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Ability Corrosion (#744)
* Ability Corrosion Implemented Corrosion Partially. Tested against: - Poison Powder - Toxic - Dire Claw - Sludge Bomb - Psycho Shift They all work as expected Missing ability Magic Bounce to test against. * Added TSDoc Documentation Added documentation to the new IgnoreTypeStatusEffectImunnityAbAttr and added comments to the checks for this ability attribute. * Added More Documentation Add comment into Phases for what sourcePokemon is for. Renamed source to sourcePokemon onto trySetStatus and canSetStatus. Added TSDoc head for what sourcePokemon is and anything else I am aware of what they are used for. * Removed unfinished TSDoc Removed TSDoc headers due to not having enough understanding to fill out all of the parameters * Fix Formatting and Reorder Parameters * Update arena-tag.ts * Update phases.ts * Update ability.ts Added access modifiers to my class and the class I compared to. --------- Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
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@ -715,7 +715,7 @@ export class PostDefendContactApplyStatusEffectAbAttr extends PostDefendAbAttr {
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applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
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if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !attacker.status && (this.chance === -1 || pokemon.randSeedInt(100) < this.chance)) {
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const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
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return attacker.trySetStatus(effect, true);
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return attacker.trySetStatus(effect, true, pokemon);
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}
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return false;
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@ -1177,7 +1177,7 @@ export class PostAttackApplyStatusEffectAbAttr extends PostAttackAbAttr {
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applyPostAttack(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
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if (pokemon != attacker && (!this.contactRequired || move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) && pokemon.randSeedInt(100) < this.chance && !pokemon.status) {
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const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
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return attacker.trySetStatus(effect, true);
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return attacker.trySetStatus(effect, true, pokemon);
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}
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return false;
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@ -2648,8 +2648,8 @@ export class NoFusionAbilityAbAttr extends AbAttr {
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}
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export class IgnoreTypeImmunityAbAttr extends AbAttr {
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defenderType: Type;
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allowedMoveTypes: Type[];
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private defenderType: Type;
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private allowedMoveTypes: Type[];
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constructor(defenderType: Type, allowedMoveTypes: Type[]) {
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super(true);
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@ -2666,6 +2666,30 @@ export class IgnoreTypeImmunityAbAttr extends AbAttr {
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}
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}
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/**
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* Ignores the type immunity to Status Effects of the defender if the defender is of a certain type
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*/
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export class IgnoreTypeStatusEffectImmunityAbAttr extends AbAttr {
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private statusEffect: StatusEffect[];
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private defenderType: Type[];
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constructor(statusEffect: StatusEffect[], defenderType: Type[]) {
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super(true);
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this.statusEffect = statusEffect;
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this.defenderType = defenderType;
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}
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apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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if (this.statusEffect.includes(args[0] as StatusEffect) && this.defenderType.includes(args[1] as Type)) {
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cancelled.value = true;
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return true;
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}
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return false;
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}
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}
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function applyAbAttrsInternal<TAttr extends AbAttr>(attrType: { new(...args: any[]): TAttr },
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pokemon: Pokemon, applyFunc: AbAttrApplyFunc<TAttr>, args: any[], isAsync: boolean = false, showAbilityInstant: boolean = false, quiet: boolean = false, passive: boolean = false): Promise<void> {
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return new Promise(resolve => {
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@ -3489,8 +3513,9 @@ export function initAbilities() {
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.attr(UnsuppressableAbilityAbAttr)
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.attr(NoFusionAbilityAbAttr)
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.partial(),
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new Ability(Abilities.CORROSION, 7)
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.unimplemented(),
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new Ability(Abilities.CORROSION, 7) // TODO: Test Corrosion against Magic Bounce once it is implemented
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.attr(IgnoreTypeStatusEffectImmunityAbAttr, [StatusEffect.POISON, StatusEffect.TOXIC], [Type.STEEL, Type.POISON])
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.partial(),
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new Ability(Abilities.COMATOSE, 7)
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.attr(UncopiableAbilityAbAttr)
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.attr(UnswappableAbilityAbAttr)
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@ -316,7 +316,7 @@ class ToxicSpikesTag extends ArenaTrapTag {
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}
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} else if (!pokemon.status) {
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const toxic = this.layers > 1;
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if (pokemon.trySetStatus(!toxic ? StatusEffect.POISON : StatusEffect.TOXIC, true, null, `the ${this.getMoveName()}`))
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if (pokemon.trySetStatus(!toxic ? StatusEffect.POISON : StatusEffect.TOXIC, true, null, 0, `the ${this.getMoveName()}`))
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return true;
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}
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}
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@ -819,7 +819,7 @@ export class ContactPoisonProtectedTag extends ProtectedTag {
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const effectPhase = pokemon.scene.getCurrentPhase();
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if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) {
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const attacker = effectPhase.getPokemon();
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attacker.trySetStatus(StatusEffect.POISON, true);
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attacker.trySetStatus(StatusEffect.POISON, true, pokemon);
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}
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}
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@ -1156,13 +1156,13 @@ export class StatusEffectAttr extends MoveEffectAttr {
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return false;
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}
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if (!pokemon.status || (pokemon.status.effect === this.effect && move.chance < 0))
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return pokemon.trySetStatus(this.effect, true, this.cureTurn);
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return pokemon.trySetStatus(this.effect, true, user, this.cureTurn);
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}
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return false;
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}
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getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
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return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true) ? Math.floor(move.chance * -0.1) : 0;
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return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true, false, user) ? Math.floor(move.chance * -0.1) : 0;
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}
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}
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@ -1181,7 +1181,7 @@ export class MultiStatusEffectAttr extends StatusEffectAttr {
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}
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getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
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return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true) ? Math.floor(move.chance * -0.1) : 0;
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return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true, false, user) ? Math.floor(move.chance * -0.1) : 0;
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}
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}
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@ -1197,7 +1197,7 @@ export class PsychoShiftEffectAttr extends MoveEffectAttr {
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return false;
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}
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if (!target.status || (target.status.effect === statusToApply && move.chance < 0)) {
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var statusAfflictResult = target.trySetStatus(statusToApply, true);
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var statusAfflictResult = target.trySetStatus(statusToApply, true, user);
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if (statusAfflictResult) {
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user.scene.queueMessage(getPokemonMessage(user, getStatusEffectHealText(user.status.effect)));
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user.resetStatus();
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@ -1210,7 +1210,7 @@ export class PsychoShiftEffectAttr extends MoveEffectAttr {
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}
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getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
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return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(user.status?.effect, true) ? Math.floor(move.chance * -0.1) : 0;
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return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(user.status?.effect, true, false, user) ? Math.floor(move.chance * -0.1) : 0;
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}
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}
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@ -5226,7 +5226,7 @@ export function initMoves() {
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|| user.status?.effect === StatusEffect.TOXIC
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|| user.status?.effect === StatusEffect.PARALYSIS
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|| user.status?.effect === StatusEffect.SLEEP)
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&& target.canSetStatus(user.status?.effect)
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&& target.canSetStatus(user.status?.effect, false, false, user)
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),
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new AttackMove(Moves.TRUMP_CARD, Type.NORMAL, MoveCategory.SPECIAL, -1, -1, 5, -1, 0, 4)
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.makesContact()
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@ -27,7 +27,7 @@ import { TempBattleStat } from '../data/temp-battle-stat';
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import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from '../data/arena-tag';
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import { ArenaTagType } from "../data/enums/arena-tag-type";
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import { Biome } from "../data/enums/biome";
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import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr } from '../data/ability';
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import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr } from '../data/ability';
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import { Abilities } from "#app/data/enums/abilities";
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import PokemonData from '../system/pokemon-data';
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import Battle, { BattlerIndex } from '../battle';
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@ -2024,7 +2024,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return this.gender !== Gender.GENDERLESS && pokemon.gender === (this.gender === Gender.MALE ? Gender.FEMALE : Gender.MALE);
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}
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canSetStatus(effect: StatusEffect, quiet: boolean = false, overrideStatus: boolean = false): boolean {
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canSetStatus(effect: StatusEffect, quiet: boolean = false, overrideStatus: boolean = false, sourcePokemon: Pokemon = null): boolean {
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if (effect !== StatusEffect.FAINT) {
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if (overrideStatus ? this.status?.effect === effect : this.status)
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return false;
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@ -2032,11 +2032,32 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return false;
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}
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const types = this.getTypes(true, true);
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switch (effect) {
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case StatusEffect.POISON:
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case StatusEffect.TOXIC:
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if (this.isOfType(Type.POISON) || this.isOfType(Type.STEEL))
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// Check if the Pokemon is immune to Poison/Toxic or if the source pokemon is canceling the immunity
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let poisonImmunity = types.map(defType => {
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// Check if the Pokemon is not immune to Poison/Toxic
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if (defType !== Type.POISON && defType !== Type.STEEL)
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return false;
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// Check if the source Pokemon has an ability that cancels the Poison/Toxic immunity
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const cancelImmunity = new Utils.BooleanHolder(false);
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if (sourcePokemon) {
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applyAbAttrs(IgnoreTypeStatusEffectImmunityAbAttr, sourcePokemon, cancelImmunity, effect, defType);
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if (cancelImmunity.value)
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return false;
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}
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return true;
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})
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if (this.isOfType(Type.POISON) || this.isOfType(Type.STEEL)) {
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if (poisonImmunity.includes(true))
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return false;
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}
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break;
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case StatusEffect.PARALYSIS:
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if (this.isOfType(Type.ELECTRIC))
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@ -2065,12 +2086,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return true;
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}
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trySetStatus(effect: StatusEffect, asPhase: boolean = false, cureTurn: integer = 0, sourceText: string = null): boolean {
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if (!this.canSetStatus(effect, asPhase))
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trySetStatus(effect: StatusEffect, asPhase: boolean = false, sourcePokemon: Pokemon = null, cureTurn: integer = 0, sourceText: string = null): boolean {
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if (!this.canSetStatus(effect, asPhase, false, sourcePokemon))
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return false;
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if (asPhase) {
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this.scene.unshiftPhase(new ObtainStatusEffectPhase(this.scene, this.getBattlerIndex(), effect, cureTurn, sourceText));
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this.scene.unshiftPhase(new ObtainStatusEffectPhase(this.scene, this.getBattlerIndex(), effect, cureTurn, sourceText, sourcePokemon));
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return true;
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}
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@ -2931,19 +2931,21 @@ export class ObtainStatusEffectPhase extends PokemonPhase {
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private statusEffect: StatusEffect;
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private cureTurn: integer;
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private sourceText: string;
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private sourcePokemon: Pokemon;
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constructor(scene: BattleScene, battlerIndex: BattlerIndex, statusEffect: StatusEffect, cureTurn?: integer, sourceText?: string) {
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constructor(scene: BattleScene, battlerIndex: BattlerIndex, statusEffect: StatusEffect, cureTurn?: integer, sourceText?: string, sourcePokemon?: Pokemon) {
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super(scene, battlerIndex);
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this.statusEffect = statusEffect;
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this.cureTurn = cureTurn;
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this.sourceText = sourceText;
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this.sourcePokemon = sourcePokemon; // For tracking which Pokemon caused the status effect
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}
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start() {
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const pokemon = this.getPokemon();
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if (!pokemon.status) {
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if (pokemon.trySetStatus(this.statusEffect)) {
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if (pokemon.trySetStatus(this.statusEffect, false, this.sourcePokemon)) {
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if (this.cureTurn)
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pokemon.status.cureTurn = this.cureTurn;
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pokemon.updateInfo(true);
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