[P2] Fix various charge move bugs (#4595)
* Add charge move classes and phase * Integrate `MoveChargePhase` in battle phase sequence * Fix Protean + charge move interaction * Fix effect chance applying to semi-invulnerability * Remove `ChargeAttr` and fix ChargeAnim loading * Restore move history entry for charge phases * Gravity now cancels Fly, etc. after charge turn * Dig integration tests * Fly integration tests * Dive integration test + fix Dive in Harsh Sun bug * Solar Beam integration tests + `CHARGING` tag fixes * Fix dive test * Electro Shot integration tests * fix import in MoveChargePhase * Electro Shot Multi Lens test * Geomancy integration tests * Fix duplicate move queue * Update import * Docs + Fix Meteor Beam being boosted by Sheer Force * Fix volt absorb test * Apply PigeonBar's suggested move-phase changes Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com> * Make Electro Shot Sheer Force boosted again * Apply PigeonBar's feedback pt. 2 * Apply suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Fix mistimed/dupe showMoveText and leftover TODO --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
This commit is contained in:
parent
16b7194366
commit
03025b2674
|
@ -7,7 +7,7 @@ import { Weather, WeatherType } from "./weather";
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import { BattlerTag, GroundedTag } from "./battler-tags";
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import { StatusEffect, getNonVolatileStatusEffects, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect";
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import { Gender } from "./gender";
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import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, MoveAttr, MultiHitAttr, ChargeAttr, SacrificialAttr, SacrificialAttrOnHit, NeutralDamageAgainstFlyingTypeMultiplierAttr, FixedDamageAttr } from "./move";
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import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, MoveAttr, MultiHitAttr, SacrificialAttr, SacrificialAttrOnHit, NeutralDamageAgainstFlyingTypeMultiplierAttr, FixedDamageAttr } from "./move";
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import { ArenaTagSide, ArenaTrapTag } from "./arena-tag";
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import { BerryModifier, PokemonHeldItemModifier } from "../modifier/modifier";
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import { TerrainType } from "./terrain";
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@ -1139,7 +1139,9 @@ export class MoveEffectChanceMultiplierAbAttr extends AbAttr {
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apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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// Disable showAbility during getTargetBenefitScore
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this.showAbility = args[4];
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if ((args[0] as Utils.NumberHolder).value <= 0 || (args[1] as Move).id === Moves.ORDER_UP) {
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const exceptMoves = [ Moves.ORDER_UP, Moves.ELECTRO_SHOT ];
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if ((args[0] as Utils.NumberHolder).value <= 0 || exceptMoves.includes((args[1] as Move).id)) {
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return false;
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}
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@ -1329,7 +1331,6 @@ export class AddSecondStrikeAbAttr extends PreAttackAbAttr {
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*/
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const exceptAttrs: Constructor<MoveAttr>[] = [
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MultiHitAttr,
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ChargeAttr,
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SacrificialAttr,
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SacrificialAttrOnHit
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];
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@ -1345,6 +1346,7 @@ export class AddSecondStrikeAbAttr extends PreAttackAbAttr {
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/** Also check if this move is an Attack move and if it's only targeting one Pokemon */
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return numTargets === 1
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&& !move.isChargingMove()
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&& !exceptAttrs.some(attr => move.hasAttr(attr))
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&& !exceptMoves.some(id => move.id === id)
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&& move.category !== MoveCategory.STATUS;
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@ -970,6 +970,9 @@ export class GravityTag extends ArenaTag {
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if (pokemon !== null) {
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pokemon.removeTag(BattlerTagType.FLOATING);
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pokemon.removeTag(BattlerTagType.TELEKINESIS);
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if (pokemon.getTag(BattlerTagType.FLYING)) {
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pokemon.addTag(BattlerTagType.INTERRUPTED);
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}
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}
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});
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}
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@ -1,6 +1,6 @@
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//import { battleAnimRawData } from "./battle-anim-raw-data";
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import BattleScene from "../battle-scene";
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import { AttackMove, BeakBlastHeaderAttr, ChargeAttr, DelayedAttackAttr, MoveFlags, SelfStatusMove, allMoves } from "./move";
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import { AttackMove, BeakBlastHeaderAttr, DelayedAttackAttr, MoveFlags, SelfStatusMove, allMoves } from "./move";
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import Pokemon from "../field/pokemon";
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import * as Utils from "../utils";
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import { BattlerIndex } from "../battle";
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@ -476,8 +476,11 @@ export function initMoveAnim(scene: BattleScene, move: Moves): Promise<void> {
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} else {
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const loadedCheckTimer = setInterval(() => {
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if (moveAnims.get(move) !== null) {
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const chargeAttr = allMoves[move].getAttrs(ChargeAttr)[0] || allMoves[move].getAttrs(DelayedAttackAttr)[0];
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if (chargeAttr && chargeAnims.get(chargeAttr.chargeAnim) === null) {
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const chargeAnimSource = (allMoves[move].isChargingMove())
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? allMoves[move]
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: (allMoves[move].getAttrs(DelayedAttackAttr)[0]
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?? allMoves[move].getAttrs(BeakBlastHeaderAttr)[0]);
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if (chargeAnimSource && chargeAnims.get(chargeAnimSource.chargeAnim) === null) {
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return;
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}
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clearInterval(loadedCheckTimer);
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@ -507,11 +510,12 @@ export function initMoveAnim(scene: BattleScene, move: Moves): Promise<void> {
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} else {
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populateMoveAnim(move, ba);
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}
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const chargeAttr = allMoves[move].getAttrs(ChargeAttr)[0]
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|| allMoves[move].getAttrs(DelayedAttackAttr)[0]
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|| allMoves[move].getAttrs(BeakBlastHeaderAttr)[0];
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if (chargeAttr) {
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initMoveChargeAnim(scene, chargeAttr.chargeAnim).then(() => resolve());
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const chargeAnimSource = (allMoves[move].isChargingMove())
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? allMoves[move]
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: (allMoves[move].getAttrs(DelayedAttackAttr)[0]
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?? allMoves[move].getAttrs(BeakBlastHeaderAttr)[0]);
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if (chargeAnimSource) {
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initMoveChargeAnim(scene, chargeAnimSource.chargeAnim).then(() => resolve());
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} else {
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resolve();
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}
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@ -638,11 +642,12 @@ export function loadMoveAnimAssets(scene: BattleScene, moveIds: Moves[], startLo
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return new Promise(resolve => {
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const moveAnimations = moveIds.map(m => moveAnims.get(m) as AnimConfig).flat();
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for (const moveId of moveIds) {
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const chargeAttr = allMoves[moveId].getAttrs(ChargeAttr)[0]
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|| allMoves[moveId].getAttrs(DelayedAttackAttr)[0]
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|| allMoves[moveId].getAttrs(BeakBlastHeaderAttr)[0];
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if (chargeAttr) {
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const moveChargeAnims = chargeAnims.get(chargeAttr.chargeAnim);
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const chargeAnimSource = (allMoves[moveId].isChargingMove())
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? allMoves[moveId]
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: (allMoves[moveId].getAttrs(DelayedAttackAttr)[0]
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?? allMoves[moveId].getAttrs(BeakBlastHeaderAttr)[0]);
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if (chargeAnimSource) {
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const moveChargeAnims = chargeAnims.get(chargeAnimSource.chargeAnim);
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moveAnimations.push(moveChargeAnims instanceof AnimConfig ? moveChargeAnims : moveChargeAnims![0]); // TODO: is the bang correct?
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if (Array.isArray(moveChargeAnims)) {
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moveAnimations.push(moveChargeAnims[1]);
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@ -11,7 +11,6 @@ import { ChargeAnim, CommonAnim, CommonBattleAnim, MoveChargeAnim } from "#app/d
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import Move, {
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allMoves,
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applyMoveAttrs,
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ChargeAttr,
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ConsecutiveUseDoublePowerAttr,
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HealOnAllyAttr,
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MoveCategory,
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@ -949,10 +948,6 @@ export class EncoreTag extends BattlerTag {
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return false;
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}
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if (allMoves[repeatableMove.move].hasAttr(ChargeAttr) && repeatableMove.result === MoveResult.OTHER) {
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return false;
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}
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this.moveId = repeatableMove.move;
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return true;
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@ -2591,7 +2586,7 @@ export class TormentTag extends MoveRestrictionBattlerTag {
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// This checks for locking / momentum moves like Rollout and Hydro Cannon + if the user is under the influence of BattlerTagType.FRENZY
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// Because Uproar's unique behavior is not implemented, it does not check for Uproar. Torment has been marked as partial in moves.ts
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const moveObj = allMoves[lastMove.move];
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const isUnaffected = moveObj.hasAttr(ConsecutiveUseDoublePowerAttr) || user.getTag(BattlerTagType.FRENZY) || moveObj.hasAttr(ChargeAttr);
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const isUnaffected = moveObj.hasAttr(ConsecutiveUseDoublePowerAttr) || user.getTag(BattlerTagType.FRENZY);
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const validLastMoveResult = (lastMove.result === MoveResult.SUCCESS) || (lastMove.result === MoveResult.MISS);
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if (lastMove.move === move && validLastMoveResult && lastMove.move !== Moves.STRUGGLE && !isUnaffected) {
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return true;
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390
src/data/move.ts
390
src/data/move.ts
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@ -289,10 +289,9 @@ export default class Move implements Localizable {
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}
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/**
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* Getter function that returns if the move targets itself or an ally
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* Getter function that returns if the move targets the user or its ally
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* @returns boolean
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*/
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isAllyTarget(): boolean {
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switch (this.moveTarget) {
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case MoveTarget.USER:
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@ -306,6 +305,10 @@ export default class Move implements Localizable {
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return false;
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}
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isChargingMove(): this is ChargingMove {
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return false;
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}
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/**
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* Checks if the move is immune to certain types.
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* Currently looks at cases of Grass types with powder moves and Dark types with moves affected by Prankster.
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}
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}
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type SubMove = new (...args: any[]) => Move;
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function ChargeMove<TBase extends SubMove>(Base: TBase) {
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return class extends Base {
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/** The animation to play during the move's charging phase */
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public readonly chargeAnim: ChargeAnim = ChargeAnim[`${Moves[this.id]}_CHARGING`];
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/** The message to show during the move's charging phase */
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private _chargeText: string;
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/** Move attributes that apply during the move's charging phase */
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public chargeAttrs: MoveAttr[] = [];
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override isChargingMove(): this is ChargingMove {
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return true;
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}
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/**
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* Sets the text to be displayed during this move's charging phase.
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* References to the user Pokemon should be written as "{USER}", and
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* references to the target Pokemon should be written as "{TARGET}".
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* @param chargeText the text to set
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* @returns this {@linkcode Move} (for chaining API purposes)
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*/
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chargeText(chargeText: string): this {
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this._chargeText = chargeText;
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return this;
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}
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/**
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* Queues the charge text to display to the player
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* @param user the {@linkcode Pokemon} using this move
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* @param target the {@linkcode Pokemon} targeted by this move (optional)
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*/
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showChargeText(user: Pokemon, target?: Pokemon): void {
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user.scene.queueMessage(this._chargeText
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.replace("{USER}", getPokemonNameWithAffix(user))
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.replace("{TARGET}", getPokemonNameWithAffix(target))
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);
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}
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/**
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* Gets all charge attributes of the given attribute type.
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* @param attrType any attribute that extends {@linkcode MoveAttr}
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* @returns Array of attributes that match `attrType`, or an empty array if
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* no matches are found.
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*/
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getChargeAttrs<T extends MoveAttr>(attrType: Constructor<T>): T[] {
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return this.chargeAttrs.filter((attr): attr is T => attr instanceof attrType);
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}
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/**
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* Checks if this move has an attribute of the given type.
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* @param attrType any attribute that extends {@linkcode MoveAttr}
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* @returns `true` if a matching attribute is found; `false` otherwise
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*/
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hasChargeAttr<T extends MoveAttr>(attrType: Constructor<T>): boolean {
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return this.chargeAttrs.some((attr) => attr instanceof attrType);
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}
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/**
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* Adds an attribute to this move to be applied during the move's charging phase
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* @param ChargeAttrType the type of {@linkcode MoveAttr} being added
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* @param args the parameters to construct the given {@linkcode MoveAttr} with
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* @returns this {@linkcode Move} (for chaining API purposes)
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*/
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chargeAttr<T extends Constructor<MoveAttr>>(ChargeAttrType: T, ...args: ConstructorParameters<T>): this {
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const chargeAttr = new ChargeAttrType(...args);
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this.chargeAttrs.push(chargeAttr);
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return this;
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}
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};
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}
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export class ChargingAttackMove extends ChargeMove(AttackMove) {}
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export class ChargingSelfStatusMove extends ChargeMove(SelfStatusMove) {}
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export type ChargingMove = ChargingAttackMove | ChargingSelfStatusMove;
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/**
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* Base class defining all {@linkcode Move} Attributes
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* @abstract
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@ -2574,6 +2656,63 @@ export class OneHitKOAttr extends MoveAttr {
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}
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}
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/**
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* Attribute that allows charge moves to resolve in 1 turn under a given condition.
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* Should only be used for {@linkcode ChargingMove | ChargingMoves} as a `chargeAttr`.
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* @extends MoveAttr
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*/
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export class InstantChargeAttr extends MoveAttr {
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/** The condition in which the move with this attribute instantly charges */
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protected readonly condition: UserMoveConditionFunc;
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constructor(condition: UserMoveConditionFunc) {
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super(true);
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this.condition = condition;
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}
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/**
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* Flags the move with this attribute as instantly charged if this attribute's condition is met.
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* @param user the {@linkcode Pokemon} using the move
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* @param target n/a
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* @param move the {@linkcode Move} associated with this attribute
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* @param args
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* - `[0]` a {@linkcode Utils.BooleanHolder | BooleanHolder} for the "instant charge" flag
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* @returns `true` if the instant charge condition is met; `false` otherwise.
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*/
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override apply(user: Pokemon, target: Pokemon | null, move: Move, args: any[]): boolean {
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const instantCharge = args[0];
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if (!(instantCharge instanceof Utils.BooleanHolder)) {
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return false;
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}
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if (this.condition(user, move)) {
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instantCharge.value = true;
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return true;
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}
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return false;
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}
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}
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/**
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* Attribute that allows charge moves to resolve in 1 turn while specific {@linkcode WeatherType | Weather}
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* is active. Should only be used for {@linkcode ChargingMove | ChargingMoves} as a `chargeAttr`.
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* @extends InstantChargeAttr
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*/
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export class WeatherInstantChargeAttr extends InstantChargeAttr {
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constructor(weatherTypes: WeatherType[]) {
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super((user, move) => {
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const currentWeather = user.scene.arena.weather;
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if (Utils.isNullOrUndefined(currentWeather?.weatherType)) {
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return false;
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} else {
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return !currentWeather?.isEffectSuppressed(user.scene)
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&& weatherTypes.includes(currentWeather?.weatherType);
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}
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});
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}
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}
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export class OverrideMoveEffectAttr extends MoveAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
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//const overridden = args[0] as Utils.BooleanHolder;
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|
@ -2582,111 +2721,6 @@ export class OverrideMoveEffectAttr extends MoveAttr {
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}
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}
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export class ChargeAttr extends OverrideMoveEffectAttr {
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public chargeAnim: ChargeAnim;
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private chargeText: string;
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private tagType: BattlerTagType | null;
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private chargeEffect: boolean;
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public followUpPriority: integer | null;
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|
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constructor(chargeAnim: ChargeAnim, chargeText: string, tagType?: BattlerTagType | null, chargeEffect: boolean = false) {
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super();
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this.chargeAnim = chargeAnim;
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this.chargeText = chargeText;
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this.tagType = tagType!; // TODO: is this bang correct?
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this.chargeEffect = chargeEffect;
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}
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|
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
|
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return new Promise(resolve => {
|
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const lastMove = user.getLastXMoves().find(() => true);
|
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if (!lastMove || lastMove.move !== move.id || (lastMove.result !== MoveResult.OTHER && lastMove.turn !== user.scene.currentBattle.turn)) {
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(args[0] as Utils.BooleanHolder).value = true;
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new MoveChargeAnim(this.chargeAnim, move.id, user).play(user.scene, false, () => {
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user.scene.queueMessage(this.chargeText.replace("{TARGET}", getPokemonNameWithAffix(target)).replace("{USER}", getPokemonNameWithAffix(user)));
|
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if (this.tagType) {
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user.addTag(this.tagType, 1, move.id, user.id);
|
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}
|
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if (this.chargeEffect) {
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applyMoveAttrs(MoveEffectAttr, user, target, move);
|
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}
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user.pushMoveHistory({ move: move.id, targets: [ target.getBattlerIndex() ], result: MoveResult.OTHER });
|
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user.getMoveQueue().push({ move: move.id, targets: [ target.getBattlerIndex() ], ignorePP: true });
|
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user.addTag(BattlerTagType.CHARGING, 1, move.id, user.id);
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resolve(true);
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});
|
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} else {
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user.lapseTag(BattlerTagType.CHARGING);
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resolve(false);
|
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}
|
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});
|
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}
|
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|
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usedChargeEffect(user: Pokemon, target: Pokemon | null, move: Move): boolean {
|
||||
if (!this.chargeEffect) {
|
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return false;
|
||||
}
|
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// Account for move history being populated when this function is called
|
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const lastMoves = user.getLastXMoves(2);
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return lastMoves.length === 2 && lastMoves[1].move === move.id && lastMoves[1].result === MoveResult.OTHER;
|
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}
|
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}
|
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|
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export class SunlightChargeAttr extends ChargeAttr {
|
||||
constructor(chargeAnim: ChargeAnim, chargeText: string) {
|
||||
super(chargeAnim, chargeText);
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
|
||||
return new Promise(resolve => {
|
||||
const weatherType = user.scene.arena.weather?.weatherType;
|
||||
if (!user.scene.arena.weather?.isEffectSuppressed(user.scene) && (weatherType === WeatherType.SUNNY || weatherType === WeatherType.HARSH_SUN)) {
|
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resolve(false);
|
||||
} else {
|
||||
super.apply(user, target, move, args).then(result => resolve(result));
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
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|
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export class ElectroShotChargeAttr extends ChargeAttr {
|
||||
private statIncreaseApplied: boolean;
|
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constructor() {
|
||||
super(ChargeAnim.ELECTRO_SHOT_CHARGING, i18next.t("moveTriggers:absorbedElectricity", { pokemonName: "{USER}" }), null, true);
|
||||
// Add a flag because ChargeAttr skills use themselves twice instead of once over one-to-two turns
|
||||
this.statIncreaseApplied = false;
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
|
||||
return new Promise(resolve => {
|
||||
const weatherType = user.scene.arena.weather?.weatherType;
|
||||
if (!user.scene.arena.weather?.isEffectSuppressed(user.scene) && (weatherType === WeatherType.RAIN || weatherType === WeatherType.HEAVY_RAIN)) {
|
||||
// Apply the SPATK increase every call when used in the rain
|
||||
const statChangeAttr = new StatStageChangeAttr([ Stat.SPATK ], 1, true);
|
||||
statChangeAttr.apply(user, target, move, args);
|
||||
// After the SPATK is raised, execute the move resolution e.g. deal damage
|
||||
resolve(false);
|
||||
} else {
|
||||
if (!this.statIncreaseApplied) {
|
||||
// Apply the SPATK increase only if it hasn't been applied before e.g. on the first turn charge up animation
|
||||
const statChangeAttr = new StatStageChangeAttr([ Stat.SPATK ], 1, true);
|
||||
statChangeAttr.apply(user, target, move, args);
|
||||
// Set the flag to true so that on the following turn it doesn't raise SPATK a second time
|
||||
this.statIncreaseApplied = true;
|
||||
}
|
||||
super.apply(user, target, move, args).then(result => {
|
||||
if (!result) {
|
||||
// On the second turn, reset the statIncreaseApplied flag without applying the SPATK increase
|
||||
this.statIncreaseApplied = false;
|
||||
}
|
||||
resolve(result);
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
export class DelayedAttackAttr extends OverrideMoveEffectAttr {
|
||||
public tagType: ArenaTagType;
|
||||
public chargeAnim: ChargeAnim;
|
||||
|
@ -4878,6 +4912,37 @@ export const frenzyMissFunc: UserMoveConditionFunc = (user: Pokemon, move: Move)
|
|||
return true;
|
||||
};
|
||||
|
||||
/**
|
||||
* Attribute that grants {@link https://bulbapedia.bulbagarden.net/wiki/Semi-invulnerable_turn | semi-invulnerability} to the user during
|
||||
* the associated move's charging phase. Should only be used for {@linkcode ChargingMove | ChargingMoves} as a `chargeAttr`.
|
||||
* @extends MoveEffectAttr
|
||||
*/
|
||||
export class SemiInvulnerableAttr extends MoveEffectAttr {
|
||||
/** The type of {@linkcode SemiInvulnerableTag} to grant to the user */
|
||||
public tagType: BattlerTagType;
|
||||
|
||||
constructor(tagType: BattlerTagType) {
|
||||
super(true);
|
||||
this.tagType = tagType;
|
||||
}
|
||||
|
||||
/**
|
||||
* Grants a {@linkcode SemiInvulnerableTag} to the associated move's user.
|
||||
* @param user the {@linkcode Pokemon} using the move
|
||||
* @param target n/a
|
||||
* @param move the {@linkcode Move} being used
|
||||
* @param args n/a
|
||||
* @returns `true` if semi-invulnerability was successfully granted; `false` otherwise.
|
||||
*/
|
||||
override apply(user: Pokemon, target: Pokemon, move: Move, args?: any[]): boolean {
|
||||
if (!super.apply(user, target, move, args)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return user.addTag(this.tagType, 1, move.id, user.id);
|
||||
}
|
||||
}
|
||||
|
||||
export class AddBattlerTagAttr extends MoveEffectAttr {
|
||||
public tagType: BattlerTagType;
|
||||
public turnCountMin: integer;
|
||||
|
@ -6138,7 +6203,7 @@ const lastMoveCopiableCondition: MoveConditionFunc = (user, target, move) => {
|
|||
return false;
|
||||
}
|
||||
|
||||
if (allMoves[copiableMove].hasAttr(ChargeAttr)) {
|
||||
if (allMoves[copiableMove].isChargingMove()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -6286,7 +6351,7 @@ const targetMoveCopiableCondition: MoveConditionFunc = (user, target, move) => {
|
|||
return false;
|
||||
}
|
||||
|
||||
if (allMoves[copiableMove.move].hasAttr(ChargeAttr) && copiableMove.result === MoveResult.OTHER) {
|
||||
if (allMoves[copiableMove.move].isChargingMove() && copiableMove.result === MoveResult.OTHER) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -6985,6 +7050,20 @@ function applyMoveAttrsInternal(attrFilter: MoveAttrFilter, user: Pokemon | null
|
|||
});
|
||||
}
|
||||
|
||||
function applyMoveChargeAttrsInternal(attrFilter: MoveAttrFilter, user: Pokemon | null, target: Pokemon | null, move: ChargingMove, args: any[]): Promise<void> {
|
||||
return new Promise(resolve => {
|
||||
const chargeAttrPromises: Promise<boolean>[] = [];
|
||||
const chargeMoveAttrs = move.chargeAttrs.filter(a => attrFilter(a));
|
||||
for (const attr of chargeMoveAttrs) {
|
||||
const result = attr.apply(user, target, move, args);
|
||||
if (result instanceof Promise) {
|
||||
chargeAttrPromises.push(result);
|
||||
}
|
||||
}
|
||||
Promise.allSettled(chargeAttrPromises).then(() => resolve());
|
||||
});
|
||||
}
|
||||
|
||||
export function applyMoveAttrs(attrType: Constructor<MoveAttr>, user: Pokemon | null, target: Pokemon | null, move: Move, ...args: any[]): Promise<void> {
|
||||
return applyMoveAttrsInternal((attr: MoveAttr) => attr instanceof attrType, user, target, move, args);
|
||||
}
|
||||
|
@ -6993,6 +7072,10 @@ export function applyFilteredMoveAttrs(attrFilter: MoveAttrFilter, user: Pokemon
|
|||
return applyMoveAttrsInternal(attrFilter, user, target, move, args);
|
||||
}
|
||||
|
||||
export function applyMoveChargeAttrs(attrType: Constructor<MoveAttr>, user: Pokemon | null, target: Pokemon | null, move: ChargingMove, ...args: any[]): Promise<void> {
|
||||
return applyMoveChargeAttrsInternal((attr: MoveAttr) => attr instanceof attrType, user, target, move, args);
|
||||
}
|
||||
|
||||
export class MoveCondition {
|
||||
protected func: MoveConditionFunc;
|
||||
|
||||
|
@ -7237,8 +7320,8 @@ export function initMoves() {
|
|||
new AttackMove(Moves.GUILLOTINE, Type.NORMAL, MoveCategory.PHYSICAL, 200, 30, 5, -1, 0, 1)
|
||||
.attr(OneHitKOAttr)
|
||||
.attr(OneHitKOAccuracyAttr),
|
||||
new AttackMove(Moves.RAZOR_WIND, Type.NORMAL, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 1)
|
||||
.attr(ChargeAttr, ChargeAnim.RAZOR_WIND_CHARGING, i18next.t("moveTriggers:whippedUpAWhirlwind", { pokemonName: "{USER}" }))
|
||||
new ChargingAttackMove(Moves.RAZOR_WIND, Type.NORMAL, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 1)
|
||||
.chargeText(i18next.t("moveTriggers:whippedUpAWhirlwind", { pokemonName: "{USER}" }))
|
||||
.attr(HighCritAttr)
|
||||
.windMove()
|
||||
.ignoresVirtual()
|
||||
|
@ -7258,8 +7341,9 @@ export function initMoves() {
|
|||
.hidesTarget()
|
||||
.windMove()
|
||||
.partial(), // Should force random switches
|
||||
new AttackMove(Moves.FLY, Type.FLYING, MoveCategory.PHYSICAL, 90, 95, 15, -1, 0, 1)
|
||||
.attr(ChargeAttr, ChargeAnim.FLY_CHARGING, i18next.t("moveTriggers:flewUpHigh", { pokemonName: "{USER}" }), BattlerTagType.FLYING)
|
||||
new ChargingAttackMove(Moves.FLY, Type.FLYING, MoveCategory.PHYSICAL, 90, 95, 15, -1, 0, 1)
|
||||
.chargeText(i18next.t("moveTriggers:flewUpHigh", { pokemonName: "{USER}" }))
|
||||
.chargeAttr(SemiInvulnerableAttr, BattlerTagType.FLYING)
|
||||
.condition(failOnGravityCondition)
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.BIND, Type.NORMAL, MoveCategory.PHYSICAL, 15, 85, 20, -1, 0, 1)
|
||||
|
@ -7408,8 +7492,9 @@ export function initMoves() {
|
|||
.makesContact(false)
|
||||
.slicingMove()
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||
new AttackMove(Moves.SOLAR_BEAM, Type.GRASS, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 1)
|
||||
.attr(SunlightChargeAttr, ChargeAnim.SOLAR_BEAM_CHARGING, i18next.t("moveTriggers:tookInSunlight", { pokemonName: "{USER}" }))
|
||||
new ChargingAttackMove(Moves.SOLAR_BEAM, Type.GRASS, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 1)
|
||||
.chargeText(i18next.t("moveTriggers:tookInSunlight", { pokemonName: "{USER}" }))
|
||||
.chargeAttr(WeatherInstantChargeAttr, [ WeatherType.SUNNY, WeatherType.HARSH_SUN ])
|
||||
.attr(AntiSunlightPowerDecreaseAttr)
|
||||
.ignoresVirtual(),
|
||||
new StatusMove(Moves.POISON_POWDER, Type.POISON, 75, 35, -1, 0, 1)
|
||||
|
@ -7458,8 +7543,9 @@ export function initMoves() {
|
|||
.attr(OneHitKOAccuracyAttr)
|
||||
.attr(HitsTagAttr, BattlerTagType.UNDERGROUND)
|
||||
.makesContact(false),
|
||||
new AttackMove(Moves.DIG, Type.GROUND, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 1)
|
||||
.attr(ChargeAttr, ChargeAnim.DIG_CHARGING, i18next.t("moveTriggers:dugAHole", { pokemonName: "{USER}" }), BattlerTagType.UNDERGROUND)
|
||||
new ChargingAttackMove(Moves.DIG, Type.GROUND, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 1)
|
||||
.chargeText(i18next.t("moveTriggers:dugAHole", { pokemonName: "{USER}" }))
|
||||
.chargeAttr(SemiInvulnerableAttr, BattlerTagType.UNDERGROUND)
|
||||
.ignoresVirtual(),
|
||||
new StatusMove(Moves.TOXIC, Type.POISON, 90, 10, -1, 0, 1)
|
||||
.attr(StatusEffectAttr, StatusEffect.TOXIC)
|
||||
|
@ -7555,9 +7641,9 @@ export function initMoves() {
|
|||
.attr(TrapAttr, BattlerTagType.CLAMP),
|
||||
new AttackMove(Moves.SWIFT, Type.NORMAL, MoveCategory.SPECIAL, 60, -1, 20, -1, 0, 1)
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||
new AttackMove(Moves.SKULL_BASH, Type.NORMAL, MoveCategory.PHYSICAL, 130, 100, 10, -1, 0, 1)
|
||||
.attr(ChargeAttr, ChargeAnim.SKULL_BASH_CHARGING, i18next.t("moveTriggers:loweredItsHead", { pokemonName: "{USER}" }), null, true)
|
||||
.attr(StatStageChangeAttr, [ Stat.DEF ], 1, true)
|
||||
new ChargingAttackMove(Moves.SKULL_BASH, Type.NORMAL, MoveCategory.PHYSICAL, 130, 100, 10, -1, 0, 1)
|
||||
.chargeText(i18next.t("moveTriggers:loweredItsHead", { pokemonName: "{USER}" }))
|
||||
.chargeAttr(StatStageChangeAttr, [ Stat.DEF ], 1, true)
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.SPIKE_CANNON, Type.NORMAL, MoveCategory.PHYSICAL, 20, 100, 15, -1, 0, 1)
|
||||
.attr(MultiHitAttr)
|
||||
|
@ -7594,8 +7680,8 @@ export function initMoves() {
|
|||
.triageMove(),
|
||||
new StatusMove(Moves.LOVELY_KISS, Type.NORMAL, 75, 10, -1, 0, 1)
|
||||
.attr(StatusEffectAttr, StatusEffect.SLEEP),
|
||||
new AttackMove(Moves.SKY_ATTACK, Type.FLYING, MoveCategory.PHYSICAL, 140, 90, 5, 30, 0, 1)
|
||||
.attr(ChargeAttr, ChargeAnim.SKY_ATTACK_CHARGING, i18next.t("moveTriggers:isGlowing", { pokemonName: "{USER}" }))
|
||||
new ChargingAttackMove(Moves.SKY_ATTACK, Type.FLYING, MoveCategory.PHYSICAL, 140, 90, 5, 30, 0, 1)
|
||||
.chargeText(i18next.t("moveTriggers:isGlowing", { pokemonName: "{USER}" }))
|
||||
.attr(HighCritAttr)
|
||||
.attr(FlinchAttr)
|
||||
.makesContact(false)
|
||||
|
@ -8060,9 +8146,10 @@ export function initMoves() {
|
|||
new AttackMove(Moves.SECRET_POWER, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, 30, 0, 3)
|
||||
.makesContact(false)
|
||||
.attr(SecretPowerAttr),
|
||||
new AttackMove(Moves.DIVE, Type.WATER, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 3)
|
||||
.attr(ChargeAttr, ChargeAnim.DIVE_CHARGING, i18next.t("moveTriggers:hidUnderwater", { pokemonName: "{USER}" }), BattlerTagType.UNDERWATER, true)
|
||||
.attr(GulpMissileTagAttr)
|
||||
new ChargingAttackMove(Moves.DIVE, Type.WATER, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 3)
|
||||
.chargeText(i18next.t("moveTriggers:hidUnderwater", { pokemonName: "{USER}" }))
|
||||
.chargeAttr(SemiInvulnerableAttr, BattlerTagType.UNDERWATER)
|
||||
.chargeAttr(GulpMissileTagAttr)
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.ARM_THRUST, Type.FIGHTING, MoveCategory.PHYSICAL, 15, 100, 20, -1, 0, 3)
|
||||
.attr(MultiHitAttr),
|
||||
|
@ -8195,8 +8282,9 @@ export function initMoves() {
|
|||
.attr(RechargeAttr),
|
||||
new SelfStatusMove(Moves.BULK_UP, Type.FIGHTING, -1, 20, -1, 0, 3)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF ], 1, true),
|
||||
new AttackMove(Moves.BOUNCE, Type.FLYING, MoveCategory.PHYSICAL, 85, 85, 5, 30, 0, 3)
|
||||
.attr(ChargeAttr, ChargeAnim.BOUNCE_CHARGING, i18next.t("moveTriggers:sprangUp", { pokemonName: "{USER}" }), BattlerTagType.FLYING)
|
||||
new ChargingAttackMove(Moves.BOUNCE, Type.FLYING, MoveCategory.PHYSICAL, 85, 85, 5, 30, 0, 3)
|
||||
.chargeText(i18next.t("moveTriggers:sprangUp", { pokemonName: "{USER}" }))
|
||||
.chargeAttr(SemiInvulnerableAttr, BattlerTagType.FLYING)
|
||||
.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
|
||||
.condition(failOnGravityCondition)
|
||||
.ignoresVirtual(),
|
||||
|
@ -8551,8 +8639,9 @@ export function initMoves() {
|
|||
new AttackMove(Moves.OMINOUS_WIND, Type.GHOST, MoveCategory.SPECIAL, 60, 100, 5, 10, 0, 4)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true)
|
||||
.windMove(),
|
||||
new AttackMove(Moves.SHADOW_FORCE, Type.GHOST, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 4)
|
||||
.attr(ChargeAttr, ChargeAnim.SHADOW_FORCE_CHARGING, i18next.t("moveTriggers:vanishedInstantly", { pokemonName: "{USER}" }), BattlerTagType.HIDDEN)
|
||||
new ChargingAttackMove(Moves.SHADOW_FORCE, Type.GHOST, MoveCategory.PHYSICAL, 120, 100, 5, -1, 0, 4)
|
||||
.chargeText(i18next.t("moveTriggers:vanishedInstantly", { pokemonName: "{USER}" }))
|
||||
.chargeAttr(SemiInvulnerableAttr, BattlerTagType.HIDDEN)
|
||||
.ignoresProtect()
|
||||
.ignoresVirtual(),
|
||||
new SelfStatusMove(Moves.HONE_CLAWS, Type.DARK, -1, 15, -1, 0, 5)
|
||||
|
@ -8675,12 +8764,13 @@ export function initMoves() {
|
|||
.attr(
|
||||
MovePowerMultiplierAttr,
|
||||
(user, target, move) => target.status || target.hasAbility(Abilities.COMATOSE) ? 2 : 1),
|
||||
new AttackMove(Moves.SKY_DROP, Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 10, -1, 0, 5)
|
||||
.partial() // Should immobilize the target, Flying types should take no damage. cf https://bulbapedia.bulbagarden.net/wiki/Sky_Drop_(move) and https://www.smogon.com/dex/sv/moves/sky-drop/
|
||||
.attr(ChargeAttr, ChargeAnim.SKY_DROP_CHARGING, i18next.t("moveTriggers:tookTargetIntoSky", { pokemonName: "{USER}", targetName: "{TARGET}" }), BattlerTagType.FLYING) // TODO: Add 2nd turn message
|
||||
new ChargingAttackMove(Moves.SKY_DROP, Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 10, -1, 0, 5)
|
||||
.chargeText(i18next.t("moveTriggers:tookTargetIntoSky", { pokemonName: "{USER}", targetName: "{TARGET}" }))
|
||||
.chargeAttr(SemiInvulnerableAttr, BattlerTagType.FLYING)
|
||||
.condition(failOnGravityCondition)
|
||||
.condition((user, target, move) => !target.getTag(BattlerTagType.SUBSTITUTE))
|
||||
.ignoresVirtual(),
|
||||
.ignoresVirtual()
|
||||
.partial(), // Should immobilize the target, Flying types should take no damage. cf https://bulbapedia.bulbagarden.net/wiki/Sky_Drop_(move) and https://www.smogon.com/dex/sv/moves/sky-drop/
|
||||
new SelfStatusMove(Moves.SHIFT_GEAR, Type.STEEL, -1, 10, -1, 0, 5)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK ], 1, true)
|
||||
.attr(StatStageChangeAttr, [ Stat.SPD ], 2, true),
|
||||
|
@ -8830,12 +8920,12 @@ export function initMoves() {
|
|||
new AttackMove(Moves.FIERY_DANCE, Type.FIRE, MoveCategory.SPECIAL, 80, 100, 10, 50, 0, 5)
|
||||
.attr(StatStageChangeAttr, [ Stat.SPATK ], 1, true)
|
||||
.danceMove(),
|
||||
new AttackMove(Moves.FREEZE_SHOCK, Type.ICE, MoveCategory.PHYSICAL, 140, 90, 5, 30, 0, 5)
|
||||
.attr(ChargeAttr, ChargeAnim.FREEZE_SHOCK_CHARGING, i18next.t("moveTriggers:becameCloakedInFreezingLight", { pokemonName: "{USER}" }))
|
||||
new ChargingAttackMove(Moves.FREEZE_SHOCK, Type.ICE, MoveCategory.PHYSICAL, 140, 90, 5, 30, 0, 5)
|
||||
.chargeText(i18next.t("moveTriggers:becameCloakedInFreezingLight", { pokemonName: "{USER}" }))
|
||||
.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
|
||||
.makesContact(false),
|
||||
new AttackMove(Moves.ICE_BURN, Type.ICE, MoveCategory.SPECIAL, 140, 90, 5, 30, 0, 5)
|
||||
.attr(ChargeAttr, ChargeAnim.ICE_BURN_CHARGING, i18next.t("moveTriggers:becameCloakedInFreezingAir", { pokemonName: "{USER}" }))
|
||||
new ChargingAttackMove(Moves.ICE_BURN, Type.ICE, MoveCategory.SPECIAL, 140, 90, 5, 30, 0, 5)
|
||||
.chargeText(i18next.t("moveTriggers:becameCloakedInFreezingAir", { pokemonName: "{USER}" }))
|
||||
.attr(StatusEffectAttr, StatusEffect.BURN)
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.SNARL, Type.DARK, MoveCategory.SPECIAL, 55, 95, 15, 100, 0, 5)
|
||||
|
@ -8877,8 +8967,9 @@ export function initMoves() {
|
|||
.target(MoveTarget.ENEMY_SIDE),
|
||||
new AttackMove(Moves.FELL_STINGER, Type.BUG, MoveCategory.PHYSICAL, 50, 100, 25, -1, 0, 6)
|
||||
.attr(PostVictoryStatStageChangeAttr, [ Stat.ATK ], 3, true ),
|
||||
new AttackMove(Moves.PHANTOM_FORCE, Type.GHOST, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6)
|
||||
.attr(ChargeAttr, ChargeAnim.PHANTOM_FORCE_CHARGING, i18next.t("moveTriggers:vanishedInstantly", { pokemonName: "{USER}" }), BattlerTagType.HIDDEN)
|
||||
new ChargingAttackMove(Moves.PHANTOM_FORCE, Type.GHOST, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6)
|
||||
.chargeText(i18next.t("moveTriggers:vanishedInstantly", { pokemonName: "{USER}" }))
|
||||
.chargeAttr(SemiInvulnerableAttr, BattlerTagType.HIDDEN)
|
||||
.ignoresProtect()
|
||||
.ignoresVirtual(),
|
||||
new StatusMove(Moves.TRICK_OR_TREAT, Type.GHOST, 100, 20, -1, 0, 6)
|
||||
|
@ -8988,8 +9079,8 @@ export function initMoves() {
|
|||
.ignoresSubstitute()
|
||||
.powderMove()
|
||||
.unimplemented(),
|
||||
new SelfStatusMove(Moves.GEOMANCY, Type.FAIRY, -1, 10, -1, 0, 6)
|
||||
.attr(ChargeAttr, ChargeAnim.GEOMANCY_CHARGING, i18next.t("moveTriggers:isChargingPower", { pokemonName: "{USER}" }))
|
||||
new ChargingSelfStatusMove(Moves.GEOMANCY, Type.FAIRY, -1, 10, -1, 0, 6)
|
||||
.chargeText(i18next.t("moveTriggers:isChargingPower", { pokemonName: "{USER}" }))
|
||||
.attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF, Stat.SPD ], 2, true)
|
||||
.ignoresVirtual(),
|
||||
new StatusMove(Moves.MAGNETIC_FLUX, Type.ELECTRIC, -1, 20, -1, 0, 6)
|
||||
|
@ -9198,8 +9289,9 @@ export function initMoves() {
|
|||
.attr(StatStageChangeAttr, [ Stat.ATK ], -1)
|
||||
.condition((user, target, move) => target.getStatStage(Stat.ATK) > -6)
|
||||
.triageMove(),
|
||||
new AttackMove(Moves.SOLAR_BLADE, Type.GRASS, MoveCategory.PHYSICAL, 125, 100, 10, -1, 0, 7)
|
||||
.attr(SunlightChargeAttr, ChargeAnim.SOLAR_BLADE_CHARGING, i18next.t("moveTriggers:isGlowing", { pokemonName: "{USER}" }))
|
||||
new ChargingAttackMove(Moves.SOLAR_BLADE, Type.GRASS, MoveCategory.PHYSICAL, 125, 100, 10, -1, 0, 7)
|
||||
.chargeText(i18next.t("moveTriggers:isGlowing", { pokemonName: "{USER}" }))
|
||||
.chargeAttr(WeatherInstantChargeAttr, [ WeatherType.SUNNY, WeatherType.HARSH_SUN ])
|
||||
.attr(AntiSunlightPowerDecreaseAttr)
|
||||
.slicingMove(),
|
||||
new AttackMove(Moves.LEAFAGE, Type.GRASS, MoveCategory.PHYSICAL, 40, 100, 40, -1, 0, 7)
|
||||
|
@ -9625,9 +9717,9 @@ export function initMoves() {
|
|||
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, null, true, false, MoveEffectTrigger.HIT, false, true)
|
||||
.attr(MultiHitAttr)
|
||||
.makesContact(false),
|
||||
new AttackMove(Moves.METEOR_BEAM, Type.ROCK, MoveCategory.SPECIAL, 120, 90, 10, 100, 0, 8)
|
||||
.attr(ChargeAttr, ChargeAnim.METEOR_BEAM_CHARGING, i18next.t("moveTriggers:isOverflowingWithSpacePower", { pokemonName: "{USER}" }), null, true)
|
||||
.attr(StatStageChangeAttr, [ Stat.SPATK ], 1, true)
|
||||
new ChargingAttackMove(Moves.METEOR_BEAM, Type.ROCK, MoveCategory.SPECIAL, 120, 90, 10, -1, 0, 8)
|
||||
.chargeText(i18next.t("moveTriggers:isOverflowingWithSpacePower", { pokemonName: "{USER}" }))
|
||||
.chargeAttr(StatStageChangeAttr, [ Stat.SPATK ], 1, true)
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.SHELL_SIDE_ARM, Type.POISON, MoveCategory.SPECIAL, 90, 100, 10, 20, 0, 8)
|
||||
.attr(ShellSideArmCategoryAttr)
|
||||
|
@ -10079,8 +10171,10 @@ export function initMoves() {
|
|||
.attr(IvyCudgelTypeAttr)
|
||||
.attr(HighCritAttr)
|
||||
.makesContact(false),
|
||||
new AttackMove(Moves.ELECTRO_SHOT, Type.ELECTRIC, MoveCategory.SPECIAL, 130, 100, 10, 100, 0, 9)
|
||||
.attr(ElectroShotChargeAttr)
|
||||
new ChargingAttackMove(Moves.ELECTRO_SHOT, Type.ELECTRIC, MoveCategory.SPECIAL, 130, 100, 10, 100, 0, 9)
|
||||
.chargeText(i18next.t("moveTriggers:absorbedElectricity", { pokemonName: "{USER}" }))
|
||||
.chargeAttr(StatStageChangeAttr, [ Stat.SPATK ], 1, true)
|
||||
.chargeAttr(WeatherInstantChargeAttr, [ WeatherType.RAIN, WeatherType.HEAVY_RAIN ])
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.TERA_STARSTORM, Type.NORMAL, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 9)
|
||||
.attr(TeraMoveCategoryAttr)
|
||||
|
|
|
@ -3,7 +3,7 @@ import BattleScene, { AnySound } from "#app/battle-scene";
|
|||
import { Variant, VariantSet, variantColorCache } from "#app/data/variant";
|
||||
import { variantData } from "#app/data/variant";
|
||||
import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from "#app/ui/battle-info";
|
||||
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatStagesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatStageChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr, MoveTarget, CombinedPledgeStabBoostAttr } from "#app/data/move";
|
||||
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatStagesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatStageChangeAttr, RechargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr, MoveTarget, CombinedPledgeStabBoostAttr } from "#app/data/move";
|
||||
import { default as PokemonSpecies, PokemonSpeciesForm, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm } from "#app/data/pokemon-species";
|
||||
import { CLASSIC_CANDY_FRIENDSHIP_MULTIPLIER, getStarterValueFriendshipCap, speciesStarterCosts } from "#app/data/balance/starters";
|
||||
import { starterPassiveAbilities } from "#app/data/balance/passives";
|
||||
|
@ -2121,7 +2121,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
// Trainers get a weight bump to stat buffing moves
|
||||
movePool = movePool.map(m => [ m[0], m[1] * (allMoves[m[0]].getAttrs(StatStageChangeAttr).some(a => a.stages > 1 && a.selfTarget) ? 1.25 : 1) ]);
|
||||
// Trainers get a weight decrease to multiturn moves
|
||||
movePool = movePool.map(m => [ m[0], m[1] * (!!allMoves[m[0]].hasAttr(ChargeAttr) || !!allMoves[m[0]].hasAttr(RechargeAttr) ? 0.7 : 1) ]);
|
||||
movePool = movePool.map(m => [ m[0], m[1] * (!!allMoves[m[0]].isChargingMove() || !!allMoves[m[0]].hasAttr(RechargeAttr) ? 0.7 : 1) ]);
|
||||
}
|
||||
|
||||
// Weight towards higher power moves, by reducing the power of moves below the highest power.
|
||||
|
|
|
@ -0,0 +1,84 @@
|
|||
import BattleScene from "#app/battle-scene";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { MoveChargeAnim } from "#app/data/battle-anims";
|
||||
import { applyMoveChargeAttrs, MoveEffectAttr, InstantChargeAttr } from "#app/data/move";
|
||||
import Pokemon, { MoveResult, PokemonMove } from "#app/field/pokemon";
|
||||
import { BooleanHolder } from "#app/utils";
|
||||
import { MovePhase } from "#app/phases/move-phase";
|
||||
import { PokemonPhase } from "#app/phases/pokemon-phase";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||
|
||||
/**
|
||||
* Phase for the "charging turn" of two-turn moves (e.g. Dig).
|
||||
* @extends {@linkcode PokemonPhase}
|
||||
*/
|
||||
export class MoveChargePhase extends PokemonPhase {
|
||||
/** The move instance that this phase applies */
|
||||
public move: PokemonMove;
|
||||
/** The field index targeted by the move (Charging moves assume single target) */
|
||||
public targetIndex: BattlerIndex;
|
||||
|
||||
constructor(scene: BattleScene, battlerIndex: BattlerIndex, targetIndex: BattlerIndex, move: PokemonMove) {
|
||||
super(scene, battlerIndex);
|
||||
this.move = move;
|
||||
this.targetIndex = targetIndex;
|
||||
}
|
||||
|
||||
public override start() {
|
||||
super.start();
|
||||
|
||||
const user = this.getUserPokemon();
|
||||
const target = this.getTargetPokemon();
|
||||
const move = this.move.getMove();
|
||||
|
||||
// If the target is somehow not defined, or the move is somehow not a ChargingMove,
|
||||
// immediately end this phase.
|
||||
if (!target || !(move.isChargingMove())) {
|
||||
console.warn("Invalid parameters for MoveChargePhase");
|
||||
return super.end();
|
||||
}
|
||||
|
||||
new MoveChargeAnim(move.chargeAnim, move.id, user).play(this.scene, false, () => {
|
||||
move.showChargeText(user, target);
|
||||
|
||||
applyMoveChargeAttrs(MoveEffectAttr, user, target, move).then(() => {
|
||||
user.addTag(BattlerTagType.CHARGING, 1, move.id, user.id);
|
||||
this.end();
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/** Checks the move's instant charge conditions, then ends this phase. */
|
||||
public override end() {
|
||||
const user = this.getUserPokemon();
|
||||
const move = this.move.getMove();
|
||||
|
||||
if (move.isChargingMove()) {
|
||||
const instantCharge = new BooleanHolder(false);
|
||||
|
||||
applyMoveChargeAttrs(InstantChargeAttr, user, null, move, instantCharge);
|
||||
|
||||
if (instantCharge.value) {
|
||||
// this MoveEndPhase will be duplicated by the queued MovePhase if not removed
|
||||
this.scene.tryRemovePhase((phase) => phase instanceof MoveEndPhase && phase.getPokemon() === user);
|
||||
// queue a new MovePhase for this move's attack phase
|
||||
this.scene.unshiftPhase(new MovePhase(this.scene, user, [ this.targetIndex ], this.move, false));
|
||||
} else {
|
||||
user.getMoveQueue().push({ move: move.id, targets: [ this.targetIndex ]});
|
||||
}
|
||||
|
||||
// Add this move's charging phase to the user's move history
|
||||
user.pushMoveHistory({ move: this.move.moveId, targets: [ this.targetIndex ], result: MoveResult.OTHER });
|
||||
}
|
||||
super.end();
|
||||
}
|
||||
|
||||
public getUserPokemon(): Pokemon {
|
||||
return (this.player ? this.scene.getPlayerField() : this.scene.getEnemyField())[this.fieldIndex];
|
||||
}
|
||||
|
||||
public getTargetPokemon(): Pokemon | undefined {
|
||||
return this.scene.getField(true).find((p) => this.targetIndex === p.getBattlerIndex());
|
||||
}
|
||||
}
|
|
@ -4,7 +4,7 @@ import { applyPreAttackAbAttrs, AddSecondStrikeAbAttr, IgnoreMoveEffectsAbAttr,
|
|||
import { ArenaTagSide, ConditionalProtectTag } from "#app/data/arena-tag";
|
||||
import { MoveAnim } from "#app/data/battle-anims";
|
||||
import { BattlerTagLapseType, DamageProtectedTag, ProtectedTag, SemiInvulnerableTag, SubstituteTag } from "#app/data/battler-tags";
|
||||
import { MoveTarget, applyMoveAttrs, OverrideMoveEffectAttr, MultiHitAttr, AttackMove, FixedDamageAttr, VariableTargetAttr, MissEffectAttr, MoveFlags, applyFilteredMoveAttrs, MoveAttr, MoveEffectAttr, OneHitKOAttr, MoveEffectTrigger, ChargeAttr, MoveCategory, NoEffectAttr, HitsTagAttr, ToxicAccuracyAttr } from "#app/data/move";
|
||||
import { MoveTarget, applyMoveAttrs, OverrideMoveEffectAttr, MultiHitAttr, AttackMove, FixedDamageAttr, VariableTargetAttr, MissEffectAttr, MoveFlags, applyFilteredMoveAttrs, MoveAttr, MoveEffectAttr, OneHitKOAttr, MoveEffectTrigger, MoveCategory, NoEffectAttr, HitsTagAttr, ToxicAccuracyAttr } from "#app/data/move";
|
||||
import { SpeciesFormChangePostMoveTrigger } from "#app/data/pokemon-forms";
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
||||
import { Moves } from "#app/enums/moves";
|
||||
|
@ -24,10 +24,10 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||
super(scene, battlerIndex);
|
||||
this.move = move;
|
||||
/**
|
||||
* In double battles, if the right Pokemon selects a spread move and the left Pokemon dies
|
||||
* with no party members available to switch in, then the right Pokemon takes the index
|
||||
* of the left Pokemon and gets hit unless this is checked.
|
||||
*/
|
||||
* In double battles, if the right Pokemon selects a spread move and the left Pokemon dies
|
||||
* with no party members available to switch in, then the right Pokemon takes the index
|
||||
* of the left Pokemon and gets hit unless this is checked.
|
||||
*/
|
||||
if (targets.includes(battlerIndex) && this.move.getMove().moveTarget === MoveTarget.ALL_NEAR_OTHERS) {
|
||||
const i = targets.indexOf(battlerIndex);
|
||||
targets.splice(i, i + 1);
|
||||
|
@ -49,9 +49,9 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||
}
|
||||
|
||||
/**
|
||||
* Does an effect from this move override other effects on this turn?
|
||||
* e.g. Charging moves (Fly, etc.) on their first turn of use.
|
||||
*/
|
||||
* Does an effect from this move override other effects on this turn?
|
||||
* e.g. Charging moves (Fly, etc.) on their first turn of use.
|
||||
*/
|
||||
const overridden = new Utils.BooleanHolder(false);
|
||||
/** The {@linkcode Move} object from {@linkcode allMoves} invoked by this phase */
|
||||
const move = this.move.getMove();
|
||||
|
@ -66,10 +66,10 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||
user.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
|
||||
|
||||
/**
|
||||
* If this phase is for the first hit of the invoked move,
|
||||
* resolve the move's total hit count. This block combines the
|
||||
* effects of the move itself, Parental Bond, and Multi-Lens to do so.
|
||||
*/
|
||||
* If this phase is for the first hit of the invoked move,
|
||||
* resolve the move's total hit count. This block combines the
|
||||
* effects of the move itself, Parental Bond, and Multi-Lens to do so.
|
||||
*/
|
||||
if (user.turnData.hitsLeft === -1) {
|
||||
const hitCount = new Utils.IntegerHolder(1);
|
||||
// Assume single target for multi hit
|
||||
|
@ -86,16 +86,16 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||
}
|
||||
|
||||
/**
|
||||
* Log to be entered into the user's move history once the move result is resolved.
|
||||
* Note that `result` (a {@linkcode MoveResult}) logs whether the move was successfully
|
||||
* used in the sense of "Does it have an effect on the user?".
|
||||
*/
|
||||
* Log to be entered into the user's move history once the move result is resolved.
|
||||
* Note that `result` (a {@linkcode MoveResult}) logs whether the move was successfully
|
||||
* used in the sense of "Does it have an effect on the user?".
|
||||
*/
|
||||
const moveHistoryEntry = { move: this.move.moveId, targets: this.targets, result: MoveResult.PENDING, virtual: this.move.virtual };
|
||||
|
||||
/**
|
||||
* Stores results of hit checks of the invoked move against all targets, organized by battler index.
|
||||
* @see {@linkcode hitCheck}
|
||||
*/
|
||||
* Stores results of hit checks of the invoked move against all targets, organized by battler index.
|
||||
* @see {@linkcode hitCheck}
|
||||
*/
|
||||
const targetHitChecks = Object.fromEntries(targets.map(p => [ p.getBattlerIndex(), this.hitCheck(p) ]));
|
||||
const hasActiveTargets = targets.some(t => t.isActive(true));
|
||||
|
||||
|
@ -104,11 +104,10 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||
&& !targets[0].getTag(SemiInvulnerableTag);
|
||||
|
||||
/**
|
||||
* If no targets are left for the move to hit (FAIL), or the invoked move is single-target
|
||||
* (and not random target) and failed the hit check against its target (MISS), log the move
|
||||
* as FAILed or MISSed (depending on the conditions above) and end this phase.
|
||||
*/
|
||||
|
||||
* If no targets are left for the move to hit (FAIL), or the invoked move is single-target
|
||||
* (and not random target) and failed the hit check against its target (MISS), log the move
|
||||
* as FAILed or MISSed (depending on the conditions above) and end this phase.
|
||||
*/
|
||||
if (!hasActiveTargets || (!move.hasAttr(VariableTargetAttr) && !move.isMultiTarget() && !targetHitChecks[this.targets[0]] && !targets[0].getTag(ProtectedTag) && !isImmune)) {
|
||||
this.stopMultiHit();
|
||||
if (hasActiveTargets) {
|
||||
|
@ -154,9 +153,9 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||
&& !target.getTag(SemiInvulnerableTag);
|
||||
|
||||
/**
|
||||
* If the move missed a target, stop all future hits against that target
|
||||
* and move on to the next target (if there is one).
|
||||
*/
|
||||
* If the move missed a target, stop all future hits against that target
|
||||
* and move on to the next target (if there is one).
|
||||
*/
|
||||
if (!isImmune && !isProtected && !targetHitChecks[target.getBattlerIndex()]) {
|
||||
this.stopMultiHit(target);
|
||||
this.scene.queueMessage(i18next.t("battle:attackMissed", { pokemonNameWithAffix: getPokemonNameWithAffix(target) }));
|
||||
|
@ -177,23 +176,23 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||
}
|
||||
|
||||
/**
|
||||
* Since all fail/miss checks have applied, the move is considered successfully applied.
|
||||
* It's worth noting that if the move has no effect or is protected against, this assignment
|
||||
* is overwritten and the move is logged as a FAIL.
|
||||
*/
|
||||
* Since all fail/miss checks have applied, the move is considered successfully applied.
|
||||
* It's worth noting that if the move has no effect or is protected against, this assignment
|
||||
* is overwritten and the move is logged as a FAIL.
|
||||
*/
|
||||
moveHistoryEntry.result = MoveResult.SUCCESS;
|
||||
|
||||
/**
|
||||
* Stores the result of applying the invoked move to the target.
|
||||
* If the target is protected, the result is always `NO_EFFECT`.
|
||||
* Otherwise, the hit result is based on type effectiveness, immunities,
|
||||
* and other factors that may negate the attack or status application.
|
||||
*
|
||||
* Internally, the call to {@linkcode Pokemon.apply} is where damage is calculated
|
||||
* (for attack moves) and the target's HP is updated. However, this isn't
|
||||
* made visible to the user until the resulting {@linkcode DamagePhase}
|
||||
* is invoked.
|
||||
*/
|
||||
* Stores the result of applying the invoked move to the target.
|
||||
* If the target is protected, the result is always `NO_EFFECT`.
|
||||
* Otherwise, the hit result is based on type effectiveness, immunities,
|
||||
* and other factors that may negate the attack or status application.
|
||||
*
|
||||
* Internally, the call to {@linkcode Pokemon.apply} is where damage is calculated
|
||||
* (for attack moves) and the target's HP is updated. However, this isn't
|
||||
* made visible to the user until the resulting {@linkcode DamagePhase}
|
||||
* is invoked.
|
||||
*/
|
||||
const hitResult = !isProtected ? target.apply(user, move) : HitResult.NO_EFFECT;
|
||||
|
||||
/** Does {@linkcode hitResult} indicate that damage was dealt to the target? */
|
||||
|
@ -211,9 +210,9 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||
}
|
||||
|
||||
/**
|
||||
* If the move has no effect on the target (i.e. the target is protected or immune),
|
||||
* change the logged move result to FAIL.
|
||||
*/
|
||||
* If the move has no effect on the target (i.e. the target is protected or immune),
|
||||
* change the logged move result to FAIL.
|
||||
*/
|
||||
if (hitResult === HitResult.NO_EFFECT) {
|
||||
moveHistoryEntry.result = MoveResult.FAIL;
|
||||
}
|
||||
|
@ -222,43 +221,41 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||
const lastHit = (user.turnData.hitsLeft === 1 || !this.getTarget()?.isActive());
|
||||
|
||||
/**
|
||||
* If the user can change forms by using the invoked move,
|
||||
* it only changes forms after the move's last hit
|
||||
* (see Relic Song's interaction with Parental Bond when used by Meloetta).
|
||||
*/
|
||||
* If the user can change forms by using the invoked move,
|
||||
* it only changes forms after the move's last hit
|
||||
* (see Relic Song's interaction with Parental Bond when used by Meloetta).
|
||||
*/
|
||||
if (lastHit) {
|
||||
this.scene.triggerPokemonFormChange(user, SpeciesFormChangePostMoveTrigger);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a Promise that applys *all* effects from the invoked move's MoveEffectAttrs.
|
||||
* These are ordered by trigger type (see {@linkcode MoveEffectTrigger}), and each trigger
|
||||
* type requires different conditions to be met with respect to the move's hit result.
|
||||
*/
|
||||
* Create a Promise that applys *all* effects from the invoked move's MoveEffectAttrs.
|
||||
* These are ordered by trigger type (see {@linkcode MoveEffectTrigger}), and each trigger
|
||||
* type requires different conditions to be met with respect to the move's hit result.
|
||||
*/
|
||||
applyAttrs.push(new Promise(resolve => {
|
||||
// Apply all effects with PRE_MOVE triggers (if the target isn't immune to the move)
|
||||
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.PRE_APPLY && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit) && hitResult !== HitResult.NO_EFFECT,
|
||||
user, target, move).then(() => {
|
||||
// All other effects require the move to not have failed or have been cancelled to trigger
|
||||
if (hitResult !== HitResult.FAIL) {
|
||||
/** Are the move's effects tied to the first turn of a charge move? */
|
||||
const chargeEffect = !!move.getAttrs(ChargeAttr).find(ca => ca.usedChargeEffect(user, this.getTarget() ?? null, move));
|
||||
/**
|
||||
* If the invoked move's effects are meant to trigger during the move's "charge turn,"
|
||||
* ignore all effects after this point.
|
||||
* Otherwise, apply all self-targeted POST_APPLY effects.
|
||||
*/
|
||||
Utils.executeIf(!chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.POST_APPLY
|
||||
&& attr.selfTarget && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit), user, target, move)).then(() => {
|
||||
* If the invoked move's effects are meant to trigger during the move's "charge turn,"
|
||||
* ignore all effects after this point.
|
||||
* Otherwise, apply all self-targeted POST_APPLY effects.
|
||||
*/
|
||||
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.POST_APPLY
|
||||
&& attr.selfTarget && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit), user, target, move).then(() => {
|
||||
// All effects past this point require the move to have hit the target
|
||||
if (hitResult !== HitResult.NO_EFFECT) {
|
||||
// Apply all non-self-targeted POST_APPLY effects
|
||||
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_APPLY
|
||||
&& !(attr as MoveEffectAttr).selfTarget && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit), user, target, this.move.getMove()).then(() => {
|
||||
/**
|
||||
* If the move hit, and the target doesn't have Shield Dust,
|
||||
* apply the chance to flinch the target gained from King's Rock
|
||||
*/
|
||||
* If the move hit, and the target doesn't have Shield Dust,
|
||||
* apply the chance to flinch the target gained from King's Rock
|
||||
*/
|
||||
if (dealsDamage && !target.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr) && !move.hitsSubstitute(user, target)) {
|
||||
const flinched = new Utils.BooleanHolder(false);
|
||||
user.scene.applyModifiers(FlinchChanceModifier, user.isPlayer(), user, flinched);
|
||||
|
@ -267,7 +264,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||
}
|
||||
}
|
||||
// If the move was not protected against, apply all HIT effects
|
||||
Utils.executeIf(!isProtected && !chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.HIT
|
||||
Utils.executeIf(!isProtected, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.HIT
|
||||
&& (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit) && (!attr.firstTargetOnly || firstTarget), user, target, this.move.getMove()).then(() => {
|
||||
// Apply the target's post-defend ability effects (as long as the target is active or can otherwise apply them)
|
||||
return Utils.executeIf(!target.isFainted() || target.canApplyAbility(), () => applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move.getMove(), hitResult).then(() => {
|
||||
|
@ -286,9 +283,9 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||
// Apply the user's post-attack ability effects
|
||||
applyPostAttackAbAttrs(PostAttackAbAttr, user, target, this.move.getMove(), hitResult).then(() => {
|
||||
/**
|
||||
* If the invoked move is an attack, apply the user's chance to
|
||||
* steal an item from the target granted by Grip Claw
|
||||
*/
|
||||
* If the invoked move is an attack, apply the user's chance to
|
||||
* steal an item from the target granted by Grip Claw
|
||||
*/
|
||||
if (this.move.getMove() instanceof AttackMove) {
|
||||
this.scene.applyModifiers(ContactHeldItemTransferChanceModifier, this.player, user, target);
|
||||
}
|
||||
|
@ -343,12 +340,12 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||
end() {
|
||||
const user = this.getUserPokemon();
|
||||
/**
|
||||
* If this phase isn't for the invoked move's last strike,
|
||||
* unshift another MoveEffectPhase for the next strike.
|
||||
* Otherwise, queue a message indicating the number of times the move has struck
|
||||
* (if the move has struck more than once), then apply the heal from Shell Bell
|
||||
* to the user.
|
||||
*/
|
||||
* If this phase isn't for the invoked move's last strike,
|
||||
* unshift another MoveEffectPhase for the next strike.
|
||||
* Otherwise, queue a message indicating the number of times the move has struck
|
||||
* (if the move has struck more than once), then apply the heal from Shell Bell
|
||||
* to the user.
|
||||
*/
|
||||
if (user) {
|
||||
if (user.turnData.hitsLeft && --user.turnData.hitsLeft >= 1 && this.getTarget()?.isActive()) {
|
||||
this.scene.unshiftPhase(this.getNewHitPhase());
|
||||
|
@ -447,9 +444,9 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||
}
|
||||
|
||||
/**
|
||||
* Removes the given {@linkcode Pokemon} from this phase's target list
|
||||
* @param target {@linkcode Pokemon} the Pokemon to be removed
|
||||
*/
|
||||
* Removes the given {@linkcode Pokemon} from this phase's target list
|
||||
* @param target {@linkcode Pokemon} the Pokemon to be removed
|
||||
*/
|
||||
removeTarget(target: Pokemon): void {
|
||||
const targetIndex = this.targets.findIndex(ind => ind === target.getBattlerIndex());
|
||||
if (targetIndex !== -1) {
|
||||
|
@ -458,19 +455,19 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||
}
|
||||
|
||||
/**
|
||||
* Prevents subsequent strikes of this phase's invoked move from occurring
|
||||
* @param target {@linkcode Pokemon} if defined, only stop subsequent
|
||||
* strikes against this Pokemon
|
||||
*/
|
||||
* Prevents subsequent strikes of this phase's invoked move from occurring
|
||||
* @param target {@linkcode Pokemon} if defined, only stop subsequent
|
||||
* strikes against this Pokemon
|
||||
*/
|
||||
stopMultiHit(target?: Pokemon): void {
|
||||
/** If given a specific target, remove the target from subsequent strikes */
|
||||
if (target) {
|
||||
this.removeTarget(target);
|
||||
}
|
||||
/**
|
||||
* If no target specified, or the specified target was the last of this move's
|
||||
* targets, completely cancel all subsequent strikes.
|
||||
*/
|
||||
* If no target specified, or the specified target was the last of this move's
|
||||
* targets, completely cancel all subsequent strikes.
|
||||
*/
|
||||
if (!target || this.targets.length === 0 ) {
|
||||
this.getUserPokemon()!.turnData.hitCount = 1; // TODO: is the bang correct here?
|
||||
this.getUserPokemon()!.turnData.hitsLeft = 1; // TODO: is the bang correct here?
|
||||
|
|
|
@ -3,13 +3,13 @@ import BattleScene from "#app/battle-scene";
|
|||
import { applyAbAttrs, applyPostMoveUsedAbAttrs, applyPreAttackAbAttrs, BlockRedirectAbAttr, IncreasePpAbAttr, PokemonTypeChangeAbAttr, PostMoveUsedAbAttr, RedirectMoveAbAttr, ReduceStatusEffectDurationAbAttr } from "#app/data/ability";
|
||||
import { CommonAnim } from "#app/data/battle-anims";
|
||||
import { BattlerTagLapseType, CenterOfAttentionTag } from "#app/data/battler-tags";
|
||||
import { allMoves, applyMoveAttrs, BypassRedirectAttr, BypassSleepAttr, ChargeAttr, CopyMoveAttr, HealStatusEffectAttr, MoveFlags, PreMoveMessageAttr } from "#app/data/move";
|
||||
import { allMoves, applyMoveAttrs, BypassRedirectAttr, BypassSleepAttr, CopyMoveAttr, HealStatusEffectAttr, MoveFlags, PreMoveMessageAttr } from "#app/data/move";
|
||||
import { SpeciesFormChangePreMoveTrigger } from "#app/data/pokemon-forms";
|
||||
import { getStatusEffectActivationText, getStatusEffectHealText } from "#app/data/status-effect";
|
||||
import { Type } from "#app/data/type";
|
||||
import { getTerrainBlockMessage } from "#app/data/weather";
|
||||
import { MoveUsedEvent } from "#app/events/battle-scene";
|
||||
import Pokemon, { MoveResult, PokemonMove, TurnMove } from "#app/field/pokemon";
|
||||
import Pokemon, { MoveResult, PokemonMove } from "#app/field/pokemon";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import Overrides from "#app/overrides";
|
||||
import { BattlePhase } from "#app/phases/battle-phase";
|
||||
|
@ -23,6 +23,7 @@ import { BattlerTagType } from "#enums/battler-tag-type";
|
|||
import { Moves } from "#enums/moves";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import i18next from "i18next";
|
||||
import { MoveChargePhase } from "#app/phases/move-charge-phase";
|
||||
|
||||
export class MovePhase extends BattlePhase {
|
||||
protected _pokemon: Pokemon;
|
||||
|
@ -135,6 +136,8 @@ export class MovePhase extends BattlePhase {
|
|||
|
||||
if (this.cancelled || this.failed) {
|
||||
this.handlePreMoveFailures();
|
||||
} else if (this.move.getMove().isChargingMove() && !this.pokemon.getTag(BattlerTagType.CHARGING)) {
|
||||
this.chargeMove();
|
||||
} else {
|
||||
this.useMove();
|
||||
}
|
||||
|
@ -226,12 +229,15 @@ export class MovePhase extends BattlePhase {
|
|||
|
||||
this.showMoveText();
|
||||
|
||||
// TODO: Clean up implementation of two-turn moves.
|
||||
if (moveQueue.length > 0) {
|
||||
// Using .shift here clears out two turn moves once they've been used
|
||||
this.ignorePp = moveQueue.shift()?.ignorePP ?? false;
|
||||
}
|
||||
|
||||
if (this.pokemon.getTag(BattlerTagType.CHARGING)?.sourceMove === this.move.moveId) {
|
||||
this.pokemon.lapseTag(BattlerTagType.CHARGING);
|
||||
}
|
||||
|
||||
// "commit" to using the move, deducting PP.
|
||||
if (!this.ignorePp) {
|
||||
const ppUsed = 1 + this.getPpIncreaseFromPressure(targets);
|
||||
|
@ -295,6 +301,9 @@ export class MovePhase extends BattlePhase {
|
|||
}
|
||||
|
||||
this.showFailedText(failedText);
|
||||
|
||||
// Remove the user from its semi-invulnerable state (if applicable)
|
||||
this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
|
||||
}
|
||||
|
||||
// Handle Dancer, which triggers immediately after a move is used (rather than waiting on `this.end()`).
|
||||
|
@ -306,6 +315,35 @@ export class MovePhase extends BattlePhase {
|
|||
}
|
||||
}
|
||||
|
||||
/** Queues a {@linkcode MoveChargePhase} for this phase's invoked move. */
|
||||
protected chargeMove() {
|
||||
const move = this.move.getMove();
|
||||
const targets = this.getActiveTargetPokemon();
|
||||
|
||||
if (move.applyConditions(this.pokemon, targets[0], move)) {
|
||||
// Protean and Libero apply on the charging turn of charge moves
|
||||
applyPreAttackAbAttrs(PokemonTypeChangeAbAttr, this.pokemon, null, this.move.getMove());
|
||||
|
||||
this.showMoveText();
|
||||
this.scene.unshiftPhase(new MoveChargePhase(this.scene, this.pokemon.getBattlerIndex(), this.targets[0], this.move));
|
||||
} else {
|
||||
this.pokemon.pushMoveHistory({ move: this.move.moveId, targets: this.targets, result: MoveResult.FAIL, virtual: this.move.virtual });
|
||||
|
||||
let failedText: string | undefined;
|
||||
const failureMessage = move.getFailedText(this.pokemon, targets[0], move, new BooleanHolder(false));
|
||||
|
||||
if (failureMessage) {
|
||||
failedText = failureMessage;
|
||||
}
|
||||
|
||||
this.showMoveText();
|
||||
this.showFailedText(failedText);
|
||||
|
||||
// Remove the user from its semi-invulnerable state (if applicable)
|
||||
this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Queues a {@linkcode MoveEndPhase} if the move wasn't a {@linkcode followUp} and {@linkcode canMove()} returns `true`,
|
||||
* then ends the phase.
|
||||
|
@ -419,8 +457,6 @@ export class MovePhase extends BattlePhase {
|
|||
* - Lapses `AFTER_MOVE` tags:
|
||||
* - This handles the effects of {@link Moves.SUBSTITUTE Substitute}
|
||||
* - Removes the second turn of charge moves
|
||||
*
|
||||
* TODO: handle charge moves more gracefully
|
||||
*/
|
||||
protected handlePreMoveFailures(): void {
|
||||
if (this.cancelled || this.failed) {
|
||||
|
@ -452,18 +488,7 @@ export class MovePhase extends BattlePhase {
|
|||
return;
|
||||
}
|
||||
|
||||
if (this.move.getMove().hasAttr(ChargeAttr)) {
|
||||
const lastMove = this.pokemon.getLastXMoves() as TurnMove[];
|
||||
if (!lastMove.length || lastMove[0].move !== this.move.getMove().id || lastMove[0].result !== MoveResult.OTHER) {
|
||||
this.scene.queueMessage(i18next.t("battle:useMove", {
|
||||
pokemonNameWithAffix: getPokemonNameWithAffix(this.pokemon),
|
||||
moveName: this.move.getName()
|
||||
}), 500);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.pokemon.getTag(BattlerTagType.RECHARGING || BattlerTagType.INTERRUPTED)) {
|
||||
if (this.pokemon.getTag(BattlerTagType.RECHARGING) || this.pokemon.getTag(BattlerTagType.INTERRUPTED)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -52,6 +52,7 @@ describe("Abilities - Volt Absorb", () => {
|
|||
expect(playerPokemon.getTag(BattlerTagType.CHARGED)).toBeDefined();
|
||||
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
|
||||
});
|
||||
|
||||
it("should activate regardless of accuracy checks", async () => {
|
||||
game.override.moveset(Moves.THUNDERBOLT);
|
||||
game.override.enemyMoveset(Moves.SPLASH);
|
||||
|
@ -71,6 +72,7 @@ describe("Abilities - Volt Absorb", () => {
|
|||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
|
||||
});
|
||||
|
||||
it("regardless of accuracy should not trigger on pokemon in semi invulnerable state", async () => {
|
||||
game.override.moveset(Moves.THUNDERBOLT);
|
||||
game.override.enemyMoveset(Moves.DIVE);
|
||||
|
@ -84,9 +86,7 @@ describe("Abilities - Volt Absorb", () => {
|
|||
game.move.select(Moves.THUNDERBOLT);
|
||||
enemyPokemon.hp = enemyPokemon.hp - 1;
|
||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase");
|
||||
|
||||
await game.move.forceMiss();
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
|
||||
});
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
import { BattlerIndex } from "#app/battle";
|
||||
import { allMoves } from "#app/data/move";
|
||||
import { Abilities } from "#app/enums/abilities";
|
||||
import { ArenaTagType } from "#app/enums/arena-tag-type";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
|
@ -31,7 +31,8 @@ describe("Arena - Gravity", () => {
|
|||
.ability(Abilities.UNNERVE)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemySpecies(Species.SHUCKLE)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
.enemyMoveset(Moves.SPLASH)
|
||||
.enemyLevel(5);
|
||||
});
|
||||
|
||||
// Reference: https://bulbapedia.bulbagarden.net/wiki/Gravity_(move)
|
||||
|
@ -42,102 +43,121 @@ describe("Arena - Gravity", () => {
|
|||
vi.spyOn(moveToCheck, "calculateBattleAccuracy");
|
||||
|
||||
// Setup Gravity on first turn
|
||||
await game.startBattle([ Species.PIKACHU ]);
|
||||
await game.classicMode.startBattle([ Species.PIKACHU ]);
|
||||
game.move.select(Moves.GRAVITY);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined();
|
||||
|
||||
// Use non-OHKO move on second turn
|
||||
await game.toNextTurn();
|
||||
game.move.select(Moves.TACKLE);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase");
|
||||
|
||||
expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(100 * 1.67);
|
||||
expect(moveToCheck.calculateBattleAccuracy).toHaveLastReturnedWith(100 * 1.67);
|
||||
});
|
||||
|
||||
it("OHKO move accuracy is not affected", async () => {
|
||||
game.override.startingLevel(5);
|
||||
game.override.enemyLevel(5);
|
||||
|
||||
/** See Fissure {@link https://bulbapedia.bulbagarden.net/wiki/Fissure_(move)} */
|
||||
const moveToCheck = allMoves[Moves.FISSURE];
|
||||
|
||||
vi.spyOn(moveToCheck, "calculateBattleAccuracy");
|
||||
|
||||
// Setup Gravity on first turn
|
||||
await game.startBattle([ Species.PIKACHU ]);
|
||||
await game.classicMode.startBattle([ Species.PIKACHU ]);
|
||||
game.move.select(Moves.GRAVITY);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined();
|
||||
|
||||
// Use OHKO move on second turn
|
||||
await game.toNextTurn();
|
||||
game.move.select(Moves.FISSURE);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase");
|
||||
|
||||
expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(30);
|
||||
expect(moveToCheck.calculateBattleAccuracy).toHaveLastReturnedWith(30);
|
||||
});
|
||||
|
||||
describe("Against flying types", () => {
|
||||
it("can be hit by ground-type moves now", async () => {
|
||||
game.override
|
||||
.startingLevel(5)
|
||||
.enemyLevel(5)
|
||||
.enemySpecies(Species.PIDGEOT)
|
||||
.moveset([ Moves.GRAVITY, Moves.EARTHQUAKE ]);
|
||||
|
||||
await game.startBattle([ Species.PIKACHU ]);
|
||||
await game.classicMode.startBattle([ Species.PIKACHU ]);
|
||||
|
||||
const pidgeot = game.scene.getEnemyPokemon()!;
|
||||
vi.spyOn(pidgeot, "getAttackTypeEffectiveness");
|
||||
|
||||
// Try earthquake on 1st turn (fails!);
|
||||
game.move.select(Moves.EARTHQUAKE);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(pidgeot.getAttackTypeEffectiveness).toHaveReturnedWith(0);
|
||||
expect(pidgeot.getAttackTypeEffectiveness).toHaveLastReturnedWith(0);
|
||||
|
||||
// Setup Gravity on 2nd turn
|
||||
await game.toNextTurn();
|
||||
game.move.select(Moves.GRAVITY);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined();
|
||||
|
||||
// Use ground move on 3rd turn
|
||||
await game.toNextTurn();
|
||||
game.move.select(Moves.EARTHQUAKE);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(pidgeot.getAttackTypeEffectiveness).toHaveReturnedWith(1);
|
||||
expect(pidgeot.getAttackTypeEffectiveness).toHaveLastReturnedWith(1);
|
||||
});
|
||||
|
||||
it("keeps super-effective moves super-effective after using gravity", async () => {
|
||||
game.override
|
||||
.startingLevel(5)
|
||||
.enemyLevel(5)
|
||||
.enemySpecies(Species.PIDGEOT)
|
||||
.moveset([ Moves.GRAVITY, Moves.THUNDERBOLT ]);
|
||||
|
||||
await game.startBattle([ Species.PIKACHU ]);
|
||||
await game.classicMode.startBattle([ Species.PIKACHU ]);
|
||||
|
||||
const pidgeot = game.scene.getEnemyPokemon()!;
|
||||
vi.spyOn(pidgeot, "getAttackTypeEffectiveness");
|
||||
|
||||
// Setup Gravity on 1st turn
|
||||
game.move.select(Moves.GRAVITY);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined();
|
||||
|
||||
// Use electric move on 2nd turn
|
||||
await game.toNextTurn();
|
||||
game.move.select(Moves.THUNDERBOLT);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(pidgeot.getAttackTypeEffectiveness).toHaveReturnedWith(2);
|
||||
expect(pidgeot.getAttackTypeEffectiveness).toHaveLastReturnedWith(2);
|
||||
});
|
||||
});
|
||||
|
||||
it("cancels Fly if its user is semi-invulnerable", async () => {
|
||||
game.override
|
||||
.enemySpecies(Species.SNORLAX)
|
||||
.enemyMoveset(Moves.FLY)
|
||||
.moveset([ Moves.GRAVITY, Moves.SPLASH ]);
|
||||
|
||||
await game.classicMode.startBattle([ Species.CHARIZARD ]);
|
||||
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
const snorlax = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
|
||||
await game.toNextTurn();
|
||||
expect(snorlax.getTag(BattlerTagType.FLYING)).toBeDefined();
|
||||
|
||||
game.move.select(Moves.GRAVITY);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
|
||||
await game.phaseInterceptor.to("MoveEffectPhase");
|
||||
expect(snorlax.getTag(BattlerTagType.INTERRUPTED)).toBeDefined();
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||
});
|
||||
});
|
||||
|
|
|
@ -0,0 +1,114 @@
|
|||
import { BattlerIndex } from "#app/battle";
|
||||
import { allMoves } from "#app/data/move";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { MoveResult } from "#app/field/pokemon";
|
||||
import { describe, beforeAll, afterEach, beforeEach, it, expect } from "vitest";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
|
||||
describe("Moves - Dig", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset(Moves.DIG)
|
||||
.battleType("single")
|
||||
.startingLevel(100)
|
||||
.enemySpecies(Species.SNORLAX)
|
||||
.enemyLevel(100)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.TACKLE);
|
||||
});
|
||||
|
||||
it("should make the user semi-invulnerable, then attack over 2 turns", async () => {
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.DIG);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(playerPokemon.getTag(BattlerTagType.UNDERGROUND)).toBeDefined();
|
||||
expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.MISS);
|
||||
expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
|
||||
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
|
||||
expect(playerPokemon.getMoveQueue()[0].move).toBe(Moves.DIG);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(playerPokemon.getTag(BattlerTagType.UNDERGROUND)).toBeUndefined();
|
||||
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
|
||||
expect(playerPokemon.getMoveHistory()).toHaveLength(2);
|
||||
|
||||
const playerDig = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.DIG);
|
||||
expect(playerDig?.ppUsed).toBe(1);
|
||||
});
|
||||
|
||||
it("should not allow the user to evade attacks from Pokemon with No Guard", async () => {
|
||||
game.override.enemyAbility(Abilities.NO_GUARD);
|
||||
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.DIG);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp());
|
||||
expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
|
||||
});
|
||||
|
||||
it("should not expend PP when the attack phase is cancelled", async () => {
|
||||
game.override
|
||||
.enemyAbility(Abilities.NO_GUARD)
|
||||
.enemyMoveset(Moves.SPORE);
|
||||
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.DIG);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(playerPokemon.getTag(BattlerTagType.UNDERGROUND)).toBeUndefined();
|
||||
expect(playerPokemon.status?.effect).toBe(StatusEffect.SLEEP);
|
||||
|
||||
const playerDig = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.DIG);
|
||||
expect(playerDig?.ppUsed).toBe(0);
|
||||
});
|
||||
|
||||
it("should cause the user to take double damage from Earthquake", async () => {
|
||||
await game.classicMode.startBattle([ Species.DONDOZO ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
const preDigEarthquakeDmg = playerPokemon.getAttackDamage(enemyPokemon, allMoves[Moves.EARTHQUAKE]).damage;
|
||||
|
||||
game.move.select(Moves.DIG);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
|
||||
await game.phaseInterceptor.to("MoveEffectPhase");
|
||||
|
||||
const postDigEarthquakeDmg = playerPokemon.getAttackDamage(enemyPokemon, allMoves[Moves.EARTHQUAKE]).damage;
|
||||
// these hopefully get avoid rounding errors :shrug:
|
||||
expect(postDigEarthquakeDmg).toBeGreaterThanOrEqual(2 * preDigEarthquakeDmg);
|
||||
expect(postDigEarthquakeDmg).toBeLessThan(2 * (preDigEarthquakeDmg + 1));
|
||||
});
|
||||
});
|
|
@ -0,0 +1,137 @@
|
|||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { MoveResult } from "#app/field/pokemon";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
|
||||
describe("Moves - Dive", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset(Moves.DIVE)
|
||||
.battleType("single")
|
||||
.startingLevel(100)
|
||||
.enemySpecies(Species.SNORLAX)
|
||||
.enemyLevel(100)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.TACKLE);
|
||||
});
|
||||
|
||||
it("should make the user semi-invulnerable, then attack over 2 turns", async () => {
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.DIVE);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(playerPokemon.getTag(BattlerTagType.UNDERWATER)).toBeDefined();
|
||||
expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.MISS);
|
||||
expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
|
||||
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
|
||||
expect(playerPokemon.getMoveQueue()[0].move).toBe(Moves.DIVE);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(playerPokemon.getTag(BattlerTagType.UNDERWATER)).toBeUndefined();
|
||||
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
|
||||
expect(playerPokemon.getMoveHistory()).toHaveLength(2);
|
||||
|
||||
const playerDive = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.DIVE);
|
||||
expect(playerDive?.ppUsed).toBe(1);
|
||||
});
|
||||
|
||||
it("should not allow the user to evade attacks from Pokemon with No Guard", async () => {
|
||||
game.override.enemyAbility(Abilities.NO_GUARD);
|
||||
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.DIVE);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp());
|
||||
expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
|
||||
});
|
||||
|
||||
it("should not expend PP when the attack phase is cancelled", async () => {
|
||||
game.override
|
||||
.enemyAbility(Abilities.NO_GUARD)
|
||||
.enemyMoveset(Moves.SPORE);
|
||||
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.DIVE);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(playerPokemon.getTag(BattlerTagType.UNDERWATER)).toBeUndefined();
|
||||
expect(playerPokemon.status?.effect).toBe(StatusEffect.SLEEP);
|
||||
|
||||
const playerDive = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.DIVE);
|
||||
expect(playerDive?.ppUsed).toBe(0);
|
||||
});
|
||||
|
||||
it("should trigger on-contact post-defend ability effects", async () => {
|
||||
game.override
|
||||
.enemyAbility(Abilities.ROUGH_SKIN)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.DIVE);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp());
|
||||
expect(enemyPokemon.battleData.abilitiesApplied[0]).toBe(Abilities.ROUGH_SKIN);
|
||||
});
|
||||
|
||||
it("should cancel attack after Harsh Sunlight is set", async () => {
|
||||
game.override.enemyMoveset(Moves.SPLASH);
|
||||
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.DIVE);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
await game.phaseInterceptor.to("TurnStartPhase", false);
|
||||
game.scene.arena.trySetWeather(WeatherType.HARSH_SUN, false);
|
||||
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
|
||||
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
|
||||
expect(playerPokemon.getTag(BattlerTagType.UNDERWATER)).toBeUndefined();
|
||||
|
||||
const playerDive = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.DIVE);
|
||||
expect(playerDive?.ppUsed).toBe(1);
|
||||
});
|
||||
});
|
|
@ -0,0 +1,104 @@
|
|||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
import { MoveResult } from "#app/field/pokemon";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
|
||||
|
||||
describe("Moves - Electro Shot", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset(Moves.ELECTRO_SHOT)
|
||||
.battleType("single")
|
||||
.startingLevel(100)
|
||||
.enemySpecies(Species.SNORLAX)
|
||||
.enemyLevel(100)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("should increase the user's Sp. Atk on the first turn, then attack on the second turn", async () => {
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.ELECTRO_SHOT);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(playerPokemon.getTag(BattlerTagType.CHARGING)).toBeDefined();
|
||||
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
|
||||
expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.OTHER);
|
||||
expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(playerPokemon.getTag(BattlerTagType.CHARGING)).toBeUndefined();
|
||||
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
|
||||
expect(playerPokemon.getMoveHistory()).toHaveLength(2);
|
||||
expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1);
|
||||
expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
const playerElectroShot = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.ELECTRO_SHOT);
|
||||
expect(playerElectroShot?.ppUsed).toBe(1);
|
||||
});
|
||||
|
||||
it.each([
|
||||
{ weatherType: WeatherType.RAIN, name: "Rain" },
|
||||
{ weatherType: WeatherType.HEAVY_RAIN, name: "Heavy Rain" }
|
||||
])("should fully resolve in one turn if $name is active", async ({ weatherType }) => {
|
||||
game.override.weather(weatherType);
|
||||
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.ELECTRO_SHOT);
|
||||
|
||||
await game.phaseInterceptor.to("MoveEffectPhase", false);
|
||||
expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1);
|
||||
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
expect(playerPokemon.getTag(BattlerTagType.CHARGING)).toBeUndefined();
|
||||
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
|
||||
expect(playerPokemon.getMoveHistory()).toHaveLength(2);
|
||||
expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
const playerElectroShot = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.ELECTRO_SHOT);
|
||||
expect(playerElectroShot?.ppUsed).toBe(1);
|
||||
});
|
||||
|
||||
it("should only increase Sp. Atk once with Multi-Lens", async () => {
|
||||
game.override
|
||||
.weather(WeatherType.RAIN)
|
||||
.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
|
||||
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.ELECTRO_SHOT);
|
||||
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
expect(playerPokemon.turnData.hitCount).toBe(2);
|
||||
expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1);
|
||||
});
|
||||
});
|
|
@ -0,0 +1,122 @@
|
|||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { MoveResult } from "#app/field/pokemon";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { allMoves } from "#app/data/move";
|
||||
|
||||
describe("Moves - Fly", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset(Moves.FLY)
|
||||
.battleType("single")
|
||||
.startingLevel(100)
|
||||
.enemySpecies(Species.SNORLAX)
|
||||
.enemyLevel(100)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.TACKLE);
|
||||
|
||||
vi.spyOn(allMoves[Moves.FLY], "accuracy", "get").mockReturnValue(100);
|
||||
});
|
||||
|
||||
it("should make the user semi-invulnerable, then attack over 2 turns", async () => {
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.FLY);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(playerPokemon.getTag(BattlerTagType.FLYING)).toBeDefined();
|
||||
expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.MISS);
|
||||
expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
|
||||
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
|
||||
expect(playerPokemon.getMoveQueue()[0].move).toBe(Moves.FLY);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(playerPokemon.getTag(BattlerTagType.FLYING)).toBeUndefined();
|
||||
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
|
||||
expect(playerPokemon.getMoveHistory()).toHaveLength(2);
|
||||
|
||||
const playerFly = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.FLY);
|
||||
expect(playerFly?.ppUsed).toBe(1);
|
||||
});
|
||||
|
||||
it("should not allow the user to evade attacks from Pokemon with No Guard", async () => {
|
||||
game.override.enemyAbility(Abilities.NO_GUARD);
|
||||
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.FLY);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp());
|
||||
expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
|
||||
});
|
||||
|
||||
it("should not expend PP when the attack phase is cancelled", async () => {
|
||||
game.override
|
||||
.enemyAbility(Abilities.NO_GUARD)
|
||||
.enemyMoveset(Moves.SPORE);
|
||||
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.FLY);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(playerPokemon.getTag(BattlerTagType.FLYING)).toBeUndefined();
|
||||
expect(playerPokemon.status?.effect).toBe(StatusEffect.SLEEP);
|
||||
|
||||
const playerFly = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.FLY);
|
||||
expect(playerFly?.ppUsed).toBe(0);
|
||||
});
|
||||
|
||||
it("should be cancelled when another Pokemon uses Gravity", async () => {
|
||||
game.override.enemyMoveset([ Moves.SPLASH, Moves.GRAVITY ]);
|
||||
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.FLY);
|
||||
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
|
||||
await game.toNextTurn();
|
||||
await game.forceEnemyMove(Moves.GRAVITY);
|
||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
|
||||
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
|
||||
|
||||
const playerFly = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.FLY);
|
||||
expect(playerFly?.ppUsed).toBe(0);
|
||||
});
|
||||
});
|
|
@ -0,0 +1,78 @@
|
|||
import { EffectiveStat, Stat } from "#enums/stat";
|
||||
import { MoveResult } from "#app/field/pokemon";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
|
||||
|
||||
describe("Moves - Geomancy", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset(Moves.GEOMANCY)
|
||||
.battleType("single")
|
||||
.startingLevel(100)
|
||||
.enemySpecies(Species.SNORLAX)
|
||||
.enemyLevel(100)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("should boost the user's stats on the second turn of use", async () => {
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
||||
|
||||
const player = game.scene.getPlayerPokemon()!;
|
||||
const affectedStats: EffectiveStat[] = [ Stat.SPATK, Stat.SPDEF, Stat.SPD ];
|
||||
|
||||
game.move.select(Moves.GEOMANCY);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
affectedStats.forEach((stat) => expect(player.getStatStage(stat)).toBe(0));
|
||||
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.OTHER);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
affectedStats.forEach((stat) => expect(player.getStatStage(stat)).toBe(2));
|
||||
expect(player.getMoveHistory()).toHaveLength(2);
|
||||
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
const playerGeomancy = player.getMoveset().find((mv) => mv && mv.moveId === Moves.GEOMANCY);
|
||||
expect(playerGeomancy?.ppUsed).toBe(1);
|
||||
});
|
||||
|
||||
it("should execute over 2 turns between waves", async () => {
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
||||
|
||||
const player = game.scene.getPlayerPokemon()!;
|
||||
const affectedStats: EffectiveStat[] = [ Stat.SPATK, Stat.SPDEF, Stat.SPD ];
|
||||
|
||||
game.move.select(Moves.GEOMANCY);
|
||||
|
||||
await game.phaseInterceptor.to("MoveEndPhase", false);
|
||||
await game.doKillOpponents();
|
||||
|
||||
await game.toNextWave();
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
affectedStats.forEach((stat) => expect(player.getStatStage(stat)).toBe(2));
|
||||
expect(player.getMoveHistory()).toHaveLength(2);
|
||||
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
const playerGeomancy = player.getMoveset().find((mv) => mv && mv.moveId === Moves.GEOMANCY);
|
||||
expect(playerGeomancy?.ppUsed).toBe(1);
|
||||
});
|
||||
});
|
|
@ -0,0 +1,102 @@
|
|||
import { allMoves } from "#app/data/move";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
import { MoveResult } from "#app/field/pokemon";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
|
||||
|
||||
describe("Moves - Solar Beam", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset(Moves.SOLAR_BEAM)
|
||||
.battleType("single")
|
||||
.startingLevel(100)
|
||||
.enemySpecies(Species.SNORLAX)
|
||||
.enemyLevel(100)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("should deal damage in two turns if no weather is active", async () => {
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.SOLAR_BEAM);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(playerPokemon.getTag(BattlerTagType.CHARGING)).toBeDefined();
|
||||
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
|
||||
expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.OTHER);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(playerPokemon.getTag(BattlerTagType.CHARGING)).toBeUndefined();
|
||||
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
|
||||
expect(playerPokemon.getMoveHistory()).toHaveLength(2);
|
||||
expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
const playerSolarBeam = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.SOLAR_BEAM);
|
||||
expect(playerSolarBeam?.ppUsed).toBe(1);
|
||||
});
|
||||
|
||||
it.each([
|
||||
{ weatherType: WeatherType.SUNNY, name: "Sun" },
|
||||
{ weatherType: WeatherType.HARSH_SUN, name: "Harsh Sun" }
|
||||
])("should deal damage in one turn if $name is active", async ({ weatherType }) => {
|
||||
game.override.weather(weatherType);
|
||||
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.SOLAR_BEAM);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(playerPokemon.getTag(BattlerTagType.CHARGING)).toBeUndefined();
|
||||
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
|
||||
expect(playerPokemon.getMoveHistory()).toHaveLength(2);
|
||||
expect(playerPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
const playerSolarBeam = playerPokemon.getMoveset().find(mv => mv && mv.moveId === Moves.SOLAR_BEAM);
|
||||
expect(playerSolarBeam?.ppUsed).toBe(1);
|
||||
});
|
||||
|
||||
it.each([
|
||||
{ weatherType: WeatherType.RAIN, name: "Rain" },
|
||||
{ weatherType: WeatherType.HEAVY_RAIN, name: "Heavy Rain" }
|
||||
])("should have its power halved in $name", async ({ weatherType }) => {
|
||||
game.override.weather(weatherType);
|
||||
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
||||
|
||||
const solarBeam = allMoves[Moves.SOLAR_BEAM];
|
||||
|
||||
vi.spyOn(solarBeam, "calculateBattlePower");
|
||||
|
||||
game.move.select(Moves.SOLAR_BEAM);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(solarBeam.calculateBattlePower).toHaveLastReturnedWith(60);
|
||||
});
|
||||
});
|
|
@ -41,7 +41,8 @@ describe("Moves - Whirlwind", () => {
|
|||
const staraptor = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(move);
|
||||
await game.toNextTurn();
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
expect(staraptor.findTag((t) => t.tagType === BattlerTagType.FLYING)).toBeDefined();
|
||||
expect(game.scene.getEnemyPokemon()!.getLastXMoves(1)[0].result).toBe(MoveResult.MISS);
|
||||
|
|
Loading…
Reference in New Issue