[Move] Fully Implement the Pledge Moves (#4511)

* Implement Fire/Grass Pledge combo

* Add other Pledge combo effects (untested)

* Fix missing enums

* Pledge moves integration tests

* Add turn order manipulation + more tests

* Safeguarding against weird Instruct interactions

* Update src/test/moves/pledge_moves.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix style issues

* Delete arena-tag.json

* Update package-lock.json

* Use `instanceof` for all arg type inference

* Add Pledge Move sleep test

* Fix linting

* Fix linting

Apparently GitHub has a limit on how many errors it will show

* Pledges now only bypass redirection from abilities

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
This commit is contained in:
innerthunder 2024-10-04 13:20:37 -07:00 committed by GitHub
parent 75bd730c04
commit 0bd4d6c86b
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GPG Key ID: B5690EEEBB952194
7 changed files with 642 additions and 12 deletions

1
package-lock.json generated
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@ -7,6 +7,7 @@
"": { "": {
"name": "pokemon-rogue-battle", "name": "pokemon-rogue-battle",
"version": "1.0.4", "version": "1.0.4",
"hasInstallScript": true,
"dependencies": { "dependencies": {
"@material/material-color-utilities": "^0.2.7", "@material/material-color-utilities": "^0.2.7",
"crypto-js": "^4.2.0", "crypto-js": "^4.2.0",

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@ -19,6 +19,7 @@ import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase"; import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
import { ShowAbilityPhase } from "#app/phases/show-ability-phase"; import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase"; import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import { CommonAnimPhase } from "#app/phases/common-anim-phase";
export enum ArenaTagSide { export enum ArenaTagSide {
BOTH, BOTH,
@ -1025,6 +1026,81 @@ class ImprisonTag extends ArenaTrapTag {
} }
} }
/**
* Arena Tag implementing the "sea of fire" effect from the combination
* of {@link https://bulbapedia.bulbagarden.net/wiki/Fire_Pledge_(move) | Fire Pledge}
* and {@link https://bulbapedia.bulbagarden.net/wiki/Grass_Pledge_(move) | Grass Pledge}.
* Damages all non-Fire-type Pokemon on the given side of the field at the end
* of each turn for 4 turns.
*/
class FireGrassPledgeTag extends ArenaTag {
constructor(sourceId: number, side: ArenaTagSide) {
super(ArenaTagType.FIRE_GRASS_PLEDGE, 4, Moves.FIRE_PLEDGE, sourceId, side);
}
override onAdd(arena: Arena): void {
// "A sea of fire enveloped your/the opposing team!"
arena.scene.queueMessage(i18next.t(`arenaTag:fireGrassPledgeOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
}
override lapse(arena: Arena): boolean {
const field: Pokemon[] = (this.side === ArenaTagSide.PLAYER)
? arena.scene.getPlayerField()
: arena.scene.getEnemyField();
field.filter(pokemon => !pokemon.isOfType(Type.FIRE)).forEach(pokemon => {
// "{pokemonNameWithAffix} was hurt by the sea of fire!"
pokemon.scene.queueMessage(i18next.t("arenaTag:fireGrassPledgeLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
// TODO: Replace this with a proper animation
pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.MAGMA_STORM));
pokemon.damageAndUpdate(Utils.toDmgValue(pokemon.getMaxHp() / 8));
});
return super.lapse(arena);
}
}
/**
* Arena Tag implementing the "rainbow" effect from the combination
* of {@link https://bulbapedia.bulbagarden.net/wiki/Water_Pledge_(move) | Water Pledge}
* and {@link https://bulbapedia.bulbagarden.net/wiki/Fire_Pledge_(move) | Fire Pledge}.
* Doubles the secondary effect chance of moves from Pokemon on the
* given side of the field for 4 turns.
*/
class WaterFirePledgeTag extends ArenaTag {
constructor(sourceId: number, side: ArenaTagSide) {
super(ArenaTagType.WATER_FIRE_PLEDGE, 4, Moves.WATER_PLEDGE, sourceId, side);
}
override onAdd(arena: Arena): void {
// "A rainbow appeared in the sky on your/the opposing team's side!"
arena.scene.queueMessage(i18next.t(`arenaTag:waterFirePledgeOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
}
override apply(arena: Arena, args: any[]): boolean {
const moveChance = args[0] as Utils.NumberHolder;
moveChance.value *= 2;
return true;
}
}
/**
* Arena Tag implementing the "swamp" effect from the combination
* of {@link https://bulbapedia.bulbagarden.net/wiki/Grass_Pledge_(move) | Grass Pledge}
* and {@link https://bulbapedia.bulbagarden.net/wiki/Water_Pledge_(move) | Water Pledge}.
* Quarters the Speed of Pokemon on the given side of the field for 4 turns.
*/
class GrassWaterPledgeTag extends ArenaTag {
constructor(sourceId: number, side: ArenaTagSide) {
super(ArenaTagType.GRASS_WATER_PLEDGE, 4, Moves.GRASS_PLEDGE, sourceId, side);
}
override onAdd(arena: Arena): void {
// "A swamp enveloped your/the opposing team!"
arena.scene.queueMessage(i18next.t(`arenaTag:grassWaterPledgeOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
}
}
export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves | undefined, sourceId: integer, targetIndex?: BattlerIndex, side: ArenaTagSide = ArenaTagSide.BOTH): ArenaTag | null { export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves | undefined, sourceId: integer, targetIndex?: BattlerIndex, side: ArenaTagSide = ArenaTagSide.BOTH): ArenaTag | null {
switch (tagType) { switch (tagType) {
case ArenaTagType.MIST: case ArenaTagType.MIST:
@ -1076,6 +1152,12 @@ export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMov
return new SafeguardTag(turnCount, sourceId, side); return new SafeguardTag(turnCount, sourceId, side);
case ArenaTagType.IMPRISON: case ArenaTagType.IMPRISON:
return new ImprisonTag(sourceId, side); return new ImprisonTag(sourceId, side);
case ArenaTagType.FIRE_GRASS_PLEDGE:
return new FireGrassPledgeTag(sourceId, side);
case ArenaTagType.WATER_FIRE_PLEDGE:
return new WaterFirePledgeTag(sourceId, side);
case ArenaTagType.GRASS_WATER_PLEDGE:
return new GrassWaterPledgeTag(sourceId, side);
default: default:
return null; return null;
} }

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@ -1010,7 +1010,14 @@ export class MoveEffectAttr extends MoveAttr {
*/ */
getMoveChance(user: Pokemon, target: Pokemon, move: Move, selfEffect?: Boolean, showAbility?: Boolean): integer { getMoveChance(user: Pokemon, target: Pokemon, move: Move, selfEffect?: Boolean, showAbility?: Boolean): integer {
const moveChance = new Utils.NumberHolder(move.chance); const moveChance = new Utils.NumberHolder(move.chance);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, user, null, false, moveChance, move, target, selfEffect, showAbility); applyAbAttrs(MoveEffectChanceMultiplierAbAttr, user, null, false, moveChance, move, target, selfEffect, showAbility);
if (!move.hasAttr(FlinchAttr) || moveChance.value <= move.chance) {
const userSide = user.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
user.scene.arena.applyTagsForSide(ArenaTagType.WATER_FIRE_PLEDGE, userSide, moveChance);
}
if (!selfEffect) { if (!selfEffect) {
applyPreDefendAbAttrs(IgnoreMoveEffectsAbAttr, target, user, null, null, false, moveChance); applyPreDefendAbAttrs(IgnoreMoveEffectsAbAttr, target, user, null, null, false, moveChance);
} }
@ -2687,6 +2694,62 @@ export class DelayedAttackAttr extends OverrideMoveEffectAttr {
} }
} }
/**
* Attribute that cancels the associated move's effects when set to be combined with the user's ally's
* subsequent move this turn. Used for Grass Pledge, Water Pledge, and Fire Pledge.
* @extends OverrideMoveEffectAttr
*/
export class AwaitCombinedPledgeAttr extends OverrideMoveEffectAttr {
constructor() {
super(true);
}
/**
* If the user's ally is set to use a different move with this attribute,
* defer this move's effects for a combined move on the ally's turn.
* @param user the {@linkcode Pokemon} using this move
* @param target n/a
* @param move the {@linkcode Move} being used
* @param args
* - [0] a {@linkcode Utils.BooleanHolder} indicating whether the move's base
* effects should be overridden this turn.
* @returns `true` if base move effects were overridden; `false` otherwise
*/
override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (user.turnData.combiningPledge) {
// "The two moves have become one!\nIt's a combined move!"
user.scene.queueMessage(i18next.t("moveTriggers:combiningPledge"));
return false;
}
const overridden = args[0] as Utils.BooleanHolder;
const allyMovePhase = user.scene.findPhase<MovePhase>((phase) => phase instanceof MovePhase && phase.pokemon.isPlayer() === user.isPlayer());
if (allyMovePhase) {
const allyMove = allyMovePhase.move.getMove();
if (allyMove !== move && allyMove.hasAttr(AwaitCombinedPledgeAttr)) {
[ user, allyMovePhase.pokemon ].forEach((p) => p.turnData.combiningPledge = move.id);
// "{userPokemonName} is waiting for {allyPokemonName}'s move..."
user.scene.queueMessage(i18next.t("moveTriggers:awaitingPledge", {
userPokemonName: getPokemonNameWithAffix(user),
allyPokemonName: getPokemonNameWithAffix(allyMovePhase.pokemon)
}));
// Move the ally's MovePhase (if needed) so that the ally moves next
const allyMovePhaseIndex = user.scene.phaseQueue.indexOf(allyMovePhase);
const firstMovePhaseIndex = user.scene.phaseQueue.findIndex((phase) => phase instanceof MovePhase);
if (allyMovePhaseIndex !== firstMovePhaseIndex) {
user.scene.prependToPhase(user.scene.phaseQueue.splice(allyMovePhaseIndex, 1)[0], MovePhase);
}
overridden.value = true;
return true;
}
}
return false;
}
}
/** /**
* Attribute used for moves that change stat stages * Attribute used for moves that change stat stages
* @param stats {@linkcode BattleStat} array of stats to be changed * @param stats {@linkcode BattleStat} array of stats to be changed
@ -3762,6 +3825,45 @@ export class LastMoveDoublePowerAttr extends VariablePowerAttr {
} }
} }
/**
* Changes a Pledge move's power to 150 when combined with another unique Pledge
* move from an ally.
*/
export class CombinedPledgePowerAttr extends VariablePowerAttr {
override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const power = args[0];
if (!(power instanceof Utils.NumberHolder)) {
return false;
}
const combinedPledgeMove = user.turnData.combiningPledge;
if (combinedPledgeMove && combinedPledgeMove !== move.id) {
power.value *= 150 / 80;
return true;
}
return false;
}
}
/**
* Applies STAB to the given Pledge move if the move is part of a combined attack.
*/
export class CombinedPledgeStabBoostAttr extends MoveAttr {
override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const stabMultiplier = args[0];
if (!(stabMultiplier instanceof Utils.NumberHolder)) {
return false;
}
const combinedPledgeMove = user.turnData.combiningPledge;
if (combinedPledgeMove && combinedPledgeMove !== move.id) {
stabMultiplier.value = 1.5;
return true;
}
return false;
}
}
export class VariableAtkAttr extends MoveAttr { export class VariableAtkAttr extends MoveAttr {
constructor() { constructor() {
super(); super();
@ -4358,6 +4460,47 @@ export class MatchUserTypeAttr extends VariableMoveTypeAttr {
} }
} }
/**
* Changes the type of a Pledge move based on the Pledge move combined with it.
* @extends VariableMoveTypeAttr
*/
export class CombinedPledgeTypeAttr extends VariableMoveTypeAttr {
override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const moveType = args[0];
if (!(moveType instanceof Utils.NumberHolder)) {
return false;
}
const combinedPledgeMove = user.turnData.combiningPledge;
if (!combinedPledgeMove) {
return false;
}
switch (move.id) {
case Moves.FIRE_PLEDGE:
if (combinedPledgeMove === Moves.WATER_PLEDGE) {
moveType.value = Type.WATER;
return true;
}
return false;
case Moves.WATER_PLEDGE:
if (combinedPledgeMove === Moves.GRASS_PLEDGE) {
moveType.value = Type.GRASS;
return true;
}
return false;
case Moves.GRASS_PLEDGE:
if (combinedPledgeMove === Moves.FIRE_PLEDGE) {
moveType.value = Type.FIRE;
return true;
}
return false;
default:
return false;
}
}
}
export class VariableMoveTypeMultiplierAttr extends MoveAttr { export class VariableMoveTypeMultiplierAttr extends MoveAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
return false; return false;
@ -4505,7 +4648,15 @@ export class TypelessAttr extends MoveAttr { }
* Attribute used for moves which ignore redirection effects, and always target their original target, i.e. Snipe Shot * Attribute used for moves which ignore redirection effects, and always target their original target, i.e. Snipe Shot
* Bypasses Storm Drain, Follow Me, Ally Switch, and the like. * Bypasses Storm Drain, Follow Me, Ally Switch, and the like.
*/ */
export class BypassRedirectAttr extends MoveAttr { } export class BypassRedirectAttr extends MoveAttr {
/** `true` if this move only bypasses redirection from Abilities */
public readonly abilitiesOnly: boolean;
constructor(abilitiesOnly: boolean = false) {
super();
this.abilitiesOnly = abilitiesOnly;
}
}
export class FrenzyAttr extends MoveEffectAttr { export class FrenzyAttr extends MoveEffectAttr {
constructor() { constructor() {
@ -5196,6 +5347,32 @@ export class SwapArenaTagsAttr extends MoveEffectAttr {
} }
} }
/**
* Attribute that adds a secondary effect to the field when two unique Pledge moves
* are combined. The effect added varies based on the two Pledge moves combined.
*/
export class AddPledgeEffectAttr extends AddArenaTagAttr {
private readonly requiredPledge: Moves;
constructor(tagType: ArenaTagType, requiredPledge: Moves, selfSideTarget: boolean = false) {
super(tagType, 4, false, selfSideTarget);
this.requiredPledge = requiredPledge;
}
override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
// TODO: add support for `HIT` effect triggering in AddArenaTagAttr to remove the need for this check
if (user.getLastXMoves(1)[0].result !== MoveResult.SUCCESS) {
return false;
}
if (user.turnData.combiningPledge === this.requiredPledge) {
return super.apply(user, target, move, args);
}
return false;
}
}
/** /**
* Attribute used for Revival Blessing. * Attribute used for Revival Blessing.
* @extends MoveEffectAttr * @extends MoveEffectAttr
@ -8341,11 +8518,29 @@ export function initMoves() {
new AttackMove(Moves.INFERNO, Type.FIRE, MoveCategory.SPECIAL, 100, 50, 5, 100, 0, 5) new AttackMove(Moves.INFERNO, Type.FIRE, MoveCategory.SPECIAL, 100, 50, 5, 100, 0, 5)
.attr(StatusEffectAttr, StatusEffect.BURN), .attr(StatusEffectAttr, StatusEffect.BURN),
new AttackMove(Moves.WATER_PLEDGE, Type.WATER, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 5) new AttackMove(Moves.WATER_PLEDGE, Type.WATER, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 5)
.partial(), .attr(AwaitCombinedPledgeAttr)
.attr(CombinedPledgeTypeAttr)
.attr(CombinedPledgePowerAttr)
.attr(CombinedPledgeStabBoostAttr)
.attr(AddPledgeEffectAttr, ArenaTagType.WATER_FIRE_PLEDGE, Moves.FIRE_PLEDGE, true)
.attr(AddPledgeEffectAttr, ArenaTagType.GRASS_WATER_PLEDGE, Moves.GRASS_PLEDGE)
.attr(BypassRedirectAttr, true),
new AttackMove(Moves.FIRE_PLEDGE, Type.FIRE, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 5) new AttackMove(Moves.FIRE_PLEDGE, Type.FIRE, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 5)
.partial(), .attr(AwaitCombinedPledgeAttr)
.attr(CombinedPledgeTypeAttr)
.attr(CombinedPledgePowerAttr)
.attr(CombinedPledgeStabBoostAttr)
.attr(AddPledgeEffectAttr, ArenaTagType.FIRE_GRASS_PLEDGE, Moves.GRASS_PLEDGE)
.attr(AddPledgeEffectAttr, ArenaTagType.WATER_FIRE_PLEDGE, Moves.WATER_PLEDGE, true)
.attr(BypassRedirectAttr, true),
new AttackMove(Moves.GRASS_PLEDGE, Type.GRASS, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 5) new AttackMove(Moves.GRASS_PLEDGE, Type.GRASS, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 5)
.partial(), .attr(AwaitCombinedPledgeAttr)
.attr(CombinedPledgeTypeAttr)
.attr(CombinedPledgePowerAttr)
.attr(CombinedPledgeStabBoostAttr)
.attr(AddPledgeEffectAttr, ArenaTagType.GRASS_WATER_PLEDGE, Moves.WATER_PLEDGE)
.attr(AddPledgeEffectAttr, ArenaTagType.FIRE_GRASS_PLEDGE, Moves.FIRE_PLEDGE)
.attr(BypassRedirectAttr, true),
new AttackMove(Moves.VOLT_SWITCH, Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 20, -1, 0, 5) new AttackMove(Moves.VOLT_SWITCH, Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 20, -1, 0, 5)
.attr(ForceSwitchOutAttr, true), .attr(ForceSwitchOutAttr, true),
new AttackMove(Moves.STRUGGLE_BUG, Type.BUG, MoveCategory.SPECIAL, 50, 100, 20, 100, 0, 5) new AttackMove(Moves.STRUGGLE_BUG, Type.BUG, MoveCategory.SPECIAL, 50, 100, 20, 100, 0, 5)

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@ -25,4 +25,7 @@ export enum ArenaTagType {
NO_CRIT = "NO_CRIT", NO_CRIT = "NO_CRIT",
IMPRISON = "IMPRISON", IMPRISON = "IMPRISON",
PLASMA_FISTS = "PLASMA_FISTS", PLASMA_FISTS = "PLASMA_FISTS",
FIRE_GRASS_PLEDGE = "FIRE_GRASS_PLEDGE",
WATER_FIRE_PLEDGE = "WATER_FIRE_PLEDGE",
GRASS_WATER_PLEDGE = "GRASS_WATER_PLEDGE",
} }

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@ -3,7 +3,7 @@ import BattleScene, { AnySound } from "#app/battle-scene";
import { Variant, VariantSet, variantColorCache } from "#app/data/variant"; import { Variant, VariantSet, variantColorCache } from "#app/data/variant";
import { variantData } from "#app/data/variant"; import { variantData } from "#app/data/variant";
import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from "#app/ui/battle-info"; import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from "#app/ui/battle-info";
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatStagesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatStageChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr, MoveTarget } from "#app/data/move"; import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatStagesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatStageChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr, MoveTarget, CombinedPledgeStabBoostAttr } from "#app/data/move";
import { default as PokemonSpecies, PokemonSpeciesForm, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm } from "#app/data/pokemon-species"; import { default as PokemonSpecies, PokemonSpeciesForm, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm } from "#app/data/pokemon-species";
import { getStarterValueFriendshipCap, speciesStarterCosts } from "#app/data/balance/starters"; import { getStarterValueFriendshipCap, speciesStarterCosts } from "#app/data/balance/starters";
import { starterPassiveAbilities } from "#app/data/balance/passives"; import { starterPassiveAbilities } from "#app/data/balance/passives";
@ -924,11 +924,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
break; break;
case Stat.SPD: case Stat.SPD:
// Check both the player and enemy to see if Tailwind should be multiplying the speed of the Pokemon const side = this.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
if ((this.isPlayer() && this.scene.arena.getTagOnSide(ArenaTagType.TAILWIND, ArenaTagSide.PLAYER)) if (this.scene.arena.getTagOnSide(ArenaTagType.TAILWIND, side)) {
|| (!this.isPlayer() && this.scene.arena.getTagOnSide(ArenaTagType.TAILWIND, ArenaTagSide.ENEMY))) {
ret *= 2; ret *= 2;
} }
if (this.scene.arena.getTagOnSide(ArenaTagType.GRASS_WATER_PLEDGE, side)) {
ret >>= 2;
}
if (this.getTag(BattlerTagType.SLOW_START)) { if (this.getTag(BattlerTagType.SLOW_START)) {
ret >>= 1; ret >>= 1;
@ -2562,6 +2564,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (matchesSourceType) { if (matchesSourceType) {
stabMultiplier.value += 0.5; stabMultiplier.value += 0.5;
} }
applyMoveAttrs(CombinedPledgeStabBoostAttr, source, this, move, stabMultiplier);
if (sourceTeraType !== Type.UNKNOWN && sourceTeraType === moveType) { if (sourceTeraType !== Type.UNKNOWN && sourceTeraType === moveType) {
stabMultiplier.value += 0.5; stabMultiplier.value += 0.5;
} }
@ -5041,6 +5044,7 @@ export class PokemonTurnData {
public statStagesIncreased: boolean = false; public statStagesIncreased: boolean = false;
public statStagesDecreased: boolean = false; public statStagesDecreased: boolean = false;
public moveEffectiveness: TypeDamageMultiplier | null = null; public moveEffectiveness: TypeDamageMultiplier | null = null;
public combiningPledge?: Moves;
} }
export enum AiType { export enum AiType {

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@ -331,22 +331,30 @@ export class MovePhase extends BattlePhase {
// check move redirection abilities of every pokemon *except* the user. // check move redirection abilities of every pokemon *except* the user.
this.scene.getField(true).filter(p => p !== this.pokemon).forEach(p => applyAbAttrs(RedirectMoveAbAttr, p, null, false, this.move.moveId, redirectTarget)); this.scene.getField(true).filter(p => p !== this.pokemon).forEach(p => applyAbAttrs(RedirectMoveAbAttr, p, null, false, this.move.moveId, redirectTarget));
/** `true` if an Ability is responsible for redirecting the move to another target; `false` otherwise */
let redirectedByAbility = (currentTarget !== redirectTarget.value);
// check for center-of-attention tags (note that this will override redirect abilities) // check for center-of-attention tags (note that this will override redirect abilities)
this.pokemon.getOpponents().forEach(p => { this.pokemon.getOpponents().forEach(p => {
const redirectTag = p.getTag(CenterOfAttentionTag) as CenterOfAttentionTag; const redirectTag = p.getTag(CenterOfAttentionTag);
// TODO: don't hardcode this interaction. // TODO: don't hardcode this interaction.
// Handle interaction between the rage powder center-of-attention tag and moves used by grass types/overcoat-havers (which are immune to RP's redirect) // Handle interaction between the rage powder center-of-attention tag and moves used by grass types/overcoat-havers (which are immune to RP's redirect)
if (redirectTag && (!redirectTag.powder || (!this.pokemon.isOfType(Type.GRASS) && !this.pokemon.hasAbility(Abilities.OVERCOAT)))) { if (redirectTag && (!redirectTag.powder || (!this.pokemon.isOfType(Type.GRASS) && !this.pokemon.hasAbility(Abilities.OVERCOAT)))) {
redirectTarget.value = p.getBattlerIndex(); redirectTarget.value = p.getBattlerIndex();
redirectedByAbility = false;
} }
}); });
if (currentTarget !== redirectTarget.value) { if (currentTarget !== redirectTarget.value) {
if (this.move.getMove().hasAttr(BypassRedirectAttr)) { const bypassRedirectAttrs = this.move.getMove().getAttrs(BypassRedirectAttr);
redirectTarget.value = currentTarget; bypassRedirectAttrs.forEach((attr) => {
if (!attr.abilitiesOnly || redirectedByAbility) {
redirectTarget.value = currentTarget;
}
});
} else if (this.pokemon.hasAbilityWithAttr(BlockRedirectAbAttr)) { if (this.pokemon.hasAbilityWithAttr(BlockRedirectAbAttr)) {
redirectTarget.value = currentTarget; redirectTarget.value = currentTarget;
this.scene.unshiftPhase(new ShowAbilityPhase(this.scene, this.pokemon.getBattlerIndex(), this.pokemon.getPassiveAbility().hasAttr(BlockRedirectAbAttr))); this.scene.unshiftPhase(new ShowAbilityPhase(this.scene, this.pokemon.getBattlerIndex(), this.pokemon.getPassiveAbility().hasAttr(BlockRedirectAbAttr)));
} }

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@ -0,0 +1,337 @@
import { BattlerIndex } from "#app/battle";
import { allAbilities } from "#app/data/ability";
import { ArenaTagSide } from "#app/data/arena-tag";
import { allMoves, FlinchAttr } from "#app/data/move";
import { Type } from "#app/data/type";
import { ArenaTagType } from "#enums/arena-tag-type";
import { Stat } from "#enums/stat";
import { toDmgValue } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
describe("Moves - Pledge Moves", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("double")
.startingLevel(100)
.moveset([ Moves.FIRE_PLEDGE, Moves.GRASS_PLEDGE, Moves.WATER_PLEDGE, Moves.SPLASH ])
.enemySpecies(Species.SNORLAX)
.enemyLevel(100)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it(
"Fire Pledge - should be an 80-power Fire-type attack outside of combination",
async () => {
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
const firePledge = allMoves[Moves.FIRE_PLEDGE];
vi.spyOn(firePledge, "calculateBattlePower");
const playerPokemon = game.scene.getPlayerField();
vi.spyOn(playerPokemon[0], "getMoveType");
game.move.select(Moves.FIRE_PLEDGE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("MoveEndPhase", false);
expect(firePledge.calculateBattlePower).toHaveLastReturnedWith(80);
expect(playerPokemon[0].getMoveType).toHaveLastReturnedWith(Type.FIRE);
}
);
it(
"Fire Pledge - should not combine with an ally using Fire Pledge",
async () => {
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
const firePledge = allMoves[Moves.FIRE_PLEDGE];
vi.spyOn(firePledge, "calculateBattlePower");
const playerPokemon = game.scene.getPlayerField();
playerPokemon.forEach(p => vi.spyOn(p, "getMoveType"));
const enemyPokemon = game.scene.getEnemyField();
game.move.select(Moves.FIRE_PLEDGE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.FIRE_PLEDGE, 0, BattlerIndex.ENEMY_2);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(firePledge.calculateBattlePower).toHaveLastReturnedWith(80);
expect(playerPokemon[0].getMoveType).toHaveLastReturnedWith(Type.FIRE);
await game.phaseInterceptor.to("BerryPhase", false);
expect(firePledge.calculateBattlePower).toHaveLastReturnedWith(80);
expect(playerPokemon[1].getMoveType).toHaveLastReturnedWith(Type.FIRE);
enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(p.getMaxHp()));
}
);
it(
"Fire Pledge - should not combine with an enemy's Pledge move",
async () => {
game.override
.battleType("single")
.enemyMoveset(Moves.GRASS_PLEDGE);
await game.classicMode.startBattle([ Species.CHARIZARD ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.FIRE_PLEDGE);
await game.toNextTurn();
// Neither Pokemon should defer their move's effects as they would
// if they combined moves, so both should be damaged.
expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp());
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
expect(game.scene.arena.getTag(ArenaTagType.FIRE_GRASS_PLEDGE)).toBeUndefined();
}
);
it(
"Grass Pledge - should combine with Fire Pledge to form a 150-power Fire-type attack that creates a 'sea of fire'",
async () => {
await game.classicMode.startBattle([ Species.CHARIZARD, Species.BLASTOISE ]);
const grassPledge = allMoves[Moves.GRASS_PLEDGE];
vi.spyOn(grassPledge, "calculateBattlePower");
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
vi.spyOn(playerPokemon[1], "getMoveType");
const baseDmgMock = vi.spyOn(enemyPokemon[0], "getBaseDamage");
game.move.select(Moves.FIRE_PLEDGE, 0, BattlerIndex.ENEMY_2);
game.move.select(Moves.GRASS_PLEDGE, 1, BattlerIndex.ENEMY);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
// advance to the end of PLAYER_2's move this turn
for (let i = 0; i < 2; i++) {
await game.phaseInterceptor.to("MoveEndPhase");
}
expect(playerPokemon[1].getMoveType).toHaveLastReturnedWith(Type.FIRE);
expect(grassPledge.calculateBattlePower).toHaveLastReturnedWith(150);
const baseDmg = baseDmgMock.mock.results[baseDmgMock.mock.results.length - 1].value;
expect(enemyPokemon[0].getMaxHp() - enemyPokemon[0].hp).toBe(toDmgValue(baseDmg * 1.5));
expect(enemyPokemon[1].hp).toBe(enemyPokemon[1].getMaxHp()); // PLAYER should not have attacked
expect(game.scene.arena.getTagOnSide(ArenaTagType.FIRE_GRASS_PLEDGE, ArenaTagSide.ENEMY)).toBeDefined();
const enemyStartingHp = enemyPokemon.map(p => p.hp);
await game.toNextTurn();
enemyPokemon.forEach((p, i) => expect(enemyStartingHp[i] - p.hp).toBe(toDmgValue(p.getMaxHp() / 8)));
}
);
it(
"Fire Pledge - should combine with Water Pledge to form a 150-power Water-type attack that creates a 'rainbow'",
async () => {
game.override.moveset([ Moves.FIRE_PLEDGE, Moves.WATER_PLEDGE, Moves.FIERY_DANCE, Moves.SPLASH ]);
await game.classicMode.startBattle([ Species.BLASTOISE, Species.VENUSAUR ]);
const firePledge = allMoves[Moves.FIRE_PLEDGE];
vi.spyOn(firePledge, "calculateBattlePower");
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
vi.spyOn(playerPokemon[1], "getMoveType");
game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY_2);
game.move.select(Moves.FIRE_PLEDGE, 1, BattlerIndex.ENEMY);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
// advance to the end of PLAYER_2's move this turn
for (let i = 0; i < 2; i++) {
await game.phaseInterceptor.to("MoveEndPhase");
}
expect(playerPokemon[1].getMoveType).toHaveLastReturnedWith(Type.WATER);
expect(firePledge.calculateBattlePower).toHaveLastReturnedWith(150);
expect(enemyPokemon[1].hp).toBe(enemyPokemon[1].getMaxHp()); // PLAYER should not have attacked
expect(game.scene.arena.getTagOnSide(ArenaTagType.WATER_FIRE_PLEDGE, ArenaTagSide.PLAYER)).toBeDefined();
await game.toNextTurn();
game.move.select(Moves.FIERY_DANCE, 0, BattlerIndex.ENEMY_2);
game.move.select(Moves.SPLASH, 1);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("MoveEndPhase");
// Rainbow effect should increase Fiery Dance's chance of raising Sp. Atk to 100%
expect(playerPokemon[0].getStatStage(Stat.SPATK)).toBe(1);
}
);
it(
"Water Pledge - should combine with Grass Pledge to form a 150-power Grass-type attack that creates a 'swamp'",
async () => {
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
const waterPledge = allMoves[Moves.WATER_PLEDGE];
vi.spyOn(waterPledge, "calculateBattlePower");
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
const enemyStartingSpd = enemyPokemon.map(p => p.getEffectiveStat(Stat.SPD));
vi.spyOn(playerPokemon[1], "getMoveType");
game.move.select(Moves.GRASS_PLEDGE, 0, BattlerIndex.ENEMY_2);
game.move.select(Moves.WATER_PLEDGE, 1, BattlerIndex.ENEMY);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
// advance to the end of PLAYER_2's move this turn
for (let i = 0; i < 2; i++) {
await game.phaseInterceptor.to("MoveEndPhase");
}
expect(playerPokemon[1].getMoveType).toHaveLastReturnedWith(Type.GRASS);
expect(waterPledge.calculateBattlePower).toHaveLastReturnedWith(150);
expect(enemyPokemon[1].hp).toBe(enemyPokemon[1].getMaxHp());
expect(game.scene.arena.getTagOnSide(ArenaTagType.GRASS_WATER_PLEDGE, ArenaTagSide.ENEMY)).toBeDefined();
enemyPokemon.forEach((p, i) => expect(p.getEffectiveStat(Stat.SPD)).toBe(Math.floor(enemyStartingSpd[i] / 4)));
}
);
it(
"Pledge Moves - should alter turn order when used in combination",
async () => {
await game.classicMode.startBattle([ Species.CHARIZARD, Species.BLASTOISE ]);
const enemyPokemon = game.scene.getEnemyField();
game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.FIRE_PLEDGE, 1, BattlerIndex.ENEMY_2);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2 ]);
// PLAYER_2 should act with a combined move immediately after PLAYER as the second move in the turn
for (let i = 0; i < 2; i++) {
await game.phaseInterceptor.to("MoveEndPhase");
}
expect(enemyPokemon[0].hp).toBe(enemyPokemon[0].getMaxHp());
expect(enemyPokemon[1].hp).toBeLessThan(enemyPokemon[1].getMaxHp());
}
);
it(
"Pledge Moves - 'rainbow' effect should not stack with Serene Grace when applied to flinching moves",
async () => {
game.override
.ability(Abilities.SERENE_GRACE)
.moveset([ Moves.FIRE_PLEDGE, Moves.WATER_PLEDGE, Moves.IRON_HEAD, Moves.SPLASH ]);
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
const ironHeadFlinchAttr = allMoves[Moves.IRON_HEAD].getAttrs(FlinchAttr)[0];
vi.spyOn(ironHeadFlinchAttr, "getMoveChance");
game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.FIRE_PLEDGE, 1, BattlerIndex.ENEMY_2);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.arena.getTagOnSide(ArenaTagType.WATER_FIRE_PLEDGE, ArenaTagSide.PLAYER)).toBeDefined();
game.move.select(Moves.IRON_HEAD, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to("BerryPhase", false);
expect(ironHeadFlinchAttr.getMoveChance).toHaveLastReturnedWith(60);
}
);
it(
"Pledge Moves - should have no effect when the second ally's move is cancelled",
async () => {
game.override
.enemyMoveset([ Moves.SPLASH, Moves.SPORE ]);
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
const enemyPokemon = game.scene.getEnemyField();
game.move.select(Moves.FIRE_PLEDGE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.GRASS_PLEDGE, 1, BattlerIndex.ENEMY_2);
await game.forceEnemyMove(Moves.SPORE, BattlerIndex.PLAYER_2);
await game.forceEnemyMove(Moves.SPLASH);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("BerryPhase", false);
enemyPokemon.forEach((p) => expect(p.hp).toBe(p.getMaxHp()));
}
);
it(
"Pledge Moves - should ignore redirection from another Pokemon's Storm Drain",
async () => {
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
const enemyPokemon = game.scene.getEnemyField();
vi.spyOn(enemyPokemon[1], "getAbility").mockReturnValue(allAbilities[Abilities.STORM_DRAIN]);
game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("MoveEndPhase", false);
expect(enemyPokemon[0].hp).toBeLessThan(enemyPokemon[0].getMaxHp());
expect(enemyPokemon[1].getStatStage(Stat.SPATK)).toBe(0);
}
);
it(
"Pledge Moves - should not ignore redirection from another Pokemon's Follow Me",
async () => {
game.override.enemyMoveset([ Moves.FOLLOW_ME, Moves.SPLASH ]);
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.forceEnemyMove(Moves.SPLASH);
await game.forceEnemyMove(Moves.FOLLOW_ME);
await game.phaseInterceptor.to("BerryPhase", false);
const enemyPokemon = game.scene.getEnemyField();
expect(enemyPokemon[0].hp).toBe(enemyPokemon[0].getMaxHp());
expect(enemyPokemon[1].hp).toBeLessThan(enemyPokemon[1].getMaxHp());
}
);
});