Fix some bugs
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2ac0a3645f
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032e26728b
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@ -29,7 +29,7 @@ export class Arena {
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}
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randomSpecies(waveIndex: integer, level: integer, attempt?: integer): PokemonSpecies {
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const isBoss = (waveIndex >= 100 || waveIndex % 10 === 0) && !!this.pokemonPool[BiomePoolTier.BOSS].length;
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const isBoss = (level >= 100 || waveIndex % 10 === 0) && !!this.pokemonPool[BiomePoolTier.BOSS].length;
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const tierValue = Utils.randInt(!isBoss ? 512 : 64);
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let tier = !isBoss
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? tierValue >= 156 ? BiomePoolTier.COMMON : tierValue >= 32 ? BiomePoolTier.UNCOMMON : tierValue >= 6 ? BiomePoolTier.RARE : tierValue >= 1 ? BiomePoolTier.SUPER_RARE : BiomePoolTier.ULTRA_RARE
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@ -42,7 +42,7 @@ export class SelectStarterPhase extends BattlePhase {
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const starterGender = starter.species.malePercent !== null
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? !starter.female ? Gender.MALE : Gender.FEMALE
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: Gender.GENDERLESS;
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const starterPokemon = new PlayerPokemon(this.scene, starter.species, startingLevel, starter.formIndex, starterGender, starter.shiny);
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const starterPokemon = new PlayerPokemon(this.scene, starter.species, startingLevel, 0, starter.formIndex, starterGender, starter.shiny);
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starterPokemon.setVisible(false);
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party.push(starterPokemon);
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loadPokemonAssets.push(starterPokemon.loadAssets());
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@ -1642,7 +1642,7 @@ export class PokemonHealPhase extends CommonAnimPhase {
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}
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start() {
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if (!this.skipAnim && this.getPokemon().getHpRatio() < 1)
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if (!this.skipAnim && this.getPokemon().hp && this.getPokemon().getHpRatio() < 1)
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super.start();
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else
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this.end();
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@ -1650,6 +1650,11 @@ export class PokemonHealPhase extends CommonAnimPhase {
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end() {
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const pokemon = this.getPokemon();
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if (!this.getPokemon().hp) {
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super.end();
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return;
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}
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const fullHp = pokemon.getHpRatio() >= 1;
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@ -334,7 +334,7 @@ export default class BattleScene extends Phaser.Scene {
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if (this.quickStart) {
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for (let s = 0; s < 3; s++) {
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const playerSpecies = getPokemonSpecies((getPokemonSpecies(s === 0 ? Species.TORCHIC : s === 1 ? Species.TREECKO : Species.MUDKIP)).getSpeciesForLevel(startingLevel, true));
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const playerPokemon = new PlayerPokemon(this, playerSpecies, startingLevel, 0);
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const playerPokemon = new PlayerPokemon(this, playerSpecies, startingLevel, 0, 0);
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playerPokemon.setVisible(false);
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loadPokemonAssets.push(playerPokemon.loadAssets());
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@ -744,7 +744,7 @@ export default class BattleScene extends Phaser.Scene {
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return new Promise(resolve => {
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const waveIndex = this.currentBattle.waveIndex;
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const chances = Math.ceil(waveIndex / 10);
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const isBoss = waveIndex >= 100 || !(waveIndex % 10);
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const isBoss = this.getEnemyPokemon().level >= 100 || !(waveIndex % 10);
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let count = 0;
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for (let c = 0; c < chances; c++) {
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if (!Utils.randInt(!isBoss ? 12 : 4))
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@ -630,7 +630,7 @@ const enemyModifierPool = {
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new WeightedModifierType(modifierTypes.LUCKY_EGG, 2),
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].map(m => { m.setTier(ModifierTier.ULTRA); return m; }),
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[ModifierTier.MASTER]: [
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modifierTypes.SHELL_BELL
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new WeightedModifierType(modifierTypes.SHELL_BELL, 1)
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].map(m => { m.setTier(ModifierTier.MASTER); return m; })
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};
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@ -28,6 +28,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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public name: string;
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public species: PokemonSpecies;
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public formIndex: integer;
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public abilityIndex: integer;
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public shiny: boolean;
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public pokeball: PokeballType;
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protected battleInfo: BattleInfo;
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@ -51,7 +52,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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private shinySparkle: Phaser.GameObjects.Sprite;
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constructor(scene: BattleScene, x: number, y: number, species: PokemonSpecies, level: integer, formIndex?: integer, gender?: Gender, shiny?: boolean, dataSource?: Pokemon) {
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constructor(scene: BattleScene, x: number, y: number, species: PokemonSpecies, level: integer, abilityIndex?: integer, formIndex?: integer, gender?: Gender, shiny?: boolean, dataSource?: Pokemon) {
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super(scene, x, y);
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this.name = Utils.toPokemonUpperCase(species.name);
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this.species = species;
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@ -60,6 +61,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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: new EnemyBattleInfo(scene);
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this.pokeball = dataSource?.pokeball || PokeballType.POKEBALL;
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this.level = level;
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this.abilityIndex = abilityIndex || (species.ability2 ? Utils.randInt(2) : 0);
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this.formIndex = formIndex || 0;
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if (gender !== undefined)
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this.gender = gender;
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@ -110,7 +112,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (this.shiny === undefined) {
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let shinyThreshold = new Utils.IntegerHolder(32);
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this.scene.applyModifiers(ShinyRateBoosterModifier, this.isPlayer(), shinyThreshold);
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this.scene.applyModifiers(ShinyRateBoosterModifier, true, shinyThreshold);
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console.log(shinyThreshold.value);
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this.shiny = (E ^ F) < shinyThreshold.value;
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@ -829,8 +831,8 @@ export default interface Pokemon {
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export class PlayerPokemon extends Pokemon {
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public compatibleTms: Moves[];
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constructor(scene: BattleScene, species: PokemonSpecies, level: integer, formIndex: integer, gender?: Gender, shiny?: boolean, dataSource?: Pokemon) {
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super(scene, 106, 148, species, level, formIndex, gender, shiny, dataSource);
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constructor(scene: BattleScene, species: PokemonSpecies, level: integer, abilityIndex: integer, formIndex: integer, gender?: Gender, shiny?: boolean, dataSource?: Pokemon) {
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super(scene, 106, 148, species, level, abilityIndex, formIndex, gender, shiny, dataSource);
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this.generateCompatibleTms();
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}
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@ -880,7 +882,7 @@ export class PlayerPokemon extends Pokemon {
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if (this.species.speciesId === Species.NINCADA && evolution.speciesId === Species.NINJASK) {
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const newEvolution = pokemonEvolutions[this.species.speciesId][1];
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if (newEvolution.condition.predicate(this)) {
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const newPokemon = new PlayerPokemon(this.scene, this.species, this.level, this.formIndex, this.gender, this.shiny);
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const newPokemon = new PlayerPokemon(this.scene, this.species, this.level, this.abilityIndex, this.formIndex, this.gender, this.shiny);
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this.scene.getParty().push(newPokemon);
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newPokemon.evolve(newEvolution);
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}
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@ -1004,7 +1006,7 @@ export class EnemyPokemon extends Pokemon {
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let ret: PlayerPokemon = null;
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if (party.length < 6) {
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const newPokemon = new PlayerPokemon(this.scene, this.species, this.level, this.formIndex, this.gender, this.shiny, this);
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const newPokemon = new PlayerPokemon(this.scene, this.species, this.level, this.abilityIndex, this.formIndex, this.gender, this.shiny, this);
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party.push(newPokemon);
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ret = newPokemon;
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}
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