From 0b81f6fd77794e46f5de231181d235795ebb60d7 Mon Sep 17 00:00:00 2001 From: ImperialSympathizer Date: Thu, 22 Aug 2024 14:22:46 -0400 Subject: [PATCH] test patch fix --- .../encounters/clowning-around-encounter.ts | 496 ++++++++++++++++++ .../encounters/the-strong-stuff-encounter.ts | 199 +++++++ .../clowning-around-dialogue.ts | 34 ++ 3 files changed, 729 insertions(+) create mode 100644 src/data/mystery-encounters/encounters/clowning-around-encounter.ts create mode 100644 src/data/mystery-encounters/encounters/the-strong-stuff-encounter.ts create mode 100644 src/locales/en/mystery-encounters/clowning-around-dialogue.ts diff --git a/src/data/mystery-encounters/encounters/clowning-around-encounter.ts b/src/data/mystery-encounters/encounters/clowning-around-encounter.ts new file mode 100644 index 00000000000..e8a7a238743 --- /dev/null +++ b/src/data/mystery-encounters/encounters/clowning-around-encounter.ts @@ -0,0 +1,496 @@ +import { EnemyPartyConfig, generateModifierType, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, loadCustomMovesForEncounter, selectPokemonForOption, setEncounterRewards, transitionMysteryEncounterIntroVisuals } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; +import { trainerConfigs, TrainerPartyCompoundTemplate, TrainerPartyTemplate, } from "#app/data/trainer-config"; +import { ModifierTier } from "#app/modifier/modifier-tier"; +import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type"; +import { MysteryEncounterType } from "#enums/mystery-encounter-type"; +import { PartyMemberStrength } from "#enums/party-member-strength"; +import BattleScene from "#app/battle-scene"; +import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; +import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; +import { Species } from "#enums/species"; +import { TrainerType } from "#enums/trainer-type"; +import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { Abilities } from "#enums/abilities"; +import { applyModifierTypeToPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; +import { Type } from "#app/data/type"; +import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option"; +import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; +import { randSeedInt, randSeedShuffle } from "#app/utils"; +import { showEncounterDialogue, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; +import { Mode } from "#app/ui/ui"; +import i18next from "i18next"; +import { OptionSelectConfig } from "#app/ui/abstact-option-select-ui-handler"; +import { PlayerPokemon, PokemonMove } from "#app/field/pokemon"; +import { Ability } from "#app/data/ability"; +import { BerryModifier } from "#app/modifier/modifier"; +import { BerryType } from "#enums/berry-type"; +import { BattlerIndex } from "#app/battle"; +import { Moves } from "#enums/moves"; +import { EncounterAnim, EncounterBattleAnim } from "#app/data/battle-anims"; +import { MoveCategory } from "#app/data/move"; +import { MysteryEncounterPokemonData } from "#app/data/mystery-encounters/mystery-encounter-pokemon-data"; + +/** the i18n namespace for the encounter */ +const namespace = "mysteryEncounter:clowningAround"; + +const RANDOM_ABILITY_POOL = [ + Abilities.STURDY, + Abilities.PICKUP, + Abilities.INTIMIDATE, + Abilities.GUTS, + Abilities.DROUGHT, + Abilities.DRIZZLE, + Abilities.SNOW_WARNING, + Abilities.SAND_STREAM, + Abilities.ELECTRIC_SURGE, + Abilities.PSYCHIC_SURGE, + Abilities.GRASSY_SURGE, + Abilities.MISTY_SURGE, + Abilities.MAGICIAN, + Abilities.SHEER_FORCE, + Abilities.PRANKSTER +]; + +/** + * Clowning Around encounter. + * @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/69 | GitHub Issue #69} + * @see For biome requirements check {@linkcode mysteryEncountersByBiome} + */ +export const ClowningAroundEncounter: MysteryEncounter = + MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.CLOWNING_AROUND) + .withEncounterTier(MysteryEncounterTier.ULTRA) + .withSceneWaveRangeRequirement(80, 180) + .withAnimations(EncounterAnim.SMOKESCREEN) + .withAutoHideIntroVisuals(false) + .withIntroSpriteConfigs([ + { + spriteKey: Species.MR_MIME.toString(), + fileRoot: "pokemon", + hasShadow: true, + repeat: true, + x: -25, + tint: 0.3, + y: -3, + yShadow: -3 + }, + { + spriteKey: Species.BLACEPHALON.toString(), + fileRoot: "pokemon/exp", + hasShadow: true, + repeat: true, + x: 25, + tint: 0.3, + y: -3, + yShadow: -3 + }, + { + spriteKey: "harlequin", + fileRoot: "trainer", + hasShadow: true, + x: 0, + y: 2, + yShadow: 2 + }, + ]) + .withIntroDialogue([ + { + text: `${namespace}.intro`, + }, + { + text: `${namespace}.intro_dialogue`, + speaker: `${namespace}.speaker` + }, + ]) + .withOnInit((scene: BattleScene) => { + const encounter = scene.currentBattle.mysteryEncounter; + + const clownTrainerType = TrainerType.HARLEQUIN; + const clownConfig = trainerConfigs[clownTrainerType].copy(); + const clownPartyTemplate = new TrainerPartyCompoundTemplate( + new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), + new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)); + clownConfig.setPartyTemplates(clownPartyTemplate); + clownConfig.setDoubleOnly(); + // @ts-ignore + clownConfig.partyTemplateFunc = null; // Overrides party template func if it exists + + // Generate random ability for Blacephalon from pool + const ability = RANDOM_ABILITY_POOL[randSeedInt(RANDOM_ABILITY_POOL.length)]; + encounter.setDialogueToken("ability", new Ability(ability, 3).name); + encounter.misc = { ability }; + + encounter.enemyPartyConfigs.push({ + trainerConfig: clownConfig, + pokemonConfigs: [ // Overrides first 2 pokemon to be Mr. Mime and Blacephalon + { + species: getPokemonSpecies(Species.MR_MIME), + isBoss: true, + moveSet: [Moves.TEETER_DANCE, Moves.ALLY_SWITCH, Moves.DAZZLING_GLEAM, Moves.PSYCHIC] + }, + { // Blacephalon has the random ability from pool, and 2 entirely random types to fit with the theme of the encounter + species: getPokemonSpecies(Species.BLACEPHALON), + mysteryEncounterData: new MysteryEncounterPokemonData(undefined, ability, undefined, [randSeedInt(18), randSeedInt(18)]), + isBoss: true, + moveSet: [Moves.TRICK, Moves.HYPNOSIS, Moves.SHADOW_BALL, Moves.MIND_BLOWN] + }, + ], + doubleBattle: true + }); + + // Load animations/sfx for start of fight moves + loadCustomMovesForEncounter(scene, [Moves.ROLE_PLAY, Moves.TAUNT]); + + return true; + }) + .withTitle(`${namespace}.title`) + .withDescription(`${namespace}.description`) + .withQuery(`${namespace}.query`) + .withOption( + MysteryEncounterOptionBuilder + .newOptionWithMode(MysteryEncounterOptionMode.DEFAULT) + .withDialogue({ + buttonLabel: `${namespace}.option.1.label`, + buttonTooltip: `${namespace}.option.1.tooltip`, + selected: [ + { + text: `${namespace}.option.1.selected`, + speaker: `${namespace}.speaker` + }, + ], + }) + .withOptionPhase(async (scene: BattleScene) => { + const encounter = scene.currentBattle.mysteryEncounter; + // Spawn battle + const config: EnemyPartyConfig = encounter.enemyPartyConfigs[0]; + + setEncounterRewards(scene, { fillRemaining: true }); + + // TODO: when Magic Room and Wonder Room are implemented, add those to start of battle + encounter.startOfBattleEffects.push( + { // Mr. Mime copies the Blacephalon's random ability + sourceBattlerIndex: BattlerIndex.ENEMY, + targets: [BattlerIndex.ENEMY_2], + move: new PokemonMove(Moves.ROLE_PLAY), + ignorePp: true + }, + { + sourceBattlerIndex: BattlerIndex.ENEMY_2, + targets: [BattlerIndex.PLAYER], + move: new PokemonMove(Moves.TAUNT), + ignorePp: true + }, + { + sourceBattlerIndex: BattlerIndex.ENEMY_2, + targets: [BattlerIndex.PLAYER_2], + move: new PokemonMove(Moves.TAUNT), + ignorePp: true + }); + + await transitionMysteryEncounterIntroVisuals(scene); + await initBattleWithEnemyConfig(scene, config); + }) + .withPostOptionPhase(async (scene: BattleScene): Promise => { + // After the battle, offer the player the opportunity to permanently swap ability + const abilityWasSwapped = await handleSwapAbility(scene); + if (abilityWasSwapped) { + await showEncounterText(scene, `${namespace}.option.1.ability_gained`); + } + + // Play animations once ability swap is complete + // Trainer sprite that is shown at end of battle is not the same as mystery encounter intro visuals + scene.tweens.add({ + targets: scene.currentBattle.trainer, + x: "+=16", + y: "-=16", + alpha: 0, + ease: "Sine.easeInOut", + duration: 250 + }); + const background = new EncounterBattleAnim(EncounterAnim.SMOKESCREEN, scene.getPlayerPokemon()!, scene.getPlayerPokemon()); + background.playWithoutTargets(scene, 230, 40, 2); + return true; + }) + .build() + ) + .withOption( + MysteryEncounterOptionBuilder + .newOptionWithMode(MysteryEncounterOptionMode.DEFAULT) + .withDialogue({ + buttonLabel: `${namespace}.option.2.label`, + buttonTooltip: `${namespace}.option.2.tooltip`, + selected: [ + { + text: `${namespace}.option.2.selected`, + speaker: `${namespace}.speaker` + }, + { + text: `${namespace}.option.2.selected_2`, + }, + { + text: `${namespace}.option.2.selected_3`, + speaker: `${namespace}.speaker` + }, + ], + }) + .withPreOptionPhase(async (scene: BattleScene) => { + // Swap player's items on pokemon with the most items + // Item comparisons look at whichever Pokemon has the greatest number of TRANSFERABLE, non-berry items + // So Vitamins, form change items, etc. are not included + const encounter = scene.currentBattle.mysteryEncounter; + + const party = scene.getParty(); + let mostHeldItemsPokemon = party[0]; + let count = mostHeldItemsPokemon.getHeldItems() + .filter(m => m.isTransferrable && !(m instanceof BerryModifier)) + .reduce((v, m) => v + m.stackCount, 0); + + party.forEach(pokemon => { + const nextCount = pokemon.getHeldItems() + .filter(m => m.isTransferrable && !(m instanceof BerryModifier)) + .reduce((v, m) => v + m.stackCount, 0); + if (nextCount > count) { + mostHeldItemsPokemon = pokemon; + count = nextCount; + } + }); + + encounter.setDialogueToken("switchPokemon", mostHeldItemsPokemon.getNameToRender()); + + const items = mostHeldItemsPokemon.getHeldItems(); + + // Shuffles Berries (if they have any) + let numBerries = 0; + items.filter(m => m instanceof BerryModifier) + .forEach(m => { + numBerries += m.stackCount; + scene.removeModifier(m); + }); + + generateItemsOfTier(scene, mostHeldItemsPokemon, numBerries, "Berries"); + + // Shuffle Transferable held items in the same tier (only shuffles Ultra and Rogue atm) + let numUltra = 0; + let numRogue = 0; + items.filter(m => m.isTransferrable && !(m instanceof BerryModifier)) + .forEach(m => { + const type = m.type.withTierFromPool(); + const tier = type.tier ?? ModifierTier.ULTRA; + if (type.id === "LUCKY_EGG" || tier === ModifierTier.ULTRA) { + numUltra += m.stackCount; + scene.removeModifier(m); + } else if (type.id === "GOLDEN_EGG" || tier === ModifierTier.ROGUE) { + numRogue += m.stackCount; + scene.removeModifier(m); + } + }); + + generateItemsOfTier(scene, mostHeldItemsPokemon, numUltra, ModifierTier.ULTRA); + generateItemsOfTier(scene, mostHeldItemsPokemon, numRogue, ModifierTier.ROGUE); + }) + .withOptionPhase(async (scene: BattleScene) => { + leaveEncounterWithoutBattle(scene, true); + }) + .withPostOptionPhase(async (scene: BattleScene) => { + // Play animations + const background = new EncounterBattleAnim(EncounterAnim.SMOKESCREEN, scene.getPlayerPokemon()!, scene.getPlayerPokemon()); + background.playWithoutTargets(scene, 230, 40, 2); + await transitionMysteryEncounterIntroVisuals(scene); + }) + .build() + ) + .withOption( + MysteryEncounterOptionBuilder + .newOptionWithMode(MysteryEncounterOptionMode.DEFAULT) + .withDialogue({ + buttonLabel: `${namespace}.option.3.label`, + buttonTooltip: `${namespace}.option.3.tooltip`, + selected: [ + { + text: `${namespace}.option.3.selected`, + speaker: `${namespace}.speaker` + }, + { + text: `${namespace}.option.3.selected_2`, + }, + { + text: `${namespace}.option.3.selected_3`, + speaker: `${namespace}.speaker` + }, + ], + }) + .withPreOptionPhase(async (scene: BattleScene) => { + // Swap player's types on all party pokemon + // If a Pokemon had a single type prior, they will still have a single type after + for (const pokemon of scene.getParty()) { + const originalTypes = pokemon.getTypes(false, false, true); + + // If the Pokemon has non-status moves that don't match the Pokemon's type, prioritizes those as the new type + // Makes the "randomness" of the shuffle slightly less punishing + let priorityTypes = pokemon.moveset + .filter(move => move && !originalTypes.includes(move.getMove().type) && move.getMove().category !== MoveCategory.STATUS) + .map(move => move!.getMove().type); + if (priorityTypes?.length > 0) { + priorityTypes = [...new Set(priorityTypes)]; + randSeedShuffle(priorityTypes); + } + + let newTypes; + if (!originalTypes || originalTypes.length < 1) { + newTypes = priorityTypes?.length > 0 ? [priorityTypes.pop()] : [(randSeedInt(18) as Type)]; + } else { + newTypes = originalTypes.map(m => { + if (priorityTypes?.length > 0) { + const ret = priorityTypes.pop(); + randSeedShuffle(priorityTypes); + return ret; + } + + return randSeedInt(18) as Type; + }); + } + + if (!pokemon.mysteryEncounterData) { + pokemon.mysteryEncounterData = new MysteryEncounterPokemonData(undefined, undefined, undefined, newTypes); + } else { + pokemon.mysteryEncounterData.types = newTypes; + } + } + }) + .withOptionPhase(async (scene: BattleScene) => { + leaveEncounterWithoutBattle(scene, true); + }) + .withPostOptionPhase(async (scene: BattleScene) => { + // Play animations + const background = new EncounterBattleAnim(EncounterAnim.SMOKESCREEN, scene.getPlayerPokemon()!, scene.getPlayerPokemon()); + background.playWithoutTargets(scene, 230, 40, 2); + await transitionMysteryEncounterIntroVisuals(scene); + }) + .build() + ) + .withOutroDialogue([ + { + text: `${namespace}.outro`, + }, + ]) + .build(); + +async function handleSwapAbility(scene: BattleScene) { + return new Promise(async resolve => { + await showEncounterDialogue(scene, `${namespace}.option.1.apply_ability_dialogue`, `${namespace}.speaker`); + await showEncounterText(scene, `${namespace}.option.1.apply_ability_message`); + + scene.ui.setMode(Mode.MESSAGE).then(() => { + displayYesNoOptions(scene, resolve); + }); + }); +} + +function displayYesNoOptions(scene: BattleScene, resolve) { + showEncounterText(scene, `${namespace}.option.1.ability_prompt`, 500, false); + const fullOptions = [ + { + label: i18next.t("menu:yes"), + handler: () => { + onYesAbilitySwap(scene, resolve); + return true; + } + }, + { + label: i18next.t("menu:no"), + handler: () => { + resolve(false); + return true; + } + } + ]; + + const config: OptionSelectConfig = { + options: fullOptions, + maxOptions: 7, + yOffset: 0 + }; + scene.ui.setModeWithoutClear(Mode.OPTION_SELECT, config, null, true); +} + +function onYesAbilitySwap(scene: BattleScene, resolve) { + const onPokemonSelected = (pokemon: PlayerPokemon) => { + // Do ability swap + if (!pokemon.mysteryEncounterData) { + pokemon.mysteryEncounterData = new MysteryEncounterPokemonData(undefined, Abilities.AERILATE); + } + pokemon.mysteryEncounterData.ability = scene.currentBattle.mysteryEncounter.misc.ability; + scene.currentBattle.mysteryEncounter.setDialogueToken("chosenPokemon", pokemon.getNameToRender()); + scene.ui.setMode(Mode.MESSAGE).then(() => resolve(true)); + }; + + const onPokemonNotSelected = () => { + scene.ui.setMode(Mode.MESSAGE).then(() => { + displayYesNoOptions(scene, resolve); + }); + }; + + selectPokemonForOption(scene, onPokemonSelected, onPokemonNotSelected); +} + +function generateItemsOfTier(scene: BattleScene, pokemon: PlayerPokemon, numItems: integer, tier: ModifierTier | "Berries") { + // These pools have to be defined at runtime so that modifierTypes exist + // Pools have instances of the modifier type equal to the max stacks that modifier can be applied to any one pokemon + // This is to prevent "over-generating" a random item of a certain type during item swaps + const ultraPool = [ + [modifierTypes.REVIVER_SEED, 1], + [modifierTypes.GOLDEN_PUNCH, 5], + [modifierTypes.ATTACK_TYPE_BOOSTER, 99], + [modifierTypes.QUICK_CLAW, 3], + [modifierTypes.WIDE_LENS, 3] + ]; + + const roguePool = [ + [modifierTypes.LEFTOVERS, 4], + [modifierTypes.SHELL_BELL, 4], + [modifierTypes.SOUL_DEW, 10], + [modifierTypes.SOOTHE_BELL, 3], + [modifierTypes.SCOPE_LENS, 1], + [modifierTypes.BATON, 1], + [modifierTypes.FOCUS_BAND, 5], + [modifierTypes.KINGS_ROCK, 3], + [modifierTypes.GRIP_CLAW, 5] + ]; + + const berryPool = [ + [BerryType.APICOT, 3], + [BerryType.ENIGMA, 2], + [BerryType.GANLON, 3], + [BerryType.LANSAT, 3], + [BerryType.LEPPA, 2], + [BerryType.LIECHI, 3], + [BerryType.LUM, 2], + [BerryType.PETAYA, 3], + [BerryType.SALAC, 2], + [BerryType.SITRUS, 2], + [BerryType.STARF, 3] + ]; + + let pool: any[]; + if (tier === "Berries") { + pool = berryPool; + } else { + pool = tier === ModifierTier.ULTRA ? ultraPool : roguePool; + } + + for (let i = 0; i < numItems; i++) { + const randIndex = randSeedInt(pool.length); + const newItemType = pool[randIndex]; + let newMod; + if (tier === "Berries") { + newMod = generateModifierType(scene, modifierTypes.BERRY, [newItemType[0]]) as PokemonHeldItemModifierType; + } else { + newMod = generateModifierType(scene, newItemType[0]) as PokemonHeldItemModifierType; + } + applyModifierTypeToPlayerPokemon(scene, pokemon, newMod); + // Decrement max stacks and remove from pool if at max + newItemType[1]--; + if (newItemType[1] <= 0) { + pool.splice(randIndex, 1); + } + } +} diff --git a/src/data/mystery-encounters/encounters/the-strong-stuff-encounter.ts b/src/data/mystery-encounters/encounters/the-strong-stuff-encounter.ts new file mode 100644 index 00000000000..0b4e60a16e4 --- /dev/null +++ b/src/data/mystery-encounters/encounters/the-strong-stuff-encounter.ts @@ -0,0 +1,199 @@ +import { EnemyPartyConfig, initBattleWithEnemyConfig, loadCustomMovesForEncounter, leaveEncounterWithoutBattle, setEncounterRewards, transitionMysteryEncounterIntroVisuals, generateModifierType } from "#app/data/mystery-encounters/utils/encounter-phase-utils"; +import { modifierTypes, PokemonHeldItemModifierType, } from "#app/modifier/modifier-type"; +import { MysteryEncounterType } from "#enums/mystery-encounter-type"; +import BattleScene from "#app/battle-scene"; +import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter"; +import { getPokemonSpecies } from "#app/data/pokemon-species"; +import { Species } from "#enums/species"; +import { Nature } from "#app/data/nature"; +import Pokemon, { PlayerPokemon, PokemonMove } from "#app/field/pokemon"; +import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils"; +import { modifyPlayerPokemonBST } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils"; +import { Moves } from "#enums/moves"; +import { BattlerIndex } from "#app/battle"; +import { BattleStat } from "#app/data/battle-stat"; +import { BattlerTagType } from "#enums/battler-tag-type"; +import { BerryType } from "#enums/berry-type"; +import { MysteryEncounterTier } from "#enums/mystery-encounter-tier"; +import { MysteryEncounterPokemonData } from "#app/data/mystery-encounters/mystery-encounter-pokemon-data"; +import { StatChangePhase } from "#app/phases/stat-change-phase"; + +/** the i18n namespace for the encounter */ +const namespace = "mysteryEncounter:theStrongStuff"; + +/** + * The Strong Stuff encounter. + * @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/54 | GitHub Issue #54} + * @see For biome requirements check {@linkcode mysteryEncountersByBiome} + */ +export const TheStrongStuffEncounter: MysteryEncounter = + MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.THE_STRONG_STUFF) + .withEncounterTier(MysteryEncounterTier.COMMON) + .withSceneWaveRangeRequirement(10, 180) // waves 10 to 180 + .withHideWildIntroMessage(true) + .withAutoHideIntroVisuals(false) + .withIntroSpriteConfigs([ + { + spriteKey: "berry_juice", + fileRoot: "items", + hasShadow: true, + isItem: true, + scale: 1.5, + x: -15, + y: 3, + disableAnimation: true + }, + { + spriteKey: Species.SHUCKLE.toString(), + fileRoot: "pokemon", + hasShadow: true, + repeat: true, + scale: 1.5, + x: 20, + y: 10, + yShadow: 7 + }, + ]) // Set in onInit() + .withIntroDialogue([ + { + text: `${namespace}.intro`, + }, + ]) + .withOnInit((scene: BattleScene) => { + const encounter = scene.currentBattle.mysteryEncounter; + + // Calculate boss mon + const config: EnemyPartyConfig = { + levelAdditiveMultiplier: 1, + disableSwitch: true, + pokemonConfigs: [ + { + species: getPokemonSpecies(Species.SHUCKLE), + isBoss: true, + bossSegments: 5, + mysteryEncounterData: new MysteryEncounterPokemonData(1.5), + nature: Nature.BOLD, + moveSet: [Moves.INFESTATION, Moves.SALT_CURE, Moves.GASTRO_ACID, Moves.HEAL_ORDER], + modifierConfigs: [ + { + modifierType: generateModifierType(scene, modifierTypes.BERRY, [BerryType.SITRUS]) as PokemonHeldItemModifierType + }, + { + modifierType: generateModifierType(scene, modifierTypes.BERRY, [BerryType.APICOT]) as PokemonHeldItemModifierType + }, + { + modifierType: generateModifierType(scene, modifierTypes.BERRY, [BerryType.GANLON]) as PokemonHeldItemModifierType + }, + { + modifierType: generateModifierType(scene, modifierTypes.BERRY, [BerryType.LUM]) as PokemonHeldItemModifierType, + stackCount: 2 + } + ], + tags: [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON], + mysteryEncounterBattleEffects: (pokemon: Pokemon) => { + queueEncounterMessage(pokemon.scene, `${namespace}.option.2.stat_boost`); + pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.DEF, BattleStat.SPDEF], 2)); + } + } + ], + }; + + encounter.enemyPartyConfigs = [config]; + + loadCustomMovesForEncounter(scene, [Moves.GASTRO_ACID, Moves.STEALTH_ROCK]); + + return true; + }) + .withTitle(`${namespace}.title`) + .withDescription(`${namespace}.description`) + .withQuery(`${namespace}.query`) + .withSimpleOption( + { + buttonLabel: `${namespace}.option.1.label`, + buttonTooltip: `${namespace}.option.1.tooltip`, + selected: [ + { + text: `${namespace}.option.1.selected` + } + ] + }, + async (scene: BattleScene) => { + const encounter = scene.currentBattle.mysteryEncounter; + // Do blackout and hide intro visuals during blackout + scene.time.delayedCall(750, () => { + transitionMysteryEncounterIntroVisuals(scene, true, true, 50); + }); + + // -20 to all base stats of highest BST, +10 to all base stats of rest of party + // Get highest BST mon + const party = scene.getParty(); + let highestBst: PlayerPokemon | null = null; + let statTotal = 0; + for (const pokemon of party) { + if (!highestBst) { + highestBst = pokemon; + statTotal = pokemon.getSpeciesForm().getBaseStatTotal(); + continue; + } + + const total = pokemon.getSpeciesForm().getBaseStatTotal(); + if (total > statTotal) { + highestBst = pokemon; + statTotal = total; + } + } + + if (!highestBst) { + highestBst = party[0]; + } + + modifyPlayerPokemonBST(highestBst, -20); + for (const pokemon of party) { + if (highestBst.id === pokemon.id) { + continue; + } + + modifyPlayerPokemonBST(pokemon, 10); + } + + encounter.setDialogueToken("highBstPokemon", highestBst.getNameToRender()); + await showEncounterText(scene, `${namespace}.option.1.selected_2`, undefined, true); + + setEncounterRewards(scene, { fillRemaining: true }); + leaveEncounterWithoutBattle(scene, true); + return true; + } + ) + .withSimpleOption( + { + buttonLabel: `${namespace}.option.2.label`, + buttonTooltip: `${namespace}.option.2.tooltip`, + selected: [ + { + text: `${namespace}.option.2.selected`, + }, + ], + }, + async (scene: BattleScene) => { + // Pick battle + const encounter = scene.currentBattle.mysteryEncounter; + setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.SOUL_DEW], fillRemaining: true }); + encounter.startOfBattleEffects.push( + { + sourceBattlerIndex: BattlerIndex.ENEMY, + targets: [BattlerIndex.PLAYER], + move: new PokemonMove(Moves.GASTRO_ACID), + ignorePp: true + }, + { + sourceBattlerIndex: BattlerIndex.ENEMY, + targets: [BattlerIndex.PLAYER], + move: new PokemonMove(Moves.STEALTH_ROCK), + ignorePp: true + }); + + transitionMysteryEncounterIntroVisuals(scene, true, true, 500); + await initBattleWithEnemyConfig(scene, encounter.enemyPartyConfigs[0]); + } + ) + .build(); diff --git a/src/locales/en/mystery-encounters/clowning-around-dialogue.ts b/src/locales/en/mystery-encounters/clowning-around-dialogue.ts new file mode 100644 index 00000000000..87dc0169b87 --- /dev/null +++ b/src/locales/en/mystery-encounters/clowning-around-dialogue.ts @@ -0,0 +1,34 @@ +export const clowningAroundDialogue = { + intro: "It's...@d{64} a clown?", + speaker: "Clown", + intro_dialogue: "Bumbling buffoon, brace for a brilliant battle!\nYou'll be beaten by this brawling busker!", + title: "Clowning Around", + description: "Something is off about this encounter. The clown seems eager to goad you into a battle, but to what end?\n\nThe Blacephalon is especially strange, like it has @[TOOLTIP_TITLE]{weird types and ability.}", + query: "What will you do?", + option: { + 1: { + label: "Battle the Clown", + tooltip: "(-) Strange Battle\n(?) Affects Pokémon Abilities", + selected: "Your pitiful Pokémon are poised for a pathetic performance!", + apply_ability_dialogue: "A sensational showcase!\nYour savvy suits a sensational skill as spoils!", + apply_ability_message: "The clown is offering to permanently Skill Swap one of your Pokémon's ability to {{ability}}!", + ability_prompt: "Would you like to permanently teach a Pokémon the {{ability}} ability?", + ability_gained: "@s{level_up_fanfare}{{chosenPokemon}} gained the {{ability}} ability!" + }, + 2: { + label: "Remain Unprovoked", + tooltip: "(-) Upsets the Clown\n(?) Affects Pokémon Items", + selected: "Dismal dodger, you deny a delightful duel?\nFeel my fury!", + selected_2: "The clown's Blacephalon uses Trick!\nAll of your {{switchPokemon}}'s items were randomly swapped!", + selected_3: "Flustered fool, fall for my flawless deception!", + }, + 3: { + label: "Return the Insults", + tooltip: "(-) Upsets the Clown\n(?) Affects Pokémon Types", + selected: "Dismal dodger, you deny a delightful duel?\nFeel my fury!", + selected_2: "The clown's Blacephalon uses a strange move!\nAll of your team's types were randomly swapped!", + selected_3: "Flustered fool, fall for my flawless deception!", + }, + }, + outro: "The clown and his cohorts\ndisappear in a puff of smoke." +};