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Implement Gooey and Tangling Hair abilities
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@ -409,18 +409,20 @@ export class PostDefendStatChangeAbAttr extends PostDefendAbAttr {
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private condition: PokemonDefendCondition;
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private stat: BattleStat;
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private levels: integer;
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private selfTarget: boolean;
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constructor(condition: PokemonDefendCondition, stat: BattleStat, levels: integer) {
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constructor(condition: PokemonDefendCondition, stat: BattleStat, levels: integer, selfTarget: boolean = true) {
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super(true);
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this.condition = condition;
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this.stat = stat;
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this.levels = levels;
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this.selfTarget = selfTarget;
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}
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applyPostDefend(pokemon: Pokemon, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
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if (this.condition(pokemon, attacker, move.getMove())) {
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pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ this.stat ], this.levels));
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pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, (this.selfTarget ? pokemon : attacker).getBattlerIndex(), true, [ this.stat ], this.levels));
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return true;
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}
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@ -2480,7 +2482,8 @@ export function initAbilities() {
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new Ability(Abilities.TOUGH_CLAWS, "Tough Claws", "Powers up moves that make direct contact.", 6)
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.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), 1.3),
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new Ability(Abilities.PIXILATE, "Pixilate (N)", "Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.", 6),
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new Ability(Abilities.GOOEY, "Gooey (N)", "Contact with the Pokémon lowers the attacker's Speed stat.", 6),
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new Ability(Abilities.GOOEY, "Gooey", "Contact with the Pokémon lowers the attacker's Speed stat.", 6)
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.attr(PostDefendStatChangeAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), BattleStat.SPD, -1, false),
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new Ability(Abilities.AERILATE, "Aerilate (N)", "Normal-type moves become Flying-type moves. The power of those moves is boosted a little.", 6),
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new Ability(Abilities.PARENTAL_BOND, "Parental Bond (N)", "Parent and child each attacks.", 6),
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new Ability(Abilities.DARK_AURA, "Dark Aura", "Powers up each Pokémon's Dark-type moves.", 6)
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@ -2553,7 +2556,8 @@ export function initAbilities() {
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.ignorable(),
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new Ability(Abilities.SOUL_HEART, "Soul-Heart (P)", "Boosts its Sp. Atk stat every time a Pokémon faints.", 7)
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.attr(PostVictoryStatChangeAbAttr, BattleStat.SPATK, 1),
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new Ability(Abilities.TANGLING_HAIR, "Tangling Hair (N)", "Contact with the Pokémon lowers the attacker's Speed stat.", 7),
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new Ability(Abilities.TANGLING_HAIR, "Tangling Hair", "Contact with the Pokémon lowers the attacker's Speed stat.", 7)
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.attr(PostDefendStatChangeAbAttr, (target, user, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), BattleStat.SPD, -1, false),
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new Ability(Abilities.RECEIVER, "Receiver (N)", "The Pokémon copies the Ability of a defeated ally.", 7),
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new Ability(Abilities.POWER_OF_ALCHEMY, "Power of Alchemy (N)", "The Pokémon copies the Ability of a defeated ally.", 7),
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new Ability(Abilities.BEAST_BOOST, "Beast Boost", "The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.", 7)
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