[QoL] Settings Option: Shop Cursor Target (#3666)

* [QoL] Post Reroll UI Targeting

* removed hasRolled from battlescene and handled in UI

* Added getter for reroll count and ternary

* Explicit catch instead of falsy

* Fixed Settings errors with proper labeling

* changed setting label to translate as well

* translations and fixes

* move option further down

* change integer to number

* change integer to number

* update implementation

* remove unused method

* change name set to update

* Update src/ui/modifier-select-ui-handler.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/system/settings/settings.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/locales/fr/settings.ts

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

* Update src/locales/pt_BR/settings.ts

Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>

* Update src/locales/ko/settings.ts

Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>

* Update src/locales/zh_CN/settings.ts

Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>

* Update src/locales/it/settings.ts

Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>

* Revert "Update src/locales/ko/settings.ts"

This reverts commit 08c0b89f4caf7c33f49722200d7aeb20b79b0ba5.

* Update src/locales/ko/settings.ts

Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>

* Revert "Revert "Update src/locales/ko/settings.ts""

This reverts commit a57d8777f2.

---------

Co-authored-by: Matthew Kroeger <mattk932009@gmail.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
This commit is contained in:
Adrian T. 2024-08-23 00:26:10 +08:00 committed by GitHub
parent a7acf752db
commit 03ee764e23
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GPG Key ID: B5690EEEBB952194
16 changed files with 124 additions and 14 deletions

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@ -83,6 +83,7 @@ import { SwitchPhase } from "./phases/switch-phase";
import { TitlePhase } from "./phases/title-phase";
import { ToggleDoublePositionPhase } from "./phases/toggle-double-position-phase";
import { TurnInitPhase } from "./phases/turn-init-phase";
import { ShopCursorTarget } from "./enums/shop-cursor-target";
export const bypassLogin = import.meta.env.VITE_BYPASS_LOGIN === "1";
@ -127,6 +128,7 @@ export default class BattleScene extends SceneBase {
public gameSpeed: integer = 1;
public damageNumbersMode: integer = 0;
public reroll: boolean = false;
public shopCursorTarget: number = ShopCursorTarget.CHECK_TEAM;
public showMovesetFlyout: boolean = true;
public showArenaFlyout: boolean = true;
public showTimeOfDayWidget: boolean = true;

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@ -0,0 +1,13 @@
/**
* Determines the cursor target when entering the shop phase.
*/
export enum ShopCursorTarget {
/** Cursor points to Reroll */
REROLL,
/** Cursor points to Items */
ITEMS,
/** Cursor points to Shop */
SHOP,
/** Cursor points to Check Team */
CHECK_TEAM
}

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@ -96,5 +96,10 @@ export const settings: SimpleTranslationEntries = {
"controller": "Controller",
"gamepadSupport": "Gamepad Support",
"showBgmBar": "Show Music Names",
"shopOverlayOpacity": "Shop Overlay Opacity"
"shopOverlayOpacity": "Shop Overlay Opacity",
"shopCursorTarget": "Shop Cursor Target",
"items": "Items",
"reroll": "Reroll",
"shop": "Shop",
"checkTeam": "Check Team"
} as const;

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@ -99,4 +99,9 @@ export const settings: SimpleTranslationEntries = {
"showBgmBar": "Musiknamen anzeigen",
"moveTouchControls": "Bewegung Touch Steuerung",
"shopOverlayOpacity": "Shop Overlay Deckkraft",
"shopCursorTarget": "Shop Cursor Target",
"items": "Items",
"reroll": "Reroll",
"shop": "Shop",
"checkTeam": "Check Team"
} as const;

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@ -98,5 +98,10 @@ export const settings: SimpleTranslationEntries = {
"gamepadSupport": "Gamepad Support",
"showBgmBar": "Show Music Names",
"moveTouchControls": "Move Touch Controls",
"shopOverlayOpacity": "Shop Overlay Opacity"
"shopOverlayOpacity": "Shop Overlay Opacity",
"shopCursorTarget": "Shop Cursor Target",
"items": "Items",
"reroll": "Reroll",
"shop": "Shop",
"checkTeam": "Check Team"
} as const;

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@ -98,5 +98,10 @@ export const settings: SimpleTranslationEntries = {
"gamepadSupport": "Gamepad Support",
"showBgmBar": "Show Music Names",
"moveTouchControls": "Move Touch Controls",
"shopOverlayOpacity": "Opacidad de la fase de compra"
"shopOverlayOpacity": "Opacidad de la fase de compra",
"shopCursorTarget": "Shop Cursor Target",
"items": "Items",
"reroll": "Reroll",
"shop": "Shop",
"checkTeam": "Check Team"
} as const;

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@ -98,5 +98,10 @@ export const settings: SimpleTranslationEntries = {
"gamepadSupport": "Gamepad Support",
"showBgmBar": "Titre de la musique",
"moveTouchControls": "Déplacer les contrôles tactiles",
"shopOverlayOpacity": "Opacité boutique"
"shopOverlayOpacity": "Opacité boutique",
"shopCursorTarget": "Choix après relance",
"items": "Obj. gratuits",
"reroll": "Relance",
"shop": "Boutique",
"checkTeam": "Équipe"
} as const;

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@ -98,5 +98,10 @@ export const settings: SimpleTranslationEntries = {
"gamepadSupport": "Supporto Gamepad",
"showBgmBar": "Mostra Nomi Musica",
"moveTouchControls": "Move Touch Controls",
"shopOverlayOpacity": "Opacità Finestra Negozio"
"shopOverlayOpacity": "Opacità Finestra Negozio",
"shopCursorTarget": "Target Cursore Negozio",
"items": "Oggetti",
"reroll": "Rerolla",
"shop": "Negozio",
"checkTeam": "Squadra"
} as const;

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@ -98,4 +98,9 @@ export const settings: SimpleTranslationEntries = {
"gamepadSupport": "コントローラーサポート",
"showBgmBar": "Show Music Names",
"shopOverlayOpacity": "Shop Overlay Opacity",
"shopCursorTarget": "Shop Cursor Target",
"items": "Items",
"reroll": "Reroll",
"shop": "Shop",
"checkTeam": "Check Team"
} as const;

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@ -98,5 +98,10 @@ export const settings: SimpleTranslationEntries = {
"gamepadSupport": "게임패드 지원",
"showBgmBar": "BGM 제목 보여주기",
"moveTouchControls": "터치 컨트롤 이동",
"shopOverlayOpacity": "상점 오버레이 투명도"
"shopOverlayOpacity": "상점 오버레이 투명도",
"shopCursorTarget": "상점 커서 위치",
"items": "아이템",
"reroll": "갱신",
"shop": "상점",
"checkTeam": "파티 확인"
} as const;

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@ -98,5 +98,10 @@ export const settings: SimpleTranslationEntries = {
"gamepadSupport": "Suporte para Controle",
"showBgmBar": "Exibir Nomes das Músicas",
"moveTouchControls": "Move Touch Controls",
"shopOverlayOpacity": "Opacidade da Loja"
"shopOverlayOpacity": "Opacidade da Loja",
"shopCursorTarget": "Alvo do Cursor da Loja",
"items": "Itens",
"reroll": "Atualizar",
"shop": "Loja",
"checkTeam": "Checar Time"
} as const;

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@ -98,5 +98,10 @@ export const settings: SimpleTranslationEntries = {
"gamepadSupport": "手柄支持",
"showBgmBar": "显示音乐名称",
"moveTouchControls": "移动触摸控制",
"shopOverlayOpacity": "商店显示不透明度"
"shopOverlayOpacity": "商店显示不透明度",
"shopCursorTarget": "商店指针位置",
"items": "道具",
"reroll": "刷新",
"shop": "购买",
"checkTeam": "检查队伍"
} as const;

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@ -98,5 +98,10 @@ export const settings: SimpleTranslationEntries = {
"gamepadSupport": "手柄支持",
"showBgmBar": "Show Music Names",
"moveTouchControls": "移動觸控控制",
"shopOverlayOpacity": "Shop Overlay Opacity"
"shopOverlayOpacity": "Shop Overlay Opacity",
"shopCursorTarget": "Shop Cursor Target",
"items": "Items",
"reroll": "Reroll",
"shop": "Shop",
"checkTeam": "Check Team"
} as const;

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@ -205,7 +205,7 @@ export class SelectModifierPhase extends BattlePhase {
return true;
}
getRerollCost(typeOptions: ModifierTypeOption[], lockRarities: boolean): integer {
getRerollCost(typeOptions: ModifierTypeOption[], lockRarities: boolean): number {
let baseValue = 0;
if (Overrides.WAIVE_ROLL_FEE_OVERRIDE) {
return baseValue;

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@ -9,6 +9,7 @@ import { EaseType } from "#enums/ease-type";
import { MoneyFormat } from "#enums/money-format";
import { PlayerGender } from "#enums/player-gender";
import { getIsInitialized, initI18n } from "#app/plugins/i18n.js";
import { ShopCursorTarget } from "#app/enums/shop-cursor-target";
function getTranslation(key: string): string {
if (!getIsInitialized()) {
@ -102,6 +103,7 @@ export const SettingKeys = {
Damage_Numbers: "DAMAGE_NUMBERS",
Move_Animations: "MOVE_ANIMATIONS",
Show_Stats_on_Level_Up: "SHOW_LEVEL_UP_STATS",
Reroll_Target: "REROLL_TARGET",
Candy_Upgrade_Notification: "CANDY_UPGRADE_NOTIFICATION",
Candy_Upgrade_Display: "CANDY_UPGRADE_DISPLAY",
Move_Info: "MOVE_INFO",
@ -577,6 +579,30 @@ export const Setting: Array<Setting> = [
activatable: true,
isHidden: () => !hasTouchscreen()
},
{
key: SettingKeys.Reroll_Target,
label: i18next.t("settings:shopCursorTarget"),
options: [
{
value:"Reroll",
label: i18next.t("settings:reroll")
},
{
value:"Items",
label: i18next.t("settings:items")
},
{
value:"Shop",
label: i18next.t("settings:shop")
},
{
value:"Check Team",
label: i18next.t("settings:checkTeam")
}
],
default: ShopCursorTarget.CHECK_TEAM,
type: SettingType.DISPLAY
},
{
key: SettingKeys.Shop_Overlay_Opacity,
label: i18next.t("settings:shopOverlayOpacity"),
@ -709,6 +735,8 @@ export function setSetting(scene: BattleScene, setting: string, value: integer):
case SettingKeys.Show_Stats_on_Level_Up:
scene.showLevelUpStats = Setting[index].options[value].value === "On";
break;
case SettingKeys.Reroll_Target:
scene.shopCursorTarget = value;
case SettingKeys.EXP_Gains_Speed:
scene.expGainsSpeed = value;
break;

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@ -12,6 +12,7 @@ import { allMoves } from "../data/move";
import * as Utils from "./../utils";
import Overrides from "#app/overrides";
import i18next from "i18next";
import { ShopCursorTarget } from "#app/enums/shop-cursor-target";
export const SHOP_OPTIONS_ROW_LIMIT = 6;
@ -249,11 +250,22 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
duration: 250
});
const updateCursorTarget = () => {
if (this.scene.shopCursorTarget === ShopCursorTarget.CHECK_TEAM) {
this.setRowCursor(0);
this.setCursor(2);
} else {
this.setRowCursor(this.scene.shopCursorTarget);
this.setCursor(0);
this.setRowCursor(1);
}
};
handleTutorial(this.scene, Tutorial.Select_Item).then(() => {
this.setCursor(0);
updateCursorTarget();
handleTutorial(this.scene, Tutorial.Select_Item).then((res) => {
if (res) {
updateCursorTarget();
}
this.awaitingActionInput = true;
this.onActionInput = args[2];
});