[Fix] Ability suppression effects not failing correctly (#2440)

* Make ability suppression fail if ability is already suppressed

* Document SuppressAbilitiesAttr

* Add gastro acid unit tests
This commit is contained in:
Zach Day 2024-06-20 00:43:45 -04:00 committed by GitHub
parent aba3e2abc1
commit 07b9f5476a
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
2 changed files with 103 additions and 2 deletions

View File

@ -5290,7 +5290,16 @@ export class SwitchAbilitiesAttr extends MoveEffectAttr {
}
}
/**
* Attribute used for moves that suppress abilities like {@linkcode Moves.GASTRO_ACID}.
* A suppressed ability cannot be activated.
*
* @extends MoveEffectAttr
* @see {@linkcode apply}
* @see {@linkcode getCondition}
*/
export class SuppressAbilitiesAttr extends MoveEffectAttr {
/** Sets ability suppression for the target pokemon and displays a message. */
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!super.apply(user, target, move, args)) {
return false;
@ -5303,8 +5312,9 @@ export class SuppressAbilitiesAttr extends MoveEffectAttr {
return true;
}
/** Causes the effect to fail when the target's ability is unsupressable or already suppressed. */
getCondition(): MoveConditionFunc {
return (user, target, move) => !target.getAbility().hasAttr(UnsuppressableAbilityAbAttr);
return (user, target, move) => !target.getAbility().hasAttr(UnsuppressableAbilityAbAttr) && !target.summonData.abilitySuppressed;
}
}
@ -5319,7 +5329,7 @@ export class SuppressAbilitiesIfActedAttr extends MoveEffectAttr {
* abillity cannot be suppressed. This is a secondary effect and has no bearing on the success or failure of the move.
*
* @returns True if the move occurred, otherwise false. Note that true will be returned even if the target has not
* yet moved or if the target's abiilty is un-suppressable.
* yet moved or if the suppression failed to apply.
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!super.apply(user, target, move, args)) {

View File

@ -0,0 +1,91 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import GameManager from "../utils/gameManager";
import {
Moves
} from "#app/enums/moves.js";
import * as overrides from "#app/overrides";
import { Abilities } from "#app/enums/abilities.js";
import { BattlerIndex } from "#app/battle.js";
import { getMovePosition } from "../utils/gameManagerUtils";
import { MoveResult } from "#app/field/pokemon.js";
import { Stat } from "#app/data/pokemon-stat.js";
const TIMEOUT = 20 * 1000;
describe("Moves - Gastro Acid", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(1);
vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.GASTRO_ACID, Moves.WATER_GUN, Moves.SPLASH, Moves.CORE_ENFORCER]);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.WATER_ABSORB);
});
it("suppresses effect of ability", async () => {
/*
* Expected flow (enemies have WATER ABSORD, can only use SPLASH)
* - player mon 1 uses GASTRO ACID, player mon 2 uses SPLASH
* - both player mons use WATER GUN on their respective enemy mon
* - player mon 1 should have dealt damage, player mon 2 should have not
*/
await game.startBattle();
game.doAttack(getMovePosition(game.scene, 0, Moves.GASTRO_ACID));
game.doSelectTarget(BattlerIndex.ENEMY);
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
game.doSelectTarget(BattlerIndex.PLAYER_2);
await game.phaseInterceptor.to("TurnInitPhase");
const enemyField = game.scene.getEnemyField();
expect(enemyField[0].summonData.abilitySuppressed).toBe(true);
expect(enemyField[1].summonData.abilitySuppressed).toBe(false);
game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_GUN));
game.doSelectTarget(BattlerIndex.ENEMY);
game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_GUN));
game.doSelectTarget(BattlerIndex.ENEMY_2);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemyField[0].hp).toBeLessThan(enemyField[0].getMaxHp());
expect(enemyField[1].hp).toBe(enemyField[1].getMaxHp());
}, TIMEOUT);
it("fails if used on an enemy with an already-suppressed ability", async () => {
vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(false);
await game.startBattle();
// Force player to be slower to enable Core Enforcer to proc its suppression effect
game.scene.getPlayerPokemon().stats[Stat.SPD] = 1;
game.scene.getEnemyPokemon().stats[Stat.SPD] = 2;
game.doAttack(getMovePosition(game.scene, 0, Moves.CORE_ENFORCER));
await game.phaseInterceptor.to("TurnInitPhase");
game.doAttack(getMovePosition(game.scene, 0, Moves.GASTRO_ACID));
await game.phaseInterceptor.to("TurnInitPhase");
expect(game.scene.getPlayerPokemon().getLastXMoves()[0].result).toBe(MoveResult.FAIL);
}, TIMEOUT);
});