Update final boss fight and restructure some files
This commit is contained in:
parent
25972b68ea
commit
052564f902
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@ -1,7 +1,7 @@
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{
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{
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"name": "pokemon-rogue-battle",
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"name": "pokemon-rogue-battle",
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"private": true,
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"private": true,
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"version": "0.0.1",
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"version": "1.0.0",
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"type": "module",
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"type": "module",
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"scripts": {
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"scripts": {
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"start": "vite",
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"start": "vite",
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19
src/arena.ts
19
src/arena.ts
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@ -1,28 +1,23 @@
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import BattleScene from "./battle-scene";
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import BattleScene from "./battle-scene";
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import { Biome, BiomePoolTier, BiomeTierPokemonPools, PokemonPools, BiomeTierTrainerPools, biomePokemonPools, biomeTrainerPools } from "./data/biome";
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import { BiomePoolTier, BiomeTierPokemonPools, PokemonPools, BiomeTierTrainerPools, biomePokemonPools, biomeTrainerPools } from "./data/biomes";
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import { Biome } from "./data/enums/biome";
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import * as Utils from "./utils";
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import * as Utils from "./utils";
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import PokemonSpecies, { getPokemonSpecies } from "./data/pokemon-species";
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import PokemonSpecies, { getPokemonSpecies } from "./data/pokemon-species";
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import { Species } from "./data/species";
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import { Species } from "./data/enums/species";
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import { Weather, WeatherType, getWeatherClearMessage, getWeatherStartMessage } from "./data/weather";
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import { Weather, WeatherType, getWeatherClearMessage, getWeatherStartMessage } from "./data/weather";
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import { CommonAnimPhase } from "./battle-phases";
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import { CommonAnimPhase } from "./battle-phases";
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import { CommonAnim } from "./data/battle-anims";
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import { CommonAnim } from "./data/battle-anims";
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import { Type } from "./data/type";
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import { Type } from "./data/type";
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import Move, { Moves } from "./data/move";
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import Move from "./data/move";
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import { ArenaTag, ArenaTagType, getArenaTag } from "./data/arena-tag";
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import { ArenaTag, ArenaTagType, getArenaTag } from "./data/arena-tag";
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import { GameMode } from "./game-mode";
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import { GameMode } from "./game-mode";
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import { TrainerType } from "./data/trainer-type";
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import { TrainerType } from "./data/enums/trainer-type";
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import { BattlerIndex } from "./battle";
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import { BattlerIndex } from "./battle";
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import { Moves } from "./data/enums/moves";
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import { TimeOfDay } from "./data/enums/time-of-day";
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const WEATHER_OVERRIDE = WeatherType.NONE;
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const WEATHER_OVERRIDE = WeatherType.NONE;
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export enum TimeOfDay {
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ALL = -1,
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DAWN,
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DAY,
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DUSK,
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NIGHT
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}
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export class Arena {
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export class Arena {
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public scene: BattleScene;
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public scene: BattleScene;
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public biomeType: Biome;
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public biomeType: Biome;
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@ -1,7 +1,8 @@
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import BattleScene, { bypassLogin, startingLevel, startingWave } from "./battle-scene";
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import BattleScene, { bypassLogin, startingLevel, startingWave } from "./battle-scene";
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import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./pokemon";
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import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./pokemon";
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import * as Utils from './utils';
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import * as Utils from './utils';
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import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveCategory, MoveEffectAttr, MoveFlags, Moves, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr } from "./data/move";
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import { Moves } from "./data/enums/moves";
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import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveCategory, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr } from "./data/move";
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import { Mode } from './ui/ui';
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import { Mode } from './ui/ui';
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import { Command } from "./ui/command-ui-handler";
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import { Command } from "./ui/command-ui-handler";
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import { Stat } from "./data/pokemon-stat";
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import { Stat } from "./data/pokemon-stat";
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@ -15,10 +16,13 @@ import EvolutionSceneHandler from "./ui/evolution-scene-handler";
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import { EvolutionPhase } from "./evolution-phase";
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import { EvolutionPhase } from "./evolution-phase";
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import { BattlePhase } from "./battle-phase";
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import { BattlePhase } from "./battle-phase";
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import { BattleStat, getBattleStatLevelChangeDescription, getBattleStatName } from "./data/battle-stat";
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import { BattleStat, getBattleStatLevelChangeDescription, getBattleStatName } from "./data/battle-stat";
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import { Biome, biomeDepths, biomeLinks } from "./data/biome";
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import { biomeDepths, biomeLinks } from "./data/biomes";
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import { FusePokemonModifierType, ModifierPoolType, ModifierTier, ModifierType, ModifierTypeFunc, ModifierTypeOption, PokemonModifierType, PokemonMoveModifierType, RememberMoveModifierType, TmModifierType, getEnemyBuffModifierForWave, getModifierType, getPlayerModifierTypeOptionsForWave, modifierTypes, regenerateModifierPoolThresholds } from "./modifier/modifier-type";
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import { Biome } from "./data/enums/biome";
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import { ModifierTier } from "./modifier/modifier-tier";
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import { FusePokemonModifierType, ModifierPoolType, ModifierType, ModifierTypeFunc, ModifierTypeOption, PokemonModifierType, PokemonMoveModifierType, RememberMoveModifierType, TmModifierType, getEnemyBuffModifierForWave, getModifierType, getPlayerModifierTypeOptionsForWave, modifierTypes, regenerateModifierPoolThresholds } from "./modifier/modifier-type";
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import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
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import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
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import { BattlerTagLapseType, BattlerTagType, EncoreTag, HideSpriteTag as HiddenTag, TrappedTag } from "./data/battler-tag";
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import { BattlerTagLapseType, EncoreTag, HideSpriteTag as HiddenTag, TrappedTag } from "./data/battler-tags";
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import { BattlerTagType } from "./data/enums/battler-tag-type";
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import { getPokemonMessage } from "./messages";
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import { getPokemonMessage } from "./messages";
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import { Starter } from "./ui/starter-select-ui-handler";
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import { Starter } from "./ui/starter-select-ui-handler";
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import { Gender } from "./data/gender";
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import { Gender } from "./data/gender";
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@ -29,17 +33,20 @@ import { Abilities, CheckTrappedAbAttr, IgnoreOpponentStatChangesAbAttr, PostAtt
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import { Unlockables, getUnlockableName } from "./system/unlockables";
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import { Unlockables, getUnlockableName } from "./system/unlockables";
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import { getBiomeKey } from "./arena";
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import { getBiomeKey } from "./arena";
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import { BattleType, BattlerIndex, TurnCommand } from "./battle";
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import { BattleType, BattlerIndex, TurnCommand } from "./battle";
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import { BattleSpec } from "./enums/battle-spec";
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import { GameMode } from "./game-mode";
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import { GameMode } from "./game-mode";
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import { Species } from "./data/species";
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import { Species } from "./data/enums/species";
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import { HealAchv, LevelAchv, MoneyAchv, achvs } from "./system/achv";
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import { HealAchv, LevelAchv, MoneyAchv, achvs } from "./system/achv";
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import { TrainerType, trainerConfigs } from "./data/trainer-type";
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import { trainerConfigs } from "./data/trainer-config";
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import { TrainerType } from "./data/enums/trainer-type";
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import { EggHatchPhase } from "./egg-hatch-phase";
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import { EggHatchPhase } from "./egg-hatch-phase";
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import { Egg } from "./data/egg";
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import { Egg } from "./data/egg";
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import { vouchers } from "./system/voucher";
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import { vouchers } from "./system/voucher";
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import { loggedInUser, updateUserInfo } from "./account";
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import { loggedInUser, updateUserInfo } from "./account";
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import { GameDataType } from "./system/game-data";
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import { GameDataType } from "./system/game-data";
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import { addPokeballCaptureStars, addPokeballOpenParticles } from "./anims";
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import { addPokeballCaptureStars, addPokeballOpenParticles } from "./anims";
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import { SpeciesFormChangeActiveTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangeMoveUsedTrigger } from "./data/pokemon-forms";
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import { SpeciesFormChangeActiveTrigger, SpeciesFormChangeManualTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangeMoveUsedTrigger } from "./data/pokemon-forms";
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import { battleSpecDialogue } from "./data/dialogue";
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export class LoginPhase extends BattlePhase {
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export class LoginPhase extends BattlePhase {
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private showText: boolean;
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private showText: boolean;
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@ -389,7 +396,8 @@ export class EncounterPhase extends BattlePhase {
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this.scene.gameData.setPokemonSeen(enemyPokemon);
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this.scene.gameData.setPokemonSeen(enemyPokemon);
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}
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}
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if (this.scene.gameMode === GameMode.CLASSIC && (battle.waveIndex === 200 || !(battle.waveIndex % 250)) && enemyPokemon.species.speciesId === Species.ETERNATUS) {
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if (this.scene.gameMode === GameMode.CLASSIC && (battle.battleSpec === BattleSpec.FINAL_BOSS || !(battle.waveIndex % 250)) && enemyPokemon.species.speciesId === Species.ETERNATUS) {
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if (battle.battleSpec !== BattleSpec.FINAL_BOSS)
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enemyPokemon.formIndex = 1;
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enemyPokemon.formIndex = 1;
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enemyPokemon.setBoss();
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enemyPokemon.setBoss();
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}
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}
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@ -462,11 +470,28 @@ export class EncounterPhase extends BattlePhase {
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targets: [ this.scene.arenaEnemy, this.scene.currentBattle.trainer, enemyField, this.scene.arenaPlayer, this.scene.trainer ].flat(),
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targets: [ this.scene.arenaEnemy, this.scene.currentBattle.trainer, enemyField, this.scene.arenaPlayer, this.scene.trainer ].flat(),
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x: (_target, _key, value, fieldIndex: integer) => fieldIndex < 2 + (enemyField.length) ? value + 300 : value - 300,
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x: (_target, _key, value, fieldIndex: integer) => fieldIndex < 2 + (enemyField.length) ? value + 300 : value - 300,
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duration: 2000,
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duration: 2000,
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onComplete: () => this.doEncounterCommon()
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onComplete: () => {
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if (!this.tryOverrideForBattleSpec())
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this.doEncounterCommon();
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}
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});
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});
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}
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}
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doEncounterCommon() {
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getEncounterMessage(): string {
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const enemyField = this.scene.getEnemyField();
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if (this.scene.currentBattle.battleSpec === BattleSpec.FINAL_BOSS)
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return `${enemyField[0].name} appeared.`;
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if (this.scene.currentBattle.battleType === BattleType.TRAINER)
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return `${this.scene.currentBattle.trainer.getName()}\nwould like to battle!`;
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return enemyField.length === 1
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? `A wild ${enemyField[0].name} appeared!`
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: `A wild ${enemyField[0].name}\nand ${enemyField[1].name} appeared!`;
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}
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doEncounterCommon(showEncounterMessage: boolean = true) {
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const enemyField = this.scene.getEnemyField();
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const enemyField = this.scene.getEnemyField();
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if (this.scene.currentBattle.battleType === BattleType.WILD) {
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if (this.scene.currentBattle.battleType === BattleType.WILD) {
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@ -477,10 +502,10 @@ export class EncounterPhase extends BattlePhase {
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if (enemyPokemon.isShiny())
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if (enemyPokemon.isShiny())
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this.scene.validateAchv(achvs.SEE_SHINY);
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this.scene.validateAchv(achvs.SEE_SHINY);
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});
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});
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let text = enemyField.length === 1
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if (showEncounterMessage)
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? `A wild ${enemyField[0].name} appeared!`
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this.scene.ui.showText(this.getEncounterMessage(), null, () => this.end(), 1500);
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: `A wild ${enemyField[0].name}\nand ${enemyField[1].name} appeared!`;
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else
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this.scene.ui.showText(text, null, () => this.end(), 1500);
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this.end();
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} else if (this.scene.currentBattle.battleType === BattleType.TRAINER) {
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} else if (this.scene.currentBattle.battleType === BattleType.TRAINER) {
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const trainer = this.scene.currentBattle.trainer;
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const trainer = this.scene.currentBattle.trainer;
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trainer.untint(100, 'Sine.easeOut');
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trainer.untint(100, 'Sine.easeOut');
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this.scene.playBgm(undefined);
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this.scene.playBgm(undefined);
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this.scene.pbTray.showPbTray(this.scene.getParty());
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this.scene.pbTray.showPbTray(this.scene.getParty());
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this.scene.pbTrayEnemy.showPbTray(this.scene.getEnemyParty());
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this.scene.pbTrayEnemy.showPbTray(this.scene.getEnemyParty());
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const text = `${this.scene.currentBattle.trainer.getName()}\nwould like to battle!`;
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const doTrainerSummon = () => {
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this.scene.ui.showText(text, null, () => {
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this.scene.tweens.add({
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this.scene.tweens.add({
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targets: this.scene.currentBattle.trainer,
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targets: this.scene.currentBattle.trainer,
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x: '+=16',
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x: '+=16',
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if (this.scene.currentBattle.double && availablePartyMembers > 1)
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if (this.scene.currentBattle.double && availablePartyMembers > 1)
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this.scene.unshiftPhase(new SummonPhase(this.scene, 1, false));
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this.scene.unshiftPhase(new SummonPhase(this.scene, 1, false));
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this.end();
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this.end();
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}, 1500, true);
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};
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if (showEncounterMessage)
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this.scene.ui.showText(this.getEncounterMessage(), null, doTrainerSummon, 1500, true);
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else
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doTrainerSummon();
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};
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};
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if (!trainer.config.encounterMessages.length)
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if (!trainer.config.encounterMessages.length)
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@ -514,13 +542,7 @@ export class EncounterPhase extends BattlePhase {
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else {
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else {
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let message: string;
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let message: string;
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this.scene.executeWithSeedOffset(() => message = Phaser.Math.RND.pick(this.scene.currentBattle.trainer.config.encounterMessages), this.scene.currentBattle.waveIndex);
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this.scene.executeWithSeedOffset(() => message = Phaser.Math.RND.pick(this.scene.currentBattle.trainer.config.encounterMessages), this.scene.currentBattle.waveIndex);
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const messagePages = message.split(/\$/g).map(m => m.trim());
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this.scene.ui.showDialogue(message, trainer.getName(), null, doSummon, null, true);
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let showMessageAndSummon = () => doSummon();
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for (let p = messagePages.length - 1; p >= 0; p--) {
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const originalFunc = showMessageAndSummon;
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showMessageAndSummon = () => this.scene.ui.showDialogue(messagePages[p], trainer.getName(), null, originalFunc, null, true);
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}
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showMessageAndSummon();
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}
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}
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}
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}
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}
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}
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super.end();
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super.end();
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}
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}
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tryOverrideForBattleSpec(): boolean {
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switch (this.scene.currentBattle.battleSpec) {
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case BattleSpec.FINAL_BOSS:
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const enemy = this.scene.getEnemyPokemon();
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this.scene.ui.showText(this.getEncounterMessage(), null, () => {
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this.scene.ui.showDialogue(battleSpecDialogue[BattleSpec.FINAL_BOSS].encounter, enemy.name, null, () => {
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this.doEncounterCommon(false);
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}, null, true);
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}, 1500, true);
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return true;
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}
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return false;
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}
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}
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}
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export class NextEncounterPhase extends EncounterPhase {
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export class NextEncounterPhase extends EncounterPhase {
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@ -592,6 +629,7 @@ export class NextEncounterPhase extends EncounterPhase {
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if (this.scene.lastEnemyTrainer)
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if (this.scene.lastEnemyTrainer)
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this.scene.lastEnemyTrainer.destroy();
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this.scene.lastEnemyTrainer.destroy();
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if (!this.tryOverrideForBattleSpec())
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this.doEncounterCommon();
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this.doEncounterCommon();
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}
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}
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});
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});
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@ -616,7 +654,10 @@ export class NewBiomeEncounterPhase extends NextEncounterPhase {
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targets: [ this.scene.arenaEnemy, enemyField ].flat(),
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targets: [ this.scene.arenaEnemy, enemyField ].flat(),
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x: '+=300',
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x: '+=300',
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duration: 2000,
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duration: 2000,
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onComplete: () => this.doEncounterCommon()
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onComplete: () => {
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if (!this.tryOverrideForBattleSpec())
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this.doEncounterCommon();
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}
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});
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});
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}
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}
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}
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}
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@ -1604,7 +1645,7 @@ export class CommonAnimPhase extends PokemonPhase {
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}
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}
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export class MovePhase extends BattlePhase {
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export class MovePhase extends BattlePhase {
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protected pokemon: Pokemon;
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public pokemon: Pokemon;
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protected targets: BattlerIndex[];
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protected targets: BattlerIndex[];
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protected move: PokemonMove;
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protected move: PokemonMove;
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protected followUp: boolean;
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protected followUp: boolean;
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@ -2337,6 +2378,26 @@ export class DamagePhase extends PokemonPhase {
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} else
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} else
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this.getPokemon().updateInfo().then(() => this.end());
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this.getPokemon().updateInfo().then(() => this.end());
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}
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}
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end() {
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switch (this.scene.currentBattle.battleSpec) {
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case BattleSpec.FINAL_BOSS:
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const pokemon = this.getPokemon();
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if (pokemon instanceof EnemyPokemon && pokemon.isBoss() && !pokemon.formIndex && !pokemon.bossSegmentIndex) {
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this.scene.fadeOutBgm(Utils.fixedInt(2000), false);
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this.scene.ui.showDialogue(battleSpecDialogue[BattleSpec.FINAL_BOSS].firstStageWin, pokemon.name, null, () => {
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this.scene.addEnemyModifier(getModifierType(modifierTypes.MINI_BLACK_HOLE).newModifier(pokemon) as PersistentModifier, false, true);
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pokemon.generateAndPopulateMoveset(1);
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||||||
|
this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeManualTrigger, false);
|
||||||
|
super.end();
|
||||||
|
}, null, true);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
super.end();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export class FaintPhase extends PokemonPhase {
|
export class FaintPhase extends PokemonPhase {
|
||||||
|
@ -2372,6 +2433,13 @@ export class FaintPhase extends PokemonPhase {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!this.tryOverrideForBattleSpec())
|
||||||
|
this.doFaint();
|
||||||
|
}
|
||||||
|
|
||||||
|
doFaint(): void {
|
||||||
|
const pokemon = this.getPokemon();
|
||||||
|
|
||||||
this.scene.queueMessage(getPokemonMessage(pokemon, ' fainted!'), null, true);
|
this.scene.queueMessage(getPokemonMessage(pokemon, ' fainted!'), null, true);
|
||||||
|
|
||||||
if (this.player) {
|
if (this.player) {
|
||||||
|
@ -2416,6 +2484,19 @@ export class FaintPhase extends PokemonPhase {
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
tryOverrideForBattleSpec(): boolean {
|
||||||
|
switch (this.scene.currentBattle.battleSpec) {
|
||||||
|
case BattleSpec.FINAL_BOSS:
|
||||||
|
const enemy = this.getPokemon();
|
||||||
|
if (enemy.formIndex) {
|
||||||
|
this.scene.ui.showDialogue(battleSpecDialogue[BattleSpec.FINAL_BOSS].secondStageWin, enemy.name, null, () => this.doFaint(), null, true);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export class VictoryPhase extends PokemonPhase {
|
export class VictoryPhase extends PokemonPhase {
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
import Phaser from 'phaser';
|
import Phaser from 'phaser';
|
||||||
import { Biome } from './data/biome';
|
|
||||||
import UI, { Mode } from './ui/ui';
|
import UI, { Mode } from './ui/ui';
|
||||||
import { EncounterPhase, SummonPhase, NextEncounterPhase, NewBiomeEncounterPhase, SelectBiomePhase, MessagePhase, CheckLoadPhase, TurnInitPhase, ReturnPhase, LevelCapPhase, TestMessagePhase, ShowTrainerPhase, TrainerMessageTestPhase, LoginPhase, ConsolidateDataPhase } from './battle-phases';
|
import { EncounterPhase, SummonPhase, NextEncounterPhase, NewBiomeEncounterPhase, SelectBiomePhase, MessagePhase, CheckLoadPhase, TurnInitPhase, ReturnPhase, LevelCapPhase, TestMessagePhase, ShowTrainerPhase, TrainerMessageTestPhase, LoginPhase, ConsolidateDataPhase } from './battle-phases';
|
||||||
import Pokemon, { PlayerPokemon, EnemyPokemon } from './pokemon';
|
import Pokemon, { PlayerPokemon, EnemyPokemon } from './pokemon';
|
||||||
|
@ -11,11 +10,14 @@ import { initAutoPlay } from './system/auto-play';
|
||||||
import { initCommonAnims, initMoveAnim, loadCommonAnimAssets, loadMoveAnimAssets, populateAnims } from './data/battle-anims';
|
import { initCommonAnims, initMoveAnim, loadCommonAnimAssets, loadMoveAnimAssets, populateAnims } from './data/battle-anims';
|
||||||
import { BattlePhase } from './battle-phase';
|
import { BattlePhase } from './battle-phase';
|
||||||
import { initGameSpeed } from './system/game-speed';
|
import { initGameSpeed } from './system/game-speed';
|
||||||
|
import { Biome } from "./data/enums/biome";
|
||||||
import { Arena, ArenaBase, getBiomeHasProps, getBiomeKey } from './arena';
|
import { Arena, ArenaBase, getBiomeHasProps, getBiomeKey } from './arena';
|
||||||
import { GameData } from './system/game-data';
|
import { GameData } from './system/game-data';
|
||||||
import StarterSelectUiHandler from './ui/starter-select-ui-handler';
|
import StarterSelectUiHandler from './ui/starter-select-ui-handler';
|
||||||
import { TextStyle, addTextObject } from './ui/text';
|
import { TextStyle, addTextObject } from './ui/text';
|
||||||
import { Moves, initMoves } from './data/move';
|
import { Moves } from "./data/enums/moves";
|
||||||
|
import { } from "./data/move";
|
||||||
|
import { initMoves } from './data/move';
|
||||||
import { ModifierPoolType, getDefaultModifierTypeForTier, getEnemyModifierTypesForWave } from './modifier/modifier-type';
|
import { ModifierPoolType, getDefaultModifierTypeForTier, getEnemyModifierTypesForWave } from './modifier/modifier-type';
|
||||||
import AbilityBar from './ui/ability-bar';
|
import AbilityBar from './ui/ability-bar';
|
||||||
import { BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, applyAbAttrs, initAbilities } from './data/ability';
|
import { BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, applyAbAttrs, initAbilities } from './data/ability';
|
||||||
|
@ -24,7 +26,8 @@ import { GameMode } from './game-mode';
|
||||||
import FieldSpritePipeline from './pipelines/field-sprite';
|
import FieldSpritePipeline from './pipelines/field-sprite';
|
||||||
import SpritePipeline from './pipelines/sprite';
|
import SpritePipeline from './pipelines/sprite';
|
||||||
import PartyExpBar from './ui/party-exp-bar';
|
import PartyExpBar from './ui/party-exp-bar';
|
||||||
import { TrainerType, trainerConfigs } from './data/trainer-type';
|
import { trainerConfigs } from './data/trainer-config';
|
||||||
|
import { TrainerType } from "./data/enums/trainer-type";
|
||||||
import Trainer from './trainer';
|
import Trainer from './trainer';
|
||||||
import TrainerData from './system/trainer-data';
|
import TrainerData from './system/trainer-data';
|
||||||
import SoundFade from 'phaser3-rex-plugins/plugins/soundfade';
|
import SoundFade from 'phaser3-rex-plugins/plugins/soundfade';
|
||||||
|
@ -33,7 +36,7 @@ import PokeballTray from './ui/pokeball-tray';
|
||||||
import { Setting, settingOptions } from './system/settings';
|
import { Setting, settingOptions } from './system/settings';
|
||||||
import SettingsUiHandler from './ui/settings-ui-handler';
|
import SettingsUiHandler from './ui/settings-ui-handler';
|
||||||
import MessageUiHandler from './ui/message-ui-handler';
|
import MessageUiHandler from './ui/message-ui-handler';
|
||||||
import { Species } from './data/species';
|
import { Species } from './data/enums/species';
|
||||||
import InvertPostFX from './pipelines/invert';
|
import InvertPostFX from './pipelines/invert';
|
||||||
import { Achv, ModifierAchv, achvs } from './system/achv';
|
import { Achv, ModifierAchv, achvs } from './system/achv';
|
||||||
import { GachaType } from './data/egg';
|
import { GachaType } from './data/egg';
|
||||||
|
@ -43,7 +46,7 @@ import UIPlugin from 'phaser3-rex-plugins/templates/ui/ui-plugin';
|
||||||
import { WindowVariant, getWindowVariantSuffix } from './ui/window';
|
import { WindowVariant, getWindowVariantSuffix } from './ui/window';
|
||||||
import PokemonData from './system/pokemon-data';
|
import PokemonData from './system/pokemon-data';
|
||||||
import { Nature } from './data/nature';
|
import { Nature } from './data/nature';
|
||||||
import { SpeciesFormChangeTimeOfDayTrigger, SpeciesFormChangeTrigger, getSpeciesFormChangeMessage, pokemonFormChanges } from './data/pokemon-forms';
|
import { SpeciesFormChangeTimeOfDayTrigger, SpeciesFormChangeTrigger, pokemonFormChanges } from './data/pokemon-forms';
|
||||||
import { FormChangePhase, QuietFormChangePhase } from './form-change-phase';
|
import { FormChangePhase, QuietFormChangePhase } from './form-change-phase';
|
||||||
|
|
||||||
const enableAuto = true;
|
const enableAuto = true;
|
||||||
|
@ -817,7 +820,7 @@ export default class BattleScene extends Phaser.Scene {
|
||||||
|
|
||||||
this.lastEnemyTrainer = lastBattle?.trainer ?? null;
|
this.lastEnemyTrainer = lastBattle?.trainer ?? null;
|
||||||
|
|
||||||
this.currentBattle = new Battle(newWaveIndex, newBattleType, newTrainer, newDouble);
|
this.currentBattle = new Battle(this.gameMode, newWaveIndex, newBattleType, newTrainer, newDouble);
|
||||||
this.currentBattle.incrementTurn(this);
|
this.currentBattle.incrementTurn(this);
|
||||||
|
|
||||||
//this.pushPhase(new TrainerMessageTestPhase(this));
|
//this.pushPhase(new TrainerMessageTestPhase(this));
|
||||||
|
@ -934,8 +937,6 @@ export default class BattleScene extends Phaser.Scene {
|
||||||
if (species) {
|
if (species) {
|
||||||
if (species.baseTotal >= 670)
|
if (species.baseTotal >= 670)
|
||||||
ret++;
|
ret++;
|
||||||
if (speciesStarters.hasOwnProperty(species.speciesId) && speciesStarters[species.speciesId] > 8)
|
|
||||||
ret++;
|
|
||||||
}
|
}
|
||||||
ret += Math.floor(waveIndex / 250);
|
ret += Math.floor(waveIndex / 250);
|
||||||
|
|
||||||
|
@ -1289,6 +1290,8 @@ export default class BattleScene extends Phaser.Scene {
|
||||||
return 12.235;
|
return 12.235;
|
||||||
case 'battle_elite':
|
case 'battle_elite':
|
||||||
return 17.730;
|
return 17.730;
|
||||||
|
case 'battle_final_encounter':
|
||||||
|
return 19.159;
|
||||||
case 'battle_final':
|
case 'battle_final':
|
||||||
return 16.453;
|
return 16.453;
|
||||||
case 'battle_gym':
|
case 'battle_gym':
|
||||||
|
@ -1311,6 +1314,8 @@ export default class BattleScene extends Phaser.Scene {
|
||||||
return 12.703;
|
return 12.703;
|
||||||
case 'battle_wild_strong':
|
case 'battle_wild_strong':
|
||||||
return 13.940;
|
return 13.940;
|
||||||
|
case 'end_summit':
|
||||||
|
return 30.025;
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -1384,6 +1389,10 @@ export default class BattleScene extends Phaser.Scene {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
findPhase(phaseFilter: (phase: BattlePhase) => boolean): BattlePhase {
|
||||||
|
return this.phaseQueue.find(phaseFilter);
|
||||||
|
}
|
||||||
|
|
||||||
queueMessage(message: string, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer, defer?: boolean) {
|
queueMessage(message: string, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer, defer?: boolean) {
|
||||||
const phase = new MessagePhase(this, message, callbackDelay, prompt, promptDelay);
|
const phase = new MessagePhase(this, message, callbackDelay, prompt, promptDelay);
|
||||||
if (!defer)
|
if (!defer)
|
||||||
|
@ -1654,7 +1663,7 @@ export default class BattleScene extends Phaser.Scene {
|
||||||
phase = new FormChangePhase(this, pokemon, matchingFormChange, modal);
|
phase = new FormChangePhase(this, pokemon, matchingFormChange, modal);
|
||||||
else
|
else
|
||||||
phase = new QuietFormChangePhase(this, pokemon, matchingFormChange);
|
phase = new QuietFormChangePhase(this, pokemon, matchingFormChange);
|
||||||
if (!matchingFormChange.quiet && modal)
|
if (pokemon instanceof PlayerPokemon && !matchingFormChange.quiet && modal)
|
||||||
this.overridePhase(phase);
|
this.overridePhase(phase);
|
||||||
else if (delayed)
|
else if (delayed)
|
||||||
this.pushPhase(phase);
|
this.pushPhase(phase);
|
||||||
|
|
|
@ -3,10 +3,11 @@ import { EnemyPokemon, PlayerPokemon, QueuedMove } from "./pokemon";
|
||||||
import { Command } from "./ui/command-ui-handler";
|
import { Command } from "./ui/command-ui-handler";
|
||||||
import * as Utils from "./utils";
|
import * as Utils from "./utils";
|
||||||
import Trainer from "./trainer";
|
import Trainer from "./trainer";
|
||||||
import { Species } from "./data/species";
|
import { Species } from "./data/enums/species";
|
||||||
import { Moves } from "./data/move";
|
import { Moves } from "./data/enums/moves";
|
||||||
import { TrainerType } from "./data/trainer-type";
|
import { TrainerType } from "./data/enums/trainer-type";
|
||||||
import { GameMode } from "./game-mode";
|
import { GameMode } from "./game-mode";
|
||||||
|
import { BattleSpec } from "./enums/battle-spec";
|
||||||
|
|
||||||
export enum BattleType {
|
export enum BattleType {
|
||||||
WILD,
|
WILD,
|
||||||
|
@ -35,8 +36,10 @@ interface TurnCommands {
|
||||||
}
|
}
|
||||||
|
|
||||||
export default class Battle {
|
export default class Battle {
|
||||||
|
protected gameMode: GameMode;
|
||||||
public waveIndex: integer;
|
public waveIndex: integer;
|
||||||
public battleType: BattleType;
|
public battleType: BattleType;
|
||||||
|
public battleSpec: BattleSpec;
|
||||||
public trainer: Trainer;
|
public trainer: Trainer;
|
||||||
public enemyLevels: integer[];
|
public enemyLevels: integer[];
|
||||||
public enemyParty: EnemyPokemon[];
|
public enemyParty: EnemyPokemon[];
|
||||||
|
@ -51,10 +54,12 @@ export default class Battle {
|
||||||
public battleSeed: string;
|
public battleSeed: string;
|
||||||
private battleSeedState: string;
|
private battleSeedState: string;
|
||||||
|
|
||||||
constructor(waveIndex: integer, battleType: BattleType, trainer: Trainer, double: boolean) {
|
constructor(gameMode: integer, waveIndex: integer, battleType: BattleType, trainer: Trainer, double: boolean) {
|
||||||
|
this.gameMode = gameMode;
|
||||||
this.waveIndex = waveIndex;
|
this.waveIndex = waveIndex;
|
||||||
this.battleType = battleType;
|
this.battleType = battleType;
|
||||||
this.trainer = trainer;
|
this.trainer = trainer;
|
||||||
|
this.initBattleSpec();
|
||||||
this.enemyLevels = battleType !== BattleType.TRAINER
|
this.enemyLevels = battleType !== BattleType.TRAINER
|
||||||
? new Array(double ? 2 : 1).fill(null).map(() => this.getLevelForWave())
|
? new Array(double ? 2 : 1).fill(null).map(() => this.getLevelForWave())
|
||||||
: trainer.getPartyLevels(this.waveIndex);
|
: trainer.getPartyLevels(this.waveIndex);
|
||||||
|
@ -67,13 +72,22 @@ export default class Battle {
|
||||||
this.battleSeedState = null;
|
this.battleSeedState = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private initBattleSpec(): void {
|
||||||
|
let spec = BattleSpec.DEFAULT;
|
||||||
|
if (this.gameMode === GameMode.CLASSIC) {
|
||||||
|
if (this.waveIndex === 200)
|
||||||
|
spec = BattleSpec.FINAL_BOSS;
|
||||||
|
}
|
||||||
|
this.battleSpec = spec;
|
||||||
|
}
|
||||||
|
|
||||||
private getLevelForWave(): integer {
|
private getLevelForWave(): integer {
|
||||||
let baseLevel = 1 + this.waveIndex / 2 + Math.pow(this.waveIndex / 25, 2);
|
let baseLevel = 1 + this.waveIndex / 2 + Math.pow(this.waveIndex / 25, 2);
|
||||||
const bossMultiplier = 1.2;
|
const bossMultiplier = 1.2;
|
||||||
|
|
||||||
if (!(this.waveIndex % 10)) {
|
if (!(this.waveIndex % 10)) {
|
||||||
const ret = Math.floor(baseLevel * bossMultiplier);
|
const ret = Math.floor(baseLevel * bossMultiplier);
|
||||||
if (this.waveIndex === 200 || !(this.waveIndex % 250))
|
if (this.battleSpec === BattleSpec.FINAL_BOSS || !(this.waveIndex % 250))
|
||||||
return Math.ceil(ret / 25) * 25;
|
return Math.ceil(ret / 25) * 25;
|
||||||
return ret + Math.round(Phaser.Math.RND.realInRange(-1, 1) * Math.floor(this.waveIndex / 10));
|
return ret + Math.round(Phaser.Math.RND.realInRange(-1, 1) * Math.floor(this.waveIndex / 10));
|
||||||
}
|
}
|
||||||
|
@ -114,10 +128,14 @@ export default class Battle {
|
||||||
if (!this.started && this.trainer.config.encounterBgm && this.trainer.config.encounterMessages.length)
|
if (!this.started && this.trainer.config.encounterBgm && this.trainer.config.encounterMessages.length)
|
||||||
return `encounter_${this.trainer.getEncounterBgm()}`;
|
return `encounter_${this.trainer.getEncounterBgm()}`;
|
||||||
return this.trainer.getBattleBgm();
|
return this.trainer.getBattleBgm();
|
||||||
}
|
} else if (this.gameMode === GameMode.CLASSIC && this.waveIndex > 195 && this.battleSpec !== BattleSpec.FINAL_BOSS)
|
||||||
|
return 'end_summit';
|
||||||
for (let pokemon of battlers) {
|
for (let pokemon of battlers) {
|
||||||
if (pokemon.species.speciesId === Species.ETERNATUS)
|
if (this.battleSpec === BattleSpec.FINAL_BOSS) {
|
||||||
|
if (pokemon.formIndex)
|
||||||
return 'battle_final';
|
return 'battle_final';
|
||||||
|
return 'battle_final_encounter';
|
||||||
|
}
|
||||||
if (pokemon.species.legendary || pokemon.species.pseudoLegendary || pokemon.species.mythical) {
|
if (pokemon.species.legendary || pokemon.species.pseudoLegendary || pokemon.species.mythical) {
|
||||||
if (pokemon.species.speciesId === Species.KYUREM)
|
if (pokemon.species.speciesId === Species.KYUREM)
|
||||||
return 'battle_legendary_z';
|
return 'battle_legendary_z';
|
||||||
|
@ -149,7 +167,7 @@ export default class Battle {
|
||||||
|
|
||||||
export class FixedBattle extends Battle {
|
export class FixedBattle extends Battle {
|
||||||
constructor(scene: BattleScene, waveIndex: integer, config: FixedBattleConfig) {
|
constructor(scene: BattleScene, waveIndex: integer, config: FixedBattleConfig) {
|
||||||
super(waveIndex, config.battleType, config.battleType === BattleType.TRAINER ? config.getTrainer(scene) : null, config.double);
|
super(scene.gameMode, waveIndex, config.battleType, config.battleType === BattleType.TRAINER ? config.getTrainer(scene) : null, config.double);
|
||||||
if (config.getEnemyParty)
|
if (config.getEnemyParty)
|
||||||
this.enemyParty = config.getEnemyParty(scene);
|
this.enemyParty = config.getEnemyParty(scene);
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,16 +1,18 @@
|
||||||
import Pokemon, { HitResult, PokemonMove } from "../pokemon";
|
import Pokemon, { HitResult, PokemonMove } from "../pokemon";
|
||||||
import { Type, getTypeDamageMultiplier } from "./type";
|
import { Type } from "./type";
|
||||||
import * as Utils from "../utils";
|
import * as Utils from "../utils";
|
||||||
import { BattleStat, getBattleStatName } from "./battle-stat";
|
import { BattleStat, getBattleStatName } from "./battle-stat";
|
||||||
import { DamagePhase, ObtainStatusEffectPhase, PokemonHealPhase, ShowAbilityPhase, StatChangePhase } from "../battle-phases";
|
import { DamagePhase, ObtainStatusEffectPhase, PokemonHealPhase, ShowAbilityPhase, StatChangePhase } from "../battle-phases";
|
||||||
import { getPokemonMessage } from "../messages";
|
import { getPokemonMessage } from "../messages";
|
||||||
import { Weather, WeatherType } from "./weather";
|
import { Weather, WeatherType } from "./weather";
|
||||||
import { BattlerTag, BattlerTagType } from "./battler-tag";
|
import { BattlerTag } from "./battler-tags";
|
||||||
|
import { BattlerTagType } from "./enums/battler-tag-type";
|
||||||
import { StatusEffect, getStatusEffectDescriptor } from "./status-effect";
|
import { StatusEffect, getStatusEffectDescriptor } from "./status-effect";
|
||||||
import Move, { MoveCategory, MoveFlags, Moves, RecoilAttr, StealHeldItemAttr } from "./move";
|
import Move, { MoveCategory, MoveFlags, RecoilAttr } from "./move";
|
||||||
import { ArenaTagType } from "./arena-tag";
|
import { ArenaTagType } from "./arena-tag";
|
||||||
import { Stat } from "./pokemon-stat";
|
import { Stat } from "./pokemon-stat";
|
||||||
import { PokemonHeldItemModifier } from "../modifier/modifier";
|
import { PokemonHeldItemModifier } from "../modifier/modifier";
|
||||||
|
import { Moves } from "./enums/moves";
|
||||||
|
|
||||||
export class Ability {
|
export class Ability {
|
||||||
public id: Abilities;
|
public id: Abilities;
|
||||||
|
|
|
@ -6,7 +6,7 @@ import PokemonSpecies, { PokemonForm, SpeciesFormKey, allSpecies } from './pokem
|
||||||
import { GrowthRate } from './exp';
|
import { GrowthRate } from './exp';
|
||||||
import { Type } from './type';
|
import { Type } from './type';
|
||||||
import { Abilities, allAbilities } from './ability';
|
import { Abilities, allAbilities } from './ability';
|
||||||
import { Species } from './species';
|
import { Species } from './enums/species';
|
||||||
import { pokemonFormLevelMoves } from './pokemon-level-moves';
|
import { pokemonFormLevelMoves } from './pokemon-level-moves';
|
||||||
import { tmSpecies } from './tms';
|
import { tmSpecies } from './tms';
|
||||||
|
|
||||||
|
|
|
@ -1,13 +1,14 @@
|
||||||
import { Arena } from "../arena";
|
import { Arena } from "../arena";
|
||||||
import { Type } from "./type";
|
import { Type } from "./type";
|
||||||
import * as Utils from "../utils";
|
import * as Utils from "../utils";
|
||||||
import { Moves, allMoves } from "./move";
|
import { allMoves } from "./move";
|
||||||
import { getPokemonMessage } from "../messages";
|
import { getPokemonMessage } from "../messages";
|
||||||
import Pokemon, { HitResult, PokemonMove } from "../pokemon";
|
import Pokemon, { HitResult, PokemonMove } from "../pokemon";
|
||||||
import { DamagePhase, MoveEffectPhase, ObtainStatusEffectPhase } from "../battle-phases";
|
import { DamagePhase, MoveEffectPhase, ObtainStatusEffectPhase } from "../battle-phases";
|
||||||
import { StatusEffect } from "./status-effect";
|
import { StatusEffect } from "./status-effect";
|
||||||
import { BattlerTagType } from "./battler-tag";
|
import { BattlerTagType } from "./enums/battler-tag-type";
|
||||||
import { BattlerIndex } from "../battle";
|
import { BattlerIndex } from "../battle";
|
||||||
|
import { Moves } from "./enums/moves";
|
||||||
|
|
||||||
export enum ArenaTagType {
|
export enum ArenaTagType {
|
||||||
NONE,
|
NONE,
|
||||||
|
|
|
@ -1,10 +1,11 @@
|
||||||
//import { battleAnimRawData } from "./battle-anim-raw-data";
|
//import { battleAnimRawData } from "./battle-anim-raw-data";
|
||||||
import BattleScene from "../battle-scene";
|
import BattleScene from "../battle-scene";
|
||||||
import { AttackMove, ChargeAttr, DelayedAttackAttr, MoveFlags, Moves, SelfStatusMove, allMoves } from "./move";
|
import { AttackMove, ChargeAttr, DelayedAttackAttr, MoveFlags, SelfStatusMove, allMoves } from "./move";
|
||||||
import Pokemon from "../pokemon";
|
import Pokemon from "../pokemon";
|
||||||
import * as Utils from "../utils";
|
import * as Utils from "../utils";
|
||||||
import { BattlerIndex } from "../battle";
|
import { BattlerIndex } from "../battle";
|
||||||
import stringify, { Element } from "json-stable-stringify";
|
import stringify, { Element } from "json-stable-stringify";
|
||||||
|
import { Moves } from "./enums/moves";
|
||||||
//import fs from 'vite-plugin-fs/browser';
|
//import fs from 'vite-plugin-fs/browser';
|
||||||
|
|
||||||
export enum AnimFrameTarget {
|
export enum AnimFrameTarget {
|
||||||
|
|
|
@ -5,45 +5,11 @@ import Pokemon, { MoveResult, HitResult } from "../pokemon";
|
||||||
import { Stat } from "./pokemon-stat";
|
import { Stat } from "./pokemon-stat";
|
||||||
import { StatusEffect } from "./status-effect";
|
import { StatusEffect } from "./status-effect";
|
||||||
import * as Utils from "../utils";
|
import * as Utils from "../utils";
|
||||||
import { ChargeAttr, Moves, allMoves } from "./move";
|
import { Moves } from "./enums/moves";
|
||||||
|
import { ChargeAttr, allMoves } from "./move";
|
||||||
import { Type } from "./type";
|
import { Type } from "./type";
|
||||||
import { Abilities } from "./ability";
|
import { Abilities } from "./ability";
|
||||||
|
import { BattlerTagType } from "./enums/battler-tag-type";
|
||||||
export enum BattlerTagType {
|
|
||||||
NONE = "NONE",
|
|
||||||
RECHARGING = "RECHARGING",
|
|
||||||
FLINCHED = "FLINCHED",
|
|
||||||
CONFUSED = "CONFUSED",
|
|
||||||
INFATUATED = "INFATUATED",
|
|
||||||
SEEDED = "SEEDED",
|
|
||||||
NIGHTMARE = "NIGHTMARE",
|
|
||||||
FRENZY = "FRENZY",
|
|
||||||
ENCORE = "ENCORE",
|
|
||||||
INGRAIN = "INGRAIN",
|
|
||||||
AQUA_RING = "AQUA_RING",
|
|
||||||
DROWSY = "DROWSY",
|
|
||||||
TRAPPED = "TRAPPED",
|
|
||||||
BIND = "BIND",
|
|
||||||
WRAP = "WRAP",
|
|
||||||
FIRE_SPIN = "FIRE_SPIN",
|
|
||||||
WHIRLPOOL = "WHIRLPOOL",
|
|
||||||
CLAMP = "CLAMP",
|
|
||||||
SAND_TOMB = "SAND_TOMB",
|
|
||||||
MAGMA_STORM = "MAGMA_STORM",
|
|
||||||
PROTECTED = "PROTECTED",
|
|
||||||
PERISH_SONG = "PERISH_SONG",
|
|
||||||
TRUANT = "TRUANT",
|
|
||||||
SLOW_START = "SLOW_START",
|
|
||||||
FLYING = "FLYING",
|
|
||||||
UNDERGROUND = "UNDERGROUND",
|
|
||||||
HIDDEN = "HIDDEN",
|
|
||||||
FIRE_BOOST = "FIRE_BOOST",
|
|
||||||
CRIT_BOOST = "CRIT_BOOST",
|
|
||||||
NO_CRIT = "NO_CRIT",
|
|
||||||
IGNORE_ACCURACY = "IGNORE_ACCURACY",
|
|
||||||
BYPASS_SLEEP = "BYPASS_SLEEP",
|
|
||||||
IGNORE_FLYING = "IGNORE_FLYING"
|
|
||||||
}
|
|
||||||
|
|
||||||
export enum BattlerTagLapseType {
|
export enum BattlerTagLapseType {
|
||||||
FAINT,
|
FAINT,
|
|
@ -3,7 +3,7 @@ import { getPokemonMessage } from "../messages";
|
||||||
import Pokemon, { HitResult } from "../pokemon";
|
import Pokemon, { HitResult } from "../pokemon";
|
||||||
import { getBattleStatName } from "./battle-stat";
|
import { getBattleStatName } from "./battle-stat";
|
||||||
import { BattleStat } from "./battle-stat";
|
import { BattleStat } from "./battle-stat";
|
||||||
import { BattlerTagType } from "./battler-tag";
|
import { BattlerTagType } from "./enums/battler-tag-type";
|
||||||
import { getStatusEffectHealText } from "./status-effect";
|
import { getStatusEffectHealText } from "./status-effect";
|
||||||
import * as Utils from "../utils";
|
import * as Utils from "../utils";
|
||||||
import { DoubleBerryEffectAbAttr, applyAbAttrs } from "./ability";
|
import { DoubleBerryEffectAbAttr, applyAbAttrs } from "./ability";
|
||||||
|
|
|
@ -1,49 +1,11 @@
|
||||||
import { pokemonEvolutions, SpeciesEvolution } from "./pokemon-evolutions";
|
import { Species } from "./enums/species";
|
||||||
import { Species } from "./species";
|
|
||||||
import { Type } from './type';
|
import { Type } from './type';
|
||||||
import * as Utils from '../utils';
|
import * as Utils from '../utils';
|
||||||
|
|
||||||
import beautify from 'json-beautify';
|
import beautify from 'json-beautify';
|
||||||
import { TrainerType } from "./trainer-type";
|
import { TrainerType } from "./enums/trainer-type";
|
||||||
import { TimeOfDay } from "../arena";
|
import { TimeOfDay } from "./enums/time-of-day";
|
||||||
|
import { Biome } from "./enums/biome";
|
||||||
export enum Biome {
|
import { SpeciesEvolution } from "./pokemon-evolutions";
|
||||||
TOWN,
|
|
||||||
PLAINS,
|
|
||||||
GRASS,
|
|
||||||
TALL_GRASS,
|
|
||||||
METROPOLIS,
|
|
||||||
FOREST,
|
|
||||||
SEA,
|
|
||||||
SWAMP,
|
|
||||||
BEACH,
|
|
||||||
LAKE,
|
|
||||||
SEABED,
|
|
||||||
MOUNTAIN,
|
|
||||||
BADLANDS,
|
|
||||||
CAVE,
|
|
||||||
DESERT,
|
|
||||||
ICE_CAVE,
|
|
||||||
MEADOW,
|
|
||||||
POWER_PLANT,
|
|
||||||
VOLCANO,
|
|
||||||
GRAVEYARD,
|
|
||||||
DOJO,
|
|
||||||
FACTORY,
|
|
||||||
RUINS,
|
|
||||||
WASTELAND,
|
|
||||||
ABYSS,
|
|
||||||
SPACE,
|
|
||||||
CONSTRUCTION_SITE,
|
|
||||||
JUNGLE,
|
|
||||||
FAIRY_CAVE,
|
|
||||||
TEMPLE,
|
|
||||||
SLUM,
|
|
||||||
SNOWY_FOREST,
|
|
||||||
ISLAND = 40,
|
|
||||||
LABORATORY,
|
|
||||||
END = 50
|
|
||||||
};
|
|
||||||
|
|
||||||
export function getBiomeName(biome: Biome | -1) {
|
export function getBiomeName(biome: Biome | -1) {
|
||||||
if (biome === -1)
|
if (biome === -1)
|
||||||
|
@ -7387,6 +7349,8 @@ export const biomeTrainerPools: BiomeTrainerPools = {
|
||||||
traverseBiome(Biome.TOWN, 0);
|
traverseBiome(Biome.TOWN, 0);
|
||||||
biomeDepths[Biome.END] = [ Object.values(biomeDepths).map(d => d[0]).reduce((max: integer, value: integer) => Math.max(max, value), 0) + 1, 1 ];
|
biomeDepths[Biome.END] = [ Object.values(biomeDepths).map(d => d[0]).reduce((max: integer, value: integer) => Math.max(max, value), 0) + 1, 1 ];
|
||||||
|
|
||||||
|
import('./pokemon-evolutions').then(pe => {
|
||||||
|
const pokemonEvolutions = pe.pokemonEvolutions;
|
||||||
for (let biome of Utils.getEnumValues(Biome)) {
|
for (let biome of Utils.getEnumValues(Biome)) {
|
||||||
biomePokemonPools[biome] = {};
|
biomePokemonPools[biome] = {};
|
||||||
biomeTrainerPools[biome] = {};
|
biomeTrainerPools[biome] = {};
|
||||||
|
@ -7499,6 +7463,7 @@ export const biomeTrainerPools: BiomeTrainerPools = {
|
||||||
biomeTierPool.push(trainerType);
|
biomeTierPool.push(trainerType);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
});
|
||||||
|
|
||||||
function outputPools() {
|
function outputPools() {
|
||||||
const pokemonOutput = {};
|
const pokemonOutput = {};
|
|
@ -0,0 +1,283 @@
|
||||||
|
import { trainerConfigs } from "./trainer-config";
|
||||||
|
import { TrainerType } from "./enums/trainer-type";
|
||||||
|
import { BattleSpec } from "../enums/battle-spec";
|
||||||
|
|
||||||
|
export interface TrainerTypeMessages {
|
||||||
|
encounter?: string | string[],
|
||||||
|
victory?: string | string[],
|
||||||
|
defeat?: string | string[]
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface TrainerTypeDialogue {
|
||||||
|
[key: integer]: TrainerTypeMessages | [ TrainerTypeMessages, TrainerTypeMessages ]
|
||||||
|
}
|
||||||
|
|
||||||
|
export const trainerTypeDialogue = {
|
||||||
|
[TrainerType.YOUNGSTER]: [
|
||||||
|
{
|
||||||
|
encounter: [
|
||||||
|
`Hey, wanna battle?`,
|
||||||
|
`Are you a new trainer too?`,
|
||||||
|
`Hey, I haven't seen you before. Let's battle!`
|
||||||
|
],
|
||||||
|
victory: [
|
||||||
|
`Wow! You're strong!`,
|
||||||
|
`I didn't stand a chance, huh.`,
|
||||||
|
`I'll find you again when I'm older and beat you!`
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
encounter: [
|
||||||
|
`Let's have a battle, shall we?`,
|
||||||
|
`You look like a new trainer. Let's have a battle!`,
|
||||||
|
`I don't recognize you. How about a battle?`
|
||||||
|
],
|
||||||
|
victory: [
|
||||||
|
`That was impressive! I've got a lot to learn.`,
|
||||||
|
`I didn't think you'd beat me that bad…`,
|
||||||
|
`I hope we get to have a rematch some day.`
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
[TrainerType.ROXANNE]: {
|
||||||
|
encounter: [
|
||||||
|
`Would you kindly demonstrate how you battle?`,
|
||||||
|
`You can learn many things by battling many trainers.`,
|
||||||
|
`Oh, you caught me strategizing.\nWould you like to battle?`
|
||||||
|
],
|
||||||
|
victory: [
|
||||||
|
`Oh, I appear to have lost.\nI understand.`,
|
||||||
|
`It seems that I still have so much more to learn when it comes to battle.`,
|
||||||
|
`I'll take what I learned here today to heart.`
|
||||||
|
],
|
||||||
|
defeat: [
|
||||||
|
`I have learned many things from our battle.\nI hope you have too.`,
|
||||||
|
`I look forward to battling you again.\nI hope you'll use what you've learned here.`,
|
||||||
|
`I won due to everything I have learned.`
|
||||||
|
]
|
||||||
|
},
|
||||||
|
[TrainerType.BRAWLY]: {
|
||||||
|
encounter: [
|
||||||
|
`Oh man, a challenger!\nLet's see what you can do!`,
|
||||||
|
`You seem like a big splash.\nLet's battle!`,
|
||||||
|
`Time to create a storm!\nLet's go!`
|
||||||
|
],
|
||||||
|
victory: [
|
||||||
|
`Oh woah, you've washed me out!`,
|
||||||
|
`You surfed my wave and crashed me down!`,
|
||||||
|
`I feel like I'm lost in Granite Cave!`
|
||||||
|
],
|
||||||
|
defeat: [
|
||||||
|
`Haha, I surfed the big wave!\nChallenge me again sometime.`,
|
||||||
|
`Surf with me again some time!`,
|
||||||
|
`Just like the tides come in and out, I hope you return to challenge me again.`
|
||||||
|
]
|
||||||
|
},
|
||||||
|
[TrainerType.WATTSON]: {
|
||||||
|
encounter: [
|
||||||
|
`Time to get shocked!\nWahahahaha!`,
|
||||||
|
`I'll make sparks fly!\nWahahahaha!`,
|
||||||
|
`I hope you brought Paralyz Heal!\nWahahahaha!`
|
||||||
|
],
|
||||||
|
victory: [
|
||||||
|
`Seems like I'm out of charge!\nWahahahaha!`,
|
||||||
|
`You've completely grounded me!\nWahahahaha!`,
|
||||||
|
`Thanks for the thrill!\nWahahahaha!`
|
||||||
|
],
|
||||||
|
defeat: [
|
||||||
|
`Recharge your batteries and challenge me again sometime!\nWahahahaha!`,
|
||||||
|
`I hope you found our battle electrifying!\nWahahahaha!`,
|
||||||
|
`Aren't you shocked I won?\nWahahahaha!`
|
||||||
|
]
|
||||||
|
},
|
||||||
|
[TrainerType.FLANNERY]: {
|
||||||
|
encounter: [
|
||||||
|
`Nice to meet you! Wait, no…\nI will crush you!`,
|
||||||
|
`I've only been a leader for a little while, but I'll smoke you!`,
|
||||||
|
`It's time to demonstrate the moves my grandfather has taught me! Let's battle!`
|
||||||
|
],
|
||||||
|
victory: [
|
||||||
|
`You remind me of my grandfather…\nNo wonder I lost.`,
|
||||||
|
`Am I trying too hard?\nI should relax, can't get too heated.`,
|
||||||
|
`Losing isn't going to smother me out.\nTime to reignite training!`
|
||||||
|
],
|
||||||
|
defeat: [
|
||||||
|
`I hope I've made my grandfather proud…\nLet's battle again some time.`,
|
||||||
|
`I…I can't believe I won!\nDoing things my way worked!`,
|
||||||
|
`Let's exchange burning hot moves again soon!`
|
||||||
|
]
|
||||||
|
},
|
||||||
|
[TrainerType.NORMAN]: {
|
||||||
|
encounter: [
|
||||||
|
`I'm surprised you managed to get here.\nLet's battle.`,
|
||||||
|
`I'll do everything in my power as a Gym Leader to win.\nLet's go!`,
|
||||||
|
`You better give this your all.\nIt's time to battle!`
|
||||||
|
],
|
||||||
|
victory: [
|
||||||
|
`I lost to you…?\nRules are rules, though.`,
|
||||||
|
`Was moving from Olivine a mistake…?`,
|
||||||
|
`I can't believe it.\nThat was a great match.`
|
||||||
|
],
|
||||||
|
defeat: [
|
||||||
|
`We both tried our best.\nI hope we can battle again soon.`,
|
||||||
|
`You should try challenging my kid instead.\nYou might learn something!`,
|
||||||
|
`Thank you for the excellent battle.\nBetter luck next time.`
|
||||||
|
]
|
||||||
|
},
|
||||||
|
[TrainerType.WINONA]: {
|
||||||
|
encounter: [
|
||||||
|
`I've been soaring the skies looking for prey…\nAnd you're my target!`,
|
||||||
|
`No matter how our battle is, my Flying Pokémon and I will triumph with grace. Let's battle!`,
|
||||||
|
`I hope you aren't scared of heights.\nLet's ascend!`
|
||||||
|
],
|
||||||
|
victory: [
|
||||||
|
`You're the first Trainer I've seen with more grace than I.\nExcellently played.`,
|
||||||
|
`Oh, my Flying Pokémon have plummeted!\nVery well.`,
|
||||||
|
`Though I may have fallen, my Pokémon will continue to fly!`
|
||||||
|
],
|
||||||
|
defeat: [
|
||||||
|
`My Flying Pokémon and I will forever dance elegantly!`,
|
||||||
|
`I hope you enjoyed our show.\nOur graceful dance is finished.`,
|
||||||
|
`Won't you come see our elegant choreography again?`
|
||||||
|
]
|
||||||
|
},
|
||||||
|
[TrainerType.TATE]: {
|
||||||
|
encounter: [
|
||||||
|
`Hehehe…\nWere you surprised to see me without my sister?`,
|
||||||
|
`I can see what you're thinking…\nYou want to battle!`,
|
||||||
|
`How can you defeat someone…\nWho knows your every move?`
|
||||||
|
],
|
||||||
|
victory: [
|
||||||
|
`It can't be helped…\nI miss Liza…`,
|
||||||
|
`Your bond with your Pokémon was stronger than mine.`,
|
||||||
|
`If I were with Liza, we would have won.\nWe can finish each other's thoughts!`
|
||||||
|
],
|
||||||
|
defeat: [
|
||||||
|
`My Pokémon and I are superior!`,
|
||||||
|
`If you can't even defeat me, you'll never be able to defeat Liza either.`,
|
||||||
|
`It's all thanks to my strict training with Liza.\nI can make myself one with Pokémon.`
|
||||||
|
]
|
||||||
|
},
|
||||||
|
[TrainerType.LIZA]: {
|
||||||
|
encounter: [
|
||||||
|
`Fufufu…\nWere you surprised to see me without my brother?`,
|
||||||
|
`I can determine what you desire…\nYou want to battle, don't you?`,
|
||||||
|
`How can you defeat someone…\nWho's one with their Pokémon?`
|
||||||
|
],
|
||||||
|
victory: [
|
||||||
|
`It can't be helped…\nI miss Tate…`,
|
||||||
|
`Your bond with your Pokémon…\nIt's stronger than mine.`,
|
||||||
|
`If I were with Tate, we would have won.\nWe can finish each other's sentences!`
|
||||||
|
],
|
||||||
|
defeat: [
|
||||||
|
`My Pokémon and I are victorious.`,
|
||||||
|
`If you can't even defeat me, you'll never be able to defeat Tate either.`,
|
||||||
|
`It's all thanks to my strict training with Tate.\nI can synchronize myself with my Pokémon.`
|
||||||
|
]
|
||||||
|
},
|
||||||
|
[TrainerType.JUAN]: {
|
||||||
|
encounter: [
|
||||||
|
`Now's not the time to act coy.\nLet's battle!`,
|
||||||
|
`Ahahaha, You'll be witness to my artistry with Water Pokémon!`,
|
||||||
|
`A typhoon approaches!\nWill you be able to test me?`
|
||||||
|
],
|
||||||
|
victory: [
|
||||||
|
`You may be a genius who can take on Wallace!`,
|
||||||
|
`I focused on elegance while you trained.\nIt's only natural that you defeated me.`,
|
||||||
|
`Ahahaha!\nVery well, You have won this time.`
|
||||||
|
],
|
||||||
|
defeat: [
|
||||||
|
`My Pokémon and I have sculpted an illusion of Water and come out victorious.`,
|
||||||
|
`Ahahaha, I have won, and you have lost.`,
|
||||||
|
`Shall I loan you my outfit? It may help you battle!\nAhahaha, I jest!`
|
||||||
|
]
|
||||||
|
},
|
||||||
|
[TrainerType.RIVAL]: {
|
||||||
|
encounter: [
|
||||||
|
`There you are! I've been looking everywhere for you!\nDid you forget to say goodbye to your best friend?
|
||||||
|
$So you're finally pursuing your dream, huh?\nI knew you'd do it one day…
|
||||||
|
$Anyway, I'll forgive you for forgetting me, but on one condition. You have to battle me!
|
||||||
|
$You'd better give it your best! Wouldn't want your adventure to be over before it started, right?`
|
||||||
|
],
|
||||||
|
victory: [
|
||||||
|
`You already have three Pokémon?!\nThat's not fair at all!
|
||||||
|
$Just kidding! I lost fair and square, and now I know you'll do fine out there.
|
||||||
|
$By the way, the professor wanted me to give you some items. Hopefully they're helpful!
|
||||||
|
$Do your best like always! I believe in you!`
|
||||||
|
]
|
||||||
|
},
|
||||||
|
[TrainerType.RIVAL_2]: {
|
||||||
|
encounter: [
|
||||||
|
`Oh, fancy meeting you here. Looks like you're still undefeated. Right on!
|
||||||
|
$I know what you're thinking, and no, I wasn't following you. I just happened to be in the area.
|
||||||
|
$I'm happy for you but I just want to let you know that it's OK to lose sometimes.
|
||||||
|
$We learn from our mistakes, often more than we would if we kept succeeding.
|
||||||
|
$In any case, I've been training hard for our rematch, so you'd better give it your all!`
|
||||||
|
],
|
||||||
|
victory: [
|
||||||
|
`I… wasn't supposed to lose that time…`
|
||||||
|
]
|
||||||
|
},
|
||||||
|
[TrainerType.RIVAL_3]: {
|
||||||
|
encounter: [
|
||||||
|
`Long time no see! Still haven't lost, huh.\nYou're starting to get on my nerves. Just kidding!
|
||||||
|
$But really, I think it's about time you came home.\nYour family and friends miss you, you know.
|
||||||
|
$I know your dream means a lot to you, but the reality is you're going to lose sooner or later.
|
||||||
|
$And when you do, I'll be there for you like always.\nNow, let me show you how strong I've become!`
|
||||||
|
],
|
||||||
|
victory: [
|
||||||
|
`After all that… it wasn't enough…?`
|
||||||
|
]
|
||||||
|
},
|
||||||
|
[TrainerType.RIVAL_4]: {
|
||||||
|
encounter: [
|
||||||
|
`It's me! You didn't forget about me again did you?
|
||||||
|
$You made it really far! I'm proud of you.\nBut it looks like it's the end of your journey.
|
||||||
|
$You've awoken something in me I never knew was there.\nIt seems like all I do now is train.
|
||||||
|
$I hardly even eat or sleep now, I just train my Pokémon all day, getting stronger every time.
|
||||||
|
$And now, I've finally reached peak performance.\nI don't think anyone could beat me now.
|
||||||
|
$And you know what? It's all because of you.\nI don't know whether to thank you or hate you.
|
||||||
|
$Prepare yourself.`
|
||||||
|
],
|
||||||
|
victory: [
|
||||||
|
`What…@d{64} what are you?`
|
||||||
|
]
|
||||||
|
},
|
||||||
|
[TrainerType.RIVAL_5]: {
|
||||||
|
encounter: [ `…` ],
|
||||||
|
victory: [ '…' ]
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
export const battleSpecDialogue = {
|
||||||
|
[BattleSpec.FINAL_BOSS]: {
|
||||||
|
encounter: `It appears the time has finally come once again.\nYou know why you have come here, do you not?
|
||||||
|
$You were drawn here, because you have been here before.\nCountless times.
|
||||||
|
$Though, perhaps it can be counted.\nTo be precise, this is in fact your 5,643,853rd cycle.
|
||||||
|
$Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain.
|
||||||
|
$Until now you have yet to succeed, but I sense a different presence in you this time.\n
|
||||||
|
$You are the only one here, though it is as if there is… another.
|
||||||
|
$Will you finally prove a formidable challenge to me?\nThe challenge I have longed for for millenia?
|
||||||
|
$We begin.`,
|
||||||
|
firstStageWin: `I see. The presence I felt was indeed real.\nIt appears I no longer need to hold back.
|
||||||
|
$Do not disappoint me.`,
|
||||||
|
secondStageWin: `…Magnificent.`
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
export function initTrainerTypeDialogue() {
|
||||||
|
const trainerTypes = Object.keys(trainerTypeDialogue).map(t => parseInt(t) as TrainerType);
|
||||||
|
for (let trainerType of trainerTypes) {
|
||||||
|
const messages = trainerTypeDialogue[trainerType];
|
||||||
|
const messageTypes = [ 'encounter', 'victory', 'defeat' ];
|
||||||
|
for (let messageType of messageTypes) {
|
||||||
|
if (Array.isArray(messages)) {
|
||||||
|
if (messages[0][messageType])
|
||||||
|
trainerConfigs[trainerType][`${messageType}Messages`] = messages[0][messageType];
|
||||||
|
if (messages.length > 1)
|
||||||
|
trainerConfigs[trainerType][`female${messageType.slice(0, 1).toUpperCase()}${messageType.slice(1)}Messages`] = messages[1][messageType];
|
||||||
|
} else
|
||||||
|
trainerConfigs[trainerType][`${messageType}Messages`] = messages[messageType];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,8 +1,8 @@
|
||||||
import { ModifierTier } from "../modifier/modifier-type";
|
import { ModifierTier } from "../modifier/modifier-tier";
|
||||||
import { Type } from "./type";
|
import { Type } from "./type";
|
||||||
import * as Utils from "../utils";
|
import * as Utils from "../utils";
|
||||||
import BattleScene from "../battle-scene";
|
import BattleScene from "../battle-scene";
|
||||||
import { Species } from "./species";
|
import { Species } from "./enums/species";
|
||||||
import { getPokemonSpecies, speciesStarters } from "./pokemon-species";
|
import { getPokemonSpecies, speciesStarters } from "./pokemon-species";
|
||||||
|
|
||||||
export const EGG_SEED = 1073741824;
|
export const EGG_SEED = 1073741824;
|
||||||
|
|
|
@ -0,0 +1,36 @@
|
||||||
|
|
||||||
|
export enum BattlerTagType {
|
||||||
|
NONE = "NONE",
|
||||||
|
RECHARGING = "RECHARGING",
|
||||||
|
FLINCHED = "FLINCHED",
|
||||||
|
CONFUSED = "CONFUSED",
|
||||||
|
INFATUATED = "INFATUATED",
|
||||||
|
SEEDED = "SEEDED",
|
||||||
|
NIGHTMARE = "NIGHTMARE",
|
||||||
|
FRENZY = "FRENZY",
|
||||||
|
ENCORE = "ENCORE",
|
||||||
|
INGRAIN = "INGRAIN",
|
||||||
|
AQUA_RING = "AQUA_RING",
|
||||||
|
DROWSY = "DROWSY",
|
||||||
|
TRAPPED = "TRAPPED",
|
||||||
|
BIND = "BIND",
|
||||||
|
WRAP = "WRAP",
|
||||||
|
FIRE_SPIN = "FIRE_SPIN",
|
||||||
|
WHIRLPOOL = "WHIRLPOOL",
|
||||||
|
CLAMP = "CLAMP",
|
||||||
|
SAND_TOMB = "SAND_TOMB",
|
||||||
|
MAGMA_STORM = "MAGMA_STORM",
|
||||||
|
PROTECTED = "PROTECTED",
|
||||||
|
PERISH_SONG = "PERISH_SONG",
|
||||||
|
TRUANT = "TRUANT",
|
||||||
|
SLOW_START = "SLOW_START",
|
||||||
|
FLYING = "FLYING",
|
||||||
|
UNDERGROUND = "UNDERGROUND",
|
||||||
|
HIDDEN = "HIDDEN",
|
||||||
|
FIRE_BOOST = "FIRE_BOOST",
|
||||||
|
CRIT_BOOST = "CRIT_BOOST",
|
||||||
|
NO_CRIT = "NO_CRIT",
|
||||||
|
IGNORE_ACCURACY = "IGNORE_ACCURACY",
|
||||||
|
BYPASS_SLEEP = "BYPASS_SLEEP",
|
||||||
|
IGNORE_FLYING = "IGNORE_FLYING"
|
||||||
|
}
|
|
@ -0,0 +1,38 @@
|
||||||
|
|
||||||
|
export enum Biome {
|
||||||
|
TOWN,
|
||||||
|
PLAINS,
|
||||||
|
GRASS,
|
||||||
|
TALL_GRASS,
|
||||||
|
METROPOLIS,
|
||||||
|
FOREST,
|
||||||
|
SEA,
|
||||||
|
SWAMP,
|
||||||
|
BEACH,
|
||||||
|
LAKE,
|
||||||
|
SEABED,
|
||||||
|
MOUNTAIN,
|
||||||
|
BADLANDS,
|
||||||
|
CAVE,
|
||||||
|
DESERT,
|
||||||
|
ICE_CAVE,
|
||||||
|
MEADOW,
|
||||||
|
POWER_PLANT,
|
||||||
|
VOLCANO,
|
||||||
|
GRAVEYARD,
|
||||||
|
DOJO,
|
||||||
|
FACTORY,
|
||||||
|
RUINS,
|
||||||
|
WASTELAND,
|
||||||
|
ABYSS,
|
||||||
|
SPACE,
|
||||||
|
CONSTRUCTION_SITE,
|
||||||
|
JUNGLE,
|
||||||
|
FAIRY_CAVE,
|
||||||
|
TEMPLE,
|
||||||
|
SLUM,
|
||||||
|
SNOWY_FOREST,
|
||||||
|
ISLAND = 40,
|
||||||
|
LABORATORY,
|
||||||
|
END = 50
|
||||||
|
}
|
|
@ -0,0 +1,922 @@
|
||||||
|
export enum Moves {
|
||||||
|
NONE,
|
||||||
|
POUND,
|
||||||
|
KARATE_CHOP,
|
||||||
|
DOUBLE_SLAP,
|
||||||
|
COMET_PUNCH,
|
||||||
|
MEGA_PUNCH,
|
||||||
|
PAY_DAY,
|
||||||
|
FIRE_PUNCH,
|
||||||
|
ICE_PUNCH,
|
||||||
|
THUNDER_PUNCH,
|
||||||
|
SCRATCH,
|
||||||
|
VICE_GRIP,
|
||||||
|
GUILLOTINE,
|
||||||
|
RAZOR_WIND,
|
||||||
|
SWORDS_DANCE,
|
||||||
|
CUT,
|
||||||
|
GUST,
|
||||||
|
WING_ATTACK,
|
||||||
|
WHIRLWIND,
|
||||||
|
FLY,
|
||||||
|
BIND,
|
||||||
|
SLAM,
|
||||||
|
VINE_WHIP,
|
||||||
|
STOMP,
|
||||||
|
DOUBLE_KICK,
|
||||||
|
MEGA_KICK,
|
||||||
|
JUMP_KICK,
|
||||||
|
ROLLING_KICK,
|
||||||
|
SAND_ATTACK,
|
||||||
|
HEADBUTT,
|
||||||
|
HORN_ATTACK,
|
||||||
|
FURY_ATTACK,
|
||||||
|
HORN_DRILL,
|
||||||
|
TACKLE,
|
||||||
|
BODY_SLAM,
|
||||||
|
WRAP,
|
||||||
|
TAKE_DOWN,
|
||||||
|
THRASH,
|
||||||
|
DOUBLE_EDGE,
|
||||||
|
TAIL_WHIP,
|
||||||
|
POISON_STING,
|
||||||
|
TWINEEDLE,
|
||||||
|
PIN_MISSILE,
|
||||||
|
LEER,
|
||||||
|
BITE,
|
||||||
|
GROWL,
|
||||||
|
ROAR,
|
||||||
|
SING,
|
||||||
|
SUPERSONIC,
|
||||||
|
SONIC_BOOM,
|
||||||
|
DISABLE,
|
||||||
|
ACID,
|
||||||
|
EMBER,
|
||||||
|
FLAMETHROWER,
|
||||||
|
MIST,
|
||||||
|
WATER_GUN,
|
||||||
|
HYDRO_PUMP,
|
||||||
|
SURF,
|
||||||
|
ICE_BEAM,
|
||||||
|
BLIZZARD,
|
||||||
|
PSYBEAM,
|
||||||
|
BUBBLE_BEAM,
|
||||||
|
AURORA_BEAM,
|
||||||
|
HYPER_BEAM,
|
||||||
|
PECK,
|
||||||
|
DRILL_PECK,
|
||||||
|
SUBMISSION,
|
||||||
|
LOW_KICK,
|
||||||
|
COUNTER,
|
||||||
|
SEISMIC_TOSS,
|
||||||
|
STRENGTH,
|
||||||
|
ABSORB,
|
||||||
|
MEGA_DRAIN,
|
||||||
|
LEECH_SEED,
|
||||||
|
GROWTH,
|
||||||
|
RAZOR_LEAF,
|
||||||
|
SOLAR_BEAM,
|
||||||
|
POISON_POWDER,
|
||||||
|
STUN_SPORE,
|
||||||
|
SLEEP_POWDER,
|
||||||
|
PETAL_DANCE,
|
||||||
|
STRING_SHOT,
|
||||||
|
DRAGON_RAGE,
|
||||||
|
FIRE_SPIN,
|
||||||
|
THUNDER_SHOCK,
|
||||||
|
THUNDERBOLT,
|
||||||
|
THUNDER_WAVE,
|
||||||
|
THUNDER,
|
||||||
|
ROCK_THROW,
|
||||||
|
EARTHQUAKE,
|
||||||
|
FISSURE,
|
||||||
|
DIG,
|
||||||
|
TOXIC,
|
||||||
|
CONFUSION,
|
||||||
|
PSYCHIC,
|
||||||
|
HYPNOSIS,
|
||||||
|
MEDITATE,
|
||||||
|
AGILITY,
|
||||||
|
QUICK_ATTACK,
|
||||||
|
RAGE,
|
||||||
|
TELEPORT,
|
||||||
|
NIGHT_SHADE,
|
||||||
|
MIMIC,
|
||||||
|
SCREECH,
|
||||||
|
DOUBLE_TEAM,
|
||||||
|
RECOVER,
|
||||||
|
HARDEN,
|
||||||
|
MINIMIZE,
|
||||||
|
SMOKESCREEN,
|
||||||
|
CONFUSE_RAY,
|
||||||
|
WITHDRAW,
|
||||||
|
DEFENSE_CURL,
|
||||||
|
BARRIER,
|
||||||
|
LIGHT_SCREEN,
|
||||||
|
HAZE,
|
||||||
|
REFLECT,
|
||||||
|
FOCUS_ENERGY,
|
||||||
|
BIDE,
|
||||||
|
METRONOME,
|
||||||
|
MIRROR_MOVE,
|
||||||
|
SELF_DESTRUCT,
|
||||||
|
EGG_BOMB,
|
||||||
|
LICK,
|
||||||
|
SMOG,
|
||||||
|
SLUDGE,
|
||||||
|
BONE_CLUB,
|
||||||
|
FIRE_BLAST,
|
||||||
|
WATERFALL,
|
||||||
|
CLAMP,
|
||||||
|
SWIFT,
|
||||||
|
SKULL_BASH,
|
||||||
|
SPIKE_CANNON,
|
||||||
|
CONSTRICT,
|
||||||
|
AMNESIA,
|
||||||
|
KINESIS,
|
||||||
|
SOFT_BOILED,
|
||||||
|
HIGH_JUMP_KICK,
|
||||||
|
GLARE,
|
||||||
|
DREAM_EATER,
|
||||||
|
POISON_GAS,
|
||||||
|
BARRAGE,
|
||||||
|
LEECH_LIFE,
|
||||||
|
LOVELY_KISS,
|
||||||
|
SKY_ATTACK,
|
||||||
|
TRANSFORM,
|
||||||
|
BUBBLE,
|
||||||
|
DIZZY_PUNCH,
|
||||||
|
SPORE,
|
||||||
|
FLASH,
|
||||||
|
PSYWAVE,
|
||||||
|
SPLASH,
|
||||||
|
ACID_ARMOR,
|
||||||
|
CRABHAMMER,
|
||||||
|
EXPLOSION,
|
||||||
|
FURY_SWIPES,
|
||||||
|
BONEMERANG,
|
||||||
|
REST,
|
||||||
|
ROCK_SLIDE,
|
||||||
|
HYPER_FANG,
|
||||||
|
SHARPEN,
|
||||||
|
CONVERSION,
|
||||||
|
TRI_ATTACK,
|
||||||
|
SUPER_FANG,
|
||||||
|
SLASH,
|
||||||
|
SUBSTITUTE,
|
||||||
|
STRUGGLE,
|
||||||
|
SKETCH,
|
||||||
|
TRIPLE_KICK,
|
||||||
|
THIEF,
|
||||||
|
SPIDER_WEB,
|
||||||
|
MIND_READER,
|
||||||
|
NIGHTMARE,
|
||||||
|
FLAME_WHEEL,
|
||||||
|
SNORE,
|
||||||
|
CURSE,
|
||||||
|
FLAIL,
|
||||||
|
CONVERSION_2,
|
||||||
|
AEROBLAST,
|
||||||
|
COTTON_SPORE,
|
||||||
|
REVERSAL,
|
||||||
|
SPITE,
|
||||||
|
POWDER_SNOW,
|
||||||
|
PROTECT,
|
||||||
|
MACH_PUNCH,
|
||||||
|
SCARY_FACE,
|
||||||
|
FEINT_ATTACK,
|
||||||
|
SWEET_KISS,
|
||||||
|
BELLY_DRUM,
|
||||||
|
SLUDGE_BOMB,
|
||||||
|
MUD_SLAP,
|
||||||
|
OCTAZOOKA,
|
||||||
|
SPIKES,
|
||||||
|
ZAP_CANNON,
|
||||||
|
FORESIGHT,
|
||||||
|
DESTINY_BOND,
|
||||||
|
PERISH_SONG,
|
||||||
|
ICY_WIND,
|
||||||
|
DETECT,
|
||||||
|
BONE_RUSH,
|
||||||
|
LOCK_ON,
|
||||||
|
OUTRAGE,
|
||||||
|
SANDSTORM,
|
||||||
|
GIGA_DRAIN,
|
||||||
|
ENDURE,
|
||||||
|
CHARM,
|
||||||
|
ROLLOUT,
|
||||||
|
FALSE_SWIPE,
|
||||||
|
SWAGGER,
|
||||||
|
MILK_DRINK,
|
||||||
|
SPARK,
|
||||||
|
FURY_CUTTER,
|
||||||
|
STEEL_WING,
|
||||||
|
MEAN_LOOK,
|
||||||
|
ATTRACT,
|
||||||
|
SLEEP_TALK,
|
||||||
|
HEAL_BELL,
|
||||||
|
RETURN,
|
||||||
|
PRESENT,
|
||||||
|
FRUSTRATION,
|
||||||
|
SAFEGUARD,
|
||||||
|
PAIN_SPLIT,
|
||||||
|
SACRED_FIRE,
|
||||||
|
MAGNITUDE,
|
||||||
|
DYNAMIC_PUNCH,
|
||||||
|
MEGAHORN,
|
||||||
|
DRAGON_BREATH,
|
||||||
|
BATON_PASS,
|
||||||
|
ENCORE,
|
||||||
|
PURSUIT,
|
||||||
|
RAPID_SPIN,
|
||||||
|
SWEET_SCENT,
|
||||||
|
IRON_TAIL,
|
||||||
|
METAL_CLAW,
|
||||||
|
VITAL_THROW,
|
||||||
|
MORNING_SUN,
|
||||||
|
SYNTHESIS,
|
||||||
|
MOONLIGHT,
|
||||||
|
HIDDEN_POWER,
|
||||||
|
CROSS_CHOP,
|
||||||
|
TWISTER,
|
||||||
|
RAIN_DANCE,
|
||||||
|
SUNNY_DAY,
|
||||||
|
CRUNCH,
|
||||||
|
MIRROR_COAT,
|
||||||
|
PSYCH_UP,
|
||||||
|
EXTREME_SPEED,
|
||||||
|
ANCIENT_POWER,
|
||||||
|
SHADOW_BALL,
|
||||||
|
FUTURE_SIGHT,
|
||||||
|
ROCK_SMASH,
|
||||||
|
WHIRLPOOL,
|
||||||
|
BEAT_UP,
|
||||||
|
FAKE_OUT,
|
||||||
|
UPROAR,
|
||||||
|
STOCKPILE,
|
||||||
|
SPIT_UP,
|
||||||
|
SWALLOW,
|
||||||
|
HEAT_WAVE,
|
||||||
|
HAIL,
|
||||||
|
TORMENT,
|
||||||
|
FLATTER,
|
||||||
|
WILL_O_WISP,
|
||||||
|
MEMENTO,
|
||||||
|
FACADE,
|
||||||
|
FOCUS_PUNCH,
|
||||||
|
SMELLING_SALTS,
|
||||||
|
FOLLOW_ME,
|
||||||
|
NATURE_POWER,
|
||||||
|
CHARGE,
|
||||||
|
TAUNT,
|
||||||
|
HELPING_HAND,
|
||||||
|
TRICK,
|
||||||
|
ROLE_PLAY,
|
||||||
|
WISH,
|
||||||
|
ASSIST,
|
||||||
|
INGRAIN,
|
||||||
|
SUPERPOWER,
|
||||||
|
MAGIC_COAT,
|
||||||
|
RECYCLE,
|
||||||
|
REVENGE,
|
||||||
|
BRICK_BREAK,
|
||||||
|
YAWN,
|
||||||
|
KNOCK_OFF,
|
||||||
|
ENDEAVOR,
|
||||||
|
ERUPTION,
|
||||||
|
SKILL_SWAP,
|
||||||
|
IMPRISON,
|
||||||
|
REFRESH,
|
||||||
|
GRUDGE,
|
||||||
|
SNATCH,
|
||||||
|
SECRET_POWER,
|
||||||
|
DIVE,
|
||||||
|
ARM_THRUST,
|
||||||
|
CAMOUFLAGE,
|
||||||
|
TAIL_GLOW,
|
||||||
|
LUSTER_PURGE,
|
||||||
|
MIST_BALL,
|
||||||
|
FEATHER_DANCE,
|
||||||
|
TEETER_DANCE,
|
||||||
|
BLAZE_KICK,
|
||||||
|
MUD_SPORT,
|
||||||
|
ICE_BALL,
|
||||||
|
NEEDLE_ARM,
|
||||||
|
SLACK_OFF,
|
||||||
|
HYPER_VOICE,
|
||||||
|
POISON_FANG,
|
||||||
|
CRUSH_CLAW,
|
||||||
|
BLAST_BURN,
|
||||||
|
HYDRO_CANNON,
|
||||||
|
METEOR_MASH,
|
||||||
|
ASTONISH,
|
||||||
|
WEATHER_BALL,
|
||||||
|
AROMATHERAPY,
|
||||||
|
FAKE_TEARS,
|
||||||
|
AIR_CUTTER,
|
||||||
|
OVERHEAT,
|
||||||
|
ODOR_SLEUTH,
|
||||||
|
ROCK_TOMB,
|
||||||
|
SILVER_WIND,
|
||||||
|
METAL_SOUND,
|
||||||
|
GRASS_WHISTLE,
|
||||||
|
TICKLE,
|
||||||
|
COSMIC_POWER,
|
||||||
|
WATER_SPOUT,
|
||||||
|
SIGNAL_BEAM,
|
||||||
|
SHADOW_PUNCH,
|
||||||
|
EXTRASENSORY,
|
||||||
|
SKY_UPPERCUT,
|
||||||
|
SAND_TOMB,
|
||||||
|
SHEER_COLD,
|
||||||
|
MUDDY_WATER,
|
||||||
|
BULLET_SEED,
|
||||||
|
AERIAL_ACE,
|
||||||
|
ICICLE_SPEAR,
|
||||||
|
IRON_DEFENSE,
|
||||||
|
BLOCK,
|
||||||
|
HOWL,
|
||||||
|
DRAGON_CLAW,
|
||||||
|
FRENZY_PLANT,
|
||||||
|
BULK_UP,
|
||||||
|
BOUNCE,
|
||||||
|
MUD_SHOT,
|
||||||
|
POISON_TAIL,
|
||||||
|
COVET,
|
||||||
|
VOLT_TACKLE,
|
||||||
|
MAGICAL_LEAF,
|
||||||
|
WATER_SPORT,
|
||||||
|
CALM_MIND,
|
||||||
|
LEAF_BLADE,
|
||||||
|
DRAGON_DANCE,
|
||||||
|
ROCK_BLAST,
|
||||||
|
SHOCK_WAVE,
|
||||||
|
WATER_PULSE,
|
||||||
|
DOOM_DESIRE,
|
||||||
|
PSYCHO_BOOST,
|
||||||
|
ROOST,
|
||||||
|
GRAVITY,
|
||||||
|
MIRACLE_EYE,
|
||||||
|
WAKE_UP_SLAP,
|
||||||
|
HAMMER_ARM,
|
||||||
|
GYRO_BALL,
|
||||||
|
HEALING_WISH,
|
||||||
|
BRINE,
|
||||||
|
NATURAL_GIFT,
|
||||||
|
FEINT,
|
||||||
|
PLUCK,
|
||||||
|
TAILWIND,
|
||||||
|
ACUPRESSURE,
|
||||||
|
METAL_BURST,
|
||||||
|
U_TURN,
|
||||||
|
CLOSE_COMBAT,
|
||||||
|
PAYBACK,
|
||||||
|
ASSURANCE,
|
||||||
|
EMBARGO,
|
||||||
|
FLING,
|
||||||
|
PSYCHO_SHIFT,
|
||||||
|
TRUMP_CARD,
|
||||||
|
HEAL_BLOCK,
|
||||||
|
WRING_OUT,
|
||||||
|
POWER_TRICK,
|
||||||
|
GASTRO_ACID,
|
||||||
|
LUCKY_CHANT,
|
||||||
|
ME_FIRST,
|
||||||
|
COPYCAT,
|
||||||
|
POWER_SWAP,
|
||||||
|
GUARD_SWAP,
|
||||||
|
PUNISHMENT,
|
||||||
|
LAST_RESORT,
|
||||||
|
WORRY_SEED,
|
||||||
|
SUCKER_PUNCH,
|
||||||
|
TOXIC_SPIKES,
|
||||||
|
HEART_SWAP,
|
||||||
|
AQUA_RING,
|
||||||
|
MAGNET_RISE,
|
||||||
|
FLARE_BLITZ,
|
||||||
|
FORCE_PALM,
|
||||||
|
AURA_SPHERE,
|
||||||
|
ROCK_POLISH,
|
||||||
|
POISON_JAB,
|
||||||
|
DARK_PULSE,
|
||||||
|
NIGHT_SLASH,
|
||||||
|
AQUA_TAIL,
|
||||||
|
SEED_BOMB,
|
||||||
|
AIR_SLASH,
|
||||||
|
X_SCISSOR,
|
||||||
|
BUG_BUZZ,
|
||||||
|
DRAGON_PULSE,
|
||||||
|
DRAGON_RUSH,
|
||||||
|
POWER_GEM,
|
||||||
|
DRAIN_PUNCH,
|
||||||
|
VACUUM_WAVE,
|
||||||
|
FOCUS_BLAST,
|
||||||
|
ENERGY_BALL,
|
||||||
|
BRAVE_BIRD,
|
||||||
|
EARTH_POWER,
|
||||||
|
SWITCHEROO,
|
||||||
|
GIGA_IMPACT,
|
||||||
|
NASTY_PLOT,
|
||||||
|
BULLET_PUNCH,
|
||||||
|
AVALANCHE,
|
||||||
|
ICE_SHARD,
|
||||||
|
SHADOW_CLAW,
|
||||||
|
THUNDER_FANG,
|
||||||
|
ICE_FANG,
|
||||||
|
FIRE_FANG,
|
||||||
|
SHADOW_SNEAK,
|
||||||
|
MUD_BOMB,
|
||||||
|
PSYCHO_CUT,
|
||||||
|
ZEN_HEADBUTT,
|
||||||
|
MIRROR_SHOT,
|
||||||
|
FLASH_CANNON,
|
||||||
|
ROCK_CLIMB,
|
||||||
|
DEFOG,
|
||||||
|
TRICK_ROOM,
|
||||||
|
DRACO_METEOR,
|
||||||
|
DISCHARGE,
|
||||||
|
LAVA_PLUME,
|
||||||
|
LEAF_STORM,
|
||||||
|
POWER_WHIP,
|
||||||
|
ROCK_WRECKER,
|
||||||
|
CROSS_POISON,
|
||||||
|
GUNK_SHOT,
|
||||||
|
IRON_HEAD,
|
||||||
|
MAGNET_BOMB,
|
||||||
|
STONE_EDGE,
|
||||||
|
CAPTIVATE,
|
||||||
|
STEALTH_ROCK,
|
||||||
|
GRASS_KNOT,
|
||||||
|
CHATTER,
|
||||||
|
JUDGMENT,
|
||||||
|
BUG_BITE,
|
||||||
|
CHARGE_BEAM,
|
||||||
|
WOOD_HAMMER,
|
||||||
|
AQUA_JET,
|
||||||
|
ATTACK_ORDER,
|
||||||
|
DEFEND_ORDER,
|
||||||
|
HEAL_ORDER,
|
||||||
|
HEAD_SMASH,
|
||||||
|
DOUBLE_HIT,
|
||||||
|
ROAR_OF_TIME,
|
||||||
|
SPACIAL_REND,
|
||||||
|
LUNAR_DANCE,
|
||||||
|
CRUSH_GRIP,
|
||||||
|
MAGMA_STORM,
|
||||||
|
DARK_VOID,
|
||||||
|
SEED_FLARE,
|
||||||
|
OMINOUS_WIND,
|
||||||
|
SHADOW_FORCE,
|
||||||
|
HONE_CLAWS,
|
||||||
|
WIDE_GUARD,
|
||||||
|
GUARD_SPLIT,
|
||||||
|
POWER_SPLIT,
|
||||||
|
WONDER_ROOM,
|
||||||
|
PSYSHOCK,
|
||||||
|
VENOSHOCK,
|
||||||
|
AUTOTOMIZE,
|
||||||
|
RAGE_POWDER,
|
||||||
|
TELEKINESIS,
|
||||||
|
MAGIC_ROOM,
|
||||||
|
SMACK_DOWN,
|
||||||
|
STORM_THROW,
|
||||||
|
FLAME_BURST,
|
||||||
|
SLUDGE_WAVE,
|
||||||
|
QUIVER_DANCE,
|
||||||
|
HEAVY_SLAM,
|
||||||
|
SYNCHRONOISE,
|
||||||
|
ELECTRO_BALL,
|
||||||
|
SOAK,
|
||||||
|
FLAME_CHARGE,
|
||||||
|
COIL,
|
||||||
|
LOW_SWEEP,
|
||||||
|
ACID_SPRAY,
|
||||||
|
FOUL_PLAY,
|
||||||
|
SIMPLE_BEAM,
|
||||||
|
ENTRAINMENT,
|
||||||
|
AFTER_YOU,
|
||||||
|
ROUND,
|
||||||
|
ECHOED_VOICE,
|
||||||
|
CHIP_AWAY,
|
||||||
|
CLEAR_SMOG,
|
||||||
|
STORED_POWER,
|
||||||
|
QUICK_GUARD,
|
||||||
|
ALLY_SWITCH,
|
||||||
|
SCALD,
|
||||||
|
SHELL_SMASH,
|
||||||
|
HEAL_PULSE,
|
||||||
|
HEX,
|
||||||
|
SKY_DROP,
|
||||||
|
SHIFT_GEAR,
|
||||||
|
CIRCLE_THROW,
|
||||||
|
INCINERATE,
|
||||||
|
QUASH,
|
||||||
|
ACROBATICS,
|
||||||
|
REFLECT_TYPE,
|
||||||
|
RETALIATE,
|
||||||
|
FINAL_GAMBIT,
|
||||||
|
BESTOW,
|
||||||
|
INFERNO,
|
||||||
|
WATER_PLEDGE,
|
||||||
|
FIRE_PLEDGE,
|
||||||
|
GRASS_PLEDGE,
|
||||||
|
VOLT_SWITCH,
|
||||||
|
STRUGGLE_BUG,
|
||||||
|
BULLDOZE,
|
||||||
|
FROST_BREATH,
|
||||||
|
DRAGON_TAIL,
|
||||||
|
WORK_UP,
|
||||||
|
ELECTROWEB,
|
||||||
|
WILD_CHARGE,
|
||||||
|
DRILL_RUN,
|
||||||
|
DUAL_CHOP,
|
||||||
|
HEART_STAMP,
|
||||||
|
HORN_LEECH,
|
||||||
|
SACRED_SWORD,
|
||||||
|
RAZOR_SHELL,
|
||||||
|
HEAT_CRASH,
|
||||||
|
LEAF_TORNADO,
|
||||||
|
STEAMROLLER,
|
||||||
|
COTTON_GUARD,
|
||||||
|
NIGHT_DAZE,
|
||||||
|
PSYSTRIKE,
|
||||||
|
TAIL_SLAP,
|
||||||
|
HURRICANE,
|
||||||
|
HEAD_CHARGE,
|
||||||
|
GEAR_GRIND,
|
||||||
|
SEARING_SHOT,
|
||||||
|
TECHNO_BLAST,
|
||||||
|
RELIC_SONG,
|
||||||
|
SECRET_SWORD,
|
||||||
|
GLACIATE,
|
||||||
|
BOLT_STRIKE,
|
||||||
|
BLUE_FLARE,
|
||||||
|
FIERY_DANCE,
|
||||||
|
FREEZE_SHOCK,
|
||||||
|
ICE_BURN,
|
||||||
|
SNARL,
|
||||||
|
ICICLE_CRASH,
|
||||||
|
V_CREATE,
|
||||||
|
FUSION_FLARE,
|
||||||
|
FUSION_BOLT,
|
||||||
|
FLYING_PRESS,
|
||||||
|
MAT_BLOCK,
|
||||||
|
BELCH,
|
||||||
|
ROTOTILLER,
|
||||||
|
STICKY_WEB,
|
||||||
|
FELL_STINGER,
|
||||||
|
PHANTOM_FORCE,
|
||||||
|
TRICK_OR_TREAT,
|
||||||
|
NOBLE_ROAR,
|
||||||
|
ION_DELUGE,
|
||||||
|
PARABOLIC_CHARGE,
|
||||||
|
FORESTS_CURSE,
|
||||||
|
PETAL_BLIZZARD,
|
||||||
|
FREEZE_DRY,
|
||||||
|
DISARMING_VOICE,
|
||||||
|
PARTING_SHOT,
|
||||||
|
TOPSY_TURVY,
|
||||||
|
DRAINING_KISS,
|
||||||
|
CRAFTY_SHIELD,
|
||||||
|
FLOWER_SHIELD,
|
||||||
|
GRASSY_TERRAIN,
|
||||||
|
MISTY_TERRAIN,
|
||||||
|
ELECTRIFY,
|
||||||
|
PLAY_ROUGH,
|
||||||
|
FAIRY_WIND,
|
||||||
|
MOONBLAST,
|
||||||
|
BOOMBURST,
|
||||||
|
FAIRY_LOCK,
|
||||||
|
KINGS_SHIELD,
|
||||||
|
PLAY_NICE,
|
||||||
|
CONFIDE,
|
||||||
|
DIAMOND_STORM,
|
||||||
|
STEAM_ERUPTION,
|
||||||
|
HYPERSPACE_HOLE,
|
||||||
|
WATER_SHURIKEN,
|
||||||
|
MYSTICAL_FIRE,
|
||||||
|
SPIKY_SHIELD,
|
||||||
|
AROMATIC_MIST,
|
||||||
|
EERIE_IMPULSE,
|
||||||
|
VENOM_DRENCH,
|
||||||
|
POWDER,
|
||||||
|
GEOMANCY,
|
||||||
|
MAGNETIC_FLUX,
|
||||||
|
HAPPY_HOUR,
|
||||||
|
ELECTRIC_TERRAIN,
|
||||||
|
DAZZLING_GLEAM,
|
||||||
|
CELEBRATE,
|
||||||
|
HOLD_HANDS,
|
||||||
|
BABY_DOLL_EYES,
|
||||||
|
NUZZLE,
|
||||||
|
HOLD_BACK,
|
||||||
|
INFESTATION,
|
||||||
|
POWER_UP_PUNCH,
|
||||||
|
OBLIVION_WING,
|
||||||
|
THOUSAND_ARROWS,
|
||||||
|
THOUSAND_WAVES,
|
||||||
|
LANDS_WRATH,
|
||||||
|
LIGHT_OF_RUIN,
|
||||||
|
ORIGIN_PULSE,
|
||||||
|
PRECIPICE_BLADES,
|
||||||
|
DRAGON_ASCENT,
|
||||||
|
HYPERSPACE_FURY,
|
||||||
|
BREAKNECK_BLITZ__PHYSICAL,
|
||||||
|
BREAKNECK_BLITZ__SPECIAL,
|
||||||
|
ALL_OUT_PUMMELING__PHYSICAL,
|
||||||
|
ALL_OUT_PUMMELING__SPECIAL,
|
||||||
|
SUPERSONIC_SKYSTRIKE__PHYSICAL,
|
||||||
|
SUPERSONIC_SKYSTRIKE__SPECIAL,
|
||||||
|
ACID_DOWNPOUR__PHYSICAL,
|
||||||
|
ACID_DOWNPOUR__SPECIAL,
|
||||||
|
TECTONIC_RAGE__PHYSICAL,
|
||||||
|
TECTONIC_RAGE__SPECIAL,
|
||||||
|
CONTINENTAL_CRUSH__PHYSICAL,
|
||||||
|
CONTINENTAL_CRUSH__SPECIAL,
|
||||||
|
SAVAGE_SPIN_OUT__PHYSICAL,
|
||||||
|
SAVAGE_SPIN_OUT__SPECIAL,
|
||||||
|
NEVER_ENDING_NIGHTMARE__PHYSICAL,
|
||||||
|
NEVER_ENDING_NIGHTMARE__SPECIAL,
|
||||||
|
CORKSCREW_CRASH__PHYSICAL,
|
||||||
|
CORKSCREW_CRASH__SPECIAL,
|
||||||
|
INFERNO_OVERDRIVE__PHYSICAL,
|
||||||
|
INFERNO_OVERDRIVE__SPECIAL,
|
||||||
|
HYDRO_VORTEX__PHYSICAL,
|
||||||
|
HYDRO_VORTEX__SPECIAL,
|
||||||
|
BLOOM_DOOM__PHYSICAL,
|
||||||
|
BLOOM_DOOM__SPECIAL,
|
||||||
|
GIGAVOLT_HAVOC__PHYSICAL,
|
||||||
|
GIGAVOLT_HAVOC__SPECIAL,
|
||||||
|
SHATTERED_PSYCHE__PHYSICAL,
|
||||||
|
SHATTERED_PSYCHE__SPECIAL,
|
||||||
|
SUBZERO_SLAMMER__PHYSICAL,
|
||||||
|
SUBZERO_SLAMMER__SPECIAL,
|
||||||
|
DEVASTATING_DRAKE__PHYSICAL,
|
||||||
|
DEVASTATING_DRAKE__SPECIAL,
|
||||||
|
BLACK_HOLE_ECLIPSE__PHYSICAL,
|
||||||
|
BLACK_HOLE_ECLIPSE__SPECIAL,
|
||||||
|
TWINKLE_TACKLE__PHYSICAL,
|
||||||
|
TWINKLE_TACKLE__SPECIAL,
|
||||||
|
CATASTROPIKA,
|
||||||
|
SHORE_UP,
|
||||||
|
FIRST_IMPRESSION,
|
||||||
|
BANEFUL_BUNKER,
|
||||||
|
SPIRIT_SHACKLE,
|
||||||
|
DARKEST_LARIAT,
|
||||||
|
SPARKLING_ARIA,
|
||||||
|
ICE_HAMMER,
|
||||||
|
FLORAL_HEALING,
|
||||||
|
HIGH_HORSEPOWER,
|
||||||
|
STRENGTH_SAP,
|
||||||
|
SOLAR_BLADE,
|
||||||
|
LEAFAGE,
|
||||||
|
SPOTLIGHT,
|
||||||
|
TOXIC_THREAD,
|
||||||
|
LASER_FOCUS,
|
||||||
|
GEAR_UP,
|
||||||
|
THROAT_CHOP,
|
||||||
|
POLLEN_PUFF,
|
||||||
|
ANCHOR_SHOT,
|
||||||
|
PSYCHIC_TERRAIN,
|
||||||
|
LUNGE,
|
||||||
|
FIRE_LASH,
|
||||||
|
POWER_TRIP,
|
||||||
|
BURN_UP,
|
||||||
|
SPEED_SWAP,
|
||||||
|
SMART_STRIKE,
|
||||||
|
PURIFY,
|
||||||
|
REVELATION_DANCE,
|
||||||
|
CORE_ENFORCER,
|
||||||
|
TROP_KICK,
|
||||||
|
INSTRUCT,
|
||||||
|
BEAK_BLAST,
|
||||||
|
CLANGING_SCALES,
|
||||||
|
DRAGON_HAMMER,
|
||||||
|
BRUTAL_SWING,
|
||||||
|
AURORA_VEIL,
|
||||||
|
SINISTER_ARROW_RAID,
|
||||||
|
MALICIOUS_MOONSAULT,
|
||||||
|
OCEANIC_OPERETTA,
|
||||||
|
GUARDIAN_OF_ALOLA,
|
||||||
|
SOUL_STEALING_7_STAR_STRIKE,
|
||||||
|
STOKED_SPARKSURFER,
|
||||||
|
PULVERIZING_PANCAKE,
|
||||||
|
EXTREME_EVOBOOST,
|
||||||
|
GENESIS_SUPERNOVA,
|
||||||
|
SHELL_TRAP,
|
||||||
|
FLEUR_CANNON,
|
||||||
|
PSYCHIC_FANGS,
|
||||||
|
STOMPING_TANTRUM,
|
||||||
|
SHADOW_BONE,
|
||||||
|
ACCELEROCK,
|
||||||
|
LIQUIDATION,
|
||||||
|
PRISMATIC_LASER,
|
||||||
|
SPECTRAL_THIEF,
|
||||||
|
SUNSTEEL_STRIKE,
|
||||||
|
MOONGEIST_BEAM,
|
||||||
|
TEARFUL_LOOK,
|
||||||
|
ZING_ZAP,
|
||||||
|
NATURES_MADNESS,
|
||||||
|
MULTI_ATTACK,
|
||||||
|
TEN_MILLION_VOLT_THUNDERBOLT,
|
||||||
|
MIND_BLOWN,
|
||||||
|
PLASMA_FISTS,
|
||||||
|
PHOTON_GEYSER,
|
||||||
|
LIGHT_THAT_BURNS_THE_SKY,
|
||||||
|
SEARING_SUNRAZE_SMASH,
|
||||||
|
MENACING_MOONRAZE_MAELSTROM,
|
||||||
|
LETS_SNUGGLE_FOREVER,
|
||||||
|
SPLINTERED_STORMSHARDS,
|
||||||
|
CLANGOROUS_SOULBLAZE,
|
||||||
|
ZIPPY_ZAP,
|
||||||
|
SPLISHY_SPLASH,
|
||||||
|
FLOATY_FALL,
|
||||||
|
PIKA_PAPOW,
|
||||||
|
BOUNCY_BUBBLE,
|
||||||
|
BUZZY_BUZZ,
|
||||||
|
SIZZLY_SLIDE,
|
||||||
|
GLITZY_GLOW,
|
||||||
|
BADDY_BAD,
|
||||||
|
SAPPY_SEED,
|
||||||
|
FREEZY_FROST,
|
||||||
|
SPARKLY_SWIRL,
|
||||||
|
VEEVEE_VOLLEY,
|
||||||
|
DOUBLE_IRON_BASH,
|
||||||
|
MAX_GUARD,
|
||||||
|
DYNAMAX_CANNON,
|
||||||
|
SNIPE_SHOT,
|
||||||
|
JAW_LOCK,
|
||||||
|
STUFF_CHEEKS,
|
||||||
|
NO_RETREAT,
|
||||||
|
TAR_SHOT,
|
||||||
|
MAGIC_POWDER,
|
||||||
|
DRAGON_DARTS,
|
||||||
|
TEATIME,
|
||||||
|
OCTOLOCK,
|
||||||
|
BOLT_BEAK,
|
||||||
|
FISHIOUS_REND,
|
||||||
|
COURT_CHANGE,
|
||||||
|
MAX_FLARE,
|
||||||
|
MAX_FLUTTERBY,
|
||||||
|
MAX_LIGHTNING,
|
||||||
|
MAX_STRIKE,
|
||||||
|
MAX_KNUCKLE,
|
||||||
|
MAX_PHANTASM,
|
||||||
|
MAX_HAILSTORM,
|
||||||
|
MAX_OOZE,
|
||||||
|
MAX_GEYSER,
|
||||||
|
MAX_AIRSTREAM,
|
||||||
|
MAX_STARFALL,
|
||||||
|
MAX_WYRMWIND,
|
||||||
|
MAX_MINDSTORM,
|
||||||
|
MAX_ROCKFALL,
|
||||||
|
MAX_QUAKE,
|
||||||
|
MAX_DARKNESS,
|
||||||
|
MAX_OVERGROWTH,
|
||||||
|
MAX_STEELSPIKE,
|
||||||
|
CLANGOROUS_SOUL,
|
||||||
|
BODY_PRESS,
|
||||||
|
DECORATE,
|
||||||
|
DRUM_BEATING,
|
||||||
|
SNAP_TRAP,
|
||||||
|
PYRO_BALL,
|
||||||
|
BEHEMOTH_BLADE,
|
||||||
|
BEHEMOTH_BASH,
|
||||||
|
AURA_WHEEL,
|
||||||
|
BREAKING_SWIPE,
|
||||||
|
BRANCH_POKE,
|
||||||
|
OVERDRIVE,
|
||||||
|
APPLE_ACID,
|
||||||
|
GRAV_APPLE,
|
||||||
|
SPIRIT_BREAK,
|
||||||
|
STRANGE_STEAM,
|
||||||
|
LIFE_DEW,
|
||||||
|
OBSTRUCT,
|
||||||
|
FALSE_SURRENDER,
|
||||||
|
METEOR_ASSAULT,
|
||||||
|
ETERNABEAM,
|
||||||
|
STEEL_BEAM,
|
||||||
|
EXPANDING_FORCE,
|
||||||
|
STEEL_ROLLER,
|
||||||
|
SCALE_SHOT,
|
||||||
|
METEOR_BEAM,
|
||||||
|
SHELL_SIDE_ARM,
|
||||||
|
MISTY_EXPLOSION,
|
||||||
|
GRASSY_GLIDE,
|
||||||
|
RISING_VOLTAGE,
|
||||||
|
TERRAIN_PULSE,
|
||||||
|
SKITTER_SMACK,
|
||||||
|
BURNING_JEALOUSY,
|
||||||
|
LASH_OUT,
|
||||||
|
POLTERGEIST,
|
||||||
|
CORROSIVE_GAS,
|
||||||
|
COACHING,
|
||||||
|
FLIP_TURN,
|
||||||
|
TRIPLE_AXEL,
|
||||||
|
DUAL_WINGBEAT,
|
||||||
|
SCORCHING_SANDS,
|
||||||
|
JUNGLE_HEALING,
|
||||||
|
WICKED_BLOW,
|
||||||
|
SURGING_STRIKES,
|
||||||
|
THUNDER_CAGE,
|
||||||
|
DRAGON_ENERGY,
|
||||||
|
FREEZING_GLARE,
|
||||||
|
FIERY_WRATH,
|
||||||
|
THUNDEROUS_KICK,
|
||||||
|
GLACIAL_LANCE,
|
||||||
|
ASTRAL_BARRAGE,
|
||||||
|
EERIE_SPELL,
|
||||||
|
DIRE_CLAW,
|
||||||
|
PSYSHIELD_BASH,
|
||||||
|
POWER_SHIFT,
|
||||||
|
STONE_AXE,
|
||||||
|
SPRINGTIDE_STORM,
|
||||||
|
MYSTICAL_POWER,
|
||||||
|
RAGING_FURY,
|
||||||
|
WAVE_CRASH,
|
||||||
|
CHLOROBLAST,
|
||||||
|
MOUNTAIN_GALE,
|
||||||
|
VICTORY_DANCE,
|
||||||
|
HEADLONG_RUSH,
|
||||||
|
BARB_BARRAGE,
|
||||||
|
ESPER_WING,
|
||||||
|
BITTER_MALICE,
|
||||||
|
SHELTER,
|
||||||
|
TRIPLE_ARROWS,
|
||||||
|
INFERNAL_PARADE,
|
||||||
|
CEASELESS_EDGE,
|
||||||
|
BLEAKWIND_STORM,
|
||||||
|
WILDBOLT_STORM,
|
||||||
|
SANDSEAR_STORM,
|
||||||
|
LUNAR_BLESSING,
|
||||||
|
TAKE_HEART,
|
||||||
|
TERA_BLAST,
|
||||||
|
SILK_TRAP,
|
||||||
|
AXE_KICK,
|
||||||
|
LAST_RESPECTS,
|
||||||
|
LUMINA_CRASH,
|
||||||
|
ORDER_UP,
|
||||||
|
JET_PUNCH,
|
||||||
|
SPICY_EXTRACT,
|
||||||
|
SPIN_OUT,
|
||||||
|
POPULATION_BOMB,
|
||||||
|
ICE_SPINNER,
|
||||||
|
GLAIVE_RUSH,
|
||||||
|
REVIVAL_BLESSING,
|
||||||
|
SALT_CURE,
|
||||||
|
TRIPLE_DIVE,
|
||||||
|
MORTAL_SPIN,
|
||||||
|
DOODLE,
|
||||||
|
FILLET_AWAY,
|
||||||
|
KOWTOW_CLEAVE,
|
||||||
|
FLOWER_TRICK,
|
||||||
|
TORCH_SONG,
|
||||||
|
AQUA_STEP,
|
||||||
|
RAGING_BULL,
|
||||||
|
MAKE_IT_RAIN,
|
||||||
|
PSYBLADE,
|
||||||
|
HYDRO_STEAM,
|
||||||
|
RUINATION,
|
||||||
|
COLLISION_COURSE,
|
||||||
|
ELECTRO_DRIFT,
|
||||||
|
SHED_TAIL,
|
||||||
|
CHILLY_RECEPTION,
|
||||||
|
TIDY_UP,
|
||||||
|
SNOWSCAPE,
|
||||||
|
POUNCE,
|
||||||
|
TRAILBLAZE,
|
||||||
|
CHILLING_WATER,
|
||||||
|
HYPER_DRILL,
|
||||||
|
TWIN_BEAM,
|
||||||
|
RAGE_FIST,
|
||||||
|
ARMOR_CANNON,
|
||||||
|
BITTER_BLADE,
|
||||||
|
DOUBLE_SHOCK,
|
||||||
|
GIGATON_HAMMER,
|
||||||
|
COMEUPPANCE,
|
||||||
|
AQUA_CUTTER,
|
||||||
|
BLAZING_TORQUE,
|
||||||
|
WICKED_TORQUE,
|
||||||
|
NOXIOUS_TORQUE,
|
||||||
|
COMBAT_TORQUE,
|
||||||
|
MAGICAL_TORQUE,
|
||||||
|
BLOOD_MOON,
|
||||||
|
MATCHA_GOTCHA,
|
||||||
|
SYRUP_BOMB,
|
||||||
|
IVY_CUDGEL,
|
||||||
|
ELECTRO_SHOT,
|
||||||
|
TERA_STARSTORM,
|
||||||
|
FICKLE_BEAM,
|
||||||
|
BURNING_BULWARK,
|
||||||
|
THUNDERCLAP,
|
||||||
|
MIGHTY_CLEAVE,
|
||||||
|
TACHYON_CUTTER,
|
||||||
|
HARD_PRESS,
|
||||||
|
DRAGON_CHEER,
|
||||||
|
ALLURING_VOICE,
|
||||||
|
TEMPER_FLARE,
|
||||||
|
SUPERCELL_SLAM,
|
||||||
|
PSYCHIC_NOISE,
|
||||||
|
UPPER_HAND,
|
||||||
|
MALIGNANT_CHAIN,
|
||||||
|
};
|
|
@ -0,0 +1,8 @@
|
||||||
|
|
||||||
|
export enum TimeOfDay {
|
||||||
|
ALL = -1,
|
||||||
|
DAWN,
|
||||||
|
DAY,
|
||||||
|
DUSK,
|
||||||
|
NIGHT
|
||||||
|
}
|
|
@ -0,0 +1,178 @@
|
||||||
|
|
||||||
|
export enum TrainerType {
|
||||||
|
UNKNOWN,
|
||||||
|
ACE_TRAINER,
|
||||||
|
ARTIST,
|
||||||
|
BACKERS,
|
||||||
|
BACKPACKER,
|
||||||
|
BAKER,
|
||||||
|
BEAUTY,
|
||||||
|
BIKER,
|
||||||
|
BLACK_BELT,
|
||||||
|
BREEDER,
|
||||||
|
CLERK,
|
||||||
|
CYCLIST,
|
||||||
|
DANCER,
|
||||||
|
DEPOT_AGENT,
|
||||||
|
DOCTOR,
|
||||||
|
FISHERMAN,
|
||||||
|
GUITARIST,
|
||||||
|
HARLEQUIN,
|
||||||
|
HIKER,
|
||||||
|
HOOLIGANS,
|
||||||
|
HOOPSTER,
|
||||||
|
INFIELDER,
|
||||||
|
JANITOR,
|
||||||
|
LINEBACKER,
|
||||||
|
MAID,
|
||||||
|
MUSICIAN,
|
||||||
|
NURSE,
|
||||||
|
NURSERY_AIDE,
|
||||||
|
OFFICER,
|
||||||
|
PARASOL_LADY,
|
||||||
|
PILOT,
|
||||||
|
POKEFAN,
|
||||||
|
PRESCHOOLER,
|
||||||
|
PSYCHIC,
|
||||||
|
RANGER,
|
||||||
|
RICH,
|
||||||
|
RICH_KID,
|
||||||
|
ROUGHNECK,
|
||||||
|
SCIENTIST,
|
||||||
|
SMASHER,
|
||||||
|
SNOW_WORKER,
|
||||||
|
STRIKER,
|
||||||
|
STUDENT,
|
||||||
|
SWIMMER,
|
||||||
|
TWINS,
|
||||||
|
VETERAN,
|
||||||
|
WAITER,
|
||||||
|
WORKER,
|
||||||
|
YOUNGSTER,
|
||||||
|
|
||||||
|
BROCK = 200,
|
||||||
|
MISTY,
|
||||||
|
LT_SURGE,
|
||||||
|
ERIKA,
|
||||||
|
JANINE,
|
||||||
|
SABRINA,
|
||||||
|
BLAINE,
|
||||||
|
GIOVANNI,
|
||||||
|
FALKNER,
|
||||||
|
BUGSY,
|
||||||
|
WHITNEY,
|
||||||
|
MORTY,
|
||||||
|
CHUCK,
|
||||||
|
JASMINE,
|
||||||
|
PRYCE,
|
||||||
|
CLAIR,
|
||||||
|
ROXANNE,
|
||||||
|
BRAWLY,
|
||||||
|
WATTSON,
|
||||||
|
FLANNERY,
|
||||||
|
NORMAN,
|
||||||
|
WINONA,
|
||||||
|
TATE,
|
||||||
|
LIZA,
|
||||||
|
JUAN,
|
||||||
|
ROARK,
|
||||||
|
GARDENIA,
|
||||||
|
MAYLENE,
|
||||||
|
CRASHER_WAKE,
|
||||||
|
FANTINA,
|
||||||
|
BYRON,
|
||||||
|
CANDICE,
|
||||||
|
VOLKNER,
|
||||||
|
CILAN,
|
||||||
|
CHILI,
|
||||||
|
CRESS,
|
||||||
|
CHEREN,
|
||||||
|
LENORA,
|
||||||
|
ROXIE,
|
||||||
|
BURGH,
|
||||||
|
ELESA,
|
||||||
|
CLAY,
|
||||||
|
SKYLA,
|
||||||
|
BRYCEN,
|
||||||
|
DRAYDEN,
|
||||||
|
MARLON,
|
||||||
|
VIOLA,
|
||||||
|
GRANT,
|
||||||
|
KORRINA,
|
||||||
|
RAMOS,
|
||||||
|
CLEMONT,
|
||||||
|
VALERIE,
|
||||||
|
OLYMPIA,
|
||||||
|
WULFRIC,
|
||||||
|
MILO,
|
||||||
|
NESSA,
|
||||||
|
KABU,
|
||||||
|
BEA,
|
||||||
|
ALLISTER,
|
||||||
|
OPAL,
|
||||||
|
BEDE,
|
||||||
|
GORDIE,
|
||||||
|
MELONY,
|
||||||
|
PIERS,
|
||||||
|
MARNIE,
|
||||||
|
RAIHAN,
|
||||||
|
/*KATY,
|
||||||
|
BRASSIUS,
|
||||||
|
IONO,
|
||||||
|
KOFU,
|
||||||
|
LARRY,
|
||||||
|
RYME,
|
||||||
|
TULIP,
|
||||||
|
GRUSHA*/
|
||||||
|
LORELEI = 300,
|
||||||
|
BRUNO,
|
||||||
|
AGATHA,
|
||||||
|
LANCE,
|
||||||
|
WILL,
|
||||||
|
KOGA,
|
||||||
|
KAREN,
|
||||||
|
SIDNEY,
|
||||||
|
PHOEBE,
|
||||||
|
GLACIA,
|
||||||
|
DRAKE,
|
||||||
|
AARON,
|
||||||
|
BERTHA,
|
||||||
|
FLINT,
|
||||||
|
LUCIAN,
|
||||||
|
SHAUNTAL,
|
||||||
|
MARSHAL,
|
||||||
|
GRIMSLEY,
|
||||||
|
CAITLIN,
|
||||||
|
MALVA,
|
||||||
|
SIEBOLD,
|
||||||
|
WIKSTROM,
|
||||||
|
DRASNA,
|
||||||
|
HALA,
|
||||||
|
MOLAYNE,
|
||||||
|
OLIVIA,
|
||||||
|
ACEROLA,
|
||||||
|
KAHILI,
|
||||||
|
/*RIKA,
|
||||||
|
POPPY,
|
||||||
|
LARRY_ELITE,
|
||||||
|
HASSEL*/
|
||||||
|
BLUE = 350,
|
||||||
|
RED,
|
||||||
|
LANCE_CHAMPION,
|
||||||
|
STEVEN,
|
||||||
|
WALLACE,
|
||||||
|
CYNTHIA,
|
||||||
|
ALDER,
|
||||||
|
IRIS,
|
||||||
|
DIANTHA,
|
||||||
|
LEON,
|
||||||
|
/*GEETA,
|
||||||
|
NEMONA,
|
||||||
|
KIERAN,*/
|
||||||
|
RIVAL = 375,
|
||||||
|
RIVAL_2,
|
||||||
|
RIVAL_3,
|
||||||
|
RIVAL_4,
|
||||||
|
RIVAL_5,
|
||||||
|
RIVAL_6
|
||||||
|
}
|
941
src/data/move.ts
941
src/data/move.ts
|
@ -1,7 +1,9 @@
|
||||||
|
import { Moves } from "./enums/moves";
|
||||||
import { ChargeAnim, MoveChargeAnim, initMoveAnim, loadMoveAnimAssets } from "./battle-anims";
|
import { ChargeAnim, MoveChargeAnim, initMoveAnim, loadMoveAnimAssets } from "./battle-anims";
|
||||||
import { BattleEndPhase, DamagePhase, MovePhase, NewBattlePhase, ObtainStatusEffectPhase, PokemonHealPhase, StatChangePhase, SwitchSummonPhase } from "../battle-phases";
|
import { BattleEndPhase, DamagePhase, MovePhase, NewBattlePhase, ObtainStatusEffectPhase, PokemonHealPhase, StatChangePhase, SwitchSummonPhase } from "../battle-phases";
|
||||||
import { BattleStat } from "./battle-stat";
|
import { BattleStat } from "./battle-stat";
|
||||||
import { BattlerTagType, EncoreTag } from "./battler-tag";
|
import { EncoreTag } from "./battler-tags";
|
||||||
|
import { BattlerTagType } from "./enums/battler-tag-type";
|
||||||
import { getPokemonMessage } from "../messages";
|
import { getPokemonMessage } from "../messages";
|
||||||
import Pokemon, { AttackMoveResult, HitResult, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "../pokemon";
|
import Pokemon, { AttackMoveResult, HitResult, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "../pokemon";
|
||||||
import { StatusEffect, getStatusEffectDescriptor } from "./status-effect";
|
import { StatusEffect, getStatusEffectDescriptor } from "./status-effect";
|
||||||
|
@ -324,929 +326,6 @@ export class SelfStatusMove extends Move {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export enum Moves {
|
|
||||||
NONE,
|
|
||||||
POUND,
|
|
||||||
KARATE_CHOP,
|
|
||||||
DOUBLE_SLAP,
|
|
||||||
COMET_PUNCH,
|
|
||||||
MEGA_PUNCH,
|
|
||||||
PAY_DAY,
|
|
||||||
FIRE_PUNCH,
|
|
||||||
ICE_PUNCH,
|
|
||||||
THUNDER_PUNCH,
|
|
||||||
SCRATCH,
|
|
||||||
VICE_GRIP,
|
|
||||||
GUILLOTINE,
|
|
||||||
RAZOR_WIND,
|
|
||||||
SWORDS_DANCE,
|
|
||||||
CUT,
|
|
||||||
GUST,
|
|
||||||
WING_ATTACK,
|
|
||||||
WHIRLWIND,
|
|
||||||
FLY,
|
|
||||||
BIND,
|
|
||||||
SLAM,
|
|
||||||
VINE_WHIP,
|
|
||||||
STOMP,
|
|
||||||
DOUBLE_KICK,
|
|
||||||
MEGA_KICK,
|
|
||||||
JUMP_KICK,
|
|
||||||
ROLLING_KICK,
|
|
||||||
SAND_ATTACK,
|
|
||||||
HEADBUTT,
|
|
||||||
HORN_ATTACK,
|
|
||||||
FURY_ATTACK,
|
|
||||||
HORN_DRILL,
|
|
||||||
TACKLE,
|
|
||||||
BODY_SLAM,
|
|
||||||
WRAP,
|
|
||||||
TAKE_DOWN,
|
|
||||||
THRASH,
|
|
||||||
DOUBLE_EDGE,
|
|
||||||
TAIL_WHIP,
|
|
||||||
POISON_STING,
|
|
||||||
TWINEEDLE,
|
|
||||||
PIN_MISSILE,
|
|
||||||
LEER,
|
|
||||||
BITE,
|
|
||||||
GROWL,
|
|
||||||
ROAR,
|
|
||||||
SING,
|
|
||||||
SUPERSONIC,
|
|
||||||
SONIC_BOOM,
|
|
||||||
DISABLE,
|
|
||||||
ACID,
|
|
||||||
EMBER,
|
|
||||||
FLAMETHROWER,
|
|
||||||
MIST,
|
|
||||||
WATER_GUN,
|
|
||||||
HYDRO_PUMP,
|
|
||||||
SURF,
|
|
||||||
ICE_BEAM,
|
|
||||||
BLIZZARD,
|
|
||||||
PSYBEAM,
|
|
||||||
BUBBLE_BEAM,
|
|
||||||
AURORA_BEAM,
|
|
||||||
HYPER_BEAM,
|
|
||||||
PECK,
|
|
||||||
DRILL_PECK,
|
|
||||||
SUBMISSION,
|
|
||||||
LOW_KICK,
|
|
||||||
COUNTER,
|
|
||||||
SEISMIC_TOSS,
|
|
||||||
STRENGTH,
|
|
||||||
ABSORB,
|
|
||||||
MEGA_DRAIN,
|
|
||||||
LEECH_SEED,
|
|
||||||
GROWTH,
|
|
||||||
RAZOR_LEAF,
|
|
||||||
SOLAR_BEAM,
|
|
||||||
POISON_POWDER,
|
|
||||||
STUN_SPORE,
|
|
||||||
SLEEP_POWDER,
|
|
||||||
PETAL_DANCE,
|
|
||||||
STRING_SHOT,
|
|
||||||
DRAGON_RAGE,
|
|
||||||
FIRE_SPIN,
|
|
||||||
THUNDER_SHOCK,
|
|
||||||
THUNDERBOLT,
|
|
||||||
THUNDER_WAVE,
|
|
||||||
THUNDER,
|
|
||||||
ROCK_THROW,
|
|
||||||
EARTHQUAKE,
|
|
||||||
FISSURE,
|
|
||||||
DIG,
|
|
||||||
TOXIC,
|
|
||||||
CONFUSION,
|
|
||||||
PSYCHIC,
|
|
||||||
HYPNOSIS,
|
|
||||||
MEDITATE,
|
|
||||||
AGILITY,
|
|
||||||
QUICK_ATTACK,
|
|
||||||
RAGE,
|
|
||||||
TELEPORT,
|
|
||||||
NIGHT_SHADE,
|
|
||||||
MIMIC,
|
|
||||||
SCREECH,
|
|
||||||
DOUBLE_TEAM,
|
|
||||||
RECOVER,
|
|
||||||
HARDEN,
|
|
||||||
MINIMIZE,
|
|
||||||
SMOKESCREEN,
|
|
||||||
CONFUSE_RAY,
|
|
||||||
WITHDRAW,
|
|
||||||
DEFENSE_CURL,
|
|
||||||
BARRIER,
|
|
||||||
LIGHT_SCREEN,
|
|
||||||
HAZE,
|
|
||||||
REFLECT,
|
|
||||||
FOCUS_ENERGY,
|
|
||||||
BIDE,
|
|
||||||
METRONOME,
|
|
||||||
MIRROR_MOVE,
|
|
||||||
SELF_DESTRUCT,
|
|
||||||
EGG_BOMB,
|
|
||||||
LICK,
|
|
||||||
SMOG,
|
|
||||||
SLUDGE,
|
|
||||||
BONE_CLUB,
|
|
||||||
FIRE_BLAST,
|
|
||||||
WATERFALL,
|
|
||||||
CLAMP,
|
|
||||||
SWIFT,
|
|
||||||
SKULL_BASH,
|
|
||||||
SPIKE_CANNON,
|
|
||||||
CONSTRICT,
|
|
||||||
AMNESIA,
|
|
||||||
KINESIS,
|
|
||||||
SOFT_BOILED,
|
|
||||||
HIGH_JUMP_KICK,
|
|
||||||
GLARE,
|
|
||||||
DREAM_EATER,
|
|
||||||
POISON_GAS,
|
|
||||||
BARRAGE,
|
|
||||||
LEECH_LIFE,
|
|
||||||
LOVELY_KISS,
|
|
||||||
SKY_ATTACK,
|
|
||||||
TRANSFORM,
|
|
||||||
BUBBLE,
|
|
||||||
DIZZY_PUNCH,
|
|
||||||
SPORE,
|
|
||||||
FLASH,
|
|
||||||
PSYWAVE,
|
|
||||||
SPLASH,
|
|
||||||
ACID_ARMOR,
|
|
||||||
CRABHAMMER,
|
|
||||||
EXPLOSION,
|
|
||||||
FURY_SWIPES,
|
|
||||||
BONEMERANG,
|
|
||||||
REST,
|
|
||||||
ROCK_SLIDE,
|
|
||||||
HYPER_FANG,
|
|
||||||
SHARPEN,
|
|
||||||
CONVERSION,
|
|
||||||
TRI_ATTACK,
|
|
||||||
SUPER_FANG,
|
|
||||||
SLASH,
|
|
||||||
SUBSTITUTE,
|
|
||||||
STRUGGLE,
|
|
||||||
SKETCH,
|
|
||||||
TRIPLE_KICK,
|
|
||||||
THIEF,
|
|
||||||
SPIDER_WEB,
|
|
||||||
MIND_READER,
|
|
||||||
NIGHTMARE,
|
|
||||||
FLAME_WHEEL,
|
|
||||||
SNORE,
|
|
||||||
CURSE,
|
|
||||||
FLAIL,
|
|
||||||
CONVERSION_2,
|
|
||||||
AEROBLAST,
|
|
||||||
COTTON_SPORE,
|
|
||||||
REVERSAL,
|
|
||||||
SPITE,
|
|
||||||
POWDER_SNOW,
|
|
||||||
PROTECT,
|
|
||||||
MACH_PUNCH,
|
|
||||||
SCARY_FACE,
|
|
||||||
FEINT_ATTACK,
|
|
||||||
SWEET_KISS,
|
|
||||||
BELLY_DRUM,
|
|
||||||
SLUDGE_BOMB,
|
|
||||||
MUD_SLAP,
|
|
||||||
OCTAZOOKA,
|
|
||||||
SPIKES,
|
|
||||||
ZAP_CANNON,
|
|
||||||
FORESIGHT,
|
|
||||||
DESTINY_BOND,
|
|
||||||
PERISH_SONG,
|
|
||||||
ICY_WIND,
|
|
||||||
DETECT,
|
|
||||||
BONE_RUSH,
|
|
||||||
LOCK_ON,
|
|
||||||
OUTRAGE,
|
|
||||||
SANDSTORM,
|
|
||||||
GIGA_DRAIN,
|
|
||||||
ENDURE,
|
|
||||||
CHARM,
|
|
||||||
ROLLOUT,
|
|
||||||
FALSE_SWIPE,
|
|
||||||
SWAGGER,
|
|
||||||
MILK_DRINK,
|
|
||||||
SPARK,
|
|
||||||
FURY_CUTTER,
|
|
||||||
STEEL_WING,
|
|
||||||
MEAN_LOOK,
|
|
||||||
ATTRACT,
|
|
||||||
SLEEP_TALK,
|
|
||||||
HEAL_BELL,
|
|
||||||
RETURN,
|
|
||||||
PRESENT,
|
|
||||||
FRUSTRATION,
|
|
||||||
SAFEGUARD,
|
|
||||||
PAIN_SPLIT,
|
|
||||||
SACRED_FIRE,
|
|
||||||
MAGNITUDE,
|
|
||||||
DYNAMIC_PUNCH,
|
|
||||||
MEGAHORN,
|
|
||||||
DRAGON_BREATH,
|
|
||||||
BATON_PASS,
|
|
||||||
ENCORE,
|
|
||||||
PURSUIT,
|
|
||||||
RAPID_SPIN,
|
|
||||||
SWEET_SCENT,
|
|
||||||
IRON_TAIL,
|
|
||||||
METAL_CLAW,
|
|
||||||
VITAL_THROW,
|
|
||||||
MORNING_SUN,
|
|
||||||
SYNTHESIS,
|
|
||||||
MOONLIGHT,
|
|
||||||
HIDDEN_POWER,
|
|
||||||
CROSS_CHOP,
|
|
||||||
TWISTER,
|
|
||||||
RAIN_DANCE,
|
|
||||||
SUNNY_DAY,
|
|
||||||
CRUNCH,
|
|
||||||
MIRROR_COAT,
|
|
||||||
PSYCH_UP,
|
|
||||||
EXTREME_SPEED,
|
|
||||||
ANCIENT_POWER,
|
|
||||||
SHADOW_BALL,
|
|
||||||
FUTURE_SIGHT,
|
|
||||||
ROCK_SMASH,
|
|
||||||
WHIRLPOOL,
|
|
||||||
BEAT_UP,
|
|
||||||
FAKE_OUT,
|
|
||||||
UPROAR,
|
|
||||||
STOCKPILE,
|
|
||||||
SPIT_UP,
|
|
||||||
SWALLOW,
|
|
||||||
HEAT_WAVE,
|
|
||||||
HAIL,
|
|
||||||
TORMENT,
|
|
||||||
FLATTER,
|
|
||||||
WILL_O_WISP,
|
|
||||||
MEMENTO,
|
|
||||||
FACADE,
|
|
||||||
FOCUS_PUNCH,
|
|
||||||
SMELLING_SALTS,
|
|
||||||
FOLLOW_ME,
|
|
||||||
NATURE_POWER,
|
|
||||||
CHARGE,
|
|
||||||
TAUNT,
|
|
||||||
HELPING_HAND,
|
|
||||||
TRICK,
|
|
||||||
ROLE_PLAY,
|
|
||||||
WISH,
|
|
||||||
ASSIST,
|
|
||||||
INGRAIN,
|
|
||||||
SUPERPOWER,
|
|
||||||
MAGIC_COAT,
|
|
||||||
RECYCLE,
|
|
||||||
REVENGE,
|
|
||||||
BRICK_BREAK,
|
|
||||||
YAWN,
|
|
||||||
KNOCK_OFF,
|
|
||||||
ENDEAVOR,
|
|
||||||
ERUPTION,
|
|
||||||
SKILL_SWAP,
|
|
||||||
IMPRISON,
|
|
||||||
REFRESH,
|
|
||||||
GRUDGE,
|
|
||||||
SNATCH,
|
|
||||||
SECRET_POWER,
|
|
||||||
DIVE,
|
|
||||||
ARM_THRUST,
|
|
||||||
CAMOUFLAGE,
|
|
||||||
TAIL_GLOW,
|
|
||||||
LUSTER_PURGE,
|
|
||||||
MIST_BALL,
|
|
||||||
FEATHER_DANCE,
|
|
||||||
TEETER_DANCE,
|
|
||||||
BLAZE_KICK,
|
|
||||||
MUD_SPORT,
|
|
||||||
ICE_BALL,
|
|
||||||
NEEDLE_ARM,
|
|
||||||
SLACK_OFF,
|
|
||||||
HYPER_VOICE,
|
|
||||||
POISON_FANG,
|
|
||||||
CRUSH_CLAW,
|
|
||||||
BLAST_BURN,
|
|
||||||
HYDRO_CANNON,
|
|
||||||
METEOR_MASH,
|
|
||||||
ASTONISH,
|
|
||||||
WEATHER_BALL,
|
|
||||||
AROMATHERAPY,
|
|
||||||
FAKE_TEARS,
|
|
||||||
AIR_CUTTER,
|
|
||||||
OVERHEAT,
|
|
||||||
ODOR_SLEUTH,
|
|
||||||
ROCK_TOMB,
|
|
||||||
SILVER_WIND,
|
|
||||||
METAL_SOUND,
|
|
||||||
GRASS_WHISTLE,
|
|
||||||
TICKLE,
|
|
||||||
COSMIC_POWER,
|
|
||||||
WATER_SPOUT,
|
|
||||||
SIGNAL_BEAM,
|
|
||||||
SHADOW_PUNCH,
|
|
||||||
EXTRASENSORY,
|
|
||||||
SKY_UPPERCUT,
|
|
||||||
SAND_TOMB,
|
|
||||||
SHEER_COLD,
|
|
||||||
MUDDY_WATER,
|
|
||||||
BULLET_SEED,
|
|
||||||
AERIAL_ACE,
|
|
||||||
ICICLE_SPEAR,
|
|
||||||
IRON_DEFENSE,
|
|
||||||
BLOCK,
|
|
||||||
HOWL,
|
|
||||||
DRAGON_CLAW,
|
|
||||||
FRENZY_PLANT,
|
|
||||||
BULK_UP,
|
|
||||||
BOUNCE,
|
|
||||||
MUD_SHOT,
|
|
||||||
POISON_TAIL,
|
|
||||||
COVET,
|
|
||||||
VOLT_TACKLE,
|
|
||||||
MAGICAL_LEAF,
|
|
||||||
WATER_SPORT,
|
|
||||||
CALM_MIND,
|
|
||||||
LEAF_BLADE,
|
|
||||||
DRAGON_DANCE,
|
|
||||||
ROCK_BLAST,
|
|
||||||
SHOCK_WAVE,
|
|
||||||
WATER_PULSE,
|
|
||||||
DOOM_DESIRE,
|
|
||||||
PSYCHO_BOOST,
|
|
||||||
ROOST,
|
|
||||||
GRAVITY,
|
|
||||||
MIRACLE_EYE,
|
|
||||||
WAKE_UP_SLAP,
|
|
||||||
HAMMER_ARM,
|
|
||||||
GYRO_BALL,
|
|
||||||
HEALING_WISH,
|
|
||||||
BRINE,
|
|
||||||
NATURAL_GIFT,
|
|
||||||
FEINT,
|
|
||||||
PLUCK,
|
|
||||||
TAILWIND,
|
|
||||||
ACUPRESSURE,
|
|
||||||
METAL_BURST,
|
|
||||||
U_TURN,
|
|
||||||
CLOSE_COMBAT,
|
|
||||||
PAYBACK,
|
|
||||||
ASSURANCE,
|
|
||||||
EMBARGO,
|
|
||||||
FLING,
|
|
||||||
PSYCHO_SHIFT,
|
|
||||||
TRUMP_CARD,
|
|
||||||
HEAL_BLOCK,
|
|
||||||
WRING_OUT,
|
|
||||||
POWER_TRICK,
|
|
||||||
GASTRO_ACID,
|
|
||||||
LUCKY_CHANT,
|
|
||||||
ME_FIRST,
|
|
||||||
COPYCAT,
|
|
||||||
POWER_SWAP,
|
|
||||||
GUARD_SWAP,
|
|
||||||
PUNISHMENT,
|
|
||||||
LAST_RESORT,
|
|
||||||
WORRY_SEED,
|
|
||||||
SUCKER_PUNCH,
|
|
||||||
TOXIC_SPIKES,
|
|
||||||
HEART_SWAP,
|
|
||||||
AQUA_RING,
|
|
||||||
MAGNET_RISE,
|
|
||||||
FLARE_BLITZ,
|
|
||||||
FORCE_PALM,
|
|
||||||
AURA_SPHERE,
|
|
||||||
ROCK_POLISH,
|
|
||||||
POISON_JAB,
|
|
||||||
DARK_PULSE,
|
|
||||||
NIGHT_SLASH,
|
|
||||||
AQUA_TAIL,
|
|
||||||
SEED_BOMB,
|
|
||||||
AIR_SLASH,
|
|
||||||
X_SCISSOR,
|
|
||||||
BUG_BUZZ,
|
|
||||||
DRAGON_PULSE,
|
|
||||||
DRAGON_RUSH,
|
|
||||||
POWER_GEM,
|
|
||||||
DRAIN_PUNCH,
|
|
||||||
VACUUM_WAVE,
|
|
||||||
FOCUS_BLAST,
|
|
||||||
ENERGY_BALL,
|
|
||||||
BRAVE_BIRD,
|
|
||||||
EARTH_POWER,
|
|
||||||
SWITCHEROO,
|
|
||||||
GIGA_IMPACT,
|
|
||||||
NASTY_PLOT,
|
|
||||||
BULLET_PUNCH,
|
|
||||||
AVALANCHE,
|
|
||||||
ICE_SHARD,
|
|
||||||
SHADOW_CLAW,
|
|
||||||
THUNDER_FANG,
|
|
||||||
ICE_FANG,
|
|
||||||
FIRE_FANG,
|
|
||||||
SHADOW_SNEAK,
|
|
||||||
MUD_BOMB,
|
|
||||||
PSYCHO_CUT,
|
|
||||||
ZEN_HEADBUTT,
|
|
||||||
MIRROR_SHOT,
|
|
||||||
FLASH_CANNON,
|
|
||||||
ROCK_CLIMB,
|
|
||||||
DEFOG,
|
|
||||||
TRICK_ROOM,
|
|
||||||
DRACO_METEOR,
|
|
||||||
DISCHARGE,
|
|
||||||
LAVA_PLUME,
|
|
||||||
LEAF_STORM,
|
|
||||||
POWER_WHIP,
|
|
||||||
ROCK_WRECKER,
|
|
||||||
CROSS_POISON,
|
|
||||||
GUNK_SHOT,
|
|
||||||
IRON_HEAD,
|
|
||||||
MAGNET_BOMB,
|
|
||||||
STONE_EDGE,
|
|
||||||
CAPTIVATE,
|
|
||||||
STEALTH_ROCK,
|
|
||||||
GRASS_KNOT,
|
|
||||||
CHATTER,
|
|
||||||
JUDGMENT,
|
|
||||||
BUG_BITE,
|
|
||||||
CHARGE_BEAM,
|
|
||||||
WOOD_HAMMER,
|
|
||||||
AQUA_JET,
|
|
||||||
ATTACK_ORDER,
|
|
||||||
DEFEND_ORDER,
|
|
||||||
HEAL_ORDER,
|
|
||||||
HEAD_SMASH,
|
|
||||||
DOUBLE_HIT,
|
|
||||||
ROAR_OF_TIME,
|
|
||||||
SPACIAL_REND,
|
|
||||||
LUNAR_DANCE,
|
|
||||||
CRUSH_GRIP,
|
|
||||||
MAGMA_STORM,
|
|
||||||
DARK_VOID,
|
|
||||||
SEED_FLARE,
|
|
||||||
OMINOUS_WIND,
|
|
||||||
SHADOW_FORCE,
|
|
||||||
HONE_CLAWS,
|
|
||||||
WIDE_GUARD,
|
|
||||||
GUARD_SPLIT,
|
|
||||||
POWER_SPLIT,
|
|
||||||
WONDER_ROOM,
|
|
||||||
PSYSHOCK,
|
|
||||||
VENOSHOCK,
|
|
||||||
AUTOTOMIZE,
|
|
||||||
RAGE_POWDER,
|
|
||||||
TELEKINESIS,
|
|
||||||
MAGIC_ROOM,
|
|
||||||
SMACK_DOWN,
|
|
||||||
STORM_THROW,
|
|
||||||
FLAME_BURST,
|
|
||||||
SLUDGE_WAVE,
|
|
||||||
QUIVER_DANCE,
|
|
||||||
HEAVY_SLAM,
|
|
||||||
SYNCHRONOISE,
|
|
||||||
ELECTRO_BALL,
|
|
||||||
SOAK,
|
|
||||||
FLAME_CHARGE,
|
|
||||||
COIL,
|
|
||||||
LOW_SWEEP,
|
|
||||||
ACID_SPRAY,
|
|
||||||
FOUL_PLAY,
|
|
||||||
SIMPLE_BEAM,
|
|
||||||
ENTRAINMENT,
|
|
||||||
AFTER_YOU,
|
|
||||||
ROUND,
|
|
||||||
ECHOED_VOICE,
|
|
||||||
CHIP_AWAY,
|
|
||||||
CLEAR_SMOG,
|
|
||||||
STORED_POWER,
|
|
||||||
QUICK_GUARD,
|
|
||||||
ALLY_SWITCH,
|
|
||||||
SCALD,
|
|
||||||
SHELL_SMASH,
|
|
||||||
HEAL_PULSE,
|
|
||||||
HEX,
|
|
||||||
SKY_DROP,
|
|
||||||
SHIFT_GEAR,
|
|
||||||
CIRCLE_THROW,
|
|
||||||
INCINERATE,
|
|
||||||
QUASH,
|
|
||||||
ACROBATICS,
|
|
||||||
REFLECT_TYPE,
|
|
||||||
RETALIATE,
|
|
||||||
FINAL_GAMBIT,
|
|
||||||
BESTOW,
|
|
||||||
INFERNO,
|
|
||||||
WATER_PLEDGE,
|
|
||||||
FIRE_PLEDGE,
|
|
||||||
GRASS_PLEDGE,
|
|
||||||
VOLT_SWITCH,
|
|
||||||
STRUGGLE_BUG,
|
|
||||||
BULLDOZE,
|
|
||||||
FROST_BREATH,
|
|
||||||
DRAGON_TAIL,
|
|
||||||
WORK_UP,
|
|
||||||
ELECTROWEB,
|
|
||||||
WILD_CHARGE,
|
|
||||||
DRILL_RUN,
|
|
||||||
DUAL_CHOP,
|
|
||||||
HEART_STAMP,
|
|
||||||
HORN_LEECH,
|
|
||||||
SACRED_SWORD,
|
|
||||||
RAZOR_SHELL,
|
|
||||||
HEAT_CRASH,
|
|
||||||
LEAF_TORNADO,
|
|
||||||
STEAMROLLER,
|
|
||||||
COTTON_GUARD,
|
|
||||||
NIGHT_DAZE,
|
|
||||||
PSYSTRIKE,
|
|
||||||
TAIL_SLAP,
|
|
||||||
HURRICANE,
|
|
||||||
HEAD_CHARGE,
|
|
||||||
GEAR_GRIND,
|
|
||||||
SEARING_SHOT,
|
|
||||||
TECHNO_BLAST,
|
|
||||||
RELIC_SONG,
|
|
||||||
SECRET_SWORD,
|
|
||||||
GLACIATE,
|
|
||||||
BOLT_STRIKE,
|
|
||||||
BLUE_FLARE,
|
|
||||||
FIERY_DANCE,
|
|
||||||
FREEZE_SHOCK,
|
|
||||||
ICE_BURN,
|
|
||||||
SNARL,
|
|
||||||
ICICLE_CRASH,
|
|
||||||
V_CREATE,
|
|
||||||
FUSION_FLARE,
|
|
||||||
FUSION_BOLT,
|
|
||||||
FLYING_PRESS,
|
|
||||||
MAT_BLOCK,
|
|
||||||
BELCH,
|
|
||||||
ROTOTILLER,
|
|
||||||
STICKY_WEB,
|
|
||||||
FELL_STINGER,
|
|
||||||
PHANTOM_FORCE,
|
|
||||||
TRICK_OR_TREAT,
|
|
||||||
NOBLE_ROAR,
|
|
||||||
ION_DELUGE,
|
|
||||||
PARABOLIC_CHARGE,
|
|
||||||
FORESTS_CURSE,
|
|
||||||
PETAL_BLIZZARD,
|
|
||||||
FREEZE_DRY,
|
|
||||||
DISARMING_VOICE,
|
|
||||||
PARTING_SHOT,
|
|
||||||
TOPSY_TURVY,
|
|
||||||
DRAINING_KISS,
|
|
||||||
CRAFTY_SHIELD,
|
|
||||||
FLOWER_SHIELD,
|
|
||||||
GRASSY_TERRAIN,
|
|
||||||
MISTY_TERRAIN,
|
|
||||||
ELECTRIFY,
|
|
||||||
PLAY_ROUGH,
|
|
||||||
FAIRY_WIND,
|
|
||||||
MOONBLAST,
|
|
||||||
BOOMBURST,
|
|
||||||
FAIRY_LOCK,
|
|
||||||
KINGS_SHIELD,
|
|
||||||
PLAY_NICE,
|
|
||||||
CONFIDE,
|
|
||||||
DIAMOND_STORM,
|
|
||||||
STEAM_ERUPTION,
|
|
||||||
HYPERSPACE_HOLE,
|
|
||||||
WATER_SHURIKEN,
|
|
||||||
MYSTICAL_FIRE,
|
|
||||||
SPIKY_SHIELD,
|
|
||||||
AROMATIC_MIST,
|
|
||||||
EERIE_IMPULSE,
|
|
||||||
VENOM_DRENCH,
|
|
||||||
POWDER,
|
|
||||||
GEOMANCY,
|
|
||||||
MAGNETIC_FLUX,
|
|
||||||
HAPPY_HOUR,
|
|
||||||
ELECTRIC_TERRAIN,
|
|
||||||
DAZZLING_GLEAM,
|
|
||||||
CELEBRATE,
|
|
||||||
HOLD_HANDS,
|
|
||||||
BABY_DOLL_EYES,
|
|
||||||
NUZZLE,
|
|
||||||
HOLD_BACK,
|
|
||||||
INFESTATION,
|
|
||||||
POWER_UP_PUNCH,
|
|
||||||
OBLIVION_WING,
|
|
||||||
THOUSAND_ARROWS,
|
|
||||||
THOUSAND_WAVES,
|
|
||||||
LANDS_WRATH,
|
|
||||||
LIGHT_OF_RUIN,
|
|
||||||
ORIGIN_PULSE,
|
|
||||||
PRECIPICE_BLADES,
|
|
||||||
DRAGON_ASCENT,
|
|
||||||
HYPERSPACE_FURY,
|
|
||||||
BREAKNECK_BLITZ__PHYSICAL,
|
|
||||||
BREAKNECK_BLITZ__SPECIAL,
|
|
||||||
ALL_OUT_PUMMELING__PHYSICAL,
|
|
||||||
ALL_OUT_PUMMELING__SPECIAL,
|
|
||||||
SUPERSONIC_SKYSTRIKE__PHYSICAL,
|
|
||||||
SUPERSONIC_SKYSTRIKE__SPECIAL,
|
|
||||||
ACID_DOWNPOUR__PHYSICAL,
|
|
||||||
ACID_DOWNPOUR__SPECIAL,
|
|
||||||
TECTONIC_RAGE__PHYSICAL,
|
|
||||||
TECTONIC_RAGE__SPECIAL,
|
|
||||||
CONTINENTAL_CRUSH__PHYSICAL,
|
|
||||||
CONTINENTAL_CRUSH__SPECIAL,
|
|
||||||
SAVAGE_SPIN_OUT__PHYSICAL,
|
|
||||||
SAVAGE_SPIN_OUT__SPECIAL,
|
|
||||||
NEVER_ENDING_NIGHTMARE__PHYSICAL,
|
|
||||||
NEVER_ENDING_NIGHTMARE__SPECIAL,
|
|
||||||
CORKSCREW_CRASH__PHYSICAL,
|
|
||||||
CORKSCREW_CRASH__SPECIAL,
|
|
||||||
INFERNO_OVERDRIVE__PHYSICAL,
|
|
||||||
INFERNO_OVERDRIVE__SPECIAL,
|
|
||||||
HYDRO_VORTEX__PHYSICAL,
|
|
||||||
HYDRO_VORTEX__SPECIAL,
|
|
||||||
BLOOM_DOOM__PHYSICAL,
|
|
||||||
BLOOM_DOOM__SPECIAL,
|
|
||||||
GIGAVOLT_HAVOC__PHYSICAL,
|
|
||||||
GIGAVOLT_HAVOC__SPECIAL,
|
|
||||||
SHATTERED_PSYCHE__PHYSICAL,
|
|
||||||
SHATTERED_PSYCHE__SPECIAL,
|
|
||||||
SUBZERO_SLAMMER__PHYSICAL,
|
|
||||||
SUBZERO_SLAMMER__SPECIAL,
|
|
||||||
DEVASTATING_DRAKE__PHYSICAL,
|
|
||||||
DEVASTATING_DRAKE__SPECIAL,
|
|
||||||
BLACK_HOLE_ECLIPSE__PHYSICAL,
|
|
||||||
BLACK_HOLE_ECLIPSE__SPECIAL,
|
|
||||||
TWINKLE_TACKLE__PHYSICAL,
|
|
||||||
TWINKLE_TACKLE__SPECIAL,
|
|
||||||
CATASTROPIKA,
|
|
||||||
SHORE_UP,
|
|
||||||
FIRST_IMPRESSION,
|
|
||||||
BANEFUL_BUNKER,
|
|
||||||
SPIRIT_SHACKLE,
|
|
||||||
DARKEST_LARIAT,
|
|
||||||
SPARKLING_ARIA,
|
|
||||||
ICE_HAMMER,
|
|
||||||
FLORAL_HEALING,
|
|
||||||
HIGH_HORSEPOWER,
|
|
||||||
STRENGTH_SAP,
|
|
||||||
SOLAR_BLADE,
|
|
||||||
LEAFAGE,
|
|
||||||
SPOTLIGHT,
|
|
||||||
TOXIC_THREAD,
|
|
||||||
LASER_FOCUS,
|
|
||||||
GEAR_UP,
|
|
||||||
THROAT_CHOP,
|
|
||||||
POLLEN_PUFF,
|
|
||||||
ANCHOR_SHOT,
|
|
||||||
PSYCHIC_TERRAIN,
|
|
||||||
LUNGE,
|
|
||||||
FIRE_LASH,
|
|
||||||
POWER_TRIP,
|
|
||||||
BURN_UP,
|
|
||||||
SPEED_SWAP,
|
|
||||||
SMART_STRIKE,
|
|
||||||
PURIFY,
|
|
||||||
REVELATION_DANCE,
|
|
||||||
CORE_ENFORCER,
|
|
||||||
TROP_KICK,
|
|
||||||
INSTRUCT,
|
|
||||||
BEAK_BLAST,
|
|
||||||
CLANGING_SCALES,
|
|
||||||
DRAGON_HAMMER,
|
|
||||||
BRUTAL_SWING,
|
|
||||||
AURORA_VEIL,
|
|
||||||
SINISTER_ARROW_RAID,
|
|
||||||
MALICIOUS_MOONSAULT,
|
|
||||||
OCEANIC_OPERETTA,
|
|
||||||
GUARDIAN_OF_ALOLA,
|
|
||||||
SOUL_STEALING_7_STAR_STRIKE,
|
|
||||||
STOKED_SPARKSURFER,
|
|
||||||
PULVERIZING_PANCAKE,
|
|
||||||
EXTREME_EVOBOOST,
|
|
||||||
GENESIS_SUPERNOVA,
|
|
||||||
SHELL_TRAP,
|
|
||||||
FLEUR_CANNON,
|
|
||||||
PSYCHIC_FANGS,
|
|
||||||
STOMPING_TANTRUM,
|
|
||||||
SHADOW_BONE,
|
|
||||||
ACCELEROCK,
|
|
||||||
LIQUIDATION,
|
|
||||||
PRISMATIC_LASER,
|
|
||||||
SPECTRAL_THIEF,
|
|
||||||
SUNSTEEL_STRIKE,
|
|
||||||
MOONGEIST_BEAM,
|
|
||||||
TEARFUL_LOOK,
|
|
||||||
ZING_ZAP,
|
|
||||||
NATURES_MADNESS,
|
|
||||||
MULTI_ATTACK,
|
|
||||||
TEN_MILLION_VOLT_THUNDERBOLT,
|
|
||||||
MIND_BLOWN,
|
|
||||||
PLASMA_FISTS,
|
|
||||||
PHOTON_GEYSER,
|
|
||||||
LIGHT_THAT_BURNS_THE_SKY,
|
|
||||||
SEARING_SUNRAZE_SMASH,
|
|
||||||
MENACING_MOONRAZE_MAELSTROM,
|
|
||||||
LETS_SNUGGLE_FOREVER,
|
|
||||||
SPLINTERED_STORMSHARDS,
|
|
||||||
CLANGOROUS_SOULBLAZE,
|
|
||||||
ZIPPY_ZAP,
|
|
||||||
SPLISHY_SPLASH,
|
|
||||||
FLOATY_FALL,
|
|
||||||
PIKA_PAPOW,
|
|
||||||
BOUNCY_BUBBLE,
|
|
||||||
BUZZY_BUZZ,
|
|
||||||
SIZZLY_SLIDE,
|
|
||||||
GLITZY_GLOW,
|
|
||||||
BADDY_BAD,
|
|
||||||
SAPPY_SEED,
|
|
||||||
FREEZY_FROST,
|
|
||||||
SPARKLY_SWIRL,
|
|
||||||
VEEVEE_VOLLEY,
|
|
||||||
DOUBLE_IRON_BASH,
|
|
||||||
MAX_GUARD,
|
|
||||||
DYNAMAX_CANNON,
|
|
||||||
SNIPE_SHOT,
|
|
||||||
JAW_LOCK,
|
|
||||||
STUFF_CHEEKS,
|
|
||||||
NO_RETREAT,
|
|
||||||
TAR_SHOT,
|
|
||||||
MAGIC_POWDER,
|
|
||||||
DRAGON_DARTS,
|
|
||||||
TEATIME,
|
|
||||||
OCTOLOCK,
|
|
||||||
BOLT_BEAK,
|
|
||||||
FISHIOUS_REND,
|
|
||||||
COURT_CHANGE,
|
|
||||||
MAX_FLARE,
|
|
||||||
MAX_FLUTTERBY,
|
|
||||||
MAX_LIGHTNING,
|
|
||||||
MAX_STRIKE,
|
|
||||||
MAX_KNUCKLE,
|
|
||||||
MAX_PHANTASM,
|
|
||||||
MAX_HAILSTORM,
|
|
||||||
MAX_OOZE,
|
|
||||||
MAX_GEYSER,
|
|
||||||
MAX_AIRSTREAM,
|
|
||||||
MAX_STARFALL,
|
|
||||||
MAX_WYRMWIND,
|
|
||||||
MAX_MINDSTORM,
|
|
||||||
MAX_ROCKFALL,
|
|
||||||
MAX_QUAKE,
|
|
||||||
MAX_DARKNESS,
|
|
||||||
MAX_OVERGROWTH,
|
|
||||||
MAX_STEELSPIKE,
|
|
||||||
CLANGOROUS_SOUL,
|
|
||||||
BODY_PRESS,
|
|
||||||
DECORATE,
|
|
||||||
DRUM_BEATING,
|
|
||||||
SNAP_TRAP,
|
|
||||||
PYRO_BALL,
|
|
||||||
BEHEMOTH_BLADE,
|
|
||||||
BEHEMOTH_BASH,
|
|
||||||
AURA_WHEEL,
|
|
||||||
BREAKING_SWIPE,
|
|
||||||
BRANCH_POKE,
|
|
||||||
OVERDRIVE,
|
|
||||||
APPLE_ACID,
|
|
||||||
GRAV_APPLE,
|
|
||||||
SPIRIT_BREAK,
|
|
||||||
STRANGE_STEAM,
|
|
||||||
LIFE_DEW,
|
|
||||||
OBSTRUCT,
|
|
||||||
FALSE_SURRENDER,
|
|
||||||
METEOR_ASSAULT,
|
|
||||||
ETERNABEAM,
|
|
||||||
STEEL_BEAM,
|
|
||||||
EXPANDING_FORCE,
|
|
||||||
STEEL_ROLLER,
|
|
||||||
SCALE_SHOT,
|
|
||||||
METEOR_BEAM,
|
|
||||||
SHELL_SIDE_ARM,
|
|
||||||
MISTY_EXPLOSION,
|
|
||||||
GRASSY_GLIDE,
|
|
||||||
RISING_VOLTAGE,
|
|
||||||
TERRAIN_PULSE,
|
|
||||||
SKITTER_SMACK,
|
|
||||||
BURNING_JEALOUSY,
|
|
||||||
LASH_OUT,
|
|
||||||
POLTERGEIST,
|
|
||||||
CORROSIVE_GAS,
|
|
||||||
COACHING,
|
|
||||||
FLIP_TURN,
|
|
||||||
TRIPLE_AXEL,
|
|
||||||
DUAL_WINGBEAT,
|
|
||||||
SCORCHING_SANDS,
|
|
||||||
JUNGLE_HEALING,
|
|
||||||
WICKED_BLOW,
|
|
||||||
SURGING_STRIKES,
|
|
||||||
THUNDER_CAGE,
|
|
||||||
DRAGON_ENERGY,
|
|
||||||
FREEZING_GLARE,
|
|
||||||
FIERY_WRATH,
|
|
||||||
THUNDEROUS_KICK,
|
|
||||||
GLACIAL_LANCE,
|
|
||||||
ASTRAL_BARRAGE,
|
|
||||||
EERIE_SPELL,
|
|
||||||
DIRE_CLAW,
|
|
||||||
PSYSHIELD_BASH,
|
|
||||||
POWER_SHIFT,
|
|
||||||
STONE_AXE,
|
|
||||||
SPRINGTIDE_STORM,
|
|
||||||
MYSTICAL_POWER,
|
|
||||||
RAGING_FURY,
|
|
||||||
WAVE_CRASH,
|
|
||||||
CHLOROBLAST,
|
|
||||||
MOUNTAIN_GALE,
|
|
||||||
VICTORY_DANCE,
|
|
||||||
HEADLONG_RUSH,
|
|
||||||
BARB_BARRAGE,
|
|
||||||
ESPER_WING,
|
|
||||||
BITTER_MALICE,
|
|
||||||
SHELTER,
|
|
||||||
TRIPLE_ARROWS,
|
|
||||||
INFERNAL_PARADE,
|
|
||||||
CEASELESS_EDGE,
|
|
||||||
BLEAKWIND_STORM,
|
|
||||||
WILDBOLT_STORM,
|
|
||||||
SANDSEAR_STORM,
|
|
||||||
LUNAR_BLESSING,
|
|
||||||
TAKE_HEART,
|
|
||||||
TERA_BLAST,
|
|
||||||
SILK_TRAP,
|
|
||||||
AXE_KICK,
|
|
||||||
LAST_RESPECTS,
|
|
||||||
LUMINA_CRASH,
|
|
||||||
ORDER_UP,
|
|
||||||
JET_PUNCH,
|
|
||||||
SPICY_EXTRACT,
|
|
||||||
SPIN_OUT,
|
|
||||||
POPULATION_BOMB,
|
|
||||||
ICE_SPINNER,
|
|
||||||
GLAIVE_RUSH,
|
|
||||||
REVIVAL_BLESSING,
|
|
||||||
SALT_CURE,
|
|
||||||
TRIPLE_DIVE,
|
|
||||||
MORTAL_SPIN,
|
|
||||||
DOODLE,
|
|
||||||
FILLET_AWAY,
|
|
||||||
KOWTOW_CLEAVE,
|
|
||||||
FLOWER_TRICK,
|
|
||||||
TORCH_SONG,
|
|
||||||
AQUA_STEP,
|
|
||||||
RAGING_BULL,
|
|
||||||
MAKE_IT_RAIN,
|
|
||||||
PSYBLADE,
|
|
||||||
HYDRO_STEAM,
|
|
||||||
RUINATION,
|
|
||||||
COLLISION_COURSE,
|
|
||||||
ELECTRO_DRIFT,
|
|
||||||
SHED_TAIL,
|
|
||||||
CHILLY_RECEPTION,
|
|
||||||
TIDY_UP,
|
|
||||||
SNOWSCAPE,
|
|
||||||
POUNCE,
|
|
||||||
TRAILBLAZE,
|
|
||||||
CHILLING_WATER,
|
|
||||||
HYPER_DRILL,
|
|
||||||
TWIN_BEAM,
|
|
||||||
RAGE_FIST,
|
|
||||||
ARMOR_CANNON,
|
|
||||||
BITTER_BLADE,
|
|
||||||
DOUBLE_SHOCK,
|
|
||||||
GIGATON_HAMMER,
|
|
||||||
COMEUPPANCE,
|
|
||||||
AQUA_CUTTER,
|
|
||||||
BLAZING_TORQUE,
|
|
||||||
WICKED_TORQUE,
|
|
||||||
NOXIOUS_TORQUE,
|
|
||||||
COMBAT_TORQUE,
|
|
||||||
MAGICAL_TORQUE,
|
|
||||||
BLOOD_MOON,
|
|
||||||
MATCHA_GOTCHA,
|
|
||||||
SYRUP_BOMB,
|
|
||||||
IVY_CUDGEL,
|
|
||||||
ELECTRO_SHOT,
|
|
||||||
TERA_STARSTORM,
|
|
||||||
FICKLE_BEAM,
|
|
||||||
BURNING_BULWARK,
|
|
||||||
THUNDERCLAP,
|
|
||||||
MIGHTY_CLEAVE,
|
|
||||||
TACHYON_CUTTER,
|
|
||||||
HARD_PRESS,
|
|
||||||
DRAGON_CHEER,
|
|
||||||
ALLURING_VOICE,
|
|
||||||
TEMPER_FLARE,
|
|
||||||
SUPERCELL_SLAM,
|
|
||||||
PSYCHIC_NOISE,
|
|
||||||
UPPER_HAND,
|
|
||||||
MALIGNANT_CHAIN,
|
|
||||||
};
|
|
||||||
|
|
||||||
export abstract class MoveAttr {
|
export abstract class MoveAttr {
|
||||||
public selfTarget: boolean;
|
public selfTarget: boolean;
|
||||||
|
|
||||||
|
@ -2913,6 +1992,19 @@ export class TransformAttr extends MoveEffectAttr {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export class DiscourageFrequentUseAttr extends MoveAttr {
|
||||||
|
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
|
||||||
|
const lastMoves = user.getLastXMoves(4);
|
||||||
|
console.log(lastMoves);
|
||||||
|
for (let m = 0; m < lastMoves.length; m++) {
|
||||||
|
if (lastMoves[m].move === move.id)
|
||||||
|
return (4 - (m + 1)) * -10;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
const failOnGravityCondition: MoveConditionFunc = (user, target, move) => !user.scene.arena.getTag(ArenaTagType.GRAVITY);
|
const failOnGravityCondition: MoveConditionFunc = (user, target, move) => !user.scene.arena.getTag(ArenaTagType.GRAVITY);
|
||||||
|
|
||||||
export type MoveAttrFilter = (attr: MoveAttr) => boolean;
|
export type MoveAttrFilter = (attr: MoveAttr) => boolean;
|
||||||
|
@ -4652,6 +3744,7 @@ export function initMoves() {
|
||||||
.attr(ProtectAttr),
|
.attr(ProtectAttr),
|
||||||
new AttackMove(Moves.DYNAMAX_CANNON, "Dynamax Cannon", Type.DRAGON, MoveCategory.SPECIAL, 100, 100, 5, -1, "The user unleashes a strong beam from its core. This move deals twice the damage if the target is over level 200.", -1, 0, 8)
|
new AttackMove(Moves.DYNAMAX_CANNON, "Dynamax Cannon", Type.DRAGON, MoveCategory.SPECIAL, 100, 100, 5, -1, "The user unleashes a strong beam from its core. This move deals twice the damage if the target is over level 200.", -1, 0, 8)
|
||||||
.attr(MovePowerMultiplierAttr, (user, target, move) => target.level > 200 ? 2 : 1)
|
.attr(MovePowerMultiplierAttr, (user, target, move) => target.level > 200 ? 2 : 1)
|
||||||
|
.attr(DiscourageFrequentUseAttr)
|
||||||
.ignoresVirtual(),
|
.ignoresVirtual(),
|
||||||
new AttackMove(Moves.SNIPE_SHOT, "Snipe Shot (N)", Type.WATER, MoveCategory.SPECIAL, 80, 100, 15, -1, "The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.", -1, 0, 8),
|
new AttackMove(Moves.SNIPE_SHOT, "Snipe Shot (N)", Type.WATER, MoveCategory.SPECIAL, 80, 100, 15, -1, "The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.", -1, 0, 8),
|
||||||
new AttackMove(Moves.JAW_LOCK, "Jaw Lock (N)", Type.DARK, MoveCategory.PHYSICAL, 80, 100, 10, -1, "This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.", -1, 0, 8)
|
new AttackMove(Moves.JAW_LOCK, "Jaw Lock (N)", Type.DARK, MoveCategory.PHYSICAL, 80, 100, 10, -1, "This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.", -1, 0, 8)
|
||||||
|
|
|
@ -1,17 +1,17 @@
|
||||||
import { Gender } from "./gender";
|
import { Gender } from "./gender";
|
||||||
import { AttackTypeBoosterModifier, FlinchChanceModifier } from "../modifier/modifier";
|
import { AttackTypeBoosterModifier, FlinchChanceModifier } from "../modifier/modifier";
|
||||||
import { AttackTypeBoosterModifierType } from "../modifier/modifier-type";
|
import { AttackTypeBoosterModifierType } from "../modifier/modifier-type";
|
||||||
import { Moves } from "./move";
|
import { Moves } from "./enums/moves";
|
||||||
import { PokeballType } from "./pokeball";
|
import { PokeballType } from "./pokeball";
|
||||||
import Pokemon from "../pokemon";
|
import Pokemon from "../pokemon";
|
||||||
import { Stat } from "./pokemon-stat";
|
import { Stat } from "./pokemon-stat";
|
||||||
import { Species } from "./species";
|
import { Species } from "./enums/species";
|
||||||
import { Type } from "./type";
|
import { Type } from "./type";
|
||||||
import * as Utils from "../utils";
|
import * as Utils from "../utils";
|
||||||
import { SpeciesFormKey } from "./pokemon-species";
|
import { SpeciesFormKey } from "./pokemon-species";
|
||||||
import { WeatherType } from "./weather";
|
import { WeatherType } from "./weather";
|
||||||
import { Biome } from "./biome";
|
import { Biome } from "./enums/biome";
|
||||||
import { TimeOfDay } from "../arena";
|
import { TimeOfDay } from "./enums/time-of-day";
|
||||||
import { Nature } from "./nature";
|
import { Nature } from "./nature";
|
||||||
|
|
||||||
export enum SpeciesWildEvolutionDelay {
|
export enum SpeciesWildEvolutionDelay {
|
||||||
|
|
|
@ -1,9 +1,9 @@
|
||||||
import { TimeOfDay } from "../arena";
|
import { TimeOfDay } from "./enums/time-of-day";
|
||||||
import { PokemonFormChangeItemModifier } from "../modifier/modifier";
|
import { PokemonFormChangeItemModifier } from "../modifier/modifier";
|
||||||
import Pokemon from "../pokemon";
|
import Pokemon from "../pokemon";
|
||||||
import { Moves } from "./move";
|
import { Moves } from "./enums/moves";
|
||||||
import { SpeciesFormKey } from "./pokemon-species";
|
import { SpeciesFormKey } from "./pokemon-species";
|
||||||
import { Species } from "./species";
|
import { Species } from "./enums/species";
|
||||||
import { StatusEffect } from "./status-effect";
|
import { StatusEffect } from "./status-effect";
|
||||||
|
|
||||||
export enum FormChangeItem {
|
export enum FormChangeItem {
|
||||||
|
@ -138,6 +138,12 @@ export abstract class SpeciesFormChangeTrigger {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export class SpeciesFormChangeManualTrigger extends SpeciesFormChangeTrigger {
|
||||||
|
canChange(pokemon: Pokemon): boolean {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
export class SpeciesFormChangeCompoundTrigger {
|
export class SpeciesFormChangeCompoundTrigger {
|
||||||
public triggers: SpeciesFormChangeTrigger[];
|
public triggers: SpeciesFormChangeTrigger[];
|
||||||
|
|
||||||
|
@ -442,6 +448,9 @@ export const pokemonFormChanges: PokemonFormChanges = {
|
||||||
[Species.DIANCIE]: [
|
[Species.DIANCIE]: [
|
||||||
new SpeciesFormChange(Species.DIANCIE, '', SpeciesFormKey.MEGA, new SpeciesFormChangeItemTrigger(FormChangeItem.DIANCITE))
|
new SpeciesFormChange(Species.DIANCIE, '', SpeciesFormKey.MEGA, new SpeciesFormChangeItemTrigger(FormChangeItem.DIANCITE))
|
||||||
],
|
],
|
||||||
|
[Species.ETERNATUS]: [
|
||||||
|
new SpeciesFormChange(Species.ETERNATUS, '', 'eternamax', new SpeciesFormChangeManualTrigger())
|
||||||
|
],
|
||||||
[Species.ENAMORUS]: [
|
[Species.ENAMORUS]: [
|
||||||
new SpeciesFormChange(Species.ENAMORUS, SpeciesFormKey.INCARNATE, SpeciesFormKey.THERIAN, new SpeciesFormChangeItemTrigger(FormChangeItem.REVEAL_GLASS))
|
new SpeciesFormChange(Species.ENAMORUS, SpeciesFormKey.INCARNATE, SpeciesFormKey.THERIAN, new SpeciesFormChangeItemTrigger(FormChangeItem.REVEAL_GLASS))
|
||||||
]
|
]
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
import { Moves } from "./move";
|
import { Moves } from "./enums/moves";
|
||||||
import { Species } from "./species";
|
import { Species } from "./enums/species";
|
||||||
|
|
||||||
export type LevelMoves = (integer | Moves)[][];
|
export type LevelMoves = (integer | Moves)[][];
|
||||||
|
|
||||||
|
|
|
@ -2,10 +2,10 @@ import { Abilities } from './ability';
|
||||||
import BattleScene, { AnySound } from '../battle-scene';
|
import BattleScene, { AnySound } from '../battle-scene';
|
||||||
import { GrowthRate } from './exp';
|
import { GrowthRate } from './exp';
|
||||||
import { SpeciesWildEvolutionDelay, pokemonEvolutions, pokemonPrevolutions } from './pokemon-evolutions';
|
import { SpeciesWildEvolutionDelay, pokemonEvolutions, pokemonPrevolutions } from './pokemon-evolutions';
|
||||||
import { Species } from './species';
|
import { Species } from './enums/species';
|
||||||
import { Type } from './type';
|
import { Type } from './type';
|
||||||
import { LevelMoves, pokemonFormLevelMoves as pokemonSpeciesFormLevelMoves, pokemonSpeciesLevelMoves } from './pokemon-level-moves';
|
import { LevelMoves, pokemonFormLevelMoves as pokemonSpeciesFormLevelMoves, pokemonSpeciesLevelMoves } from './pokemon-level-moves';
|
||||||
import { uncatchableSpecies } from './biome';
|
import { uncatchableSpecies } from './biomes';
|
||||||
import * as Utils from '../utils';
|
import * as Utils from '../utils';
|
||||||
|
|
||||||
export enum Region {
|
export enum Region {
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
import { ModifierTier } from "../modifier/modifier-type";
|
import { ModifierTier } from "../modifier/modifier-tier";
|
||||||
import { Moves } from "./move";
|
import { Moves } from "./enums/moves";
|
||||||
import { Species } from "./species";
|
import { Species } from "./enums/species";
|
||||||
|
|
||||||
interface TmSpecies {
|
interface TmSpecies {
|
||||||
[key: integer]: Array<Species | Array<Species | string>>
|
[key: integer]: Array<Species | Array<Species | string>>
|
||||||
|
|
|
@ -2,194 +2,15 @@ import BattleScene, { startingWave } from "../battle-scene";
|
||||||
import { ModifierTypeFunc, modifierTypes } from "../modifier/modifier-type";
|
import { ModifierTypeFunc, modifierTypes } from "../modifier/modifier-type";
|
||||||
import { EnemyPokemon } from "../pokemon";
|
import { EnemyPokemon } from "../pokemon";
|
||||||
import * as Utils from "../utils";
|
import * as Utils from "../utils";
|
||||||
import { Moves } from "./move";
|
import { TrainerType } from "./enums/trainer-type";
|
||||||
|
import { Moves } from "./enums/moves";
|
||||||
import { PokeballType } from "./pokeball";
|
import { PokeballType } from "./pokeball";
|
||||||
import { pokemonEvolutions, pokemonPrevolutions } from "./pokemon-evolutions";
|
import { pokemonEvolutions, pokemonPrevolutions } from "./pokemon-evolutions";
|
||||||
import PokemonSpecies, { PokemonSpeciesFilter, getPokemonSpecies } from "./pokemon-species";
|
import PokemonSpecies, { PokemonSpeciesFilter, getPokemonSpecies } from "./pokemon-species";
|
||||||
import { Species } from "./species";
|
import { Species } from "./enums/species";
|
||||||
import { tmSpecies } from "./tms";
|
import { tmSpecies } from "./tms";
|
||||||
import { Type } from "./type";
|
import { Type } from "./type";
|
||||||
|
import { initTrainerTypeDialogue } from "./dialogue";
|
||||||
export enum TrainerType {
|
|
||||||
UNKNOWN,
|
|
||||||
ACE_TRAINER,
|
|
||||||
ARTIST,
|
|
||||||
BACKERS,
|
|
||||||
BACKPACKER,
|
|
||||||
BAKER,
|
|
||||||
BEAUTY,
|
|
||||||
BIKER,
|
|
||||||
BLACK_BELT,
|
|
||||||
BREEDER,
|
|
||||||
CLERK,
|
|
||||||
CYCLIST,
|
|
||||||
DANCER,
|
|
||||||
DEPOT_AGENT,
|
|
||||||
DOCTOR,
|
|
||||||
FISHERMAN,
|
|
||||||
GUITARIST,
|
|
||||||
HARLEQUIN,
|
|
||||||
HIKER,
|
|
||||||
HOOLIGANS,
|
|
||||||
HOOPSTER,
|
|
||||||
INFIELDER,
|
|
||||||
JANITOR,
|
|
||||||
LINEBACKER,
|
|
||||||
MAID,
|
|
||||||
MUSICIAN,
|
|
||||||
NURSE,
|
|
||||||
NURSERY_AIDE,
|
|
||||||
OFFICER,
|
|
||||||
PARASOL_LADY,
|
|
||||||
PILOT,
|
|
||||||
POKEFAN,
|
|
||||||
PRESCHOOLER,
|
|
||||||
PSYCHIC,
|
|
||||||
RANGER,
|
|
||||||
RICH,
|
|
||||||
RICH_KID,
|
|
||||||
ROUGHNECK,
|
|
||||||
SCIENTIST,
|
|
||||||
SMASHER,
|
|
||||||
SNOW_WORKER,
|
|
||||||
STRIKER,
|
|
||||||
STUDENT,
|
|
||||||
SWIMMER,
|
|
||||||
TWINS,
|
|
||||||
VETERAN,
|
|
||||||
WAITER,
|
|
||||||
WORKER,
|
|
||||||
YOUNGSTER,
|
|
||||||
|
|
||||||
BROCK = 200,
|
|
||||||
MISTY,
|
|
||||||
LT_SURGE,
|
|
||||||
ERIKA,
|
|
||||||
JANINE,
|
|
||||||
SABRINA,
|
|
||||||
BLAINE,
|
|
||||||
GIOVANNI,
|
|
||||||
FALKNER,
|
|
||||||
BUGSY,
|
|
||||||
WHITNEY,
|
|
||||||
MORTY,
|
|
||||||
CHUCK,
|
|
||||||
JASMINE,
|
|
||||||
PRYCE,
|
|
||||||
CLAIR,
|
|
||||||
ROXANNE,
|
|
||||||
BRAWLY,
|
|
||||||
WATTSON,
|
|
||||||
FLANNERY,
|
|
||||||
NORMAN,
|
|
||||||
WINONA,
|
|
||||||
TATE,
|
|
||||||
LIZA,
|
|
||||||
JUAN,
|
|
||||||
ROARK,
|
|
||||||
GARDENIA,
|
|
||||||
MAYLENE,
|
|
||||||
CRASHER_WAKE,
|
|
||||||
FANTINA,
|
|
||||||
BYRON,
|
|
||||||
CANDICE,
|
|
||||||
VOLKNER,
|
|
||||||
CILAN,
|
|
||||||
CHILI,
|
|
||||||
CRESS,
|
|
||||||
CHEREN,
|
|
||||||
LENORA,
|
|
||||||
ROXIE,
|
|
||||||
BURGH,
|
|
||||||
ELESA,
|
|
||||||
CLAY,
|
|
||||||
SKYLA,
|
|
||||||
BRYCEN,
|
|
||||||
DRAYDEN,
|
|
||||||
MARLON,
|
|
||||||
VIOLA,
|
|
||||||
GRANT,
|
|
||||||
KORRINA,
|
|
||||||
RAMOS,
|
|
||||||
CLEMONT,
|
|
||||||
VALERIE,
|
|
||||||
OLYMPIA,
|
|
||||||
WULFRIC,
|
|
||||||
MILO,
|
|
||||||
NESSA,
|
|
||||||
KABU,
|
|
||||||
BEA,
|
|
||||||
ALLISTER,
|
|
||||||
OPAL,
|
|
||||||
BEDE,
|
|
||||||
GORDIE,
|
|
||||||
MELONY,
|
|
||||||
PIERS,
|
|
||||||
MARNIE,
|
|
||||||
RAIHAN,
|
|
||||||
/*KATY,
|
|
||||||
BRASSIUS,
|
|
||||||
IONO,
|
|
||||||
KOFU,
|
|
||||||
LARRY,
|
|
||||||
RYME,
|
|
||||||
TULIP,
|
|
||||||
GRUSHA*/
|
|
||||||
|
|
||||||
LORELEI = 300,
|
|
||||||
BRUNO,
|
|
||||||
AGATHA,
|
|
||||||
LANCE,
|
|
||||||
WILL,
|
|
||||||
KOGA,
|
|
||||||
KAREN,
|
|
||||||
SIDNEY,
|
|
||||||
PHOEBE,
|
|
||||||
GLACIA,
|
|
||||||
DRAKE,
|
|
||||||
AARON,
|
|
||||||
BERTHA,
|
|
||||||
FLINT,
|
|
||||||
LUCIAN,
|
|
||||||
SHAUNTAL,
|
|
||||||
MARSHAL,
|
|
||||||
GRIMSLEY,
|
|
||||||
CAITLIN,
|
|
||||||
MALVA,
|
|
||||||
SIEBOLD,
|
|
||||||
WIKSTROM,
|
|
||||||
DRASNA,
|
|
||||||
HALA,
|
|
||||||
MOLAYNE,
|
|
||||||
OLIVIA,
|
|
||||||
ACEROLA,
|
|
||||||
KAHILI,
|
|
||||||
/*RIKA,
|
|
||||||
POPPY,
|
|
||||||
LARRY_ELITE,
|
|
||||||
HASSEL*/
|
|
||||||
|
|
||||||
BLUE = 350,
|
|
||||||
RED,
|
|
||||||
LANCE_CHAMPION,
|
|
||||||
STEVEN,
|
|
||||||
WALLACE,
|
|
||||||
CYNTHIA,
|
|
||||||
ALDER,
|
|
||||||
IRIS,
|
|
||||||
DIANTHA,
|
|
||||||
LEON,
|
|
||||||
/*GEETA,
|
|
||||||
NEMONA,
|
|
||||||
KIERAN,*/
|
|
||||||
|
|
||||||
RIVAL = 375,
|
|
||||||
RIVAL_2,
|
|
||||||
RIVAL_3,
|
|
||||||
RIVAL_4,
|
|
||||||
RIVAL_5,
|
|
||||||
RIVAL_6
|
|
||||||
}
|
|
||||||
|
|
||||||
export enum TrainerPoolTier {
|
export enum TrainerPoolTier {
|
||||||
COMMON,
|
COMMON,
|
||||||
|
@ -498,24 +319,6 @@ export class TrainerConfig {
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
setEncounterMessages(messages: string[], femaleMessages?: string[]): TrainerConfig {
|
|
||||||
this.encounterMessages = messages;
|
|
||||||
this.femaleEncounterMessages = femaleMessages;
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
setVictoryMessages(messages: string[], femaleMessages?: string[]): TrainerConfig {
|
|
||||||
this.victoryMessages = messages;
|
|
||||||
this.femaleVictoryMessages = femaleMessages;
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
setDefeatMessages(messages: string[], femaleMessages?: string[]): TrainerConfig {
|
|
||||||
this.defeatMessages = messages;
|
|
||||||
this.femaleDefeatMessages = femaleMessages;
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
setModifierRewardFuncs(...modifierTypeFuncs: (() => ModifierTypeFunc)[]): TrainerConfig {
|
setModifierRewardFuncs(...modifierTypeFuncs: (() => ModifierTypeFunc)[]): TrainerConfig {
|
||||||
this.modifierRewardFuncs = modifierTypeFuncs.map(func => () => {
|
this.modifierRewardFuncs = modifierTypeFuncs.map(func => () => {
|
||||||
const modifierTypeFunc = func();
|
const modifierTypeFunc = func();
|
||||||
|
@ -798,24 +601,7 @@ export const trainerConfigs: TrainerConfigs = {
|
||||||
[TrainerType.YOUNGSTER]: new TrainerConfig(++t).setMoneyMultiplier(0.5).setEncounterBgm(TrainerType.YOUNGSTER).setHasGenders('Lass', 'lass').setPartyTemplates(trainerPartyTemplates.TWO_WEAKER)
|
[TrainerType.YOUNGSTER]: new TrainerConfig(++t).setMoneyMultiplier(0.5).setEncounterBgm(TrainerType.YOUNGSTER).setHasGenders('Lass', 'lass').setPartyTemplates(trainerPartyTemplates.TWO_WEAKER)
|
||||||
.setSpeciesPools(
|
.setSpeciesPools(
|
||||||
[ Species.CATERPIE, Species.WEEDLE, Species.RATTATA, Species.SENTRET, Species.POOCHYENA, Species.ZIGZAGOON, Species.WURMPLE, Species.BIDOOF, Species.PATRAT, Species.LILLIPUP ]
|
[ Species.CATERPIE, Species.WEEDLE, Species.RATTATA, Species.SENTRET, Species.POOCHYENA, Species.ZIGZAGOON, Species.WURMPLE, Species.BIDOOF, Species.PATRAT, Species.LILLIPUP ]
|
||||||
).setEncounterMessages([
|
),
|
||||||
`Hey, wanna battle?`,
|
|
||||||
`Are you a new trainer too?`,
|
|
||||||
`Hey, I haven't seen you before. Let's battle!`
|
|
||||||
], [
|
|
||||||
`Let's have a battle, shall we?`,
|
|
||||||
`You look like a new trainer. Let's have a battle!`,
|
|
||||||
`I don't recognize you. How about a battle?`
|
|
||||||
]).setVictoryMessages([
|
|
||||||
`Wow! You're strong!`,
|
|
||||||
`I didn't stand a chance, huh.`,
|
|
||||||
`I'll find you again when I'm older and beat you!`
|
|
||||||
], [
|
|
||||||
`That was impressive! I've got a lot to learn.`,
|
|
||||||
`I didn't think you'd beat me that bad…`,
|
|
||||||
`I hope we get to have a rematch some day.`
|
|
||||||
]),
|
|
||||||
|
|
||||||
[TrainerType.BROCK]: new TrainerConfig((t = TrainerType.BROCK)).initForGymLeader([ Species.GEODUDE, Species.ONIX ], Type.ROCK),
|
[TrainerType.BROCK]: new TrainerConfig((t = TrainerType.BROCK)).initForGymLeader([ Species.GEODUDE, Species.ONIX ], Type.ROCK),
|
||||||
[TrainerType.MISTY]: new TrainerConfig(++t).initForGymLeader([ Species.STARYU, Species.PSYDUCK ], Type.WATER),
|
[TrainerType.MISTY]: new TrainerConfig(++t).initForGymLeader([ Species.STARYU, Species.PSYDUCK ], Type.WATER),
|
||||||
[TrainerType.LT_SURGE]: new TrainerConfig(++t).initForGymLeader([ Species.VOLTORB, Species.PIKACHU, Species.ELECTABUZZ ], Type.ELECTRIC),
|
[TrainerType.LT_SURGE]: new TrainerConfig(++t).initForGymLeader([ Species.VOLTORB, Species.PIKACHU, Species.ELECTABUZZ ], Type.ELECTRIC),
|
||||||
|
@ -832,132 +618,15 @@ export const trainerConfigs: TrainerConfigs = {
|
||||||
[TrainerType.JASMINE]: new TrainerConfig(++t).initForGymLeader([ Species.MAGNEMITE, Species.STEELIX ], Type.STEEL),
|
[TrainerType.JASMINE]: new TrainerConfig(++t).initForGymLeader([ Species.MAGNEMITE, Species.STEELIX ], Type.STEEL),
|
||||||
[TrainerType.PRYCE]: new TrainerConfig(++t).initForGymLeader([ Species.SEEL, Species.SWINUB ], Type.ICE),
|
[TrainerType.PRYCE]: new TrainerConfig(++t).initForGymLeader([ Species.SEEL, Species.SWINUB ], Type.ICE),
|
||||||
[TrainerType.CLAIR]: new TrainerConfig(++t).initForGymLeader([ Species.DRATINI, Species.HORSEA, Species.GYARADOS ], Type.DRAGON),
|
[TrainerType.CLAIR]: new TrainerConfig(++t).initForGymLeader([ Species.DRATINI, Species.HORSEA, Species.GYARADOS ], Type.DRAGON),
|
||||||
[TrainerType.ROXANNE]: new TrainerConfig(++t).initForGymLeader([ Species.GEODUDE, Species.NOSEPASS ], Type.ROCK)
|
[TrainerType.ROXANNE]: new TrainerConfig(++t).initForGymLeader([ Species.GEODUDE, Species.NOSEPASS ], Type.ROCK),
|
||||||
.setEncounterMessages([
|
[TrainerType.BRAWLY]: new TrainerConfig(++t).initForGymLeader([ Species.MACHOP, Species.MAKUHITA ], Type.FIGHTING),
|
||||||
`Would you kindly demonstrate how you battle?`,
|
[TrainerType.WATTSON]: new TrainerConfig(++t).initForGymLeader([ Species.MAGNEMITE, Species.VOLTORB, Species.ELECTRIKE ], Type.ELECTRIC),
|
||||||
`You can learn many things by battling many trainers.`,
|
[TrainerType.FLANNERY]: new TrainerConfig(++t).initForGymLeader([ Species.SLUGMA, Species.TORKOAL, Species.NUMEL ], Type.FIRE),
|
||||||
`Oh, you caught me strategizing.\nWould you like to battle?`
|
[TrainerType.NORMAN]: new TrainerConfig(++t).initForGymLeader([ Species.SLAKOTH, Species.SPINDA, Species.CHANSEY, Species.KANGASKHAN ], Type.NORMAL),
|
||||||
]).setVictoryMessages([
|
[TrainerType.WINONA]: new TrainerConfig(++t).initForGymLeader([ Species.SWABLU, Species.WINGULL, Species.TROPIUS, Species.SKARMORY ], Type.FLYING),
|
||||||
`Oh, I appear to have lost.\nI understand.`,
|
[TrainerType.TATE]: new TrainerConfig(++t).initForGymLeader([ Species.SOLROCK, Species.NATU, Species.CHIMECHO, Species.GALLADE ], Type.PSYCHIC),
|
||||||
`It seems that I still have so much more to learn when it comes to battle.`,
|
[TrainerType.LIZA]: new TrainerConfig(++t).initForGymLeader([ Species.LUNATONE, Species.SPOINK, Species.BALTOY, Species.GARDEVOIR ], Type.PSYCHIC),
|
||||||
`I'll take what I learned here today to heart.`
|
[TrainerType.JUAN]: new TrainerConfig(++t).initForGymLeader([ Species.HORSEA, Species.BARBOACH, Species.SPHEAL, Species.RELICANTH ], Type.WATER),
|
||||||
]).setDefeatMessages([
|
|
||||||
`I have learned many things from our battle.\nI hope you have too.`,
|
|
||||||
`I look forward to battling you again.\nI hope you'll use what you've learned here.`,
|
|
||||||
`I won due to everything I have learned.`
|
|
||||||
]),
|
|
||||||
[TrainerType.BRAWLY]: new TrainerConfig(++t).initForGymLeader([ Species.MACHOP, Species.MAKUHITA ], Type.FIGHTING)
|
|
||||||
.setEncounterMessages([
|
|
||||||
`Oh man, a challenger!\nLet's see what you can do!`,
|
|
||||||
`You seem like a big splash.\nLet's battle!`,
|
|
||||||
`Time to create a storm!\nLet's go!`
|
|
||||||
]).setVictoryMessages([
|
|
||||||
`Oh woah, you've washed me out!`,
|
|
||||||
`You surfed my wave and crashed me down!`,
|
|
||||||
`I feel like I'm lost in Granite Cave!`
|
|
||||||
]).setDefeatMessages([
|
|
||||||
`Haha, I surfed the big wave!\nChallenge me again sometime.`,
|
|
||||||
`Surf with me again some time!`,
|
|
||||||
`Just like the tides come in and out, I hope you return to challenge me again.`
|
|
||||||
]),
|
|
||||||
[TrainerType.WATTSON]: new TrainerConfig(++t).initForGymLeader([ Species.MAGNEMITE, Species.VOLTORB, Species.ELECTRIKE ], Type.ELECTRIC)
|
|
||||||
.setEncounterMessages([
|
|
||||||
`Time to get shocked!\nWahahahaha!`,
|
|
||||||
`I'll make sparks fly!\nWahahahaha!`,
|
|
||||||
`I hope you brought Paralyz Heal!\nWahahahaha!`
|
|
||||||
]).setVictoryMessages([
|
|
||||||
`Seems like I'm out of charge!\nWahahahaha!`,
|
|
||||||
`You've completely grounded me!\nWahahahaha!`,
|
|
||||||
`Thanks for the thrill!\nWahahahaha!`
|
|
||||||
]).setDefeatMessages([
|
|
||||||
`Recharge your batteries and challenge me again sometime!\nWahahahaha!`,
|
|
||||||
`I hope you found our battle electrifying!\nWahahahaha!`,
|
|
||||||
`Aren't you shocked I won?\nWahahahaha!`
|
|
||||||
]),
|
|
||||||
[TrainerType.FLANNERY]: new TrainerConfig(++t).initForGymLeader([ Species.SLUGMA, Species.TORKOAL, Species.NUMEL ], Type.FIRE)
|
|
||||||
.setEncounterMessages([
|
|
||||||
`Nice to meet you! Wait, no…\nI will crush you!`,
|
|
||||||
`I've only been a leader for a little while, but I'll smoke you!`,
|
|
||||||
`It's time to demonstrate the moves my grandfather has taught me! Let's battle!`
|
|
||||||
]).setVictoryMessages([
|
|
||||||
`You remind me of my grandfather…\nNo wonder I lost.`,
|
|
||||||
`Am I trying too hard?\nI should relax, can't get too heated.`,
|
|
||||||
`Losing isn't going to smother me out.\nTime to reignite training!`
|
|
||||||
]).setDefeatMessages([
|
|
||||||
`I hope I've made my grandfather proud…\nLet's battle again some time.`,
|
|
||||||
`I…I can't believe I won!\nDoing things my way worked!`,
|
|
||||||
`Let's exchange burning hot moves again soon!`
|
|
||||||
]),
|
|
||||||
[TrainerType.NORMAN]: new TrainerConfig(++t).initForGymLeader([ Species.SLAKOTH, Species.SPINDA, Species.CHANSEY, Species.KANGASKHAN ], Type.NORMAL)
|
|
||||||
.setEncounterMessages([
|
|
||||||
`I'm surprised you managed to get here.\nLet's battle.`,
|
|
||||||
`I'll do everything in my power as a Gym Leader to win.\nLet's go!`,
|
|
||||||
`You better give this your all.\nIt's time to battle!`
|
|
||||||
]).setVictoryMessages([
|
|
||||||
`I lost to you…?\nRules are rules, though.`,
|
|
||||||
`Was moving from Olivine a mistake…?`,
|
|
||||||
`I can't believe it.\nThat was a great match.`
|
|
||||||
]).setDefeatMessages([
|
|
||||||
`We both tried our best.\nI hope we can battle again soon.`,
|
|
||||||
`You should try challenging my kid instead.\nYou might learn something!`,
|
|
||||||
`Thank you for the excellent battle.\nBetter luck next time.`
|
|
||||||
]),
|
|
||||||
[TrainerType.WINONA]: new TrainerConfig(++t).initForGymLeader([ Species.SWABLU, Species.WINGULL, Species.TROPIUS, Species.SKARMORY ], Type.FLYING)
|
|
||||||
.setEncounterMessages([
|
|
||||||
`I've been soaring the skies looking for prey…\nAnd you're my target!`,
|
|
||||||
`No matter how our battle is, my Flying Pokémon and I will triumph with grace. Let's battle!`,
|
|
||||||
`I hope you aren't scared of heights.\nLet's ascend!`
|
|
||||||
]).setVictoryMessages([
|
|
||||||
`You're the first Trainer I've seen with more grace than I.\nExcellently played.`,
|
|
||||||
`Oh, my Flying Pokémon have plummeted!\nVery well.`,
|
|
||||||
`Though I may have fallen, my Pokémon will continue to fly!`
|
|
||||||
]).setDefeatMessages([
|
|
||||||
`My Flying Pokémon and I will forever dance elegantly!`,
|
|
||||||
`I hope you enjoyed our show.\nOur graceful dance is finished.`,
|
|
||||||
`Won't you come see our elegant choreography again?`
|
|
||||||
]),
|
|
||||||
[TrainerType.TATE]: new TrainerConfig(++t).initForGymLeader([ Species.SOLROCK, Species.NATU, Species.CHIMECHO, Species.GALLADE ], Type.PSYCHIC)
|
|
||||||
.setEncounterMessages([
|
|
||||||
`Hehehe…\nWere you surprised to see me without my sister?`,
|
|
||||||
`I can see what you're thinking…\nYou want to battle!`,
|
|
||||||
`How can you defeat someone…\nWho knows your every move?`
|
|
||||||
]).setVictoryMessages([
|
|
||||||
`It can't be helped…\nI miss Liza…`,
|
|
||||||
`Your bond with your Pokémon was stronger than mine.`,
|
|
||||||
`If I were with Liza, we would have won.\nWe can finish each other's thoughts!`
|
|
||||||
]).setDefeatMessages([
|
|
||||||
`My Pokémon and I are superior!`,
|
|
||||||
`If you can't even defeat me, you'll never be able to defeat Liza either.`,
|
|
||||||
`It's all thanks to my strict training with Liza.\nI can make myself one with Pokémon.`
|
|
||||||
]),
|
|
||||||
[TrainerType.LIZA]: new TrainerConfig(++t).initForGymLeader([ Species.LUNATONE, Species.SPOINK, Species.BALTOY, Species.GARDEVOIR ], Type.PSYCHIC)
|
|
||||||
.setEncounterMessages([
|
|
||||||
`Fufufu…\nWere you surprised to see me without my brother?`,
|
|
||||||
`I can determine what you desire…\nYou want to battle, don't you?`,
|
|
||||||
`How can you defeat someone…\nWho's one with their Pokémon?`
|
|
||||||
]).setVictoryMessages([
|
|
||||||
`It can't be helped…\nI miss Tate…`,
|
|
||||||
`Your bond with your Pokémon…\nIt's stronger than mine.`,
|
|
||||||
`If I were with Tate, we would have won.\nWe can finish each other's sentences!`
|
|
||||||
]).setDefeatMessages([
|
|
||||||
`My Pokémon and I are victorious.`,
|
|
||||||
`If you can't even defeat me, you'll never be able to defeat Tate either.`,
|
|
||||||
`It's all thanks to my strict training with Tate.\nI can synchronize myself with my Pokémon.`
|
|
||||||
]),
|
|
||||||
[TrainerType.JUAN]: new TrainerConfig(++t).initForGymLeader([ Species.HORSEA, Species.BARBOACH, Species.SPHEAL, Species.RELICANTH ], Type.WATER)
|
|
||||||
.setEncounterMessages([
|
|
||||||
`Now's not the time to act coy.\nLet's battle!`,
|
|
||||||
`Ahahaha, You'll be witness to my artistry with Water Pokémon!`,
|
|
||||||
`A typhoon approaches!\nWill you be able to test me?`
|
|
||||||
]).setVictoryMessages([
|
|
||||||
`You may be a genius who can take on Wallace!`,
|
|
||||||
`I focused on elegance while you trained.\nIt's only natural that you defeated me.`,
|
|
||||||
`Ahahaha!\nVery well, You have won this time.`
|
|
||||||
]).setDefeatMessages([
|
|
||||||
`My Pokémon and I have sculpted an illusion of Water and come out victorious.`,
|
|
||||||
`Ahahaha, I have won, and you have lost.`,
|
|
||||||
`Shall I loan you my outfit? It may help you battle!\nAhahaha, I jest!`
|
|
||||||
]),
|
|
||||||
[TrainerType.ROARK]: new TrainerConfig(++t).initForGymLeader([ Species.CRANIDOS, Species.LARVITAR, Species.GEODUDE ], Type.ROCK),
|
[TrainerType.ROARK]: new TrainerConfig(++t).initForGymLeader([ Species.CRANIDOS, Species.LARVITAR, Species.GEODUDE ], Type.ROCK),
|
||||||
[TrainerType.GARDENIA]: new TrainerConfig(++t).initForGymLeader([ Species.ROSELIA, Species.TANGELA, Species.TURTWIG ], Type.GRASS),
|
[TrainerType.GARDENIA]: new TrainerConfig(++t).initForGymLeader([ Species.ROSELIA, Species.TANGELA, Species.TURTWIG ], Type.GRASS),
|
||||||
[TrainerType.MAYLENE]: new TrainerConfig(++t).initForGymLeader([ Species.LUCARIO, Species.MEDITITE, Species.CHIMCHAR ], Type.FIGHTING),
|
[TrainerType.MAYLENE]: new TrainerConfig(++t).initForGymLeader([ Species.LUCARIO, Species.MEDITITE, Species.CHIMCHAR ], Type.FIGHTING),
|
||||||
|
@ -1059,55 +728,24 @@ export const trainerConfigs: TrainerConfigs = {
|
||||||
[TrainerType.NEMONA]: new TrainerConfig(++t).initForChampion([ Species.LYCANROC, Species.KORAIDON, Species.KOMMO_O, Species.PAWMOT, Species.DUSKNOIR ]),
|
[TrainerType.NEMONA]: new TrainerConfig(++t).initForChampion([ Species.LYCANROC, Species.KORAIDON, Species.KOMMO_O, Species.PAWMOT, Species.DUSKNOIR ]),
|
||||||
[TrainerType.KIERAN]: new TrainerConfig(++t).initForChampion([ Species.POLITOED, Species.MIRAIDON, Species.HYDRAPPLE, Species.PORYGON_Z, Species.GRIMMSNARL ]),*/
|
[TrainerType.KIERAN]: new TrainerConfig(++t).initForChampion([ Species.POLITOED, Species.MIRAIDON, Species.HYDRAPPLE, Species.PORYGON_Z, Species.GRIMMSNARL ]),*/
|
||||||
|
|
||||||
[TrainerType.RIVAL]: new TrainerConfig((t = TrainerType.RIVAL)).setStaticParty().setEncounterBgm(TrainerType.RIVAL).setBattleBgm('battle_rival').setPartyTemplates(trainerPartyTemplates.RIVAL).setEncounterMessages([
|
[TrainerType.RIVAL]: new TrainerConfig((t = TrainerType.RIVAL)).setStaticParty().setEncounterBgm(TrainerType.RIVAL).setBattleBgm('battle_rival').setPartyTemplates(trainerPartyTemplates.RIVAL)
|
||||||
`There you are! I've been looking everywhere for you!\nDid you forget to say goodbye to your best friend?
|
.setModifierRewardFuncs(() => modifierTypes.SUPER_EXP_CHARM, () => modifierTypes.EXP_SHARE).setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.CHIKORITA, Species.CYNDAQUIL, Species.TOTODILE, Species.TREECKO, Species.TORCHIC, Species.MUDKIP, Species.TURTWIG, Species.CHIMCHAR, Species.PIPLUP, Species.SNIVY, Species.TEPIG, Species.OSHAWOTT, Species.CHESPIN, Species.FENNEKIN, Species.FROAKIE, Species.ROWLET, Species.LITTEN, Species.POPPLIO, Species.GROOKEY, Species.SCORBUNNY, Species.SOBBLE ]))
|
||||||
$So you're finally pursuing your dream, huh?\nI knew you'd do it one day…
|
|
||||||
$Anyway, I'll forgive you for forgetting me, but on one condition. You have to battle me!
|
|
||||||
$You'd better give it your best! Wouldn't want your adventure to be over before it started, right?`
|
|
||||||
]).setVictoryMessages([
|
|
||||||
`You already have three Pokémon?!\nThat's not fair at all!
|
|
||||||
$Just kidding! I lost fair and square, and now I know you'll do fine out there.
|
|
||||||
$By the way, the professor wanted me to give you some items. Hopefully they're helpful!
|
|
||||||
$Do your best like always! I believe in you!`
|
|
||||||
]).setModifierRewardFuncs(() => modifierTypes.SUPER_EXP_CHARM, () => modifierTypes.EXP_SHARE).setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.CHIKORITA, Species.CYNDAQUIL, Species.TOTODILE, Species.TREECKO, Species.TORCHIC, Species.MUDKIP, Species.TURTWIG, Species.CHIMCHAR, Species.PIPLUP, Species.SNIVY, Species.TEPIG, Species.OSHAWOTT, Species.CHESPIN, Species.FENNEKIN, Species.FROAKIE, Species.ROWLET, Species.LITTEN, Species.POPPLIO, Species.GROOKEY, Species.SCORBUNNY, Species.SOBBLE ]))
|
|
||||||
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEY, Species.HOOTHOOT, Species.TAILLOW, Species.STARLY, Species.PIDOVE, Species.FLETCHLING, Species.PIKIPEK, Species.ROOKIDEE ])),
|
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEY, Species.HOOTHOOT, Species.TAILLOW, Species.STARLY, Species.PIDOVE, Species.FLETCHLING, Species.PIKIPEK, Species.ROOKIDEE ])),
|
||||||
[TrainerType.RIVAL_2]: new TrainerConfig(++t).setStaticParty().setMoneyMultiplier(1.25).setEncounterBgm(TrainerType.RIVAL).setBattleBgm('battle_rival').setPartyTemplates(trainerPartyTemplates.RIVAL_2).setEncounterMessages([
|
[TrainerType.RIVAL_2]: new TrainerConfig(++t).setStaticParty().setMoneyMultiplier(1.25).setEncounterBgm(TrainerType.RIVAL).setBattleBgm('battle_rival').setPartyTemplates(trainerPartyTemplates.RIVAL_2)
|
||||||
`Oh, fancy meeting you here. Looks like you're still undefeated. Right on!
|
.setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.IVYSAUR, Species.CHARMELEON, Species.WARTORTLE, Species.BAYLEEF, Species.QUILAVA, Species.CROCONAW, Species.GROVYLE, Species.COMBUSKEN, Species.MARSHTOMP, Species.GROTLE, Species.MONFERNO, Species.PRINPLUP, Species.SERVINE, Species.PIGNITE, Species.DEWOTT, Species.QUILLADIN, Species.BRAIXEN, Species.FROGADIER, Species.DARTRIX, Species.TORRACAT, Species.BRIONNE, Species.THWACKEY, Species.RABOOT, Species.DRIZZILE ]))
|
||||||
$I know what you're thinking, and no, I wasn't following you. I just happened to be in the area.
|
|
||||||
$I'm happy for you but I just want to let you know that it's OK to lose sometimes.
|
|
||||||
$We learn from our mistakes, often more than we would if we kept succeeding.
|
|
||||||
$In any case, I've been training hard for our rematch, so you'd better give it your all!`
|
|
||||||
]).setVictoryMessages([
|
|
||||||
`I… wasn't supposed to lose that time…`
|
|
||||||
]).setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.IVYSAUR, Species.CHARMELEON, Species.WARTORTLE, Species.BAYLEEF, Species.QUILAVA, Species.CROCONAW, Species.GROVYLE, Species.COMBUSKEN, Species.MARSHTOMP, Species.GROTLE, Species.MONFERNO, Species.PRINPLUP, Species.SERVINE, Species.PIGNITE, Species.DEWOTT, Species.QUILLADIN, Species.BRAIXEN, Species.FROGADIER, Species.DARTRIX, Species.TORRACAT, Species.BRIONNE, Species.THWACKEY, Species.RABOOT, Species.DRIZZILE ]))
|
|
||||||
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEOTTO, Species.HOOTHOOT, Species.TAILLOW, Species.STARAVIA, Species.TRANQUILL, Species.FLETCHINDER, Species.TRUMBEAK, Species.CORVISQUIRE ]))
|
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEOTTO, Species.HOOTHOOT, Species.TAILLOW, Species.STARAVIA, Species.TRANQUILL, Species.FLETCHINDER, Species.TRUMBEAK, Species.CORVISQUIRE ]))
|
||||||
.setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450)),
|
.setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450)),
|
||||||
[TrainerType.RIVAL_3]: new TrainerConfig(++t).setStaticParty().setMoneyMultiplier(1.5).setEncounterBgm(TrainerType.RIVAL).setBattleBgm('battle_rival').setPartyTemplates(trainerPartyTemplates.RIVAL_3).setEncounterMessages([
|
[TrainerType.RIVAL_3]: new TrainerConfig(++t).setStaticParty().setMoneyMultiplier(1.5).setEncounterBgm(TrainerType.RIVAL).setBattleBgm('battle_rival').setPartyTemplates(trainerPartyTemplates.RIVAL_3)
|
||||||
`Long time no see! Still haven't lost, huh.\nYou're starting to get on my nerves. Just kidding!
|
.setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON ]))
|
||||||
$But really, I think it's about time you came home.\nYour family and friends miss you, you know.
|
|
||||||
$I know your dream means a lot to you, but the reality is you're going to lose sooner or later.
|
|
||||||
$And when you do, I'll be there for you like always.\nNow, let me show you how strong I've become!`
|
|
||||||
]).setVictoryMessages([
|
|
||||||
`After all that… it wasn't enough…?`
|
|
||||||
]).setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON ]))
|
|
||||||
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEOT, Species.NOCTOWL, Species.SWELLOW, Species.STARAPTOR, Species.UNFEZANT, Species.TALONFLAME, Species.TOUCANNON, Species.CORVIKNIGHT ]))
|
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEOT, Species.NOCTOWL, Species.SWELLOW, Species.STARAPTOR, Species.UNFEZANT, Species.TALONFLAME, Species.TOUCANNON, Species.CORVIKNIGHT ]))
|
||||||
.setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450))
|
.setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450))
|
||||||
.setSpeciesFilter(species => species.baseTotal >= 540),
|
.setSpeciesFilter(species => species.baseTotal >= 540),
|
||||||
[TrainerType.RIVAL_4]: new TrainerConfig(++t).setBoss().setStaticParty().setMoneyMultiplier(1.75).setEncounterBgm(TrainerType.RIVAL).setBattleBgm('battle_rival_2').setPartyTemplates(trainerPartyTemplates.RIVAL_4).setEncounterMessages([
|
[TrainerType.RIVAL_4]: new TrainerConfig(++t).setBoss().setStaticParty().setMoneyMultiplier(1.75).setEncounterBgm(TrainerType.RIVAL).setBattleBgm('battle_rival_2').setPartyTemplates(trainerPartyTemplates.RIVAL_4)
|
||||||
`It's me! You didn't forget about me again did you?
|
.setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON ]))
|
||||||
$You made it really far! I'm proud of you.\nBut it looks like it's the end of your journey.
|
|
||||||
$You've awoken something in me I never knew was there.\nIt seems like all I do now is train.
|
|
||||||
$I hardly even eat or sleep now, I just train my Pokémon all day, getting stronger every time.
|
|
||||||
$And now, I've finally reached peak performance.\nI don't think anyone could beat me now.
|
|
||||||
$And you know what? It's all because of you.\nI don't know whether to thank you or hate you.
|
|
||||||
$Prepare yourself.`
|
|
||||||
]).setVictoryMessages([
|
|
||||||
`What…@d{64} what are you?`
|
|
||||||
]).setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON ]))
|
|
||||||
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEOT, Species.NOCTOWL, Species.SWELLOW, Species.STARAPTOR, Species.UNFEZANT, Species.TALONFLAME, Species.TOUCANNON, Species.CORVIKNIGHT ]))
|
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEOT, Species.NOCTOWL, Species.SWELLOW, Species.STARAPTOR, Species.UNFEZANT, Species.TALONFLAME, Species.TOUCANNON, Species.CORVIKNIGHT ]))
|
||||||
.setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450))
|
.setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450))
|
||||||
.setSpeciesFilter(species => species.baseTotal >= 540),
|
.setSpeciesFilter(species => species.baseTotal >= 540),
|
||||||
[TrainerType.RIVAL_5]: new TrainerConfig(++t).setBoss().setStaticParty().setMoneyMultiplier(2.25).setEncounterBgm(TrainerType.RIVAL).setBattleBgm('battle_rival_3').setPartyTemplates(trainerPartyTemplates.RIVAL_5).setEncounterMessages([ `…` ]).setVictoryMessages([ '…' ])
|
[TrainerType.RIVAL_5]: new TrainerConfig(++t).setBoss().setStaticParty().setMoneyMultiplier(2.25).setEncounterBgm(TrainerType.RIVAL).setBattleBgm('battle_rival_3').setPartyTemplates(trainerPartyTemplates.RIVAL_5)
|
||||||
.setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON ]))
|
.setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON ]))
|
||||||
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEOT, Species.NOCTOWL, Species.SWELLOW, Species.STARAPTOR, Species.UNFEZANT, Species.TALONFLAME, Species.TOUCANNON, Species.CORVIKNIGHT ]))
|
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEOT, Species.NOCTOWL, Species.SWELLOW, Species.STARAPTOR, Species.UNFEZANT, Species.TALONFLAME, Species.TOUCANNON, Species.CORVIKNIGHT ]))
|
||||||
.setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450))
|
.setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450))
|
||||||
|
@ -1126,4 +764,8 @@ export const trainerConfigs: TrainerConfigs = {
|
||||||
p.pokeball = PokeballType.MASTER_BALL;
|
p.pokeball = PokeballType.MASTER_BALL;
|
||||||
p.formIndex = 1;
|
p.formIndex = 1;
|
||||||
})),
|
})),
|
||||||
}
|
};
|
||||||
|
|
||||||
|
(function() {
|
||||||
|
initTrainerTypeDialogue();
|
||||||
|
})();
|
|
@ -1,4 +1,4 @@
|
||||||
import { Biome } from "./biome";
|
import { Biome } from "./enums/biome";
|
||||||
import { getPokemonMessage } from "../messages";
|
import { getPokemonMessage } from "../messages";
|
||||||
import Pokemon from "../pokemon";
|
import Pokemon from "../pokemon";
|
||||||
import { Type } from "./type";
|
import { Type } from "./type";
|
||||||
|
|
|
@ -5,8 +5,8 @@ import * as Utils from "./utils";
|
||||||
import { Mode } from "./ui/ui";
|
import { Mode } from "./ui/ui";
|
||||||
import { EGG_SEED, Egg, GachaType, getLegendaryGachaSpeciesForTimestamp, getTypeGachaTypeForTimestamp } from "./data/egg";
|
import { EGG_SEED, Egg, GachaType, getLegendaryGachaSpeciesForTimestamp, getTypeGachaTypeForTimestamp } from "./data/egg";
|
||||||
import EggHatchSceneHandler from "./ui/egg-hatch-scene-handler";
|
import EggHatchSceneHandler from "./ui/egg-hatch-scene-handler";
|
||||||
import { ModifierTier } from "./modifier/modifier-type";
|
import { ModifierTier } from "./modifier/modifier-tier";
|
||||||
import { Species } from "./data/species";
|
import { Species } from "./data/enums/species";
|
||||||
import { PlayerPokemon } from "./pokemon";
|
import { PlayerPokemon } from "./pokemon";
|
||||||
import { getPokemonSpecies, speciesStarters } from "./data/pokemon-species";
|
import { getPokemonSpecies, speciesStarters } from "./data/pokemon-species";
|
||||||
import { StatsContainer } from "./ui/stats-container";
|
import { StatsContainer } from "./ui/stats-container";
|
||||||
|
|
|
@ -0,0 +1,5 @@
|
||||||
|
|
||||||
|
export enum BattleSpec {
|
||||||
|
DEFAULT,
|
||||||
|
FINAL_BOSS
|
||||||
|
}
|
|
@ -4,10 +4,12 @@ import { SpeciesFormKey } from "./data/pokemon-species";
|
||||||
import { achvs } from "./system/achv";
|
import { achvs } from "./system/achv";
|
||||||
import { SpeciesFormChange, getSpeciesFormChangeMessage } from "./data/pokemon-forms";
|
import { SpeciesFormChange, getSpeciesFormChangeMessage } from "./data/pokemon-forms";
|
||||||
import { EndEvolutionPhase, EvolutionPhase } from "./evolution-phase";
|
import { EndEvolutionPhase, EvolutionPhase } from "./evolution-phase";
|
||||||
import Pokemon, { PlayerPokemon } from "./pokemon";
|
import Pokemon, { EnemyPokemon, PlayerPokemon } from "./pokemon";
|
||||||
import { Mode } from "./ui/ui";
|
import { Mode } from "./ui/ui";
|
||||||
import PartyUiHandler from "./ui/party-ui-handler";
|
import PartyUiHandler from "./ui/party-ui-handler";
|
||||||
import { BattlePhase } from "./battle-phase";
|
import { BattlePhase } from "./battle-phase";
|
||||||
|
import { BattleSpec } from "./enums/battle-spec";
|
||||||
|
import { MovePhase, PokemonHealPhase } from "./battle-phases";
|
||||||
|
|
||||||
export class FormChangePhase extends EvolutionPhase {
|
export class FormChangePhase extends EvolutionPhase {
|
||||||
private formChange: SpeciesFormChange;
|
private formChange: SpeciesFormChange;
|
||||||
|
@ -184,4 +186,21 @@ export class QuietFormChangePhase extends BattlePhase {
|
||||||
this.scene.ui.showText(getSpeciesFormChangeMessage(this.pokemon, this.formChange, preName), null, () => this.end(), Utils.fixedInt(1500));
|
this.scene.ui.showText(getSpeciesFormChangeMessage(this.pokemon, this.formChange, preName), null, () => this.end(), Utils.fixedInt(1500));
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
end(): void {
|
||||||
|
if (this.pokemon.scene.currentBattle.battleSpec === BattleSpec.FINAL_BOSS && this.pokemon instanceof EnemyPokemon) {
|
||||||
|
this.scene.playBgm();
|
||||||
|
this.scene.unshiftPhase(new PokemonHealPhase(this.scene, this.pokemon.getBattlerIndex(), this.pokemon.getMaxHp(), null, false));
|
||||||
|
this.pokemon.bossSegments = 5;
|
||||||
|
this.pokemon.bossSegmentIndex = 4;
|
||||||
|
this.pokemon.initBattleInfo();
|
||||||
|
this.pokemon.cry();
|
||||||
|
|
||||||
|
const movePhase = this.scene.findPhase(p => p instanceof MovePhase && p.pokemon === this.pokemon) as MovePhase;
|
||||||
|
if (movePhase)
|
||||||
|
movePhase.cancel();
|
||||||
|
}
|
||||||
|
|
||||||
|
super.end();
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -1,5 +1,15 @@
|
||||||
|
import { BattleSpec } from "./enums/battle-spec";
|
||||||
import Pokemon from "./pokemon";
|
import Pokemon from "./pokemon";
|
||||||
|
|
||||||
export function getPokemonMessage(pokemon: Pokemon, content: string): string {
|
export function getPokemonMessage(pokemon: Pokemon, content: string): string {
|
||||||
return `${!pokemon.isPlayer() ? pokemon.hasTrainer() ? 'Foe ' : 'Wild ' : ''}${pokemon.name}${content}`;
|
let prefix: string;
|
||||||
|
switch (pokemon.scene.currentBattle.battleSpec) {
|
||||||
|
case BattleSpec.DEFAULT:
|
||||||
|
prefix = !pokemon.isPlayer() ? pokemon.hasTrainer() ? 'Foe ' : 'Wild ' : '';
|
||||||
|
break;
|
||||||
|
case BattleSpec.FINAL_BOSS:
|
||||||
|
prefix = 'Foe ';
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return `${prefix}${pokemon.name}${content}`;
|
||||||
}
|
}
|
|
@ -0,0 +1,7 @@
|
||||||
|
export enum ModifierTier {
|
||||||
|
COMMON,
|
||||||
|
GREAT,
|
||||||
|
ULTRA,
|
||||||
|
MASTER,
|
||||||
|
LUXURY
|
||||||
|
}
|
|
@ -1,5 +1,6 @@
|
||||||
import * as Modifiers from './modifier';
|
import * as Modifiers from './modifier';
|
||||||
import { AttackMove, Moves, allMoves } from '../data/move';
|
import { AttackMove, allMoves } from '../data/move';
|
||||||
|
import { Moves } from "../data/enums/moves";
|
||||||
import { PokeballType, getPokeballName } from '../data/pokeball';
|
import { PokeballType, getPokeballName } from '../data/pokeball';
|
||||||
import Pokemon, { EnemyPokemon, PlayerPokemon, PokemonMove } from '../pokemon';
|
import Pokemon, { EnemyPokemon, PlayerPokemon, PokemonMove } from '../pokemon';
|
||||||
import { EvolutionItem, SpeciesFriendshipEvolutionCondition, pokemonEvolutions } from '../data/pokemon-evolutions';
|
import { EvolutionItem, SpeciesFriendshipEvolutionCondition, pokemonEvolutions } from '../data/pokemon-evolutions';
|
||||||
|
@ -17,17 +18,10 @@ import { SpeciesFormKey } from '../data/pokemon-species';
|
||||||
import BattleScene from '../battle-scene';
|
import BattleScene from '../battle-scene';
|
||||||
import { VoucherType, getVoucherTypeIcon, getVoucherTypeName } from '../system/voucher';
|
import { VoucherType, getVoucherTypeIcon, getVoucherTypeName } from '../system/voucher';
|
||||||
import { FormChangeItem, SpeciesFormChangeItemTrigger, pokemonFormChanges } from '../data/pokemon-forms';
|
import { FormChangeItem, SpeciesFormChangeItemTrigger, pokemonFormChanges } from '../data/pokemon-forms';
|
||||||
|
import { ModifierTier } from './modifier-tier';
|
||||||
|
|
||||||
type Modifier = Modifiers.Modifier;
|
type Modifier = Modifiers.Modifier;
|
||||||
|
|
||||||
export enum ModifierTier {
|
|
||||||
COMMON,
|
|
||||||
GREAT,
|
|
||||||
ULTRA,
|
|
||||||
MASTER,
|
|
||||||
LUXURY
|
|
||||||
};
|
|
||||||
|
|
||||||
export enum ModifierPoolType {
|
export enum ModifierPoolType {
|
||||||
PLAYER,
|
PLAYER,
|
||||||
WILD,
|
WILD,
|
||||||
|
@ -1083,7 +1077,7 @@ export function getEnemyBuffModifierForWave(tier: ModifierTier, enemyModifiers:
|
||||||
|
|
||||||
export function getEnemyModifierTypesForWave(waveIndex: integer, count: integer, party: EnemyPokemon[], poolType: ModifierPoolType.WILD | ModifierPoolType.TRAINER, gameMode: GameMode): PokemonHeldItemModifierType[] {
|
export function getEnemyModifierTypesForWave(waveIndex: integer, count: integer, party: EnemyPokemon[], poolType: ModifierPoolType.WILD | ModifierPoolType.TRAINER, gameMode: GameMode): PokemonHeldItemModifierType[] {
|
||||||
const ret = new Array(count).fill(0).map(() => getNewModifierTypeOption(party, poolType).type as PokemonHeldItemModifierType);
|
const ret = new Array(count).fill(0).map(() => getNewModifierTypeOption(party, poolType).type as PokemonHeldItemModifierType);
|
||||||
if ((gameMode === GameMode.CLASSIC && waveIndex === 200) || !(waveIndex % 1000))
|
if (!(waveIndex % 1000))
|
||||||
ret.push(getModifierType(modifierTypes.MINI_BLACK_HOLE) as PokemonHeldItemModifierType);
|
ret.push(getModifierType(modifierTypes.MINI_BLACK_HOLE) as PokemonHeldItemModifierType);
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,7 +1,8 @@
|
||||||
import Phaser from 'phaser';
|
import Phaser from 'phaser';
|
||||||
import BattleScene, { AnySound } from './battle-scene';
|
import BattleScene, { AnySound } from './battle-scene';
|
||||||
import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from './ui/battle-info';
|
import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from './ui/battle-info';
|
||||||
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariablePowerAttr, Moves, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, AttackMove, AddBattlerTagAttr, OneHitKOAttr } from "./data/move";
|
import { Moves } from "./data/enums/moves";
|
||||||
|
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, AttackMove, AddBattlerTagAttr, OneHitKOAttr } from "./data/move";
|
||||||
import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies } from './data/pokemon-species';
|
import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies } from './data/pokemon-species';
|
||||||
import * as Utils from './utils';
|
import * as Utils from './utils';
|
||||||
import { Type, TypeDamageMultiplier, getTypeDamageMultiplier } from './data/type';
|
import { Type, TypeDamageMultiplier, getTypeDamageMultiplier } from './data/type';
|
||||||
|
@ -16,15 +17,17 @@ import { reverseCompatibleTms, tmSpecies } from './data/tms';
|
||||||
import { pokemonEvolutions, pokemonPrevolutions, SpeciesEvolution, SpeciesEvolutionCondition } from './data/pokemon-evolutions';
|
import { pokemonEvolutions, pokemonPrevolutions, SpeciesEvolution, SpeciesEvolutionCondition } from './data/pokemon-evolutions';
|
||||||
import { DamagePhase, FaintPhase, StatChangePhase, SwitchSummonPhase } from './battle-phases';
|
import { DamagePhase, FaintPhase, StatChangePhase, SwitchSummonPhase } from './battle-phases';
|
||||||
import { BattleStat } from './data/battle-stat';
|
import { BattleStat } from './data/battle-stat';
|
||||||
import { BattlerTag, BattlerTagLapseType, BattlerTagType, EncoreTag, TypeBoostTag, getBattlerTag } from './data/battler-tag';
|
import { BattlerTag, BattlerTagLapseType, EncoreTag, TypeBoostTag, getBattlerTag } from './data/battler-tags';
|
||||||
import { Species } from './data/species';
|
import { BattlerTagType } from "./data/enums/battler-tag-type";
|
||||||
|
import { Species } from './data/enums/species';
|
||||||
import { WeatherType } from './data/weather';
|
import { WeatherType } from './data/weather';
|
||||||
import { TempBattleStat } from './data/temp-battle-stat';
|
import { TempBattleStat } from './data/temp-battle-stat';
|
||||||
import { ArenaTagType, WeakenMoveTypeTag } from './data/arena-tag';
|
import { ArenaTagType, WeakenMoveTypeTag } from './data/arena-tag';
|
||||||
import { Biome } from './data/biome';
|
import { Biome } from "./data/enums/biome";
|
||||||
import { Abilities, Ability, BattleStatMultiplierAbAttr, BlockCritAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs } from './data/ability';
|
import { Abilities, Ability, BattleStatMultiplierAbAttr, BlockCritAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs } from './data/ability';
|
||||||
import PokemonData from './system/pokemon-data';
|
import PokemonData from './system/pokemon-data';
|
||||||
import { BattlerIndex } from './battle';
|
import { BattlerIndex } from './battle';
|
||||||
|
import { BattleSpec } from "./enums/battle-spec";
|
||||||
import { Mode } from './ui/ui';
|
import { Mode } from './ui/ui';
|
||||||
import PartyUiHandler, { PartyOption, PartyUiMode } from './ui/party-ui-handler';
|
import PartyUiHandler, { PartyOption, PartyUiMode } from './ui/party-ui-handler';
|
||||||
import SoundFade from 'phaser3-rex-plugins/plugins/soundfade';
|
import SoundFade from 'phaser3-rex-plugins/plugins/soundfade';
|
||||||
|
@ -2023,9 +2026,12 @@ export class EnemyPokemon extends Pokemon {
|
||||||
}
|
}
|
||||||
|
|
||||||
initBattleInfo(): void {
|
initBattleInfo(): void {
|
||||||
|
if (!this.battleInfo) {
|
||||||
this.battleInfo = new EnemyBattleInfo(this.scene);
|
this.battleInfo = new EnemyBattleInfo(this.scene);
|
||||||
this.battleInfo.updateBossSegments(this);
|
this.battleInfo.updateBossSegments(this);
|
||||||
this.battleInfo.initInfo(this);
|
this.battleInfo.initInfo(this);
|
||||||
|
} else
|
||||||
|
this.battleInfo.updateBossSegments(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
setBoss(boss: boolean = true): void {
|
setBoss(boss: boolean = true): void {
|
||||||
|
@ -2038,7 +2044,7 @@ export class EnemyPokemon extends Pokemon {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
generateAndPopulateMoveset(): void {
|
generateAndPopulateMoveset(formIndex?: integer): void {
|
||||||
switch (true) {
|
switch (true) {
|
||||||
case (this.species.speciesId === Species.SMEARGLE):
|
case (this.species.speciesId === Species.SMEARGLE):
|
||||||
this.moveset = [
|
this.moveset = [
|
||||||
|
@ -2049,18 +2055,18 @@ export class EnemyPokemon extends Pokemon {
|
||||||
];
|
];
|
||||||
break;
|
break;
|
||||||
case (this.species.speciesId === Species.ETERNATUS):
|
case (this.species.speciesId === Species.ETERNATUS):
|
||||||
this.moveset = this.formIndex
|
this.moveset = (formIndex !== undefined ? formIndex : this.formIndex)
|
||||||
? [
|
? [
|
||||||
new PokemonMove(Moves.DYNAMAX_CANNON),
|
new PokemonMove(Moves.DYNAMAX_CANNON),
|
||||||
new PokemonMove(Moves.SLUDGE_BOMB),
|
new PokemonMove(Moves.CROSS_POISON),
|
||||||
new PokemonMove(Moves.FLAMETHROWER),
|
new PokemonMove(Moves.FLAMETHROWER),
|
||||||
new PokemonMove(Moves.RECOVER)
|
new PokemonMove(Moves.RECOVER)
|
||||||
]
|
]
|
||||||
: [
|
: [
|
||||||
new PokemonMove(Moves.ETERNABEAM),
|
new PokemonMove(Moves.ETERNABEAM),
|
||||||
new PokemonMove(Moves.CROSS_POISON),
|
new PokemonMove(Moves.SLUDGE_BOMB),
|
||||||
new PokemonMove(Moves.DRAGON_DANCE),
|
new PokemonMove(Moves.DRAGON_DANCE),
|
||||||
new PokemonMove(Moves.RECOVER)
|
new PokemonMove(Moves.COSMIC_POWER)
|
||||||
];
|
];
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
@ -2105,12 +2111,17 @@ export class EnemyPokemon extends Pokemon {
|
||||||
const move = pokemonMove.getMove();
|
const move = pokemonMove.getMove();
|
||||||
let moveScore = moveScores[m];
|
let moveScore = moveScores[m];
|
||||||
|
|
||||||
|
let targetScores: integer[] = [];
|
||||||
|
|
||||||
for (let mt of moveTargets[move.id]) {
|
for (let mt of moveTargets[move.id]) {
|
||||||
const target = this.scene.getField()[mt];
|
const target = this.scene.getField()[mt];
|
||||||
moveScore += move.getUserBenefitScore(this, target, move) + move.getTargetBenefitScore(this, target, move) * (mt < BattlerIndex.ENEMY === this.isPlayer() ? 1 : -1);
|
let targetScore = move.getUserBenefitScore(this, target, move) + move.getTargetBenefitScore(this, target, move) * (mt < BattlerIndex.ENEMY === this.isPlayer() ? 1 : -1);
|
||||||
|
if (mt !== this.getBattlerIndex())
|
||||||
|
targetScore *= target.getAttackMoveEffectiveness(move.type);
|
||||||
|
targetScores.push(targetScore);
|
||||||
}
|
}
|
||||||
|
|
||||||
moveScore /= moveTargets[move.id].length
|
moveScore += Math.max(...targetScores);
|
||||||
|
|
||||||
// could make smarter by checking opponent def/spdef
|
// could make smarter by checking opponent def/spdef
|
||||||
moveScores[m] = moveScore;
|
moveScores[m] = moveScore;
|
||||||
|
@ -2229,7 +2240,7 @@ export class EnemyPokemon extends Pokemon {
|
||||||
const roundedHpThreshold = Math.round(hpThreshold);
|
const roundedHpThreshold = Math.round(hpThreshold);
|
||||||
if (this.hp > roundedHpThreshold) {
|
if (this.hp > roundedHpThreshold) {
|
||||||
if (this.hp - damage < roundedHpThreshold) {
|
if (this.hp - damage < roundedHpThreshold) {
|
||||||
const bypassSegment = (this.hp - roundedHpThreshold) / damage < 0.1;
|
const bypassSegment = this.canBypassBossSegments() && (this.hp - roundedHpThreshold) / damage < 0.1;
|
||||||
damage = this.hp - (bypassSegment ? Math.round(hpThreshold - segmentSize) : roundedHpThreshold);
|
damage = this.hp - (bypassSegment ? Math.round(hpThreshold - segmentSize) : roundedHpThreshold);
|
||||||
this.handleBossSegmentCleared(s);
|
this.handleBossSegmentCleared(s);
|
||||||
}
|
}
|
||||||
|
@ -2241,6 +2252,15 @@ export class EnemyPokemon extends Pokemon {
|
||||||
return super.damage(damage, ignoreSegments, preventEndure);
|
return super.damage(damage, ignoreSegments, preventEndure);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
canBypassBossSegments(): boolean {
|
||||||
|
if (this.scene.currentBattle.battleSpec === BattleSpec.FINAL_BOSS) {
|
||||||
|
if (!this.formIndex && (this.bossSegmentIndex - 1) <= 1)
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
handleBossSegmentCleared(segmentIndex: integer): void {
|
handleBossSegmentCleared(segmentIndex: integer): void {
|
||||||
while (segmentIndex - 1 < this.bossSegmentIndex) {
|
while (segmentIndex - 1 < this.bossSegmentIndex) {
|
||||||
let boostedStat = BattleStat.RAND;
|
let boostedStat = BattleStat.RAND;
|
||||||
|
@ -2276,7 +2296,6 @@ export class EnemyPokemon extends Pokemon {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
this.scene.unshiftPhase(new StatChangePhase(this.scene, this.getBattlerIndex(), true, [ boostedStat ], statLevels));
|
this.scene.unshiftPhase(new StatChangePhase(this.scene, this.getBattlerIndex(), true, [ boostedStat ], statLevels));
|
||||||
|
|
||||||
this.bossSegmentIndex--;
|
this.bossSegmentIndex--;
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
import { Arena } from "../arena";
|
import { Arena } from "../arena";
|
||||||
import { ArenaTag } from "../data/arena-tag";
|
import { ArenaTag } from "../data/arena-tag";
|
||||||
import { Biome } from "../data/biome";
|
import { Biome } from "../data/enums/biome";
|
||||||
import { Weather } from "../data/weather";
|
import { Weather } from "../data/weather";
|
||||||
|
|
||||||
export default class ArenaData {
|
export default class ArenaData {
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
import { SelectModifierPhase } from "../battle-phases";
|
import { SelectModifierPhase } from "../battle-phases";
|
||||||
import BattleScene, { Button } from "../battle-scene";
|
import BattleScene, { Button } from "../battle-scene";
|
||||||
import { ModifierTier, ModifierType, ModifierTypeOption, PokemonBaseStatBoosterModifierType, PokemonHpRestoreModifierType, PokemonReviveModifierType } from "../modifier/modifier-type";
|
import { ModifierType, ModifierTypeOption, PokemonBaseStatBoosterModifierType, PokemonHpRestoreModifierType, PokemonReviveModifierType } from "../modifier/modifier-type";
|
||||||
import Pokemon, { AiType, EnemyPokemon, PlayerPokemon, PokemonMove } from "../pokemon";
|
import Pokemon, { AiType, EnemyPokemon, PlayerPokemon, PokemonMove } from "../pokemon";
|
||||||
import { Species } from "../data/species";
|
import { Species } from "../data/enums/species";
|
||||||
import BattleMessageUiHandler from "../ui/battle-message-ui-handler";
|
import BattleMessageUiHandler from "../ui/battle-message-ui-handler";
|
||||||
import CommandUiHandler from "../ui/command-ui-handler";
|
import CommandUiHandler from "../ui/command-ui-handler";
|
||||||
import FightUiHandler from "../ui/fight-ui-handler";
|
import FightUiHandler from "../ui/fight-ui-handler";
|
||||||
|
@ -11,6 +11,7 @@ import ModifierSelectUiHandler from "../ui/modifier-select-ui-handler";
|
||||||
import PartyUiHandler, { PartyUiMode } from "../ui/party-ui-handler";
|
import PartyUiHandler, { PartyUiMode } from "../ui/party-ui-handler";
|
||||||
import ConfirmUiHandler from "../ui/confirm-ui-handler";
|
import ConfirmUiHandler from "../ui/confirm-ui-handler";
|
||||||
import { Mode } from "../ui/ui";
|
import { Mode } from "../ui/ui";
|
||||||
|
import { ModifierTier } from "../modifier/modifier-tier";
|
||||||
|
|
||||||
export function initAutoPlay() {
|
export function initAutoPlay() {
|
||||||
const thisArg = this as BattleScene;
|
const thisArg = this as BattleScene;
|
||||||
|
|
|
@ -2,7 +2,7 @@ import BattleScene, { PokeballCounts, bypassLogin } from "../battle-scene";
|
||||||
import Pokemon, { EnemyPokemon, PlayerPokemon } from "../pokemon";
|
import Pokemon, { EnemyPokemon, PlayerPokemon } from "../pokemon";
|
||||||
import { pokemonPrevolutions } from "../data/pokemon-evolutions";
|
import { pokemonPrevolutions } from "../data/pokemon-evolutions";
|
||||||
import PokemonSpecies, { allSpecies, getPokemonSpecies, speciesStarters } from "../data/pokemon-species";
|
import PokemonSpecies, { allSpecies, getPokemonSpecies, speciesStarters } from "../data/pokemon-species";
|
||||||
import { Species } from "../data/species";
|
import { Species } from "../data/enums/species";
|
||||||
import * as Utils from "../utils";
|
import * as Utils from "../utils";
|
||||||
import PokemonData from "./pokemon-data";
|
import PokemonData from "./pokemon-data";
|
||||||
import PersistentModifierData from "./modifier-data";
|
import PersistentModifierData from "./modifier-data";
|
||||||
|
@ -11,7 +11,7 @@ import { Unlockables } from "./unlockables";
|
||||||
import { GameMode } from "../game-mode";
|
import { GameMode } from "../game-mode";
|
||||||
import { BattleType } from "../battle";
|
import { BattleType } from "../battle";
|
||||||
import TrainerData from "./trainer-data";
|
import TrainerData from "./trainer-data";
|
||||||
import { trainerConfigs } from "../data/trainer-type";
|
import { trainerConfigs } from "../data/trainer-config";
|
||||||
import { Setting, setSetting, settingDefaults } from "./settings";
|
import { Setting, setSetting, settingDefaults } from "./settings";
|
||||||
import { achvs } from "./achv";
|
import { achvs } from "./achv";
|
||||||
import EggData from "./egg-data";
|
import EggData from "./egg-data";
|
||||||
|
|
|
@ -1,11 +1,11 @@
|
||||||
import { BattleType } from "../battle";
|
import { BattleType } from "../battle";
|
||||||
import BattleScene from "../battle-scene";
|
import BattleScene from "../battle-scene";
|
||||||
import { Biome } from "../data/biome";
|
import { Biome } from "../data/enums/biome";
|
||||||
import { Gender } from "../data/gender";
|
import { Gender } from "../data/gender";
|
||||||
import { Nature } from "../data/nature";
|
import { Nature } from "../data/nature";
|
||||||
import { PokeballType } from "../data/pokeball";
|
import { PokeballType } from "../data/pokeball";
|
||||||
import { getPokemonSpecies } from "../data/pokemon-species";
|
import { getPokemonSpecies } from "../data/pokemon-species";
|
||||||
import { Species } from "../data/species";
|
import { Species } from "../data/enums/species";
|
||||||
import { Status } from "../data/status-effect";
|
import { Status } from "../data/status-effect";
|
||||||
import Pokemon, { EnemyPokemon, PlayerPokemon, PokemonMove, PokemonSummonData } from "../pokemon";
|
import Pokemon, { EnemyPokemon, PlayerPokemon, PokemonMove, PokemonSummonData } from "../pokemon";
|
||||||
|
|
||||||
|
@ -43,7 +43,7 @@ export default class PokemonData {
|
||||||
|
|
||||||
public summonData: PokemonSummonData;
|
public summonData: PokemonSummonData;
|
||||||
|
|
||||||
constructor(source: Pokemon | any) {
|
constructor(source: Pokemon | any, forHistory: boolean = false) {
|
||||||
const sourcePokemon = source instanceof Pokemon ? source as Pokemon : null;
|
const sourcePokemon = source instanceof Pokemon ? source as Pokemon : null;
|
||||||
this.id = source.id;
|
this.id = source.id;
|
||||||
this.player = sourcePokemon ? sourcePokemon.isPlayer() : source.player;
|
this.player = sourcePokemon ? sourcePokemon.isPlayer() : source.player;
|
||||||
|
@ -54,8 +54,10 @@ export default class PokemonData {
|
||||||
this.pokeball = source.pokeball;
|
this.pokeball = source.pokeball;
|
||||||
this.level = source.level;
|
this.level = source.level;
|
||||||
this.exp = source.exp;
|
this.exp = source.exp;
|
||||||
|
if (!forHistory)
|
||||||
this.levelExp = source.levelExp;
|
this.levelExp = source.levelExp;
|
||||||
this.gender = source.gender;
|
this.gender = source.gender;
|
||||||
|
if (!forHistory)
|
||||||
this.hp = source.hp;
|
this.hp = source.hp;
|
||||||
this.stats = source.stats;
|
this.stats = source.stats;
|
||||||
this.ivs = source.ivs;
|
this.ivs = source.ivs;
|
||||||
|
@ -63,6 +65,7 @@ export default class PokemonData {
|
||||||
this.friendship = source.friendship !== undefined ? source.friendship : getPokemonSpecies(this.species).baseFriendship;
|
this.friendship = source.friendship !== undefined ? source.friendship : getPokemonSpecies(this.species).baseFriendship;
|
||||||
this.metLevel = source.metLevel || 5;
|
this.metLevel = source.metLevel || 5;
|
||||||
this.metBiome = source.metBiome !== undefined ? source.metBiome : -1;
|
this.metBiome = source.metBiome !== undefined ? source.metBiome : -1;
|
||||||
|
if (!forHistory)
|
||||||
this.pauseEvolutions = !!source.pauseEvolutions;
|
this.pauseEvolutions = !!source.pauseEvolutions;
|
||||||
this.pokerus = !!source.pokerus;
|
this.pokerus = !!source.pokerus;
|
||||||
|
|
||||||
|
@ -72,21 +75,26 @@ export default class PokemonData {
|
||||||
this.fusionShiny = source.fusionShiny;
|
this.fusionShiny = source.fusionShiny;
|
||||||
this.fusionGender = source.fusionGender;
|
this.fusionGender = source.fusionGender;
|
||||||
|
|
||||||
|
if (!forHistory)
|
||||||
this.boss = (source instanceof EnemyPokemon && !!source.bossSegments) || (!this.player && !!source.boss);
|
this.boss = (source instanceof EnemyPokemon && !!source.bossSegments) || (!this.player && !!source.boss);
|
||||||
|
|
||||||
if (sourcePokemon) {
|
if (sourcePokemon) {
|
||||||
this.moveset = sourcePokemon.moveset;
|
this.moveset = sourcePokemon.moveset;
|
||||||
|
if (!forHistory) {
|
||||||
this.status = sourcePokemon.status;
|
this.status = sourcePokemon.status;
|
||||||
if (this.player)
|
if (this.player)
|
||||||
this.summonData = sourcePokemon.summonData;
|
this.summonData = sourcePokemon.summonData;
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
this.moveset = source.moveset.map((m: any) => new PokemonMove(m.moveId, m.ppUsed, m.ppUp));
|
this.moveset = source.moveset.map((m: any) => new PokemonMove(m.moveId, m.ppUsed, m.ppUp));
|
||||||
|
if (!forHistory) {
|
||||||
this.status = source.status
|
this.status = source.status
|
||||||
? new Status(source.status.effect, source.status.turnCount, source.status.cureTurn)
|
? new Status(source.status.effect, source.status.turnCount, source.status.cureTurn)
|
||||||
: undefined;
|
: undefined;
|
||||||
|
}
|
||||||
|
|
||||||
this.summonData = new PokemonSummonData();
|
this.summonData = new PokemonSummonData();
|
||||||
if (source.summonData) {
|
if (!forHistory && source.summonData) {
|
||||||
this.summonData.battleStats = source.summonData.battleStats;
|
this.summonData.battleStats = source.summonData.battleStats;
|
||||||
this.summonData.moveQueue = source.summonData.moveQueue;
|
this.summonData.moveQueue = source.summonData.moveQueue;
|
||||||
this.summonData.tags = []; // TODO
|
this.summonData.tags = []; // TODO
|
||||||
|
|
|
@ -0,0 +1,22 @@
|
||||||
|
import { GameMode } from "../game-mode";
|
||||||
|
import PokemonData from "./pokemon-data";
|
||||||
|
import PersistentModifierData from "./modifier-data";
|
||||||
|
|
||||||
|
export enum SessionHistoryResult {
|
||||||
|
ACTIVE,
|
||||||
|
WIN,
|
||||||
|
LOSS
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface SessionHistory {
|
||||||
|
seed: string;
|
||||||
|
playTime: integer;
|
||||||
|
result: SessionHistoryResult,
|
||||||
|
gameMode: GameMode;
|
||||||
|
party: PokemonData[];
|
||||||
|
modifiers: PersistentModifierData[];
|
||||||
|
money: integer;
|
||||||
|
waveIndex: integer;
|
||||||
|
gameVersion: string;
|
||||||
|
timestamp: integer;
|
||||||
|
}
|
|
@ -1,5 +1,5 @@
|
||||||
import BattleScene from "../battle-scene";
|
import BattleScene from "../battle-scene";
|
||||||
import { TrainerType } from "../data/trainer-type";
|
import { TrainerType } from "../data/enums/trainer-type";
|
||||||
import Trainer from "../trainer";
|
import Trainer from "../trainer";
|
||||||
|
|
||||||
export default class TrainerData {
|
export default class TrainerData {
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
import BattleScene from "../battle-scene";
|
import BattleScene from "../battle-scene";
|
||||||
import { TrainerType, trainerConfigs } from "../data/trainer-type";
|
import { TrainerType } from "../data/enums/trainer-type";
|
||||||
import { ModifierTier } from "../modifier/modifier-type";
|
import { ModifierTier } from "../modifier/modifier-tier";
|
||||||
import { Achv, achvs } from "./achv";
|
import { Achv, achvs } from "./achv";
|
||||||
|
|
||||||
export enum VoucherType {
|
export enum VoucherType {
|
||||||
|
@ -86,6 +86,7 @@ const voucherAchvs: Achv[] = [ achvs.CLASSIC_VICTORY ];
|
||||||
|
|
||||||
{
|
{
|
||||||
(function() {
|
(function() {
|
||||||
|
import('../data/trainer-config').then(tc => {
|
||||||
for (let achv of voucherAchvs) {
|
for (let achv of voucherAchvs) {
|
||||||
const voucherType = achv.score >= 150
|
const voucherType = achv.score >= 150
|
||||||
? VoucherType.GOLDEN
|
? VoucherType.GOLDEN
|
||||||
|
@ -97,6 +98,7 @@ const voucherAchvs: Achv[] = [ achvs.CLASSIC_VICTORY ];
|
||||||
vouchers[achv.id] = new Voucher(voucherType, achv.description);
|
vouchers[achv.id] = new Voucher(voucherType, achv.description);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const trainerConfigs = tc.trainerConfigs;
|
||||||
const bossTrainerTypes = Object.keys(trainerConfigs)
|
const bossTrainerTypes = Object.keys(trainerConfigs)
|
||||||
.filter(tt => trainerConfigs[tt].isBoss && trainerConfigs[tt].getDerivedType() !== TrainerType.RIVAL);
|
.filter(tt => trainerConfigs[tt].isBoss && trainerConfigs[tt].getDerivedType() !== TrainerType.RIVAL);
|
||||||
|
|
||||||
|
@ -111,5 +113,6 @@ const voucherAchvs: Achv[] = [ achvs.CLASSIC_VICTORY ];
|
||||||
const voucherKeys = Object.keys(vouchers);
|
const voucherKeys = Object.keys(vouchers);
|
||||||
for (let k of voucherKeys)
|
for (let k of voucherKeys)
|
||||||
vouchers[k].id = k;
|
vouchers[k].id = k;
|
||||||
|
});
|
||||||
})();
|
})();
|
||||||
}
|
}
|
|
@ -1,7 +1,8 @@
|
||||||
import BattleScene from "./battle-scene";
|
import BattleScene from "./battle-scene";
|
||||||
import { pokemonPrevolutions } from "./data/pokemon-evolutions";
|
import { pokemonPrevolutions } from "./data/pokemon-evolutions";
|
||||||
import PokemonSpecies, { getPokemonSpecies } from "./data/pokemon-species";
|
import PokemonSpecies, { getPokemonSpecies } from "./data/pokemon-species";
|
||||||
import { TrainerConfig, TrainerPartyCompoundTemplate, TrainerPartyMemberStrength, TrainerPartyTemplate, TrainerPoolTier, TrainerType, trainerConfigs, trainerPartyTemplates } from "./data/trainer-type";
|
import { TrainerConfig, TrainerPartyCompoundTemplate, TrainerPartyMemberStrength, TrainerPartyTemplate, TrainerPoolTier, trainerConfigs, trainerPartyTemplates } from "./data/trainer-config";
|
||||||
|
import { TrainerType } from "./data/enums/trainer-type";
|
||||||
import { EnemyPokemon } from "./pokemon";
|
import { EnemyPokemon } from "./pokemon";
|
||||||
import * as Utils from "./utils";
|
import * as Utils from "./utils";
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
import BattleScene, { Button } from "../battle-scene";
|
import BattleScene, { Button } from "../battle-scene";
|
||||||
import { Biome, biomeLinks, getBiomeName } from "../data/biome";
|
import { biomeLinks, getBiomeName } from "../data/biomes";
|
||||||
|
import { Biome } from "../data/enums/biome";
|
||||||
import { addTextObject, TextStyle } from "./text";
|
import { addTextObject, TextStyle } from "./text";
|
||||||
import { Mode } from "./ui";
|
import { Mode } from "./ui";
|
||||||
import UiHandler from "./ui-handler";
|
import UiHandler from "./ui-handler";
|
||||||
|
|
|
@ -3,9 +3,9 @@ import { Mode } from "./ui";
|
||||||
import { TextStyle, addTextObject, getModifierTierTextTint } from "./text";
|
import { TextStyle, addTextObject, getModifierTierTextTint } from "./text";
|
||||||
import MessageUiHandler from "./message-ui-handler";
|
import MessageUiHandler from "./message-ui-handler";
|
||||||
import * as Utils from "../utils";
|
import * as Utils from "../utils";
|
||||||
import { ModifierTier } from "../modifier/modifier-type";
|
import { ModifierTier } from "../modifier/modifier-tier";
|
||||||
import { EGG_SEED, Egg, GachaType, getEggTierDefaultHatchWaves, getEggDescriptor, getLegendaryGachaSpeciesForTimestamp, getTypeGachaTypeForTimestamp } from "../data/egg";
|
import { EGG_SEED, Egg, GachaType, getEggTierDefaultHatchWaves, getEggDescriptor, getLegendaryGachaSpeciesForTimestamp, getTypeGachaTypeForTimestamp } from "../data/egg";
|
||||||
import { Voucher, VoucherType, getVoucherTypeIcon } from "../system/voucher";
|
import { VoucherType, getVoucherTypeIcon } from "../system/voucher";
|
||||||
import { getPokemonSpecies } from "../data/pokemon-species";
|
import { getPokemonSpecies } from "../data/pokemon-species";
|
||||||
import { Type } from "../data/type";
|
import { Type } from "../data/type";
|
||||||
import { addWindow } from "./window";
|
import { addWindow } from "./window";
|
||||||
|
|
|
@ -7,7 +7,8 @@ import MessageUiHandler from "./message-ui-handler";
|
||||||
import { Mode } from "./ui";
|
import { Mode } from "./ui";
|
||||||
import * as Utils from "../utils";
|
import * as Utils from "../utils";
|
||||||
import { PokemonFormChangeItemModifier, PokemonHeldItemModifier, SwitchEffectTransferModifier } from "../modifier/modifier";
|
import { PokemonFormChangeItemModifier, PokemonHeldItemModifier, SwitchEffectTransferModifier } from "../modifier/modifier";
|
||||||
import { Moves, allMoves } from "../data/move";
|
import { allMoves } from "../data/move";
|
||||||
|
import { Moves } from "../data/enums/moves";
|
||||||
import { getGenderColor, getGenderSymbol } from "../data/gender";
|
import { getGenderColor, getGenderSymbol } from "../data/gender";
|
||||||
import { StatusEffect } from "../data/status-effect";
|
import { StatusEffect } from "../data/status-effect";
|
||||||
import PokemonIconAnimHandler, { PokemonIconAnimMode } from "./pokemon-icon-anim-handler";
|
import PokemonIconAnimHandler, { PokemonIconAnimMode } from "./pokemon-icon-anim-handler";
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
import BattleScene, { Button } from "../battle-scene";
|
import BattleScene, { Button } from "../battle-scene";
|
||||||
import PokemonSpecies, { SpeciesFormKey, allSpecies, getPokemonSpecies, speciesStarters as speciesStarterValues } from "../data/pokemon-species";
|
import PokemonSpecies, { SpeciesFormKey, allSpecies, getPokemonSpecies, speciesStarters as speciesStarterValues } from "../data/pokemon-species";
|
||||||
import { Species } from "../data/species";
|
import { Species } from "../data/enums/species";
|
||||||
import { TextStyle, addBBCodeTextObject, addTextObject, getTextColor } from "./text";
|
import { TextStyle, addBBCodeTextObject, addTextObject, getTextColor } from "./text";
|
||||||
import { Mode } from "./ui";
|
import { Mode } from "./ui";
|
||||||
import MessageUiHandler from "./message-ui-handler";
|
import MessageUiHandler from "./message-ui-handler";
|
||||||
|
|
|
@ -12,7 +12,7 @@ import { getLevelTotalExp } from "../data/exp";
|
||||||
import { Stat, getStatName } from "../data/pokemon-stat";
|
import { Stat, getStatName } from "../data/pokemon-stat";
|
||||||
import { PokemonHeldItemModifier } from "../modifier/modifier";
|
import { PokemonHeldItemModifier } from "../modifier/modifier";
|
||||||
import { StatusEffect } from "../data/status-effect";
|
import { StatusEffect } from "../data/status-effect";
|
||||||
import { getBiomeName } from "../data/biome";
|
import { getBiomeName } from "../data/biomes";
|
||||||
import { Nature, getNatureStatMultiplier } from "../data/nature";
|
import { Nature, getNatureStatMultiplier } from "../data/nature";
|
||||||
|
|
||||||
enum Page {
|
enum Page {
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
import BBCodeText from "phaser3-rex-plugins/plugins/gameobjects/tagtext/bbcodetext/BBCodeText";
|
import BBCodeText from "phaser3-rex-plugins/plugins/gameobjects/tagtext/bbcodetext/BBCodeText";
|
||||||
import InputText from "phaser3-rex-plugins/plugins/inputtext";
|
import InputText from "phaser3-rex-plugins/plugins/inputtext";
|
||||||
|
import { ModifierTier } from "../modifier/modifier-tier";
|
||||||
|
|
||||||
export enum TextStyle {
|
export enum TextStyle {
|
||||||
MESSAGE,
|
MESSAGE,
|
||||||
|
@ -146,15 +147,15 @@ export function getTextColor(textStyle: TextStyle, shadow?: boolean): string {
|
||||||
|
|
||||||
export function getModifierTierTextTint(tier: integer): integer {
|
export function getModifierTierTextTint(tier: integer): integer {
|
||||||
switch (tier) {
|
switch (tier) {
|
||||||
case 0: // ModifierTier.COMMON:
|
case ModifierTier.COMMON:
|
||||||
return 0xffffff;
|
return 0xffffff;
|
||||||
case 1: // ModifierTier.GREAT:
|
case ModifierTier.GREAT:
|
||||||
return 0x3890f8;
|
return 0x3890f8;
|
||||||
case 2: // ModifierTier.ULTRA:
|
case ModifierTier.ULTRA:
|
||||||
return 0xf8d038;
|
return 0xf8d038;
|
||||||
case 3: // ModifierTier.MASTER:
|
case ModifierTier.MASTER:
|
||||||
return 0xe020c0;
|
return 0xe020c0;
|
||||||
case 4: // ModifierTier.LUXURY:
|
case ModifierTier.LUXURY:
|
||||||
return 0xe64a18;
|
return 0xe64a18;
|
||||||
}
|
}
|
||||||
}
|
}
|
12
src/ui/ui.ts
12
src/ui/ui.ts
|
@ -189,13 +189,23 @@ export default class UI extends Phaser.GameObjects.Container {
|
||||||
this.getMessageHandler().showText(text, delay, callback, callbackDelay, prompt, promptDelay);
|
this.getMessageHandler().showText(text, delay, callback, callbackDelay, prompt, promptDelay);
|
||||||
}
|
}
|
||||||
|
|
||||||
showDialogue(text: string, name: string, delay?: integer, callback?: Function, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer): void {
|
showDialogue(text: string, name: string, delay: integer = 0, callback: Function, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer): void {
|
||||||
|
if (text.indexOf('$') > -1) {
|
||||||
|
const messagePages = text.split(/\$/g).map(m => m.trim());
|
||||||
|
let showMessageAndCallback = () => callback();
|
||||||
|
for (let p = messagePages.length - 1; p >= 0; p--) {
|
||||||
|
const originalFunc = showMessageAndCallback;
|
||||||
|
showMessageAndCallback = () => this.showDialogue(messagePages[p], name, null, originalFunc, null, true);
|
||||||
|
}
|
||||||
|
showMessageAndCallback();
|
||||||
|
} else {
|
||||||
const handler = this.getHandler();
|
const handler = this.getHandler();
|
||||||
if (handler instanceof MessageUiHandler)
|
if (handler instanceof MessageUiHandler)
|
||||||
(handler as MessageUiHandler).showDialogue(text, name, delay, callback, callbackDelay, prompt, promptDelay);
|
(handler as MessageUiHandler).showDialogue(text, name, delay, callback, callbackDelay, prompt, promptDelay);
|
||||||
else
|
else
|
||||||
this.getMessageHandler().showDialogue(text, name, delay, callback, callbackDelay, prompt, promptDelay);
|
this.getMessageHandler().showDialogue(text, name, delay, callback, callbackDelay, prompt, promptDelay);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
showTooltip(title: string, content: string, overlap?: boolean): void {
|
showTooltip(title: string, content: string, overlap?: boolean): void {
|
||||||
this.tooltipContainer.setVisible(true);
|
this.tooltipContainer.setVisible(true);
|
||||||
|
|
Loading…
Reference in New Issue