add offer you can't refuse
This commit is contained in:
parent
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@ -4,8 +4,7 @@ import { isNullOrUndefined, randSeedInt } from "#app/utils";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import { Species } from "#enums/species";
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import BattleScene from "../../../battle-scene";
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import { AddPokeballModifierType } from "#app/modifier/modifier-type";
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import { PokeballType } from "../../pokeball";
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import { modifierTypes } from "#app/modifier/modifier-type";
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import { getPokemonSpecies } from "../../pokemon-species";
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import IMysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier, } from "../mystery-encounter";
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import { EncounterOptionMode, MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
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@ -138,7 +137,7 @@ export const DarkDealEncounter: IMysteryEncounter =
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})
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.withOptionPhase(async (scene: BattleScene) => {
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// Give the player 5 Rogue Balls
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scene.unshiftPhase(new ModifierRewardPhase(scene, () => new AddPokeballModifierType("rb", PokeballType.ROGUE_BALL, 5)));
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scene.unshiftPhase(new ModifierRewardPhase(scene, modifierTypes.ROGUE_BALL));
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// Start encounter with random legendary (7-10 starter strength) that has level additive
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const bossTypes = scene.currentBattle.mysteryEncounter.misc as Type[];
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@ -3,7 +3,7 @@ import { EncounterOptionMode, MysteryEncounterOptionBuilder } from "#app/data/my
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import {
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EnemyPartyConfig,
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initBattleWithEnemyConfig,
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leaveEncounterWithoutBattle,
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leaveEncounterWithoutBattle, setEncounterExp,
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setEncounterRewards
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} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import { STEALING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
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@ -38,9 +38,7 @@ const namespace = "mysteryEncounter:fightOrFlight";
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* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
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*/
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export const FightOrFlightEncounter: IMysteryEncounter =
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MysteryEncounterBuilder.withEncounterType(
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MysteryEncounterType.FIGHT_OR_FLIGHT
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)
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MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.FIGHT_OR_FLIGHT)
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.withEncounterTier(MysteryEncounterTier.COMMON)
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.withSceneWaveRangeRequirement(10, 180) // waves 10 to 180
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.withCatchAllowed(true)
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@ -151,6 +149,7 @@ export const FightOrFlightEncounter: IMysteryEncounter =
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if (primaryPokemon) {
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// Use primaryPokemon to execute the thievery
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await showEncounterText(scene, `${namespace}:option:2:special_result`);
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setEncounterExp(scene, primaryPokemon.id, encounter.enemyPartyConfigs[0].pokemonConfigs[0].species.baseExp, true);
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leaveEncounterWithoutBattle(scene);
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return;
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}
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@ -29,9 +29,7 @@ const namespace = "mysteryEncounter:mysteriousChallengers";
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* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
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*/
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export const MysteriousChallengersEncounter: IMysteryEncounter =
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MysteryEncounterBuilder.withEncounterType(
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MysteryEncounterType.MYSTERIOUS_CHALLENGERS
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)
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MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.MYSTERIOUS_CHALLENGERS)
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.withEncounterTier(MysteryEncounterTier.GREAT)
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.withSceneWaveRangeRequirement(10, 180) // waves 10 to 180
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.withIntroSpriteConfigs([]) // These are set in onInit()
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@ -0,0 +1,142 @@
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import { leaveEncounterWithoutBattle, setEncounterExp, updatePlayerMoney, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import { modifierTypes } from "#app/modifier/modifier-type";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import { Species } from "#enums/species";
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import BattleScene from "../../../battle-scene";
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import IMysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier, } from "../mystery-encounter";
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import { EncounterOptionMode, MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
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import { MoveRequirement } from "../mystery-encounter-requirements";
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import { getHighestStatTotalPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
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import { ModifierRewardPhase } from "#app/phases";
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import { EXTORTION_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
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import { getPokemonSpecies } from "#app/data/pokemon-species";
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/** the i18n namespace for this encounter */
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const namespace = "mysteryEncounter:offerYouCantRefuse";
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/**
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* An Offer You Can't Refuse encounter.
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* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/72 | GitHub Issue #72}
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* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
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*/
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export const OfferYouCantRefuseEncounter: IMysteryEncounter =
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MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.OFFER_YOU_CANT_REFUSE)
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.withEncounterTier(MysteryEncounterTier.GREAT)
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.withSceneWaveRangeRequirement(10, 180)
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.withScenePartySizeRequirement(2, 6) // Must have at least 2 pokemon in party
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.withIntroSpriteConfigs([
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{
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spriteKey: Species.LIEPARD.toString(),
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fileRoot: "pokemon",
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hasShadow: true,
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repeat: true,
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x: 0,
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y: -4,
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yShadow: -4
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},
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{
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spriteKey: "rich_kid_m",
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fileRoot: "trainer",
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hasShadow: true,
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x: 2,
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y: 5,
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yShadow: 5
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},
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])
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.withIntroDialogue([
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{
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text: `${namespace}:intro`,
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},
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{
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text: `${namespace}:intro_dialogue`,
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speaker: `${namespace}:speaker`,
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},
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])
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.withTitle(`${namespace}:title`)
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.withDescription(`${namespace}:description`)
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.withQuery(`${namespace}:query`)
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.withOnInit((scene: BattleScene) => {
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const pokemon = getHighestStatTotalPlayerPokemon(scene, false);
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const price = scene.getWaveMoneyAmount(10);
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scene.currentBattle.mysteryEncounter.setDialogueToken("strongestPokemon", pokemon.name);
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scene.currentBattle.mysteryEncounter.setDialogueToken("price", price.toString());
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// Store pokemon and price
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scene.currentBattle.mysteryEncounter.misc = {
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pokemon: pokemon,
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price: price
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};
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return true;
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})
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.withOption(
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new MysteryEncounterOptionBuilder()
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.withOptionMode(EncounterOptionMode.DEFAULT)
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.withDialogue({
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buttonLabel: `${namespace}:option:1:label`,
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buttonTooltip: `${namespace}:option:1:tooltip`,
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selected: [
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{
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text: `${namespace}:option:1:selected`,
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speaker: `${namespace}:speaker`,
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},
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],
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})
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.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
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const encounter = scene.currentBattle.mysteryEncounter;
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// Update money and remove pokemon from party
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updatePlayerMoney(scene, encounter.misc.price);
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scene.removePokemonFromPlayerParty(encounter.misc.pokemon);
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return true;
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})
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.withOptionPhase(async (scene: BattleScene) => {
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// Give the player a Shiny charm
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scene.unshiftPhase(new ModifierRewardPhase(scene, modifierTypes.SHINY_CHARM));
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leaveEncounterWithoutBattle(scene, true);
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})
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.build()
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)
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.withOption(
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new MysteryEncounterOptionBuilder()
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.withOptionMode(EncounterOptionMode.DISABLED_OR_DEFAULT)
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.withPrimaryPokemonRequirement(new MoveRequirement(EXTORTION_MOVES))
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.withDialogue({
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buttonLabel: `${namespace}:option:2:label`,
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buttonTooltip: `${namespace}:option:2:tooltip`,
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disabledButtonTooltip: `${namespace}:option:2:tooltip_disabled`,
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selected: [
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{
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text: `${namespace}:option:2:selected`,
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},
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],
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})
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.withOptionPhase(async (scene: BattleScene) => {
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// Extort the rich kid for money
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const encounter = scene.currentBattle.mysteryEncounter;
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// Update money and remove pokemon from party
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updatePlayerMoney(scene, encounter.misc.price);
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setEncounterExp(scene, encounter.options[1].primaryPokemon.id, getPokemonSpecies(Species.LIEPARD).baseExp, true);
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leaveEncounterWithoutBattle(scene, true);
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})
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.build()
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)
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.withSimpleOption(
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{
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buttonLabel: `${namespace}:option:3:label`,
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buttonTooltip: `${namespace}:option:3:tooltip`,
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selected: [
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{
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speaker: `${namespace}:speaker`,
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text: `${namespace}:option:2:selected`,
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},
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],
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},
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async (scene: BattleScene) => {
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// Leave encounter with no rewards or exp
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leaveEncounterWithoutBattle(scene, true);
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return true;
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}
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)
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.build();
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@ -21,9 +21,7 @@ const namespace = "mysteryEncounter:shadyVitaminDealer";
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* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
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*/
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export const ShadyVitaminDealerEncounter: IMysteryEncounter =
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MysteryEncounterBuilder.withEncounterType(
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MysteryEncounterType.SHADY_VITAMIN_DEALER
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)
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MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.SHADY_VITAMIN_DEALER)
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.withEncounterTier(MysteryEncounterTier.COMMON)
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.withSceneWaveRangeRequirement(10, 180)
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.withPrimaryPokemonStatusEffectRequirement([StatusEffect.NONE]) // Pokemon must not have status
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@ -230,6 +228,12 @@ export const ShadyVitaminDealerEncounter: IMysteryEncounter =
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{
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buttonLabel: `${namespace}:option:3:label`,
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buttonTooltip: `${namespace}:option:3:tooltip`,
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selected: [
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{
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text: `${namespace}:option:3:selected`,
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speaker: `${namespace}:speaker`
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}
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]
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},
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async (scene: BattleScene) => {
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// Leave encounter with no rewards or exp
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@ -24,9 +24,7 @@ const namespace = "mysteryEncounter:slumberingSnorlax";
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* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
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*/
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export const SlumberingSnorlaxEncounter: IMysteryEncounter =
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MysteryEncounterBuilder.withEncounterType(
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MysteryEncounterType.SLUMBERING_SNORLAX
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)
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MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.SLUMBERING_SNORLAX)
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.withEncounterTier(MysteryEncounterTier.GREAT)
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.withSceneWaveRangeRequirement(10, 180) // waves 10 to 180
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.withCatchAllowed(true)
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@ -15,6 +15,7 @@ import { SafariZoneEncounter } from "#app/data/mystery-encounters/encounters/saf
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import { FieryFalloutEncounter } from "#app/data/mystery-encounters/encounters/fiery-fallout-encounter";
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import { TheStrongStuffEncounter } from "#app/data/mystery-encounters/encounters/the-strong-stuff-encounter";
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import { PokemonSalesmanEncounter } from "#app/data/mystery-encounters/encounters/pokemon-salesman-encounter";
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import { OfferYouCantRefuseEncounter } from "#app/data/mystery-encounters/encounters/offer-you-cant-refuse-encounter";
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// Spawn chance: (BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT + WIGHT_INCREMENT_ON_SPAWN_MISS * <number of missed spawns>) / 256
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export const BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT = 1;
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@ -134,7 +135,8 @@ const nonExtremeBiomeEncounters: MysteryEncounterType[] = [
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const humanTransitableBiomeEncounters: MysteryEncounterType[] = [
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MysteryEncounterType.MYSTERIOUS_CHALLENGERS,
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MysteryEncounterType.SHADY_VITAMIN_DEALER,
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MysteryEncounterType.POKEMON_SALESMAN
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MysteryEncounterType.POKEMON_SALESMAN,
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MysteryEncounterType.OFFER_YOU_CANT_REFUSE
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];
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const civilizationBiomeEncounters: MysteryEncounterType[] = [
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@ -227,6 +229,7 @@ export function initMysteryEncounters() {
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allMysteryEncounters[MysteryEncounterType.FIERY_FALLOUT] = FieryFalloutEncounter;
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allMysteryEncounters[MysteryEncounterType.THE_STRONG_STUFF] = TheStrongStuffEncounter;
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allMysteryEncounters[MysteryEncounterType.POKEMON_SALESMAN] = PokemonSalesmanEncounter;
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allMysteryEncounters[MysteryEncounterType.OFFER_YOU_CANT_REFUSE] = OfferYouCantRefuseEncounter;
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// Add extreme encounters to biome map
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extremeBiomeEncounters.forEach(encounter => {
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@ -41,6 +41,29 @@ export const PROTECTING_MOVES = [
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Moves.DETECT
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];
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export const EXTORTION_MOVES = [
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Moves.BIND,
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Moves.CLAMP,
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Moves.INFESTATION,
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Moves.SAND_TOMB,
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Moves.SNAP_TRAP,
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Moves.THUNDER_CAGE,
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Moves.WRAP,
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Moves.SPIRIT_SHACKLE,
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Moves.MEAN_LOOK,
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Moves.JAW_LOCK,
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Moves.BLOCK,
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Moves.SPIDER_WEB,
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Moves.ANCHOR_SHOT,
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Moves.OCTOLOCK,
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Moves.PURSUIT,
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Moves.CONSTRICT,
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Moves.BEAT_UP,
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Moves.COIL,
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Moves.WRING_OUT,
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Moves.STRING_SHOT
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];
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export const EXTORTION_ABILITIES = [
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Abilities.INTIMIDATE,
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Abilities.ARENA_TRAP,
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@ -95,6 +95,27 @@ export function getLowestLevelPlayerPokemon(scene: BattleScene, unfainted: boole
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return pokemon;
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}
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/**
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* Ties are broken by whatever mon is closer to the front of the party
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* @param scene
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* @param unfainted - default false. If true, only picks from unfainted mons.
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* @returns
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*/
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export function getHighestStatTotalPlayerPokemon(scene: BattleScene, unfainted: boolean = false): PlayerPokemon {
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const party = scene.getParty();
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let pokemon: PlayerPokemon;
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party.every(p => {
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if (unfainted && p.isFainted()) {
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return true;
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}
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pokemon = pokemon ? pokemon?.stats.reduce((a, b) => a + b) < p?.stats.reduce((a, b) => a + b) ? p : pokemon : p;
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return true;
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});
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return pokemon;
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}
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/**
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*
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* NOTE: This returns ANY random species, including those locked behind eggs, etc.
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@ -12,5 +12,6 @@ export enum MysteryEncounterType {
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LOST_AT_SEA, //might be generalized later on
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FIERY_FALLOUT,
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THE_STRONG_STUFF,
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POKEMON_SALESMAN
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POKEMON_SALESMAN,
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OFFER_YOU_CANT_REFUSE
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}
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@ -12,6 +12,7 @@ import { slumberingSnorlaxDialogue } from "#app/locales/en/mystery-encounters/sl
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import { trainingSessionDialogue } from "#app/locales/en/mystery-encounters/training-session-dialogue";
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import { theStrongStuffDialogue } from "#app/locales/en/mystery-encounters/the-strong-stuff-dialogue";
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import { pokemonSalesmanDialogue } from "#app/locales/en/mystery-encounters/pokemon-salesman-dialogue";
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import { offerYouCantRefuseDialogue } from "#app/locales/en/mystery-encounters/offer-you-cant-refuse-dialogue";
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/**
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* Patterns that can be used:
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@ -48,5 +49,6 @@ export const mysteryEncounter = {
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lostAtSea: lostAtSeaDialogue,
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fieryFallout: fieryFalloutDialogue,
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theStrongStuff: theStrongStuffDialogue,
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pokemonSalesman: pokemonSalesmanDialogue
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pokemonSalesman: pokemonSalesmanDialogue,
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offerYouCantRefuse: offerYouCantRefuseDialogue
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} as const;
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@ -0,0 +1,34 @@
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export const offerYouCantRefuseDialogue = {
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intro: "You're stopped by a rich looking boy.",
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speaker: "Rich Kid",
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intro_dialogue: `Good day to you.
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$I can't help but notice that your\n{{strongestPokemon}} looks positively divine!
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$I've always wanted to have a pet like that!
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$I'd pay you handsomely, and\nI'll even give you this old bauble!`,
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title: "An Offer You Can't Refuse",
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description: "You're being offered a @[TOOLTIP_TITLE]{Shiny Charm} and {{price, money}} for your {{strongestPokemon}}!\n\nIt's is an extremely good deal, but can you really bear to part with such a strong team member?",
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query: "What will you do?",
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option: {
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1: {
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label: "Accept the Deal",
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tooltip: "(-) Lose {{strongestPokemon}}\n(+) Gain a @[TOOLTIP_TITLE]{Shiny Charm}\n(+) Gain {{price, money}}",
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selected: `Wonderful!@d{32} Come along, {{strongestPokemon}}!
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$It's time to show you off to everyone at the yacht club!
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$They'll be so jealous!`,
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},
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2: {
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label: "Extort the Kid",
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tooltip: "(+) Gain {{price, money}}",
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tooltip_disabled: "Your Pokémon need to have certain moves or abilities to choose this",
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selected: `My word, we're being robbed, Liepard!
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$How wonderful!
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$Now I'll have an amazing\nstory for the yacht club!`,
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},
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3: {
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label: "Leave",
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tooltip: "(-) No Rewards",
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selected: `What a rotten day...
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$Ah, well. Let's return to the yacht club then, Liepard.`,
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}
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},
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};
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@ -24,8 +24,7 @@ export const shadyVitaminDealerDialogue = {
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3: {
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label: "Leave",
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tooltip: "(-) No Rewards",
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selected: `You float about in the boat, steering without direction until you finally spot a landmark you remember.
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$You and your Pokémon are fatigued from the whole ordeal.`,
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selected: "Heh, wouldn't have figured you for a coward.",
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},
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selected: `The man hands you two bottles and quickly disappears.
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\${{selectedPokemon}} gained {{boost1}} and {{boost2}} boosts!`
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|
|
@ -117,9 +117,9 @@ export const EGG_GACHA_PULL_COUNT_OVERRIDE: number = 0;
|
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*/
|
||||
|
||||
// 1 to 256, set to null to ignore
|
||||
export const MYSTERY_ENCOUNTER_RATE_OVERRIDE: number = null;
|
||||
export const MYSTERY_ENCOUNTER_RATE_OVERRIDE: number = 256;
|
||||
export const MYSTERY_ENCOUNTER_TIER_OVERRIDE: MysteryEncounterTier = null;
|
||||
export const MYSTERY_ENCOUNTER_OVERRIDE: MysteryEncounterType = null;
|
||||
export const MYSTERY_ENCOUNTER_OVERRIDE: MysteryEncounterType = MysteryEncounterType.OFFER_YOU_CANT_REFUSE;
|
||||
|
||||
/**
|
||||
* MODIFIER / ITEM OVERRIDES
|
||||
|
|
Loading…
Reference in New Issue