[Balance] Add Memory Mushroom to Shop (#4555)
* Add Memory Mushroom to Shop + escape TM selection * consolidate learn move type params into an enum * Rewrite lock capsule test * Disable luck upgrades for copied SMPhases * Mem Mushroom Cost 4x Update modifier-type.ts * Add undefined cost check to `addModifier` * Increase shop options row limit * Prevent SMPhase copies from updating the seed --------- Co-authored-by: damocleas <damocleas25@gmail.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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@ -4,7 +4,7 @@ import Pokemon, { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
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import PokemonSpecies, { allSpecies, getPokemonSpecies, PokemonSpeciesFilter } from "#app/data/pokemon-species";
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import { Constructor, isNullOrUndefined, randSeedInt } from "#app/utils";
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import * as Utils from "#app/utils";
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import { ConsumableModifier, ConsumablePokemonModifier, DoubleBattleChanceBoosterModifier, ExpBalanceModifier, ExpShareModifier, FusePokemonModifier, HealingBoosterModifier, Modifier, ModifierBar, ModifierPredicate, MultipleParticipantExpBonusModifier, overrideHeldItems, overrideModifiers, PersistentModifier, PokemonExpBoosterModifier, PokemonFormChangeItemModifier, PokemonHeldItemModifier, PokemonHpRestoreModifier, PokemonIncrementingStatModifier, TerastallizeModifier, TurnHeldItemTransferModifier } from "./modifier/modifier";
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import { ConsumableModifier, ConsumablePokemonModifier, DoubleBattleChanceBoosterModifier, ExpBalanceModifier, ExpShareModifier, FusePokemonModifier, HealingBoosterModifier, Modifier, ModifierBar, ModifierPredicate, MultipleParticipantExpBonusModifier, overrideHeldItems, overrideModifiers, PersistentModifier, PokemonExpBoosterModifier, PokemonFormChangeItemModifier, PokemonHeldItemModifier, PokemonHpRestoreModifier, PokemonIncrementingStatModifier, RememberMoveModifier, TerastallizeModifier, TurnHeldItemTransferModifier } from "./modifier/modifier";
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import { PokeballType } from "#app/data/pokeball";
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import { initCommonAnims, initMoveAnim, loadCommonAnimAssets, loadMoveAnimAssets, populateAnims } from "#app/data/battle-anims";
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import { Phase } from "#app/phase";
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@ -2425,7 +2425,7 @@ export default class BattleScene extends SceneBase {
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return Math.floor(moneyValue / 10) * 10;
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}
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addModifier(modifier: Modifier | null, ignoreUpdate?: boolean, playSound?: boolean, virtual?: boolean, instant?: boolean): Promise<boolean> {
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addModifier(modifier: Modifier | null, ignoreUpdate?: boolean, playSound?: boolean, virtual?: boolean, instant?: boolean, cost?: number): Promise<boolean> {
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if (!modifier) {
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return Promise.resolve(false);
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}
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@ -2482,6 +2482,8 @@ export default class BattleScene extends SceneBase {
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}
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} else if (modifier instanceof FusePokemonModifier) {
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args.push(this.getPokemonById(modifier.fusePokemonId) as PlayerPokemon);
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} else if (modifier instanceof RememberMoveModifier && !Utils.isNullOrUndefined(cost)) {
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args.push(cost);
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}
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if (modifier.shouldApply(pokemon, ...args)) {
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@ -2227,7 +2227,8 @@ export function getPlayerShopModifierTypeOptionsForWave(waveIndex: integer, base
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],
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[
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new ModifierTypeOption(modifierTypes.HYPER_POTION(), 0, baseCost * 0.8),
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new ModifierTypeOption(modifierTypes.MAX_REVIVE(), 0, baseCost * 2.75)
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new ModifierTypeOption(modifierTypes.MAX_REVIVE(), 0, baseCost * 2.75),
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new ModifierTypeOption(modifierTypes.MEMORY_MUSHROOM(), 0, baseCost * 4)
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],
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[
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new ModifierTypeOption(modifierTypes.MAX_POTION(), 0, baseCost * 1.5),
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@ -11,7 +11,7 @@ import Pokemon, { type PlayerPokemon } from "#app/field/pokemon";
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import { getPokemonNameWithAffix } from "#app/messages";
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import Overrides from "#app/overrides";
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import { EvolutionPhase } from "#app/phases/evolution-phase";
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import { LearnMovePhase } from "#app/phases/learn-move-phase";
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import { LearnMovePhase, LearnMoveType } from "#app/phases/learn-move-phase";
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import { LevelUpPhase } from "#app/phases/level-up-phase";
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import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
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import { achvs } from "#app/system/achv";
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@ -2235,7 +2235,7 @@ export class TmModifier extends ConsumablePokemonModifier {
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*/
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override apply(playerPokemon: PlayerPokemon): boolean {
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playerPokemon.scene.unshiftPhase(new LearnMovePhase(playerPokemon.scene, playerPokemon.scene.getParty().indexOf(playerPokemon), this.type.moveId, true));
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playerPokemon.scene.unshiftPhase(new LearnMovePhase(playerPokemon.scene, playerPokemon.scene.getParty().indexOf(playerPokemon), this.type.moveId, LearnMoveType.TM));
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return true;
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}
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@ -2255,8 +2255,9 @@ export class RememberMoveModifier extends ConsumablePokemonModifier {
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* @param playerPokemon The {@linkcode PlayerPokemon} that should remember the move
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* @returns always `true`
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*/
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override apply(playerPokemon: PlayerPokemon): boolean {
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playerPokemon.scene.unshiftPhase(new LearnMovePhase(playerPokemon.scene, playerPokemon.scene.getParty().indexOf(playerPokemon), playerPokemon.getLearnableLevelMoves()[this.levelMoveIndex]));
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override apply(playerPokemon: PlayerPokemon, cost?: number): boolean {
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playerPokemon.scene.unshiftPhase(new LearnMovePhase(playerPokemon.scene, playerPokemon.scene.getParty().indexOf(playerPokemon), playerPokemon.getLearnableLevelMoves()[this.levelMoveIndex], LearnMoveType.MEMORY, cost));
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return true;
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}
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@ -2,24 +2,37 @@ import BattleScene from "#app/battle-scene";
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import { initMoveAnim, loadMoveAnimAssets } from "#app/data/battle-anims";
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import Move, { allMoves } from "#app/data/move";
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import { SpeciesFormChangeMoveLearnedTrigger } from "#app/data/pokemon-forms";
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import { Moves } from "#app/enums/moves";
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import { Moves } from "#enums/moves";
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import { getPokemonNameWithAffix } from "#app/messages";
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import Overrides from "#app/overrides";
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import EvolutionSceneHandler from "#app/ui/evolution-scene-handler";
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import { SummaryUiMode } from "#app/ui/summary-ui-handler";
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import { Mode } from "#app/ui/ui";
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import i18next from "i18next";
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import { PlayerPartyMemberPokemonPhase } from "./player-party-member-pokemon-phase";
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import { PlayerPartyMemberPokemonPhase } from "#app/phases/player-party-member-pokemon-phase";
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import Pokemon from "#app/field/pokemon";
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import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
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export enum LearnMoveType {
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/** For learning a move via level-up, evolution, or other non-item-based event */
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LEARN_MOVE,
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/** For learning a move via Memory Mushroom */
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MEMORY,
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/** For learning a move via TM */
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TM
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}
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export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
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private moveId: Moves;
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private messageMode: Mode;
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private fromTM: boolean;
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private learnMoveType;
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private cost: number;
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constructor(scene: BattleScene, partyMemberIndex: integer, moveId: Moves, fromTM?: boolean) {
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constructor(scene: BattleScene, partyMemberIndex: integer, moveId: Moves, learnMoveType: LearnMoveType = LearnMoveType.LEARN_MOVE, cost: number = -1) {
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super(scene, partyMemberIndex);
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this.moveId = moveId;
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this.fromTM = fromTM ?? false;
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this.learnMoveType = learnMoveType;
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this.cost = cost;
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}
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start() {
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@ -136,11 +149,23 @@ export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
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* @param Pokemon The Pokemon learning the move
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*/
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async learnMove(index: number, move: Move, pokemon: Pokemon, textMessage?: string) {
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if (this.fromTM) {
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if (this.learnMoveType === LearnMoveType.TM) {
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if (!pokemon.usedTMs) {
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pokemon.usedTMs = [];
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}
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pokemon.usedTMs.push(this.moveId);
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this.scene.tryRemovePhase((phase) => phase instanceof SelectModifierPhase);
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} else if (this.learnMoveType === LearnMoveType.MEMORY) {
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if (this.cost !== -1) {
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if (!Overrides.WAIVE_ROLL_FEE_OVERRIDE) {
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this.scene.money -= this.cost;
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this.scene.updateMoneyText();
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this.scene.animateMoneyChanged(false);
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}
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this.scene.playSound("se/buy");
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} else {
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this.scene.tryRemovePhase((phase) => phase instanceof SelectModifierPhase);
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}
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}
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pokemon.setMove(index, this.moveId);
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initMoveAnim(this.scene, this.moveId).then(() => {
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@ -16,26 +16,32 @@ export class SelectModifierPhase extends BattlePhase {
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private rerollCount: integer;
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private modifierTiers?: ModifierTier[];
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private customModifierSettings?: CustomModifierSettings;
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private isCopy: boolean;
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constructor(scene: BattleScene, rerollCount: integer = 0, modifierTiers?: ModifierTier[], customModifierSettings?: CustomModifierSettings) {
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private typeOptions: ModifierTypeOption[];
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constructor(scene: BattleScene, rerollCount: integer = 0, modifierTiers?: ModifierTier[], customModifierSettings?: CustomModifierSettings, isCopy: boolean = false) {
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super(scene);
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this.rerollCount = rerollCount;
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this.modifierTiers = modifierTiers;
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this.customModifierSettings = customModifierSettings;
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this.isCopy = isCopy;
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}
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start() {
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super.start();
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if (!this.rerollCount) {
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if (!this.rerollCount && !this.isCopy) {
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this.updateSeed();
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} else {
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} else if (this.rerollCount) {
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this.scene.reroll = false;
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}
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const party = this.scene.getParty();
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regenerateModifierPoolThresholds(party, this.getPoolType(), this.rerollCount);
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if (!this.isCopy) {
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regenerateModifierPoolThresholds(party, this.getPoolType(), this.rerollCount);
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}
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const modifierCount = new Utils.IntegerHolder(3);
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if (this.isPlayer()) {
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this.scene.applyModifiers(ExtraModifierModifier, true, modifierCount);
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@ -54,7 +60,7 @@ export class SelectModifierPhase extends BattlePhase {
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}
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}
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const typeOptions: ModifierTypeOption[] = this.getModifierTypeOptions(modifierCount.value);
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this.typeOptions = this.getModifierTypeOptions(modifierCount.value);
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const modifierSelectCallback = (rowCursor: integer, cursor: integer) => {
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if (rowCursor < 0 || cursor < 0) {
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this.scene.ui.revertMode();
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this.scene.ui.setMode(Mode.MESSAGE);
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super.end();
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}, () => this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions, this.scene.lockModifierTiers)));
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}, () => this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), this.typeOptions, modifierSelectCallback, this.getRerollCost(this.scene.lockModifierTiers)));
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});
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return false;
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}
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let modifierType: ModifierType;
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let cost: integer;
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const rerollCost = this.getRerollCost(typeOptions, this.scene.lockModifierTiers);
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const rerollCost = this.getRerollCost(this.scene.lockModifierTiers);
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switch (rowCursor) {
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case 0:
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switch (cursor) {
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return false;
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} else {
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this.scene.reroll = true;
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this.scene.unshiftPhase(new SelectModifierPhase(this.scene, this.rerollCount + 1, typeOptions.map(o => o.type?.tier).filter(t => t !== undefined) as ModifierTier[]));
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this.scene.unshiftPhase(new SelectModifierPhase(this.scene, this.rerollCount + 1, this.typeOptions.map(o => o.type?.tier).filter(t => t !== undefined) as ModifierTier[]));
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this.scene.ui.clearText();
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this.scene.ui.setMode(Mode.MESSAGE).then(() => super.end());
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if (!Overrides.WAIVE_ROLL_FEE_OVERRIDE) {
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const itemModifier = itemModifiers[itemIndex];
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this.scene.tryTransferHeldItemModifier(itemModifier, party[toSlotIndex], true, itemQuantity);
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} else {
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this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions, this.scene.lockModifierTiers));
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this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), this.typeOptions, modifierSelectCallback, this.getRerollCost(this.scene.lockModifierTiers));
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}
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}, PartyUiHandler.FilterItemMaxStacks);
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break;
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case 2:
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this.scene.ui.setModeWithoutClear(Mode.PARTY, PartyUiMode.CHECK, -1, () => {
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this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions, this.scene.lockModifierTiers));
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this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), this.typeOptions, modifierSelectCallback, this.getRerollCost(this.scene.lockModifierTiers));
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});
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break;
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case 3:
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@ -115,21 +121,21 @@ export class SelectModifierPhase extends BattlePhase {
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}
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this.scene.lockModifierTiers = !this.scene.lockModifierTiers;
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const uiHandler = this.scene.ui.getHandler() as ModifierSelectUiHandler;
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uiHandler.setRerollCost(this.getRerollCost(typeOptions, this.scene.lockModifierTiers));
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uiHandler.setRerollCost(this.getRerollCost(this.scene.lockModifierTiers));
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uiHandler.updateLockRaritiesText();
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uiHandler.updateRerollCostText();
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return false;
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}
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return true;
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case 1:
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if (typeOptions.length === 0) {
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if (this.typeOptions.length === 0) {
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this.scene.ui.clearText();
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this.scene.ui.setMode(Mode.MESSAGE);
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super.end();
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return true;
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}
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if (typeOptions[cursor].type) {
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modifierType = typeOptions[cursor].type;
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if (this.typeOptions[cursor].type) {
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modifierType = this.typeOptions[cursor].type;
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}
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break;
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default:
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@ -151,8 +157,16 @@ export class SelectModifierPhase extends BattlePhase {
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}
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const applyModifier = (modifier: Modifier, playSound: boolean = false) => {
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const result = this.scene.addModifier(modifier, false, playSound);
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if (cost) {
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const result = this.scene.addModifier(modifier, false, playSound, undefined, undefined, cost);
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// Queue a copy of this phase when applying a TM or Memory Mushroom.
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// If the player selects either of these, then escapes out of consuming them,
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// they are returned to a shop in the same state.
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if (modifier.type instanceof RememberMoveModifierType ||
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modifier.type instanceof TmModifierType) {
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this.scene.unshiftPhase(this.copy());
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}
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if (cost && !(modifier.type instanceof RememberMoveModifierType)) {
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result.then(success => {
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if (success) {
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if (!Overrides.WAIVE_ROLL_FEE_OVERRIDE) {
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@ -189,7 +203,7 @@ export class SelectModifierPhase extends BattlePhase {
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applyModifier(modifier, true);
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});
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} else {
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this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions, this.scene.lockModifierTiers));
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this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), this.typeOptions, modifierSelectCallback, this.getRerollCost(this.scene.lockModifierTiers));
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}
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}, modifierType.selectFilter);
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} else {
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@ -216,7 +230,7 @@ export class SelectModifierPhase extends BattlePhase {
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applyModifier(modifier!, true); // TODO: is the bang correct?
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});
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} else {
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this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions, this.scene.lockModifierTiers));
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this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), this.typeOptions, modifierSelectCallback, this.getRerollCost(this.scene.lockModifierTiers));
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}
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}, pokemonModifierType.selectFilter, modifierType instanceof PokemonMoveModifierType ? (modifierType as PokemonMoveModifierType).moveSelectFilter : undefined, tmMoveId, isPpRestoreModifier);
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}
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@ -226,7 +240,7 @@ export class SelectModifierPhase extends BattlePhase {
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return !cost!;// TODO: is the bang correct?
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};
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this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions, this.scene.lockModifierTiers));
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this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), this.typeOptions, modifierSelectCallback, this.getRerollCost(this.scene.lockModifierTiers));
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}
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updateSeed(): void {
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@ -237,13 +251,13 @@ export class SelectModifierPhase extends BattlePhase {
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return true;
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}
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getRerollCost(typeOptions: ModifierTypeOption[], lockRarities: boolean): number {
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getRerollCost(lockRarities: boolean): number {
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let baseValue = 0;
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if (Overrides.WAIVE_ROLL_FEE_OVERRIDE) {
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return baseValue;
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} else if (lockRarities) {
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const tierValues = [ 50, 125, 300, 750, 2000 ];
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for (const opt of typeOptions) {
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for (const opt of this.typeOptions) {
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baseValue += tierValues[opt.type.tier ?? 0];
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}
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} else {
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@ -271,6 +285,16 @@ export class SelectModifierPhase extends BattlePhase {
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return getPlayerModifierTypeOptions(modifierCount, this.scene.getParty(), this.scene.lockModifierTiers ? this.modifierTiers : undefined, this.customModifierSettings);
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}
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copy(): SelectModifierPhase {
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return new SelectModifierPhase(
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this.scene,
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this.rerollCount,
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this.modifierTiers,
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{ guaranteedModifierTypeOptions: this.typeOptions, rerollMultiplier: this.customModifierSettings?.rerollMultiplier, allowLuckUpgrades: false },
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true
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);
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}
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addModifier(modifier: Modifier): Promise<boolean> {
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return this.scene.addModifier(modifier, false, true);
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}
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@ -1,7 +1,8 @@
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import { Abilities } from "#app/enums/abilities";
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import { Moves } from "#app/enums/moves";
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import { ModifierTypeOption, modifierTypes } from "#app/modifier/modifier-type";
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import { ModifierTier } from "#app/modifier/modifier-tier";
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import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
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import { Mode } from "#app/ui/ui";
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import GameManager from "#test/utils/gameManager";
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import Phase from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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|
@ -32,15 +33,16 @@ describe("Items - Lock Capsule", () => {
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});
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it("doesn't set the cost of common tier items to 0", async () => {
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await game.startBattle();
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await game.classicMode.startBattle();
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game.scene.overridePhase(new SelectModifierPhase(game.scene, 0, undefined, { guaranteedModifierTiers: [ ModifierTier.COMMON, ModifierTier.COMMON, ModifierTier.COMMON ], fillRemaining: false }));
|
||||
|
||||
game.move.select(Moves.SURF);
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||||
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
||||
game.onNextPrompt("SelectModifierPhase", Mode.MODIFIER_SELECT, () => {
|
||||
const selectModifierPhase = game.scene.getCurrentPhase() as SelectModifierPhase;
|
||||
const rerollCost = selectModifierPhase.getRerollCost(true);
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||||
expect(rerollCost).toBe(150);
|
||||
});
|
||||
|
||||
const rewards = game.scene.getCurrentPhase() as SelectModifierPhase;
|
||||
const potion = new ModifierTypeOption(modifierTypes.POTION(), 0, 40); // Common tier item
|
||||
const rerollCost = rewards.getRerollCost([ potion, potion, potion ], true);
|
||||
|
||||
expect(rerollCost).toBe(150);
|
||||
game.doSelectModifier();
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
}, 20000);
|
||||
});
|
||||
|
|
|
@ -63,11 +63,11 @@ describe("SelectModifierPhase", () => {
|
|||
new ModifierTypeOption(modifierTypes.REVIVE(), 0, 1000)
|
||||
];
|
||||
|
||||
const selectModifierPhase1 = new SelectModifierPhase(scene);
|
||||
const selectModifierPhase2 = new SelectModifierPhase(scene, 0, undefined, { rerollMultiplier: 2 });
|
||||
const selectModifierPhase1 = new SelectModifierPhase(scene, 0, undefined, { guaranteedModifierTypeOptions: options });
|
||||
const selectModifierPhase2 = new SelectModifierPhase(scene, 0, undefined, { guaranteedModifierTypeOptions: options, rerollMultiplier: 2 });
|
||||
|
||||
const cost1 = selectModifierPhase1.getRerollCost(options, false);
|
||||
const cost2 = selectModifierPhase2.getRerollCost(options, false);
|
||||
const cost1 = selectModifierPhase1.getRerollCost(false);
|
||||
const cost2 = selectModifierPhase2.getRerollCost(false);
|
||||
expect(cost2).toEqual(cost1 * 2);
|
||||
});
|
||||
|
||||
|
|
|
@ -16,7 +16,7 @@ import { ShopCursorTarget } from "#app/enums/shop-cursor-target";
|
|||
import { IntegerHolder } from "./../utils";
|
||||
import Phaser from "phaser";
|
||||
|
||||
export const SHOP_OPTIONS_ROW_LIMIT = 6;
|
||||
export const SHOP_OPTIONS_ROW_LIMIT = 7;
|
||||
|
||||
export default class ModifierSelectUiHandler extends AwaitableUiHandler {
|
||||
private modifierContainer: Phaser.GameObjects.Container;
|
||||
|
@ -211,7 +211,7 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
|
|||
const row = m < SHOP_OPTIONS_ROW_LIMIT ? 0 : 1;
|
||||
const col = m < SHOP_OPTIONS_ROW_LIMIT ? m : m - SHOP_OPTIONS_ROW_LIMIT;
|
||||
const rowOptions = shopTypeOptions.slice(row ? SHOP_OPTIONS_ROW_LIMIT : 0, row ? undefined : SHOP_OPTIONS_ROW_LIMIT);
|
||||
const sliceWidth = (this.scene.game.canvas.width / SHOP_OPTIONS_ROW_LIMIT) / (rowOptions.length + 2);
|
||||
const sliceWidth = (this.scene.game.canvas.width / 6) / (rowOptions.length + 2);
|
||||
const option = new ModifierOption(this.scene, sliceWidth * (col + 1) + (sliceWidth * 0.5), ((-this.scene.game.canvas.height / 12) - (this.scene.game.canvas.height / 32) - (40 - (28 * row - 1))), shopTypeOptions[m]);
|
||||
option.setScale(0.375);
|
||||
this.scene.add.existing(option);
|
||||
|
|
Loading…
Reference in New Issue