add OverridesHelper.enemySpecies()
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@ -1,5 +1,6 @@
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import { Weather, WeatherType } from "#app/data/weather";
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import { Weather, WeatherType } from "#app/data/weather";
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import { Biome } from "#app/enums/biome";
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import { Biome } from "#app/enums/biome";
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import { Species } from "#app/enums/species.js";
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import * as GameMode from "#app/game-mode";
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import * as GameMode from "#app/game-mode";
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import { GameModes, getGameMode } from "#app/game-mode";
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import { GameModes, getGameMode } from "#app/game-mode";
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import Overrides from "#app/overrides";
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import Overrides from "#app/overrides";
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@ -92,6 +93,17 @@ export class OverridesHelper {
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return this;
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return this;
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}
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}
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/**
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* Override the enemy (pokemon) species
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* @param species the (pokemon) species to set
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* @returns this
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*/
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enemySpecies(species: Species): this {
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vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(species);
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this.log(`Enemy Pokemon species set to ${Species[species]} (=${species})!`);
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return this;
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}
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private log(...params: any[]) {
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private log(...params: any[]) {
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console.log("Overrides:", ...params);
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console.log("Overrides:", ...params);
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}
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}
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