mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2024-12-01 19:26:16 +00:00
Ability Corrosion (#744)
* Ability Corrosion Implemented Corrosion Partially. Tested against: - Poison Powder - Toxic - Dire Claw - Sludge Bomb - Psycho Shift They all work as expected Missing ability Magic Bounce to test against. * Added TSDoc Documentation Added documentation to the new IgnoreTypeStatusEffectImunnityAbAttr and added comments to the checks for this ability attribute. * Added More Documentation Add comment into Phases for what sourcePokemon is for. Renamed source to sourcePokemon onto trySetStatus and canSetStatus. Added TSDoc head for what sourcePokemon is and anything else I am aware of what they are used for. * Removed unfinished TSDoc Removed TSDoc headers due to not having enough understanding to fill out all of the parameters * Fix Formatting and Reorder Parameters * Update arena-tag.ts * Update phases.ts * Update ability.ts Added access modifiers to my class and the class I compared to. --------- Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
This commit is contained in:
parent
89411d7b3e
commit
06c3611d06
@ -715,7 +715,7 @@ export class PostDefendContactApplyStatusEffectAbAttr extends PostDefendAbAttr {
|
|||||||
applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
|
applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
|
||||||
if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !attacker.status && (this.chance === -1 || pokemon.randSeedInt(100) < this.chance)) {
|
if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !attacker.status && (this.chance === -1 || pokemon.randSeedInt(100) < this.chance)) {
|
||||||
const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
|
const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
|
||||||
return attacker.trySetStatus(effect, true);
|
return attacker.trySetStatus(effect, true, pokemon);
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
@ -1177,7 +1177,7 @@ export class PostAttackApplyStatusEffectAbAttr extends PostAttackAbAttr {
|
|||||||
applyPostAttack(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
|
applyPostAttack(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
|
||||||
if (pokemon != attacker && (!this.contactRequired || move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) && pokemon.randSeedInt(100) < this.chance && !pokemon.status) {
|
if (pokemon != attacker && (!this.contactRequired || move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) && pokemon.randSeedInt(100) < this.chance && !pokemon.status) {
|
||||||
const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
|
const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
|
||||||
return attacker.trySetStatus(effect, true);
|
return attacker.trySetStatus(effect, true, pokemon);
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
@ -2648,8 +2648,8 @@ export class NoFusionAbilityAbAttr extends AbAttr {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export class IgnoreTypeImmunityAbAttr extends AbAttr {
|
export class IgnoreTypeImmunityAbAttr extends AbAttr {
|
||||||
defenderType: Type;
|
private defenderType: Type;
|
||||||
allowedMoveTypes: Type[];
|
private allowedMoveTypes: Type[];
|
||||||
|
|
||||||
constructor(defenderType: Type, allowedMoveTypes: Type[]) {
|
constructor(defenderType: Type, allowedMoveTypes: Type[]) {
|
||||||
super(true);
|
super(true);
|
||||||
@ -2666,6 +2666,30 @@ export class IgnoreTypeImmunityAbAttr extends AbAttr {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Ignores the type immunity to Status Effects of the defender if the defender is of a certain type
|
||||||
|
*/
|
||||||
|
export class IgnoreTypeStatusEffectImmunityAbAttr extends AbAttr {
|
||||||
|
private statusEffect: StatusEffect[];
|
||||||
|
private defenderType: Type[];
|
||||||
|
|
||||||
|
constructor(statusEffect: StatusEffect[], defenderType: Type[]) {
|
||||||
|
super(true);
|
||||||
|
|
||||||
|
this.statusEffect = statusEffect;
|
||||||
|
this.defenderType = defenderType;
|
||||||
|
}
|
||||||
|
|
||||||
|
apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
|
||||||
|
if (this.statusEffect.includes(args[0] as StatusEffect) && this.defenderType.includes(args[1] as Type)) {
|
||||||
|
cancelled.value = true;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
function applyAbAttrsInternal<TAttr extends AbAttr>(attrType: { new(...args: any[]): TAttr },
|
function applyAbAttrsInternal<TAttr extends AbAttr>(attrType: { new(...args: any[]): TAttr },
|
||||||
pokemon: Pokemon, applyFunc: AbAttrApplyFunc<TAttr>, args: any[], isAsync: boolean = false, showAbilityInstant: boolean = false, quiet: boolean = false, passive: boolean = false): Promise<void> {
|
pokemon: Pokemon, applyFunc: AbAttrApplyFunc<TAttr>, args: any[], isAsync: boolean = false, showAbilityInstant: boolean = false, quiet: boolean = false, passive: boolean = false): Promise<void> {
|
||||||
return new Promise(resolve => {
|
return new Promise(resolve => {
|
||||||
@ -3489,8 +3513,9 @@ export function initAbilities() {
|
|||||||
.attr(UnsuppressableAbilityAbAttr)
|
.attr(UnsuppressableAbilityAbAttr)
|
||||||
.attr(NoFusionAbilityAbAttr)
|
.attr(NoFusionAbilityAbAttr)
|
||||||
.partial(),
|
.partial(),
|
||||||
new Ability(Abilities.CORROSION, 7)
|
new Ability(Abilities.CORROSION, 7) // TODO: Test Corrosion against Magic Bounce once it is implemented
|
||||||
.unimplemented(),
|
.attr(IgnoreTypeStatusEffectImmunityAbAttr, [StatusEffect.POISON, StatusEffect.TOXIC], [Type.STEEL, Type.POISON])
|
||||||
|
.partial(),
|
||||||
new Ability(Abilities.COMATOSE, 7)
|
new Ability(Abilities.COMATOSE, 7)
|
||||||
.attr(UncopiableAbilityAbAttr)
|
.attr(UncopiableAbilityAbAttr)
|
||||||
.attr(UnswappableAbilityAbAttr)
|
.attr(UnswappableAbilityAbAttr)
|
||||||
|
@ -316,7 +316,7 @@ class ToxicSpikesTag extends ArenaTrapTag {
|
|||||||
}
|
}
|
||||||
} else if (!pokemon.status) {
|
} else if (!pokemon.status) {
|
||||||
const toxic = this.layers > 1;
|
const toxic = this.layers > 1;
|
||||||
if (pokemon.trySetStatus(!toxic ? StatusEffect.POISON : StatusEffect.TOXIC, true, null, `the ${this.getMoveName()}`))
|
if (pokemon.trySetStatus(!toxic ? StatusEffect.POISON : StatusEffect.TOXIC, true, null, 0, `the ${this.getMoveName()}`))
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -819,7 +819,7 @@ export class ContactPoisonProtectedTag extends ProtectedTag {
|
|||||||
const effectPhase = pokemon.scene.getCurrentPhase();
|
const effectPhase = pokemon.scene.getCurrentPhase();
|
||||||
if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) {
|
if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) {
|
||||||
const attacker = effectPhase.getPokemon();
|
const attacker = effectPhase.getPokemon();
|
||||||
attacker.trySetStatus(StatusEffect.POISON, true);
|
attacker.trySetStatus(StatusEffect.POISON, true, pokemon);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1156,13 +1156,13 @@ export class StatusEffectAttr extends MoveEffectAttr {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if (!pokemon.status || (pokemon.status.effect === this.effect && move.chance < 0))
|
if (!pokemon.status || (pokemon.status.effect === this.effect && move.chance < 0))
|
||||||
return pokemon.trySetStatus(this.effect, true, this.cureTurn);
|
return pokemon.trySetStatus(this.effect, true, user, this.cureTurn);
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
|
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
|
||||||
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true) ? Math.floor(move.chance * -0.1) : 0;
|
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true, false, user) ? Math.floor(move.chance * -0.1) : 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1181,7 +1181,7 @@ export class MultiStatusEffectAttr extends StatusEffectAttr {
|
|||||||
}
|
}
|
||||||
|
|
||||||
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
|
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
|
||||||
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true) ? Math.floor(move.chance * -0.1) : 0;
|
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true, false, user) ? Math.floor(move.chance * -0.1) : 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1197,7 +1197,7 @@ export class PsychoShiftEffectAttr extends MoveEffectAttr {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if (!target.status || (target.status.effect === statusToApply && move.chance < 0)) {
|
if (!target.status || (target.status.effect === statusToApply && move.chance < 0)) {
|
||||||
var statusAfflictResult = target.trySetStatus(statusToApply, true);
|
var statusAfflictResult = target.trySetStatus(statusToApply, true, user);
|
||||||
if (statusAfflictResult) {
|
if (statusAfflictResult) {
|
||||||
user.scene.queueMessage(getPokemonMessage(user, getStatusEffectHealText(user.status.effect)));
|
user.scene.queueMessage(getPokemonMessage(user, getStatusEffectHealText(user.status.effect)));
|
||||||
user.resetStatus();
|
user.resetStatus();
|
||||||
@ -1210,7 +1210,7 @@ export class PsychoShiftEffectAttr extends MoveEffectAttr {
|
|||||||
}
|
}
|
||||||
|
|
||||||
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
|
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
|
||||||
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(user.status?.effect, true) ? Math.floor(move.chance * -0.1) : 0;
|
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(user.status?.effect, true, false, user) ? Math.floor(move.chance * -0.1) : 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -5226,7 +5226,7 @@ export function initMoves() {
|
|||||||
|| user.status?.effect === StatusEffect.TOXIC
|
|| user.status?.effect === StatusEffect.TOXIC
|
||||||
|| user.status?.effect === StatusEffect.PARALYSIS
|
|| user.status?.effect === StatusEffect.PARALYSIS
|
||||||
|| user.status?.effect === StatusEffect.SLEEP)
|
|| user.status?.effect === StatusEffect.SLEEP)
|
||||||
&& target.canSetStatus(user.status?.effect)
|
&& target.canSetStatus(user.status?.effect, false, false, user)
|
||||||
),
|
),
|
||||||
new AttackMove(Moves.TRUMP_CARD, Type.NORMAL, MoveCategory.SPECIAL, -1, -1, 5, -1, 0, 4)
|
new AttackMove(Moves.TRUMP_CARD, Type.NORMAL, MoveCategory.SPECIAL, -1, -1, 5, -1, 0, 4)
|
||||||
.makesContact()
|
.makesContact()
|
||||||
|
@ -27,7 +27,7 @@ import { TempBattleStat } from '../data/temp-battle-stat';
|
|||||||
import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from '../data/arena-tag';
|
import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from '../data/arena-tag';
|
||||||
import { ArenaTagType } from "../data/enums/arena-tag-type";
|
import { ArenaTagType } from "../data/enums/arena-tag-type";
|
||||||
import { Biome } from "../data/enums/biome";
|
import { Biome } from "../data/enums/biome";
|
||||||
import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr } from '../data/ability';
|
import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr } from '../data/ability';
|
||||||
import { Abilities } from "#app/data/enums/abilities";
|
import { Abilities } from "#app/data/enums/abilities";
|
||||||
import PokemonData from '../system/pokemon-data';
|
import PokemonData from '../system/pokemon-data';
|
||||||
import Battle, { BattlerIndex } from '../battle';
|
import Battle, { BattlerIndex } from '../battle';
|
||||||
@ -2024,7 +2024,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||||||
return this.gender !== Gender.GENDERLESS && pokemon.gender === (this.gender === Gender.MALE ? Gender.FEMALE : Gender.MALE);
|
return this.gender !== Gender.GENDERLESS && pokemon.gender === (this.gender === Gender.MALE ? Gender.FEMALE : Gender.MALE);
|
||||||
}
|
}
|
||||||
|
|
||||||
canSetStatus(effect: StatusEffect, quiet: boolean = false, overrideStatus: boolean = false): boolean {
|
canSetStatus(effect: StatusEffect, quiet: boolean = false, overrideStatus: boolean = false, sourcePokemon: Pokemon = null): boolean {
|
||||||
if (effect !== StatusEffect.FAINT) {
|
if (effect !== StatusEffect.FAINT) {
|
||||||
if (overrideStatus ? this.status?.effect === effect : this.status)
|
if (overrideStatus ? this.status?.effect === effect : this.status)
|
||||||
return false;
|
return false;
|
||||||
@ -2032,11 +2032,32 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const types = this.getTypes(true, true);
|
||||||
|
|
||||||
switch (effect) {
|
switch (effect) {
|
||||||
case StatusEffect.POISON:
|
case StatusEffect.POISON:
|
||||||
case StatusEffect.TOXIC:
|
case StatusEffect.TOXIC:
|
||||||
if (this.isOfType(Type.POISON) || this.isOfType(Type.STEEL))
|
// Check if the Pokemon is immune to Poison/Toxic or if the source pokemon is canceling the immunity
|
||||||
|
let poisonImmunity = types.map(defType => {
|
||||||
|
// Check if the Pokemon is not immune to Poison/Toxic
|
||||||
|
if (defType !== Type.POISON && defType !== Type.STEEL)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
// Check if the source Pokemon has an ability that cancels the Poison/Toxic immunity
|
||||||
|
const cancelImmunity = new Utils.BooleanHolder(false);
|
||||||
|
if (sourcePokemon) {
|
||||||
|
applyAbAttrs(IgnoreTypeStatusEffectImmunityAbAttr, sourcePokemon, cancelImmunity, effect, defType);
|
||||||
|
if (cancelImmunity.value)
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
})
|
||||||
|
|
||||||
|
if (this.isOfType(Type.POISON) || this.isOfType(Type.STEEL)) {
|
||||||
|
if (poisonImmunity.includes(true))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case StatusEffect.PARALYSIS:
|
case StatusEffect.PARALYSIS:
|
||||||
if (this.isOfType(Type.ELECTRIC))
|
if (this.isOfType(Type.ELECTRIC))
|
||||||
@ -2065,12 +2086,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
trySetStatus(effect: StatusEffect, asPhase: boolean = false, cureTurn: integer = 0, sourceText: string = null): boolean {
|
trySetStatus(effect: StatusEffect, asPhase: boolean = false, sourcePokemon: Pokemon = null, cureTurn: integer = 0, sourceText: string = null): boolean {
|
||||||
if (!this.canSetStatus(effect, asPhase))
|
if (!this.canSetStatus(effect, asPhase, false, sourcePokemon))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (asPhase) {
|
if (asPhase) {
|
||||||
this.scene.unshiftPhase(new ObtainStatusEffectPhase(this.scene, this.getBattlerIndex(), effect, cureTurn, sourceText));
|
this.scene.unshiftPhase(new ObtainStatusEffectPhase(this.scene, this.getBattlerIndex(), effect, cureTurn, sourceText, sourcePokemon));
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2931,19 +2931,21 @@ export class ObtainStatusEffectPhase extends PokemonPhase {
|
|||||||
private statusEffect: StatusEffect;
|
private statusEffect: StatusEffect;
|
||||||
private cureTurn: integer;
|
private cureTurn: integer;
|
||||||
private sourceText: string;
|
private sourceText: string;
|
||||||
|
private sourcePokemon: Pokemon;
|
||||||
|
|
||||||
constructor(scene: BattleScene, battlerIndex: BattlerIndex, statusEffect: StatusEffect, cureTurn?: integer, sourceText?: string) {
|
constructor(scene: BattleScene, battlerIndex: BattlerIndex, statusEffect: StatusEffect, cureTurn?: integer, sourceText?: string, sourcePokemon?: Pokemon) {
|
||||||
super(scene, battlerIndex);
|
super(scene, battlerIndex);
|
||||||
|
|
||||||
this.statusEffect = statusEffect;
|
this.statusEffect = statusEffect;
|
||||||
this.cureTurn = cureTurn;
|
this.cureTurn = cureTurn;
|
||||||
this.sourceText = sourceText;
|
this.sourceText = sourceText;
|
||||||
|
this.sourcePokemon = sourcePokemon; // For tracking which Pokemon caused the status effect
|
||||||
}
|
}
|
||||||
|
|
||||||
start() {
|
start() {
|
||||||
const pokemon = this.getPokemon();
|
const pokemon = this.getPokemon();
|
||||||
if (!pokemon.status) {
|
if (!pokemon.status) {
|
||||||
if (pokemon.trySetStatus(this.statusEffect)) {
|
if (pokemon.trySetStatus(this.statusEffect, false, this.sourcePokemon)) {
|
||||||
if (this.cureTurn)
|
if (this.cureTurn)
|
||||||
pokemon.status.cureTurn = this.cureTurn;
|
pokemon.status.cureTurn = this.cureTurn;
|
||||||
pokemon.updateInfo(true);
|
pokemon.updateInfo(true);
|
||||||
|
Loading…
Reference in New Issue
Block a user