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Fix logic issues with item stealing
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10733fd98d
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@ -1090,20 +1090,23 @@ export default class BattleScene extends Phaser.Scene {
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resolve(false);
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return;
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}
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const newStackCount = matchingModifier.stackCount + (transferStack ? itemModifier.stackCount : 1);
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if (newStackCount > maxStackCount) {
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itemModifier.stackCount = newStackCount - maxStackCount;
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newItemModifier.stackCount = maxStackCount;
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const countTaken = transferStack ? Math.min(itemModifier.stackCount, maxStackCount - matchingModifier.stackCount) : 1;
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itemModifier.stackCount -= countTaken;
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newItemModifier.stackCount = matchingModifier.stackCount + countTaken;
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removeOld = !itemModifier.stackCount;
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}
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} else if (!transferStack)
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} else if (!transferStack) {
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newItemModifier.stackCount = 1;
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removeOld = !(--itemModifier.stackCount);
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}
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if (!removeOld || this.removeModifier(itemModifier, !source.isPlayer())) {
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const addModifier = () => {
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if (!matchingModifier || this.removeModifier(matchingModifier, !target.isPlayer())) {
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if (target.isPlayer())
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this.addModifier(newItemModifier, playSound).then(() => resolve(true));
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else
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this.addEnemyModifier(newItemModifier).then(() => resolve(true));
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} else
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resolve(false);
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};
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if (source.isPlayer() !== target.isPlayer())
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this.updateModifiers(source.isPlayer()).then(() => addModifier());
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@ -14,6 +14,7 @@ import * as Utils from "../utils";
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import { TempBattleStat } from '../data/temp-battle-stat';
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import { BerryType, getBerryEffectFunc, getBerryPredicate } from '../data/berry';
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import { Species } from '../data/species';
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import { BattleType } from '../battle';
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type ModifierType = ModifierTypes.ModifierType;
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export type ModifierPredicate = (modifier: Modifier) => boolean;
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@ -339,7 +340,7 @@ export abstract class PokemonHeldItemModifier extends PersistentModifier {
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isIconVisible(scene: BattleScene): boolean {
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const pokemon = this.getPokemon(scene);
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return pokemon instanceof PlayerPokemon || this.getPokemon(scene).isOnField();
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return pokemon instanceof PlayerPokemon || (scene.currentBattle.battleType === BattleType.WILD || this.getPokemon(scene).isOnField());
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}
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getIcon(scene: BattleScene, forSummary?: boolean): Phaser.GameObjects.Container {
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