mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2024-11-25 08:16:04 +00:00
Show icon when saving data
This commit is contained in:
parent
aa421b5d10
commit
075db8ae0c
BIN
public/images/ui/legacy/saving_icon.png
Normal file
BIN
public/images/ui/legacy/saving_icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 293 B |
BIN
public/images/ui/saving_icon.png
Normal file
BIN
public/images/ui/saving_icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 293 B |
@ -97,6 +97,8 @@ export class LoadingScene extends SceneBase {
|
|||||||
this.loadImage('select_gen_cursor', 'ui');
|
this.loadImage('select_gen_cursor', 'ui');
|
||||||
this.loadImage('select_gen_cursor_highlight', 'ui');
|
this.loadImage('select_gen_cursor_highlight', 'ui');
|
||||||
|
|
||||||
|
this.loadImage('saving_icon', 'ui');
|
||||||
|
|
||||||
this.loadImage('default_bg', 'arenas');
|
this.loadImage('default_bg', 'arenas');
|
||||||
// Load arena images
|
// Load arena images
|
||||||
Utils.getEnumValues(Biome).map(bt => {
|
Utils.getEnumValues(Biome).map(bt => {
|
||||||
|
@ -223,9 +223,12 @@ export class GameData {
|
|||||||
|
|
||||||
public saveSystem(): Promise<boolean> {
|
public saveSystem(): Promise<boolean> {
|
||||||
return new Promise<boolean>(resolve => {
|
return new Promise<boolean>(resolve => {
|
||||||
|
this.scene.ui.savingIcon.show();
|
||||||
updateUserInfo().then((success: boolean) => {
|
updateUserInfo().then((success: boolean) => {
|
||||||
if (!success)
|
if (!success) {
|
||||||
|
this.scene.ui.savingIcon.hide();
|
||||||
return resolve(false);
|
return resolve(false);
|
||||||
|
}
|
||||||
const data: SystemSaveData = {
|
const data: SystemSaveData = {
|
||||||
trainerId: this.trainerId,
|
trainerId: this.trainerId,
|
||||||
secretId: this.secretId,
|
secretId: this.secretId,
|
||||||
@ -250,6 +253,7 @@ export class GameData {
|
|||||||
Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}`, systemData)
|
Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}`, systemData)
|
||||||
.then(response => response.text())
|
.then(response => response.text())
|
||||||
.then(error => {
|
.then(error => {
|
||||||
|
this.scene.ui.savingIcon.hide();
|
||||||
if (error) {
|
if (error) {
|
||||||
console.error(error);
|
console.error(error);
|
||||||
return resolve(false);
|
return resolve(false);
|
||||||
@ -261,6 +265,8 @@ export class GameData {
|
|||||||
|
|
||||||
localStorage.setItem('data', btoa(systemData));
|
localStorage.setItem('data', btoa(systemData));
|
||||||
|
|
||||||
|
this.scene.ui.savingIcon.hide();
|
||||||
|
|
||||||
resolve(true);
|
resolve(true);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
76
src/ui/saving-icon-handler.ts
Normal file
76
src/ui/saving-icon-handler.ts
Normal file
@ -0,0 +1,76 @@
|
|||||||
|
import BattleScene from "#app/battle-scene";
|
||||||
|
import * as Utils from "../utils";
|
||||||
|
|
||||||
|
export default class SavingIconHandler extends Phaser.GameObjects.Container {
|
||||||
|
private icon: Phaser.GameObjects.Sprite;
|
||||||
|
|
||||||
|
private animActive: boolean;
|
||||||
|
private shown: boolean;
|
||||||
|
|
||||||
|
constructor(scene: BattleScene) {
|
||||||
|
super(scene, scene.game.canvas.width / 6 - 4, scene.game.canvas.height / 6 - 4);
|
||||||
|
}
|
||||||
|
|
||||||
|
setup(): void {
|
||||||
|
this.icon = this.scene.add.sprite(0, 0, 'saving_icon');
|
||||||
|
this.icon.setOrigin(1, 1);
|
||||||
|
|
||||||
|
this.add(this.icon);
|
||||||
|
|
||||||
|
this.animActive = false;
|
||||||
|
this.shown = false;
|
||||||
|
|
||||||
|
this.setAlpha(0);
|
||||||
|
this.setVisible(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
show(): void {
|
||||||
|
this.shown = true;
|
||||||
|
|
||||||
|
if (this.animActive)
|
||||||
|
return;
|
||||||
|
|
||||||
|
this.animActive = true;
|
||||||
|
|
||||||
|
this.scene.tweens.add({
|
||||||
|
targets: this,
|
||||||
|
alpha: 1,
|
||||||
|
duration: Utils.fixedInt(250),
|
||||||
|
ease: 'Sine.easeInOut',
|
||||||
|
onComplete: () => {
|
||||||
|
this.scene.time.delayedCall(Utils.fixedInt(500), () => {
|
||||||
|
this.animActive = false;
|
||||||
|
if (!this.shown)
|
||||||
|
this.hide();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
this.setVisible(true);
|
||||||
|
this.shown = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
hide(): void {
|
||||||
|
this.shown = false;
|
||||||
|
|
||||||
|
if (this.animActive)
|
||||||
|
return;
|
||||||
|
|
||||||
|
this.animActive = true;
|
||||||
|
|
||||||
|
this.scene.tweens.add({
|
||||||
|
targets: this,
|
||||||
|
alpha: 0,
|
||||||
|
duration: Utils.fixedInt(250),
|
||||||
|
ease: 'Sine.easeInOut',
|
||||||
|
onComplete: () => {
|
||||||
|
this.animActive = false;
|
||||||
|
this.setVisible(false);
|
||||||
|
if (this.shown)
|
||||||
|
this.show();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
this.shown = false;
|
||||||
|
}
|
||||||
|
}
|
@ -32,6 +32,7 @@ import GameStatsUiHandler from './game-stats-ui-handler';
|
|||||||
import AwaitableUiHandler from './awaitable-ui-handler';
|
import AwaitableUiHandler from './awaitable-ui-handler';
|
||||||
import SaveSlotSelectUiHandler from './save-slot-select-ui-handler';
|
import SaveSlotSelectUiHandler from './save-slot-select-ui-handler';
|
||||||
import TitleUiHandler from './title-ui-handler';
|
import TitleUiHandler from './title-ui-handler';
|
||||||
|
import SavingIconHandler from './saving-icon-handler';
|
||||||
|
|
||||||
export enum Mode {
|
export enum Mode {
|
||||||
MESSAGE,
|
MESSAGE,
|
||||||
@ -95,6 +96,7 @@ export default class UI extends Phaser.GameObjects.Container {
|
|||||||
private handlers: UiHandler[];
|
private handlers: UiHandler[];
|
||||||
private overlay: Phaser.GameObjects.Rectangle;
|
private overlay: Phaser.GameObjects.Rectangle;
|
||||||
public achvBar: AchvBar;
|
public achvBar: AchvBar;
|
||||||
|
public savingIcon: SavingIconHandler;
|
||||||
|
|
||||||
private tooltipContainer: Phaser.GameObjects.Container;
|
private tooltipContainer: Phaser.GameObjects.Container;
|
||||||
private tooltipBg: Phaser.GameObjects.NineSlice;
|
private tooltipBg: Phaser.GameObjects.NineSlice;
|
||||||
@ -152,6 +154,11 @@ export default class UI extends Phaser.GameObjects.Container {
|
|||||||
this.achvBar.setup();
|
this.achvBar.setup();
|
||||||
|
|
||||||
(this.scene as BattleScene).uiContainer.add(this.achvBar);
|
(this.scene as BattleScene).uiContainer.add(this.achvBar);
|
||||||
|
|
||||||
|
this.savingIcon = new SavingIconHandler(this.scene as BattleScene);
|
||||||
|
this.savingIcon.setup();
|
||||||
|
|
||||||
|
(this.scene as BattleScene).uiContainer.add(this.savingIcon);
|
||||||
}
|
}
|
||||||
|
|
||||||
private setupTooltip() {
|
private setupTooltip() {
|
||||||
|
Loading…
Reference in New Issue
Block a user