[Dev][Test] Add "Mystery Encounter" type for `create-test` script + minor timeout fixes (#4350)
* add: mystery encounter to create-test * remove: leftover `TIMEOUT` in boss-pokemon.test * add regex to replace ` ` with `_` This was never done before. for any * remove: manual test timeout overwrites
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@ -14,7 +14,7 @@ import { fileURLToPath } from "url";
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// Get the directory name of the current module file
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = path.dirname(__filename);
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const typeChoices = ["Move", "Ability", "Item"];
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const typeChoices = ["Move", "Ability", "Item", "Mystery Encounter"];
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/**
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* Prompts the user to select a type via list.
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@ -76,6 +76,7 @@ async function runInteractive() {
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const fileName = fileNameAnswer.userInput
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.replace(/-+/g, "_") // Convert kebab-case (dashes) to underscores
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.replace(/([a-z])([A-Z])/g, "$1_$2") // Convert camelCase to snake_case
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.replace(/\s+/g, '_') // Replace spaces with underscores
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.toLowerCase(); // Ensure all lowercase
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// Format the description for the test case
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@ -96,6 +97,10 @@ async function runInteractive() {
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dir = path.join(__dirname, "src", "test", "items");
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description = `Items - ${formattedName}`;
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break;
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case "mystery encounter":
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dir = path.join(__dirname, "src", "test", "mystery-encounter", "encounters");
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description = `Mystery Encounter - ${formattedName}`;
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break;
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default:
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console.error('Invalid type. Please use "move", "ability", or "item".');
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process.exit(1);
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@ -55,7 +55,6 @@ describe("Abilities - Quick Draw", () => {
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}, 20000);
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test("does not triggered by non damage moves", {
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timeout: 20000,
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retry: 5
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}, async () => {
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await game.startBattle();
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@ -10,7 +10,7 @@ vi.mock("#app/battle-scene.js");
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describe("BattlerTag - OctolockTag", () => {
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describe("lapse behavior", () => {
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it("unshifts a StatStageChangePhase with expected stat stage changes", { timeout: 10000 }, async () => {
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it("unshifts a StatStageChangePhase with expected stat stage changes", async () => {
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const mockPokemon = {
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scene: new BattleScene(),
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getBattlerIndex: () => 0,
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@ -30,11 +30,11 @@ describe("BattlerTag - OctolockTag", () => {
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});
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});
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it ("traps its target (extends TrappedTag)", { timeout: 2000 }, async () => {
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it ("traps its target (extends TrappedTag)", async () => {
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expect(new OctolockTag(1)).toBeInstanceOf(TrappedTag);
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});
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it("can be added to pokemon who are not octolocked", { timeout: 2000 }, async => {
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it("can be added to pokemon who are not octolocked", async => {
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const mockPokemon = {
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getTag: vi.fn().mockReturnValue(undefined) as Pokemon["getTag"],
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} as Pokemon;
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@ -47,7 +47,7 @@ describe("BattlerTag - OctolockTag", () => {
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expect(mockPokemon.getTag).toHaveBeenCalledWith(BattlerTagType.OCTOLOCK);
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});
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it("cannot be added to pokemon who are octolocked", { timeout: 2000 }, async => {
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it("cannot be added to pokemon who are octolocked", async => {
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const mockPokemon = {
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getTag: vi.fn().mockReturnValue(new BattlerTag(null!, null!, null!, null!)) as Pokemon["getTag"],
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} as Pokemon;
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@ -12,7 +12,7 @@ beforeEach(() => {
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describe("BattlerTag - StockpilingTag", () => {
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describe("onAdd", () => {
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it("unshifts a StatStageChangePhase with expected stat stage changes on add", { timeout: 10000 }, async () => {
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it("unshifts a StatStageChangePhase with expected stat stage changes on add", async () => {
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const mockPokemon = {
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scene: vi.mocked(new BattleScene()) as BattleScene,
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getBattlerIndex: () => 0,
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@ -35,7 +35,7 @@ describe("BattlerTag - StockpilingTag", () => {
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expect(mockPokemon.scene.unshiftPhase).toBeCalledTimes(1);
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});
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it("unshifts a StatStageChangePhase with expected stat changes on add (one stat maxed)", { timeout: 10000 }, async () => {
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it("unshifts a StatStageChangePhase with expected stat changes on add (one stat maxed)", async () => {
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const mockPokemon = {
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scene: new BattleScene(),
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summonData: new PokemonSummonData(),
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@ -64,7 +64,7 @@ describe("BattlerTag - StockpilingTag", () => {
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});
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describe("onOverlap", () => {
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it("unshifts a StatStageChangePhase with expected stat changes on overlap", { timeout: 10000 }, async () => {
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it("unshifts a StatStageChangePhase with expected stat changes on overlap", async () => {
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const mockPokemon = {
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scene: new BattleScene(),
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getBattlerIndex: () => 0,
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@ -89,7 +89,7 @@ describe("BattlerTag - StockpilingTag", () => {
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});
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describe("stack limit, stat tracking, and removal", () => {
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it("can be added up to three times, even when one stat does not change", { timeout: 10000 }, async () => {
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it("can be added up to three times, even when one stat does not change", async () => {
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const mockPokemon = {
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scene: new BattleScene(),
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summonData: new PokemonSummonData(),
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@ -216,7 +216,7 @@ describe("Boss Pokemon / Shields", () => {
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expect(enemyPokemon.hp).toBe(1);
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expect(getTotalStatStageBoosts(enemyPokemon)).toBe(1);
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}, TIMEOUT);
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});
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/**
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* Gets the sum of the effective stat stage boosts for the given Pokemon
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@ -35,7 +35,7 @@ describe("Moves - Haze", () => {
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game.override.ability(Abilities.NONE);
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});
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it("should reset all stat changes of all Pokemon on field", { timeout: 10000 }, async () => {
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it("should reset all stat changes of all Pokemon on field", async () => {
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await game.startBattle([Species.RATTATA]);
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const user = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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@ -36,7 +36,7 @@ describe("Moves - Octolock", () => {
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.ability(Abilities.BALL_FETCH);
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});
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it("lowers DEF and SPDEF stat stages of the target Pokemon by 1 each turn", { timeout: 10000 }, async () => {
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it("lowers DEF and SPDEF stat stages of the target Pokemon by 1 each turn", async () => {
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await game.classicMode.startBattle([ Species.GRAPPLOCT ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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@ -57,7 +57,7 @@ describe("Moves - Octolock", () => {
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expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(-2);
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});
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it("if target pokemon has BIG_PECKS, should only lower SPDEF stat stage by 1", { timeout: 10000 }, async () => {
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it("if target pokemon has BIG_PECKS, should only lower SPDEF stat stage by 1", async () => {
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game.override.enemyAbility(Abilities.BIG_PECKS);
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await game.classicMode.startBattle([ Species.GRAPPLOCT ]);
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@ -71,7 +71,7 @@ describe("Moves - Octolock", () => {
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expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(-1);
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});
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it("if target pokemon has WHITE_SMOKE, should not reduce any stat stages", { timeout: 10000 }, async () => {
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it("if target pokemon has WHITE_SMOKE, should not reduce any stat stages", async () => {
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game.override.enemyAbility(Abilities.WHITE_SMOKE);
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await game.classicMode.startBattle([ Species.GRAPPLOCT ]);
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@ -85,7 +85,7 @@ describe("Moves - Octolock", () => {
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expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(0);
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});
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it("if target pokemon has CLEAR_BODY, should not reduce any stat stages", { timeout: 10000 }, async () => {
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it("if target pokemon has CLEAR_BODY, should not reduce any stat stages", async () => {
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game.override.enemyAbility(Abilities.CLEAR_BODY);
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await game.classicMode.startBattle([ Species.GRAPPLOCT ]);
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@ -99,7 +99,7 @@ describe("Moves - Octolock", () => {
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expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(0);
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});
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it("traps the target pokemon", { timeout: 10000 }, async () => {
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it("traps the target pokemon", async () => {
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await game.classicMode.startBattle([ Species.GRAPPLOCT ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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@ -43,7 +43,7 @@ describe("Moves - Spit Up", () => {
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});
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describe("consumes all stockpile stacks to deal damage (scaling with stacks)", () => {
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it("1 stack -> 100 power", { timeout: 10000 }, async () => {
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it("1 stack -> 100 power", async () => {
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const stacksToSetup = 1;
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const expectedPower = 100;
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@ -65,7 +65,7 @@ describe("Moves - Spit Up", () => {
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expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
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});
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it("2 stacks -> 200 power", { timeout: 10000 }, async () => {
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it("2 stacks -> 200 power", async () => {
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const stacksToSetup = 2;
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const expectedPower = 200;
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@ -88,7 +88,7 @@ describe("Moves - Spit Up", () => {
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expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
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});
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it("3 stacks -> 300 power", { timeout: 10000 }, async () => {
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it("3 stacks -> 300 power", async () => {
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const stacksToSetup = 3;
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const expectedPower = 300;
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@ -113,7 +113,7 @@ describe("Moves - Spit Up", () => {
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});
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});
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it("fails without stacks", { timeout: 10000 }, async () => {
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it("fails without stacks", async () => {
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await game.startBattle([Species.ABOMASNOW]);
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const pokemon = game.scene.getPlayerPokemon()!;
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@ -130,7 +130,7 @@ describe("Moves - Spit Up", () => {
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});
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describe("restores stat boosts granted by stacks", () => {
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it("decreases stats based on stored values (both boosts equal)", { timeout: 10000 }, async () => {
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it("decreases stats based on stored values (both boosts equal)", async () => {
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await game.startBattle([Species.ABOMASNOW]);
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const pokemon = game.scene.getPlayerPokemon()!;
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@ -157,7 +157,7 @@ describe("Moves - Spit Up", () => {
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expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
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});
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it("decreases stats based on stored values (different boosts)", { timeout: 10000 }, async () => {
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it("decreases stats based on stored values (different boosts)", async () => {
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await game.startBattle([Species.ABOMASNOW]);
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const pokemon = game.scene.getPlayerPokemon()!;
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@ -37,7 +37,7 @@ describe("Moves - Stockpile", () => {
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game.override.ability(Abilities.NONE);
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});
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it("gains a stockpile stack and raises user's DEF and SPDEF stat stages by 1 on each use, fails at max stacks (3)", { timeout: 10000 }, async () => {
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it("gains a stockpile stack and raises user's DEF and SPDEF stat stages by 1 on each use, fails at max stacks (3)", async () => {
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await game.startBattle([Species.ABOMASNOW]);
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const user = game.scene.getPlayerPokemon()!;
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}
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});
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it("gains a stockpile stack even if user's DEF and SPDEF stat stages are at +6", { timeout: 10000 }, async () => {
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it("gains a stockpile stack even if user's DEF and SPDEF stat stages are at +6", async () => {
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await game.startBattle([Species.ABOMASNOW]);
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const user = game.scene.getPlayerPokemon()!;
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@ -38,7 +38,7 @@ describe("Moves - Swallow", () => {
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});
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describe("consumes all stockpile stacks to heal (scaling with stacks)", () => {
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it("1 stack -> 25% heal", { timeout: 10000 }, async () => {
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it("1 stack -> 25% heal", async () => {
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const stacksToSetup = 1;
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const expectedHeal = 25;
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@ -65,7 +65,7 @@ describe("Moves - Swallow", () => {
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expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
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});
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it("2 stacks -> 50% heal", { timeout: 10000 }, async () => {
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it("2 stacks -> 50% heal", async () => {
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const stacksToSetup = 2;
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const expectedHeal = 50;
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@ -93,7 +93,7 @@ describe("Moves - Swallow", () => {
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expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
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});
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it("3 stacks -> 100% heal", { timeout: 10000 }, async () => {
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it("3 stacks -> 100% heal", async () => {
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const stacksToSetup = 3;
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const expectedHeal = 100;
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@ -123,7 +123,7 @@ describe("Moves - Swallow", () => {
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});
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});
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it("fails without stacks", { timeout: 10000 }, async () => {
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it("fails without stacks", async () => {
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await game.startBattle([Species.ABOMASNOW]);
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const pokemon = game.scene.getPlayerPokemon()!;
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@ -138,7 +138,7 @@ describe("Moves - Swallow", () => {
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});
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describe("restores stat stage boosts granted by stacks", () => {
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it("decreases stats based on stored values (both boosts equal)", { timeout: 10000 }, async () => {
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it("decreases stats based on stored values (both boosts equal)", async () => {
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await game.startBattle([Species.ABOMASNOW]);
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const pokemon = game.scene.getPlayerPokemon()!;
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@ -163,7 +163,7 @@ describe("Moves - Swallow", () => {
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expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
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});
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it("lower stat stages based on stored values (different boosts)", { timeout: 10000 }, async () => {
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it("lower stat stages based on stored values (different boosts)", async () => {
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await game.startBattle([Species.ABOMASNOW]);
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const pokemon = game.scene.getPlayerPokemon()!;
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