Rebalance trainer evolution logic

This commit is contained in:
Flashfyre 2024-03-28 14:05:15 -04:00
parent 96bafab830
commit 0afec8fd35
7 changed files with 152 additions and 114 deletions

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@ -5,6 +5,7 @@ import { Starter } from "../ui/starter-select-ui-handler";
import * as Utils from "../utils";
import { Species } from "./enums/species";
import { getPokemonSpecies, speciesStarters } from "./pokemon-species";
import { PartyMemberStrength } from "./enums/party-member-strength";
export interface DailyRunConfig {
seed: integer;
@ -39,7 +40,7 @@ export function getDailyRunStarters(scene: BattleScene, seed: string): Starter[]
const weightSpecies = Object.keys(speciesStarters)
.map(s => parseInt(s) as Species)
.filter(s => speciesStarters[s] === weight);
const starterSpecies = getPokemonSpecies(getPokemonSpecies(Utils.randSeedItem(weightSpecies)).getSpeciesForLevel(startingLevel, true, true, false, true));
const starterSpecies = getPokemonSpecies(getPokemonSpecies(Utils.randSeedItem(weightSpecies)).getTrainerSpeciesForLevel(startingLevel, true, PartyMemberStrength.STRONGER));
const pokemon = new PlayerPokemon(scene, starterSpecies, startingLevel, undefined, undefined, undefined, undefined, undefined, undefined, undefined);
const starter: Starter = {
species: starterSpecies,

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@ -0,0 +1,8 @@
export enum PartyMemberStrength {
WEAKEST,
WEAKER,
WEAK,
AVERAGE,
STRONG,
STRONGER
}

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@ -9,6 +9,8 @@ import { uncatchableSpecies } from './biomes';
import * as Utils from '../utils';
import { StarterMoveset } from '../system/game-data';
import { speciesEggMoves } from './egg-moves';
import { PartyMemberStrength } from "./enums/party-member-strength";
import { GameMode } from '../game-mode';
export enum Region {
NORMAL,
@ -426,7 +428,32 @@ export default class PokemonSpecies extends PokemonSpeciesForm {
return this.name;
}
getSpeciesForLevel(level: integer, allowEvolving: boolean = false, forTrainer: boolean = false, isBoss: boolean = false, player: boolean = false): Species {
getWildSpeciesForLevel(level: integer, allowEvolving: boolean, isBoss: boolean, gameMode: GameMode): Species {
return this.getSpeciesForLevel(level, allowEvolving, false, (isBoss ? PartyMemberStrength.WEAKER : PartyMemberStrength.AVERAGE) + (gameMode?.isEndless ? 1 : 0));
}
getTrainerSpeciesForLevel(level: integer, allowEvolving: boolean = false, strength: PartyMemberStrength): Species {
return this.getSpeciesForLevel(level, allowEvolving, true, strength);
}
private getStrengthLevelDiff(strength: PartyMemberStrength): integer {
switch (Math.min(strength, PartyMemberStrength.STRONGER)) {
case PartyMemberStrength.WEAKEST:
return 60;
case PartyMemberStrength.WEAKER:
return 40;
case PartyMemberStrength.WEAK:
return 20;
case PartyMemberStrength.AVERAGE:
return 10;
case PartyMemberStrength.STRONG:
return 5;
default:
return 0;
}
}
getSpeciesForLevel(level: integer, allowEvolving: boolean = false, forTrainer: boolean = false, strength: PartyMemberStrength = PartyMemberStrength.WEAKER): Species {
const prevolutionLevels = this.getPrevolutionLevels();
if (prevolutionLevels.length) {
@ -460,25 +487,28 @@ export default class PokemonSpecies extends PokemonSpeciesForm {
if (!forTrainer && isRegionalEvolution)
evolutionChance = 0;
else if (ev.wildDelay === SpeciesWildEvolutionDelay.NONE) {
if (player)
evolutionChance = 1;
else {
const maxLevelDiff = forTrainer || isBoss ? forTrainer && isBoss ? 10 : 20 : 40;
const minChance = forTrainer ? 0.5 : 0.75;
evolutionChance = Math.min(minChance + easeInFunc(Math.min(level - ev.level, maxLevelDiff) / maxLevelDiff) * (1 - minChance), 1);
}
} else {
let preferredMinLevel = (ev.level - 1) + ev.wildDelay * (player ? 0 : forTrainer || isBoss ? forTrainer && isBoss ? 5 : 10 : 20);
let evolutionLevel = ev.level > 1 ? ev.level : Math.floor(preferredMinLevel / 2);
else {
if (ev.wildDelay === SpeciesWildEvolutionDelay.NONE) {
if (strength === PartyMemberStrength.STRONGER)
evolutionChance = 1;
else {
const maxLevelDiff = this.getStrengthLevelDiff(strength);
const minChance: number = 0.875 - 0.125 * strength;
evolutionChance = Math.min(minChance + easeInFunc(Math.min(level - ev.level, maxLevelDiff) / maxLevelDiff) * (1 - minChance), 1);
}
} else {
let preferredMinLevel = (ev.level - 1) + ev.wildDelay * this.getStrengthLevelDiff(strength + 1);
let evolutionLevel = ev.level > 1 ? ev.level : Math.floor(preferredMinLevel / 2);
if (ev.level <= 1 && pokemonPrevolutions.hasOwnProperty(this.speciesId)) {
const prevolutionLevel = pokemonEvolutions[pokemonPrevolutions[this.speciesId]].find(ev => ev.speciesId === this.speciesId).level;
if (prevolutionLevel > 1)
evolutionLevel = prevolutionLevel;
}
if (ev.level <= 1 && pokemonPrevolutions.hasOwnProperty(this.speciesId)) {
const prevolutionLevel = pokemonEvolutions[pokemonPrevolutions[this.speciesId]].find(ev => ev.speciesId === this.speciesId).level;
if (prevolutionLevel > 1)
evolutionLevel = prevolutionLevel;
}
evolutionChance = Math.min(0.65 * easeInFunc((Math.min(Math.max(level - evolutionLevel, 0), preferredMinLevel) / preferredMinLevel)) + 0.35 * easeOutFunc(Math.min(level - evolutionLevel, preferredMinLevel * 2.5) / (preferredMinLevel * 2.5)), 1);
evolutionChance = Math.min(0.65 * easeInFunc((Math.min(Math.max(level - evolutionLevel, 0), preferredMinLevel) / preferredMinLevel)) + 0.35 * easeOutFunc(Math.min(level - evolutionLevel, preferredMinLevel * 2.5) / (preferredMinLevel * 2.5)), 1);
}
}
if (evolutionChance > 0) {
@ -501,7 +531,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm {
for (let weight of evolutionPool.keys()) {
if (randValue < weight)
return getPokemonSpecies(evolutionPool.get(weight)).getSpeciesForLevel(level, true, forTrainer, isBoss);
return getPokemonSpecies(evolutionPool.get(weight)).getSpeciesForLevel(level, true, forTrainer, strength);
}
return this.speciesId;

View File

@ -13,6 +13,7 @@ import { Type } from "./type";
import { initTrainerTypeDialogue } from "./dialogue";
import { PersistentModifier } from "../modifier/modifier";
import { TrainerVariant } from "../field/trainer";
import { PartyMemberStrength } from "./enums/party-member-strength";
export enum TrainerPoolTier {
COMMON,
@ -26,15 +27,6 @@ export interface TrainerTierPools {
[key: integer]: Species[]
}
export enum TrainerPartyMemberStrength {
WEAKEST,
WEAKER,
WEAK,
AVERAGE,
STRONG,
STRONGER
}
export enum TrainerSlot {
NONE,
TRAINER,
@ -43,18 +35,18 @@ export enum TrainerSlot {
export class TrainerPartyTemplate {
public size: integer;
public strength: TrainerPartyMemberStrength;
public strength: PartyMemberStrength;
public sameSpecies: boolean;
public balanced: boolean;
constructor(size: integer, strength: TrainerPartyMemberStrength, sameSpecies?: boolean, balanced?: boolean) {
constructor(size: integer, strength: PartyMemberStrength, sameSpecies?: boolean, balanced?: boolean) {
this.size = size;
this.strength = strength;
this.sameSpecies = !!sameSpecies;
this.balanced = !!balanced;
}
getStrength(index: integer): TrainerPartyMemberStrength {
getStrength(index: integer): PartyMemberStrength {
return this.strength;
}
@ -74,11 +66,11 @@ export class TrainerPartyCompoundTemplate extends TrainerPartyTemplate {
super(templates.reduce((total: integer, template: TrainerPartyTemplate) => {
total += template.size;
return total;
}, 0), TrainerPartyMemberStrength.AVERAGE);
}, 0), PartyMemberStrength.AVERAGE);
this.templates = templates;
}
getStrength(index: integer): TrainerPartyMemberStrength {
getStrength(index: integer): PartyMemberStrength {
let t = 0;
for (let template of this.templates) {
if (t + template.size > index)
@ -113,61 +105,61 @@ export class TrainerPartyCompoundTemplate extends TrainerPartyTemplate {
}
export const trainerPartyTemplates = {
ONE_WEAK_ONE_STRONG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, TrainerPartyMemberStrength.WEAK), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG)),
ONE_AVG: new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE),
ONE_AVG_ONE_STRONG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG)),
ONE_STRONG: new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG),
ONE_STRONGER: new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONGER),
TWO_WEAKER: new TrainerPartyTemplate(2, TrainerPartyMemberStrength.WEAKER),
TWO_WEAK: new TrainerPartyTemplate(2, TrainerPartyMemberStrength.WEAK),
TWO_WEAK_ONE_AVG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, TrainerPartyMemberStrength.WEAK), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE)),
TWO_WEAK_SAME_ONE_AVG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, TrainerPartyMemberStrength.WEAK, true), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE)),
TWO_WEAK_SAME_TWO_WEAK_SAME: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, TrainerPartyMemberStrength.WEAK, true), new TrainerPartyTemplate(2, TrainerPartyMemberStrength.WEAK, true)),
TWO_WEAK_ONE_STRONG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, TrainerPartyMemberStrength.WEAK), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG)),
TWO_AVG: new TrainerPartyTemplate(2, TrainerPartyMemberStrength.AVERAGE),
TWO_AVG_ONE_STRONG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, TrainerPartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG)),
TWO_AVG_SAME_ONE_AVG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, TrainerPartyMemberStrength.AVERAGE, true), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE)),
TWO_AVG_SAME_ONE_STRONG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, TrainerPartyMemberStrength.AVERAGE, true), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG)),
TWO_AVG_SAME_TWO_AVG_SAME: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, TrainerPartyMemberStrength.AVERAGE, true), new TrainerPartyTemplate(2, TrainerPartyMemberStrength.AVERAGE, true)),
TWO_STRONG: new TrainerPartyTemplate(2, TrainerPartyMemberStrength.STRONG),
THREE_WEAK: new TrainerPartyTemplate(3, TrainerPartyMemberStrength.WEAK),
THREE_WEAK_SAME: new TrainerPartyTemplate(3, TrainerPartyMemberStrength.WEAK, true),
THREE_AVG: new TrainerPartyTemplate(3, TrainerPartyMemberStrength.AVERAGE),
THREE_AVG_SAME: new TrainerPartyTemplate(3, TrainerPartyMemberStrength.AVERAGE, true),
THREE_WEAK_BALANCED: new TrainerPartyTemplate(3, TrainerPartyMemberStrength.WEAK, false, true),
FOUR_WEAKER: new TrainerPartyTemplate(4, TrainerPartyMemberStrength.WEAKER),
FOUR_WEAKER_SAME: new TrainerPartyTemplate(4, TrainerPartyMemberStrength.WEAKER, true),
FOUR_WEAK: new TrainerPartyTemplate(4, TrainerPartyMemberStrength.WEAK),
FOUR_WEAK_SAME: new TrainerPartyTemplate(4, TrainerPartyMemberStrength.WEAK, true),
FOUR_WEAK_BALANCED: new TrainerPartyTemplate(4, TrainerPartyMemberStrength.WEAK, false, true),
FIVE_WEAKER: new TrainerPartyTemplate(5, TrainerPartyMemberStrength.WEAKER),
FIVE_WEAK: new TrainerPartyTemplate(5, TrainerPartyMemberStrength.WEAK),
FIVE_WEAK_BALANCED: new TrainerPartyTemplate(5, TrainerPartyMemberStrength.WEAK, false, true),
SIX_WEAKER: new TrainerPartyTemplate(6, TrainerPartyMemberStrength.WEAKER),
SIX_WEAKER_SAME: new TrainerPartyTemplate(6, TrainerPartyMemberStrength.WEAKER, true),
SIX_WEAK_SAME: new TrainerPartyTemplate(6, TrainerPartyMemberStrength.WEAKER, true),
SIX_WEAK_BALANCED: new TrainerPartyTemplate(6, TrainerPartyMemberStrength.WEAK, false, true),
ONE_WEAK_ONE_STRONG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.WEAK), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG)),
ONE_AVG: new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE),
ONE_AVG_ONE_STRONG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG)),
ONE_STRONG: new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
ONE_STRONGER: new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER),
TWO_WEAKER: new TrainerPartyTemplate(2, PartyMemberStrength.WEAKER),
TWO_WEAK: new TrainerPartyTemplate(2, PartyMemberStrength.WEAK),
TWO_WEAK_ONE_AVG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.WEAK), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE)),
TWO_WEAK_SAME_ONE_AVG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.WEAK, true), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE)),
TWO_WEAK_SAME_TWO_WEAK_SAME: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.WEAK, true), new TrainerPartyTemplate(2, PartyMemberStrength.WEAK, true)),
TWO_WEAK_ONE_STRONG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.WEAK), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG)),
TWO_AVG: new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE),
TWO_AVG_ONE_STRONG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG)),
TWO_AVG_SAME_ONE_AVG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE, true), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE)),
TWO_AVG_SAME_ONE_STRONG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE, true), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG)),
TWO_AVG_SAME_TWO_AVG_SAME: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE, true), new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE, true)),
TWO_STRONG: new TrainerPartyTemplate(2, PartyMemberStrength.STRONG),
THREE_WEAK: new TrainerPartyTemplate(3, PartyMemberStrength.WEAK),
THREE_WEAK_SAME: new TrainerPartyTemplate(3, PartyMemberStrength.WEAK, true),
THREE_AVG: new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE),
THREE_AVG_SAME: new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE, true),
THREE_WEAK_BALANCED: new TrainerPartyTemplate(3, PartyMemberStrength.WEAK, false, true),
FOUR_WEAKER: new TrainerPartyTemplate(4, PartyMemberStrength.WEAKER),
FOUR_WEAKER_SAME: new TrainerPartyTemplate(4, PartyMemberStrength.WEAKER, true),
FOUR_WEAK: new TrainerPartyTemplate(4, PartyMemberStrength.WEAK),
FOUR_WEAK_SAME: new TrainerPartyTemplate(4, PartyMemberStrength.WEAK, true),
FOUR_WEAK_BALANCED: new TrainerPartyTemplate(4, PartyMemberStrength.WEAK, false, true),
FIVE_WEAKER: new TrainerPartyTemplate(5, PartyMemberStrength.WEAKER),
FIVE_WEAK: new TrainerPartyTemplate(5, PartyMemberStrength.WEAK),
FIVE_WEAK_BALANCED: new TrainerPartyTemplate(5, PartyMemberStrength.WEAK, false, true),
SIX_WEAKER: new TrainerPartyTemplate(6, PartyMemberStrength.WEAKER),
SIX_WEAKER_SAME: new TrainerPartyTemplate(6, PartyMemberStrength.WEAKER, true),
SIX_WEAK_SAME: new TrainerPartyTemplate(6, PartyMemberStrength.WEAKER, true),
SIX_WEAK_BALANCED: new TrainerPartyTemplate(6, PartyMemberStrength.WEAK, false, true),
GYM_LEADER_1: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONGER)),
GYM_LEADER_2: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONGER)),
GYM_LEADER_3: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, TrainerPartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONGER)),
GYM_LEADER_4: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(3, TrainerPartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONGER)),
GYM_LEADER_5: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(4, TrainerPartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONGER)),
GYM_LEADER_1: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG)),
GYM_LEADER_2: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(2, PartyMemberStrength.STRONG)),
GYM_LEADER_3: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)),
GYM_LEADER_4: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)),
GYM_LEADER_5: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(4, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)),
ELITE_FOUR: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(3, TrainerPartyMemberStrength.AVERAGE), new TrainerPartyTemplate(2, TrainerPartyMemberStrength.STRONG), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONGER)),
ELITE_FOUR: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(2, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)),
CHAMPION: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONGER), new TrainerPartyTemplate(5, TrainerPartyMemberStrength.STRONG, false, true)),
CHAMPION: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER), new TrainerPartyTemplate(5, PartyMemberStrength.STRONG, false, true)),
RIVAL: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE)),
RIVAL_2: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE, false, true)),
RIVAL_3: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE), new TrainerPartyTemplate(2, TrainerPartyMemberStrength.AVERAGE, false, true)),
RIVAL_4: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE), new TrainerPartyTemplate(3, TrainerPartyMemberStrength.AVERAGE, false, true)),
RIVAL_5: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE), new TrainerPartyTemplate(3, TrainerPartyMemberStrength.AVERAGE, false, true), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG)),
RIVAL_6: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE), new TrainerPartyTemplate(3, TrainerPartyMemberStrength.AVERAGE, false, true), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONGER))
RIVAL: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE)),
RIVAL_2: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE, false, true)),
RIVAL_3: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE, false, true)),
RIVAL_4: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE, false, true)),
RIVAL_5: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE, false, true), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG)),
RIVAL_6: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE, false, true), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER))
};
type PartyTemplateFunc = (scene: BattleScene) => TrainerPartyTemplate;
type PartyMemberFunc = (scene: BattleScene, level: integer) => EnemyPokemon;
type PartyMemberFunc = (scene: BattleScene, level: integer, strength: PartyMemberStrength) => EnemyPokemon;
type GenModifiersFunc = (party: EnemyPokemon[]) => PersistentModifier[];
export interface PartyMemberFuncs {
@ -507,10 +499,10 @@ function getGymLeaderPartyTemplate(scene: BattleScene) {
}
function getRandomPartyMemberFunc(speciesPool: Species[], trainerSlot: TrainerSlot = TrainerSlot.TRAINER, ignoreEvolution: boolean = false, postProcess?: (enemyPokemon: EnemyPokemon) => void): PartyMemberFunc {
return (scene: BattleScene, level: integer) => {
return (scene: BattleScene, level: integer, strength: PartyMemberStrength) => {
let species = Utils.randSeedItem(speciesPool);
if (!ignoreEvolution)
species = getPokemonSpecies(species).getSpeciesForLevel(level, true, true, scene.currentBattle.trainer.config.isBoss);
species = getPokemonSpecies(species).getTrainerSpeciesForLevel(level, true, strength);
return scene.addEnemyPokemon(getPokemonSpecies(species), level, trainerSlot, undefined, undefined, postProcess);
};
}
@ -518,8 +510,8 @@ function getRandomPartyMemberFunc(speciesPool: Species[], trainerSlot: TrainerSl
function getSpeciesFilterRandomPartyMemberFunc(speciesFilter: PokemonSpeciesFilter, trainerSlot: TrainerSlot = TrainerSlot.TRAINER, allowLegendaries?: boolean, postProcess?: (EnemyPokemon: EnemyPokemon) => void): PartyMemberFunc {
const originalSpeciesFilter = speciesFilter;
speciesFilter = (species: PokemonSpecies) => allowLegendaries || (!species.legendary && !species.pseudoLegendary && !species.mythical) && originalSpeciesFilter(species);
return (scene: BattleScene, level: integer) => {
const ret = scene.addEnemyPokemon(getPokemonSpecies(scene.randomSpecies(scene.currentBattle.waveIndex, level, false, speciesFilter).getSpeciesForLevel(level, true, true, scene.currentBattle.trainer.config.isBoss)), level, trainerSlot, undefined, undefined, postProcess);
return (scene: BattleScene, level: integer, strength: PartyMemberStrength) => {
const ret = scene.addEnemyPokemon(getPokemonSpecies(scene.randomSpecies(scene.currentBattle.waveIndex, level, false, speciesFilter).getTrainerSpeciesForLevel(level, true, strength)), level, trainerSlot, undefined, undefined, postProcess);
return ret;
};
}
@ -845,12 +837,13 @@ export const trainerConfigs: TrainerConfigs = {
return [ modifierTypes.TERA_SHARD().generateType(null, [ starter.species.type1 ]).withIdFromFunc(modifierTypes.TERA_SHARD).newModifier(starter) as PersistentModifier ];
}),
[TrainerType.RIVAL_5]: new TrainerConfig(++t).setName('Finn').setHasGenders('Ivy').setHasCharSprite().setTitle('Rival').setBoss().setStaticParty().setMoneyMultiplier(2.25).setEncounterBgm(TrainerType.RIVAL).setBattleBgm('battle_rival_3').setPartyTemplates(trainerPartyTemplates.RIVAL_5)
.setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON, Species.MEOWSCARADA, Species.SKELEDIRGE, Species.QUAQUAVAL ], TrainerSlot.TRAINER, true))
.setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON, Species.MEOWSCARADA, Species.SKELEDIRGE, Species.QUAQUAVAL ], TrainerSlot.TRAINER, true,
p => p.setBoss(true, 2)))
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEOT, Species.NOCTOWL, Species.SWELLOW, Species.STARAPTOR, Species.UNFEZANT, Species.TALONFLAME, Species.TOUCANNON, Species.CORVIKNIGHT, Species.KILOWATTREL ], TrainerSlot.TRAINER, true))
.setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450))
.setSpeciesFilter(species => species.baseTotal >= 540)
.setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.RAYQUAZA ], TrainerSlot.TRAINER, true, p => {
p.setBoss();
p.setBoss(true, 3);
p.pokeball = PokeballType.MASTER_BALL;
}))
.setGenModifiersFunc(party => {
@ -858,8 +851,11 @@ export const trainerConfigs: TrainerConfigs = {
return [ modifierTypes.TERA_SHARD().generateType(null, [ starter.species.type1 ]).withIdFromFunc(modifierTypes.TERA_SHARD).newModifier(starter) as PersistentModifier ];
}),
[TrainerType.RIVAL_6]: new TrainerConfig(++t).setName('Finn').setHasGenders('Ivy').setHasCharSprite().setTitle('Rival').setBoss().setStaticParty().setMoneyMultiplier(3).setEncounterBgm('final').setBattleBgm('battle_rival_3').setPartyTemplates(trainerPartyTemplates.RIVAL_6)
.setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON, Species.MEOWSCARADA, Species.SKELEDIRGE, Species.QUAQUAVAL ], TrainerSlot.TRAINER, true))
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEOT, Species.NOCTOWL, Species.SWELLOW, Species.STARAPTOR, Species.UNFEZANT, Species.TALONFLAME, Species.TOUCANNON, Species.CORVIKNIGHT, Species.KILOWATTREL ], TrainerSlot.TRAINER, true))
.setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON, Species.MEOWSCARADA, Species.SKELEDIRGE, Species.QUAQUAVAL ], TrainerSlot.TRAINER, true,
p => p.setBoss(true, 3))
)
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEOT, Species.NOCTOWL, Species.SWELLOW, Species.STARAPTOR, Species.UNFEZANT, Species.TALONFLAME, Species.TOUCANNON, Species.CORVIKNIGHT, Species.KILOWATTREL ], TrainerSlot.TRAINER, true,
p => p.setBoss(true, 2)))
.setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450))
.setSpeciesFilter(species => species.baseTotal >= 540)
.setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.RAYQUAZA ], TrainerSlot.TRAINER, true, p => {

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@ -17,6 +17,7 @@ import { Moves } from "../data/enums/moves";
import { TimeOfDay } from "../data/enums/time-of-day";
import { Terrain, TerrainType } from "../data/terrain";
import { PostTerrainChangeAbAttr, PostWeatherChangeAbAttr, applyPostTerrainChangeAbAttrs, applyPostWeatherChangeAbAttrs } from "../data/ability";
import { PartyMemberStrength } from "../data/enums/party-member-strength";
const WEATHER_OVERRIDE = WeatherType.NONE;
@ -118,7 +119,7 @@ export class Arena {
return this.randomSpecies(waveIndex, level, (attempt || 0) + 1);
}
const newSpeciesId = ret.getSpeciesForLevel(level, true, false, isBoss);
const newSpeciesId = ret.getWildSpeciesForLevel(level, true, isBoss, this.scene.gameMode);
if (newSpeciesId !== ret.speciesId) {
console.log('Replaced', Species[ret.speciesId], 'with', Species[newSpeciesId]);
ret = getPokemonSpecies(newSpeciesId);

View File

@ -2254,9 +2254,9 @@ export class EnemyPokemon extends Pokemon {
this.battleInfo.updateBossSegments(this);
}
setBoss(boss: boolean = true): void {
setBoss(boss: boolean = true, bossSegments: integer = 0): void {
if (boss) {
this.bossSegments = this.scene.getEncounterBossSegments(this.scene.currentBattle.waveIndex, this.level, this.species, true);
this.bossSegments = bossSegments || this.scene.getEncounterBossSegments(this.scene.currentBattle.waveIndex, this.level, this.species, true);
this.bossSegmentIndex = this.bossSegments - 1;
} else {
this.bossSegments = 0;

View File

@ -1,7 +1,8 @@
import BattleScene from "../battle-scene";
import { pokemonPrevolutions } from "../data/pokemon-evolutions";
import PokemonSpecies, { getPokemonSpecies } from "../data/pokemon-species";
import { TrainerConfig, TrainerPartyCompoundTemplate, TrainerPartyMemberStrength, TrainerPartyTemplate, TrainerPoolTier, TrainerSlot, trainerConfigs, trainerPartyTemplates } from "../data/trainer-config";
import { TrainerConfig, TrainerPartyCompoundTemplate, TrainerPartyTemplate, TrainerPoolTier, TrainerSlot, trainerConfigs, trainerPartyTemplates } from "../data/trainer-config";
import { PartyMemberStrength } from "../data/enums/party-member-strength";
import { TrainerType } from "../data/enums/trainer-type";
import { EnemyPokemon } from "./pokemon";
import * as Utils from "../utils";
@ -150,28 +151,28 @@ export default class Trainer extends Phaser.GameObjects.Container {
const strength = partyTemplate.getStrength(i);
switch (strength) {
case TrainerPartyMemberStrength.WEAKER:
case PartyMemberStrength.WEAKER:
multiplier = 0.95;
break;
case TrainerPartyMemberStrength.WEAK:
case PartyMemberStrength.WEAK:
multiplier = 1.0;
break;
case TrainerPartyMemberStrength.AVERAGE:
case PartyMemberStrength.AVERAGE:
multiplier = 1.1;
break;
case TrainerPartyMemberStrength.STRONG:
case PartyMemberStrength.STRONG:
multiplier = 1.2;
break;
case TrainerPartyMemberStrength.STRONGER:
case PartyMemberStrength.STRONGER:
multiplier = 1.25;
break;
}
let levelOffset = 0;
if (strength < TrainerPartyMemberStrength.STRONG) {
if (strength < PartyMemberStrength.STRONG) {
multiplier = Math.min(multiplier + 0.025 * Math.floor(difficultyWaveIndex / 25), 1.2);
levelOffset = -Math.floor((difficultyWaveIndex / 50) * (TrainerPartyMemberStrength.STRONG - strength));
levelOffset = -Math.floor((difficultyWaveIndex / 50) * (PartyMemberStrength.STRONG - strength));
}
const level = Math.ceil(baseLevel * multiplier) + levelOffset;
@ -189,13 +190,14 @@ export default class Trainer extends Phaser.GameObjects.Container {
this.scene.executeWithSeedOffset(() => {
const template = this.getPartyTemplate();
const strength: PartyMemberStrength = template.getStrength(index);
if (this.config.partyMemberFuncs.hasOwnProperty(index)) {
ret = this.config.partyMemberFuncs[index](this.scene, level);
ret = this.config.partyMemberFuncs[index](this.scene, level, strength);
return;
}
if (this.config.partyMemberFuncs.hasOwnProperty(index - template.size)) {
ret = this.config.partyMemberFuncs[index - template.size](this.scene, level);
ret = this.config.partyMemberFuncs[index - template.size](this.scene, level, template.getStrength(index));
return;
}
@ -210,8 +212,8 @@ export default class Trainer extends Phaser.GameObjects.Container {
}
const species = template.isSameSpecies(index) && index > offset
? getPokemonSpecies(battle.enemyParty[offset].species.getSpeciesForLevel(level, false, true, this.config.isBoss))
: this.genNewPartyMemberSpecies(level);
? getPokemonSpecies(battle.enemyParty[offset].species.getTrainerSpeciesForLevel(level, false, template.getStrength(offset)))
: this.genNewPartyMemberSpecies(level, strength);
ret = this.scene.addEnemyPokemon(species, level, !this.isDouble() || !(index % 2) ? TrainerSlot.TRAINER : TrainerSlot.TRAINER_PARTNER);
}, this.config.hasStaticParty ? this.config.getDerivedType() + ((index + 1) << 8) : this.scene.currentBattle.waveIndex + (this.config.getDerivedType() << 10) + (((!this.config.useSameSeedForAllMembers ? index : 0) + 1) << 8));
@ -219,7 +221,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
return ret;
}
genNewPartyMemberSpecies(level: integer, attempt?: integer): PokemonSpecies {
genNewPartyMemberSpecies(level: integer, strength: PartyMemberStrength, attempt?: integer): PokemonSpecies {
const battle = this.scene.currentBattle;
const template = this.getPartyTemplate();
@ -237,7 +239,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
} else
species = this.scene.randomSpecies(battle.waveIndex, level, false, this.config.speciesFilter);
let ret = getPokemonSpecies(species.getSpeciesForLevel(level, true, true, this.config.isBoss));
let ret = getPokemonSpecies(species.getTrainerSpeciesForLevel(level, true, strength));
let retry = false;
console.log(ret.getName());
@ -255,7 +257,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
console.log('Attempting reroll of species evolution to fit specialty type...');
let evoAttempt = 0;
while (retry && evoAttempt++ < 10) {
ret = getPokemonSpecies(species.getSpeciesForLevel(level, true, true, this.config.isBoss));
ret = getPokemonSpecies(species.getTrainerSpeciesForLevel(level, true, strength));
console.log(ret.name);
if (this.config.specialtyTypes.find(t => ret.isOfType(t)))
retry = false;
@ -264,7 +266,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
if (retry && (attempt || 0) < 10) {
console.log('Rerolling party member...')
ret = this.genNewPartyMemberSpecies(level, (attempt || 0) + 1);
ret = this.genNewPartyMemberSpecies(level, strength, (attempt || 0) + 1);
}
return ret;
@ -323,15 +325,15 @@ export default class Trainer extends Phaser.GameObjects.Container {
getPartyMemberModifierChanceMultiplier(index: integer): number {
switch (this.getPartyTemplate().getStrength(index)) {
case TrainerPartyMemberStrength.WEAKER:
case PartyMemberStrength.WEAKER:
return 0.75;
case TrainerPartyMemberStrength.WEAK:
case PartyMemberStrength.WEAK:
return 0.675;
case TrainerPartyMemberStrength.AVERAGE:
case PartyMemberStrength.AVERAGE:
return 0.5625;
case TrainerPartyMemberStrength.STRONG:
case PartyMemberStrength.STRONG:
return 0.45;
case TrainerPartyMemberStrength.STRONGER:
case PartyMemberStrength.STRONGER:
return 0.375;
}
}