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Updated as per comment
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@ -50,8 +50,6 @@ export function getPokeballName(type: PokeballType): string {
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}
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}
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export function getPokeballCatchMultiplier(type: PokeballType, enemyPokemon?: Pokemon, getBoostedDescription?: boolean): number {
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export function getPokeballCatchMultiplier(type: PokeballType, enemyPokemon?: Pokemon, getBoostedDescription?: boolean): number {
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const pokemon = enemyPokemon ?? null;
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const description = getBoostedDescription ?? false;
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switch (type) {
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switch (type) {
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case PokeballType.POKEBALL:
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case PokeballType.POKEBALL:
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return 1;
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return 1;
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@ -63,7 +61,7 @@ export function getPokeballCatchMultiplier(type: PokeballType, enemyPokemon?: Po
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/* making rogue balls have a higher chance to catch pokemon if they have a tinted pokeball (i.e. at least one thing is new for them)
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/* making rogue balls have a higher chance to catch pokemon if they have a tinted pokeball (i.e. at least one thing is new for them)
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* you can also get the boosted type for a description (i.e. for modifier-type)
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* you can also get the boosted type for a description (i.e. for modifier-type)
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*/
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*/
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if (pokemon?.isTintedPokeball() || description) {
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if (enemyPokemon?.isTintedPokeball() || getBoostedDescription) {
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return 5;
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return 5;
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}
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}
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return 3;
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return 3;
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