Implement some moves

This commit is contained in:
Flashfyre 2023-05-05 18:20:55 -04:00
parent d53959e0a9
commit 095d98a8cb
2 changed files with 36 additions and 14 deletions

View File

@ -795,6 +795,14 @@ export class HighCritAttr extends MoveAttr {
} }
} }
export class CritOnlyAttr extends MoveAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
(args[0] as Utils.BooleanHolder).value = true;
return true;
}
}
export class FixedDamageAttr extends MoveAttr { export class FixedDamageAttr extends MoveAttr {
private damage: integer; private damage: integer;
@ -2712,7 +2720,8 @@ export function initMoves() {
new StatusMove(Moves.POWER_SWAP, "Power Swap (N)", Type.PSYCHIC, -1, 10, -1, "User and opponent swap Attack and Special Attack.", -1, 0, 4), new StatusMove(Moves.POWER_SWAP, "Power Swap (N)", Type.PSYCHIC, -1, 10, -1, "User and opponent swap Attack and Special Attack.", -1, 0, 4),
new StatusMove(Moves.GUARD_SWAP, "Guard Swap (N)", Type.PSYCHIC, -1, 10, -1, "User and opponent swap Defense and Special Defense.", -1, 0, 4), new StatusMove(Moves.GUARD_SWAP, "Guard Swap (N)", Type.PSYCHIC, -1, 10, -1, "User and opponent swap Defense and Special Defense.", -1, 0, 4),
new AttackMove(Moves.PUNISHMENT, "Punishment (N)", Type.DARK, MoveCategory.PHYSICAL, -1, 100, 5, -1, "Power increases when opponent's stats have been raised.", -1, 0, 4), new AttackMove(Moves.PUNISHMENT, "Punishment (N)", Type.DARK, MoveCategory.PHYSICAL, -1, 100, 5, -1, "Power increases when opponent's stats have been raised.", -1, 0, 4),
new AttackMove(Moves.LAST_RESORT, "Last Resort (N)", Type.NORMAL, MoveCategory.PHYSICAL, 140, 100, 5, -1, "Can only be used after all other moves are used.", -1, 0, 4), new AttackMove(Moves.LAST_RESORT, "Last Resort", Type.NORMAL, MoveCategory.PHYSICAL, 140, 100, 5, -1, "Can only be used after all other moves are used.", -1, 0, 4)
.condition((user: Pokemon, target: Pokemon, move: Move) => !user.moveset.filter(m => m.moveId !== move.id && m.getPpRatio() > 0).length),
new StatusMove(Moves.WORRY_SEED, "Worry Seed (N)", Type.GRASS, 100, 10, -1, "Changes the opponent's Ability to Insomnia.", -1, 0, 4), new StatusMove(Moves.WORRY_SEED, "Worry Seed (N)", Type.GRASS, 100, 10, -1, "Changes the opponent's Ability to Insomnia.", -1, 0, 4),
new AttackMove(Moves.SUCKER_PUNCH, "Sucker Punch (N)", Type.DARK, MoveCategory.PHYSICAL, 70, 100, 5, -1, "User attacks first, but only works if opponent is readying an attack.", -1, 0, 4), new AttackMove(Moves.SUCKER_PUNCH, "Sucker Punch (N)", Type.DARK, MoveCategory.PHYSICAL, 70, 100, 5, -1, "User attacks first, but only works if opponent is readying an attack.", -1, 0, 4),
new StatusMove(Moves.TOXIC_SPIKES, "Toxic Spikes", Type.POISON, -1, 20, 91, "Poisons opponents when they switch into battle.", -1, 0, 4) new StatusMove(Moves.TOXIC_SPIKES, "Toxic Spikes", Type.POISON, -1, 20, 91, "Poisons opponents when they switch into battle.", -1, 0, 4)
@ -2833,7 +2842,9 @@ export function initMoves() {
new AttackMove(Moves.STONE_EDGE, "Stone Edge", Type.ROCK, MoveCategory.PHYSICAL, 100, 80, 5, 150, "High critical hit ratio.", -1, 0, 4) new AttackMove(Moves.STONE_EDGE, "Stone Edge", Type.ROCK, MoveCategory.PHYSICAL, 100, 80, 5, 150, "High critical hit ratio.", -1, 0, 4)
.attr(HighCritAttr) .attr(HighCritAttr)
.makesContact(false), .makesContact(false),
new StatusMove(Moves.CAPTIVATE, "Captivate (N)", Type.NORMAL, 100, 20, -1, "Sharply lowers opponent's Special Attack if opposite gender.", -1, 0, 4), // TODO new StatusMove(Moves.CAPTIVATE, "Captivate", Type.NORMAL, 100, 20, -1, "Sharply lowers opponent's Special Attack if opposite gender.", -1, 0, 4)
.attr(StatChangeAttr, BattleStat.SPATK, -2)
.condition((user: Pokemon, target: Pokemon, move: Move) => target.isOppositeGender(user)),
new StatusMove(Moves.STEALTH_ROCK, "Stealth Rock", Type.ROCK, -1, 20, 116, "Damages opponent switching into battle.", -1, 0, 4) new StatusMove(Moves.STEALTH_ROCK, "Stealth Rock", Type.ROCK, -1, 20, 116, "Damages opponent switching into battle.", -1, 0, 4)
.attr(AddArenaTrapTagAttr, ArenaTagType.STEALTH_ROCK) .attr(AddArenaTrapTagAttr, ArenaTagType.STEALTH_ROCK)
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
@ -2865,7 +2876,7 @@ export function initMoves() {
.attr(AddBattlerTagAttr, BattlerTagType.RECHARGING, true), .attr(AddBattlerTagAttr, BattlerTagType.RECHARGING, true),
new AttackMove(Moves.SPACIAL_REND, "Spacial Rend", Type.DRAGON, MoveCategory.SPECIAL, 100, 95, 5, -1, "High critical hit ratio.", -1, 0, 4) new AttackMove(Moves.SPACIAL_REND, "Spacial Rend", Type.DRAGON, MoveCategory.SPECIAL, 100, 95, 5, -1, "High critical hit ratio.", -1, 0, 4)
.attr(HighCritAttr), .attr(HighCritAttr),
new SelfStatusMove(Moves.LUNAR_DANCE, "Lunar Dance", Type.PSYCHIC, -1, 10, -1, "The user faints but the next Pokémon released is fully healed.", -1, 0, 4) new SelfStatusMove(Moves.LUNAR_DANCE, "Lunar Dance (N)", Type.PSYCHIC, -1, 10, -1, "The user faints but the next Pokémon released is fully healed.", -1, 0, 4)
.attr(SacrificialAttr), // TODO .attr(SacrificialAttr), // TODO
new AttackMove(Moves.CRUSH_GRIP, "Crush Grip (N)", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 5, -1, "More powerful when opponent has higher HP.", -1, 0, 4), new AttackMove(Moves.CRUSH_GRIP, "Crush Grip (N)", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 5, -1, "More powerful when opponent has higher HP.", -1, 0, 4),
new AttackMove(Moves.MAGMA_STORM, "Magma Storm", Type.FIRE, MoveCategory.SPECIAL, 100, 75, 5, -1, "Traps opponent, damaging them for 4-5 turns.", 100, 0, 4) new AttackMove(Moves.MAGMA_STORM, "Magma Storm", Type.FIRE, MoveCategory.SPECIAL, 100, 75, 5, -1, "Traps opponent, damaging them for 4-5 turns.", 100, 0, 4)
@ -2891,7 +2902,8 @@ export function initMoves() {
.ignoresProtect() .ignoresProtect()
.target(MoveTarget.BOTH_SIDES), .target(MoveTarget.BOTH_SIDES),
new AttackMove(Moves.PSYSHOCK, "Psyshock (N)", Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 10, 54, "Inflicts damage based on the target's Defense, not Special Defense.", -1, 0, 5), new AttackMove(Moves.PSYSHOCK, "Psyshock (N)", Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 10, 54, "Inflicts damage based on the target's Defense, not Special Defense.", -1, 0, 5),
new AttackMove(Moves.VENOSHOCK, "Venoshock (N)", Type.POISON, MoveCategory.SPECIAL, 65, 100, 10, 45, "Inflicts double damage if the target is poisoned.", -1, 0, 5), new AttackMove(Moves.VENOSHOCK, "Venoshock", Type.POISON, MoveCategory.SPECIAL, 65, 100, 10, 45, "Inflicts double damage if the target is poisoned.", -1, 0, 5)
.attr(MovePowerMultiplierAttr, (user: Pokemon, target: Pokemon, move: Move) => target.status && (target.status.effect === StatusEffect.POISON || target.status.effect === StatusEffect.TOXIC) ? 2 : 1),
new SelfStatusMove(Moves.AUTOTOMIZE, "Autotomize", Type.STEEL, -1, 15, -1, "Reduces weight and sharply raises Speed.", -1, 0, 5) new SelfStatusMove(Moves.AUTOTOMIZE, "Autotomize", Type.STEEL, -1, 15, -1, "Reduces weight and sharply raises Speed.", -1, 0, 5)
.attr(StatChangeAttr, BattleStat.SPD, 2, true), // TODO .attr(StatChangeAttr, BattleStat.SPD, 2, true), // TODO
new SelfStatusMove(Moves.RAGE_POWDER, "Rage Powder (N)", Type.BUG, -1, 20, -1, "Forces attacks to hit user, not team-mates.", -1, 3, 5), new SelfStatusMove(Moves.RAGE_POWDER, "Rage Powder (N)", Type.BUG, -1, 20, -1, "Forces attacks to hit user, not team-mates.", -1, 3, 5),
@ -2899,9 +2911,11 @@ export function initMoves() {
new StatusMove(Moves.MAGIC_ROOM, "Magic Room (N)", Type.PSYCHIC, -1, 10, -1, "Suppresses the effects of held items for five turns.", -1, -7, 5) new StatusMove(Moves.MAGIC_ROOM, "Magic Room (N)", Type.PSYCHIC, -1, 10, -1, "Suppresses the effects of held items for five turns.", -1, -7, 5)
.ignoresProtect() .ignoresProtect()
.target(MoveTarget.BOTH_SIDES), .target(MoveTarget.BOTH_SIDES),
new AttackMove(Moves.SMACK_DOWN, "Smack Down (N)", Type.ROCK, MoveCategory.PHYSICAL, 50, 100, 15, -1, "Makes Flying-type Pokémon vulnerable to Ground moves.", 100, 0, 5) // TODO, logic with fly new AttackMove(Moves.SMACK_DOWN, "Smack Down", Type.ROCK, MoveCategory.PHYSICAL, 50, 100, 15, -1, "Makes Flying-type Pokémon vulnerable to Ground moves.", 100, 0, 5) // TODO, logic with fly
.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, false, 5)
.makesContact(false), .makesContact(false),
new AttackMove(Moves.STORM_THROW, "Storm Throw (N)", Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, -1, "Always results in a critical hit.", 100, 0, 5), // TODO new AttackMove(Moves.STORM_THROW, "Storm Throw", Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, -1, "Always results in a critical hit.", 100, 0, 5)
.attr(CritOnlyAttr),
new AttackMove(Moves.FLAME_BURST, "Flame Burst", Type.FIRE, MoveCategory.SPECIAL, 70, 100, 15, -1, "May also injure nearby Pokémon.", -1, 0, 5), // TODO new AttackMove(Moves.FLAME_BURST, "Flame Burst", Type.FIRE, MoveCategory.SPECIAL, 70, 100, 15, -1, "May also injure nearby Pokémon.", -1, 0, 5), // TODO
new AttackMove(Moves.SLUDGE_WAVE, "Sludge Wave", Type.POISON, MoveCategory.SPECIAL, 95, 100, 10, -1, "May poison opponent.", 10, 0, 5) new AttackMove(Moves.SLUDGE_WAVE, "Sludge Wave", Type.POISON, MoveCategory.SPECIAL, 95, 100, 10, -1, "May poison opponent.", 10, 0, 5)
.attr(StatusEffectAttr, StatusEffect.POISON), .attr(StatusEffectAttr, StatusEffect.POISON),
@ -2979,7 +2993,8 @@ export function initMoves() {
.attr(StatChangeAttr, BattleStat.SPD, -1) .attr(StatChangeAttr, BattleStat.SPD, -1)
.makesContact(false) .makesContact(false)
.target(MoveTarget.ALL_NEAR_OTHERS), .target(MoveTarget.ALL_NEAR_OTHERS),
new AttackMove(Moves.FROST_BREATH, "Frost Breath (N)", Type.ICE, MoveCategory.SPECIAL, 60, 90, 10, -1, "Always results in a critical hit.", 100, 0, 5), // TODO new AttackMove(Moves.FROST_BREATH, "Frost Breath", Type.ICE, MoveCategory.SPECIAL, 60, 90, 10, -1, "Always results in a critical hit.", 100, 0, 5)
.attr(CritOnlyAttr),
new AttackMove(Moves.DRAGON_TAIL, "Dragon Tail (N)", Type.DRAGON, MoveCategory.PHYSICAL, 60, 90, 10, 44, "In battles, the opponent switches. In the wild, the Pokémon runs.", -1, -6, 5), new AttackMove(Moves.DRAGON_TAIL, "Dragon Tail (N)", Type.DRAGON, MoveCategory.PHYSICAL, 60, 90, 10, 44, "In battles, the opponent switches. In the wild, the Pokémon runs.", -1, -6, 5),
new SelfStatusMove(Moves.WORK_UP, "Work Up", Type.NORMAL, -1, 30, -1, "Raises user's Attack and Special Attack.", -1, 0, 5) new SelfStatusMove(Moves.WORK_UP, "Work Up", Type.NORMAL, -1, 30, -1, "Raises user's Attack and Special Attack.", -1, 0, 5)
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], 1, true), .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], 1, true),

View File

@ -523,13 +523,20 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.scene.arena.applyTags(WeakenMoveTypeTag, move.type, power); this.scene.arena.applyTags(WeakenMoveTypeTag, move.type, power);
this.scene.applyModifiers(AttackTypeBoosterModifier, source.isPlayer(), source, power); this.scene.applyModifiers(AttackTypeBoosterModifier, source.isPlayer(), source, power);
} }
const critLevel = new Utils.IntegerHolder(0); let isCritical: boolean;
applyMoveAttrs(HighCritAttr, source, this, move, critLevel); const critOnly = new Utils.BooleanHolder(false);
this.scene.applyModifiers(TempBattleStatBoosterModifier, source.isPlayer(), TempBattleStat.CRIT, critLevel); applyMoveAttrs(CritOnlyAttr, source, this, move, critOnly);
if (source.getTag(BattlerTagType.CRIT_BOOST)) if (critOnly.value)
critLevel.value += 2; isCritical = true;
const critChance = Math.ceil(16 / Math.pow(2, critLevel.value)); else {
let isCritical = !source.getTag(BattlerTagType.NO_CRIT) && !(this.getAbility().hasAttr(BlockCritAbAttr)) && (critChance === 1 || !Utils.randInt(critChance)); const critLevel = new Utils.IntegerHolder(0);
applyMoveAttrs(HighCritAttr, source, this, move, critLevel);
this.scene.applyModifiers(TempBattleStatBoosterModifier, source.isPlayer(), TempBattleStat.CRIT, critLevel);
if (source.getTag(BattlerTagType.CRIT_BOOST))
critLevel.value += 2;
const critChance = Math.ceil(16 / Math.pow(2, critLevel.value));
isCritical = !source.getTag(BattlerTagType.NO_CRIT) && !(this.getAbility().hasAttr(BlockCritAbAttr)) && (critChance === 1 || !Utils.randInt(critChance));
}
const sourceAtk = source.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK); const sourceAtk = source.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK);
const targetDef = this.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF); const targetDef = this.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF);
const stabMultiplier = source.species.type1 === move.type || (source.species.type2 !== null && source.species.type2 === move.type) ? 1.5 : 1; const stabMultiplier = source.species.type1 === move.type || (source.species.type2 !== null && source.species.type2 === move.type) ? 1.5 : 1;