[Move] Implement Freeze Dry type-changed interactions (#4840)
* Full implementation of freeze-dry including edge cases such as Normalize and Electrify plus tests
* Update comments
* renamed WaterSuperEffectTypeMultiplierAttr to FreezeDryAttr
* Added test case for freeze dry during inverse battles
* cleaned up code making it more general
* Added some more documentation
* implementing reviewed changes
* used getMoveType() instead of move.type
* added additional test cases to freeze dry
* Revert "used getMoveType() instead of move.type"
This reverts commit 03445dfab4
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* added reviewed changes without changing public/locales
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Co-authored-by: ga27lok <geeil.han@tum.de>
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0c521bbe08
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@ -4971,16 +4971,42 @@ export class NeutralDamageAgainstFlyingTypeMultiplierAttr extends VariableMoveTy
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}
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}
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export class WaterSuperEffectTypeMultiplierAttr extends VariableMoveTypeMultiplierAttr {
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/**
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* This class forces Freeze-Dry to be super effective against Water Type.
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* It considers if target is Mono or Dual Type and calculates the new Multiplier accordingly.
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* @see {@linkcode apply}
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*/
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export class FreezeDryAttr extends VariableMoveTypeMultiplierAttr {
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/**
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* If the target is Mono Type (Water only) then a 2x Multiplier is always forced.
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* If target is Dual Type (containing Water) then only a 2x Multiplier is forced for the Water Type.
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*
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* Additionally Freeze-Dry's effectiveness against water is always forced during {@linkcode InverseBattleChallenge}.
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* The multiplier is recalculated for the non-Water Type in case of Dual Type targets containing Water Type.
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*
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* @param user The {@linkcode Pokemon} applying the move
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* @param target The {@linkcode Pokemon} targeted by the move
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* @param move The move used by the user
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* @param args `[0]` a {@linkcode Utils.NumberHolder | NumberHolder} containing a type effectiveness multiplier
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* @returns `true` if super effectiveness on water type is forced; `false` otherwise
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const multiplier = args[0] as Utils.NumberHolder;
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if (target.isOfType(Type.WATER)) {
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const effectivenessAgainstWater = new Utils.NumberHolder(getTypeDamageMultiplier(move.type, Type.WATER));
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applyChallenges(user.scene.gameMode, ChallengeType.TYPE_EFFECTIVENESS, effectivenessAgainstWater);
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if (effectivenessAgainstWater.value !== 0) {
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multiplier.value *= 2 / effectivenessAgainstWater.value;
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if (target.isOfType(Type.WATER) && multiplier.value !== 0) {
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const multipleTypes = (target.getTypes().length > 1);
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if (multipleTypes) {
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const nonWaterType = target.getTypes().filter(type => type !== Type.WATER)[0];
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const effectivenessAgainstTarget = new Utils.NumberHolder(getTypeDamageMultiplier(user.getMoveType(move), nonWaterType));
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applyChallenges(user.scene.gameMode, ChallengeType.TYPE_EFFECTIVENESS, effectivenessAgainstTarget);
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multiplier.value = effectivenessAgainstTarget.value * 2;
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return true;
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}
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multiplier.value = 2;
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return true;
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}
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return false;
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@ -9422,7 +9448,7 @@ export function initMoves() {
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.target(MoveTarget.ALL_NEAR_OTHERS),
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new AttackMove(Moves.FREEZE_DRY, Type.ICE, MoveCategory.SPECIAL, 70, 100, 20, 10, 0, 6)
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.attr(StatusEffectAttr, StatusEffect.FREEZE)
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.attr(WaterSuperEffectTypeMultiplierAttr)
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.attr(FreezeDryAttr)
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.edgeCase(), // This currently just multiplies the move's power instead of changing its effectiveness. It also doesn't account for abilities that modify type effectiveness such as tera shell.
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new AttackMove(Moves.DISARMING_VOICE, Type.FAIRY, MoveCategory.SPECIAL, 40, -1, 15, -1, 0, 6)
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.soundBased()
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@ -2,6 +2,7 @@ import { BattlerIndex } from "#app/battle";
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import { Abilities } from "#app/enums/abilities";
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import { Moves } from "#app/enums/moves";
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import { Species } from "#app/enums/species";
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import { Challenges } from "#enums/challenges";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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@ -97,8 +98,7 @@ describe("Moves - Freeze-Dry", () => {
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expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
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});
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// enable if this is ever fixed (lol)
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it.todo("should deal 2x damage to water types under Normalize", async () => {
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it("should deal 2x damage to water type under Normalize", async () => {
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game.override.ability(Abilities.NORMALIZE);
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await game.classicMode.startBattle();
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@ -112,8 +112,39 @@ describe("Moves - Freeze-Dry", () => {
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
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});
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// enable once Electrify is implemented (and the interaction is fixed, as above)
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it.todo("should deal 2x damage to water types under Electrify", async () => {
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it("should deal 0.25x damage to rock/steel type under Normalize", async () => {
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game.override
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.ability(Abilities.NORMALIZE)
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.enemySpecies(Species.SHIELDON);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0.25);
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});
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it("should deal 0x damage to water/ghost type under Normalize", async () => {
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game.override
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.ability(Abilities.NORMALIZE)
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.enemySpecies(Species.JELLICENT);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0);
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});
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it("should deal 2x damage to water type under Electrify", async () => {
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game.override.enemyMoveset([ Moves.ELECTRIFY ]);
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await game.classicMode.startBattle();
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@ -126,4 +157,128 @@ describe("Moves - Freeze-Dry", () => {
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
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});
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it("should deal 4x damage to water/flying type under Electrify", async () => {
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game.override
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.enemyMoveset([ Moves.ELECTRIFY ])
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.enemySpecies(Species.GYARADOS);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4);
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});
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it("should deal 0x damage to water/ground type under Electrify", async () => {
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game.override
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.enemyMoveset([ Moves.ELECTRIFY ])
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.enemySpecies(Species.BARBOACH);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0);
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});
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it("should deal 0.25x damage to Grass/Dragon type under Electrify", async () => {
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game.override
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.enemyMoveset([ Moves.ELECTRIFY ])
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.enemySpecies(Species.FLAPPLE);
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await game.classicMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0.25);
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});
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it("should deal 2x damage to Water type during inverse battle", async () => {
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game.override
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.moveset([ Moves.FREEZE_DRY ])
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.enemySpecies(Species.MAGIKARP);
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game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1);
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await game.challengeMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
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});
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it("should deal 2x damage to Water type during inverse battle under Normalize", async () => {
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game.override
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.moveset([ Moves.FREEZE_DRY ])
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.ability(Abilities.NORMALIZE)
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.enemySpecies(Species.MAGIKARP);
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game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1);
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await game.challengeMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
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});
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it("should deal 2x damage to Water type during inverse battle under Electrify", async () => {
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game.override
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.moveset([ Moves.FREEZE_DRY ])
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.enemySpecies(Species.MAGIKARP)
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.enemyMoveset([ Moves.ELECTRIFY ]);
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game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1);
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await game.challengeMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
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});
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it("should deal 1x damage to water/flying type during inverse battle under Electrify", async () => {
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game.override
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.enemyMoveset([ Moves.ELECTRIFY ])
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.enemySpecies(Species.GYARADOS);
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game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1);
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await game.challengeMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(1);
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});
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});
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