From 0692a343a090ba45411638da0717887420aaf7ba Mon Sep 17 00:00:00 2001 From: Flashfyre Date: Mon, 15 Apr 2024 19:47:12 -0400 Subject: [PATCH] Fix duplicate candy count key for local --- src/battle-scene.ts | 2 +- src/system/game-data.ts | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/battle-scene.ts b/src/battle-scene.ts index 15f5f3c6f09..d880e3ff255 100644 --- a/src/battle-scene.ts +++ b/src/battle-scene.ts @@ -1298,7 +1298,7 @@ export default class BattleScene extends SceneBase { * or not. It will only return true once, until the key is released and pressed down * again. */ - gamepadButtonJustDown(button: Phaser.Input.Gamepad.Button) : boolean { + gamepadButtonJustDown(button: Phaser.Input.Gamepad.Button) : boolean { if (!button) return false; diff --git a/src/system/game-data.ts b/src/system/game-data.ts index e267608e8f8..596f2b95459 100644 --- a/src/system/game-data.ts +++ b/src/system/game-data.ts @@ -184,7 +184,7 @@ const systemShortKeys = { ivs: '$i', moveset: '$m', eggMoves: '$em', - candyCount: '$cc', + candyCount: '$x', passive: '$p', valueReduction: '$vr' };