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[Test] Fix test names that weren't changed from copy/pasting (#3502)
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@ -16,7 +16,7 @@ import { SPLASH_ONLY } from "#test/utils/testUtils";
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const TIMEOUT = 20 * 1000;
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describe("Abilities - Protean", () => {
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describe("Abilities - Libero", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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@ -8,7 +8,7 @@ import { getMovePosition } from "#test/utils/gameManagerUtils";
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import { WeatherType } from "#app/enums/weather-type.js";
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describe("Ability Timing", () => {
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describe("Abilities - Sand Spit", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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@ -8,7 +8,7 @@ import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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import { Status, StatusEffect } from "#app/data/status-effect.js";
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describe("Test Battle Phase", () => {
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describe("Double Battles", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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@ -5,7 +5,7 @@ import { Species } from "#enums/species";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Test Battle Phase", () => {
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describe("Error Handling", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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@ -7,7 +7,7 @@ import { Moves } from "#app/enums/moves.js";
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import { getMovePosition } from "../utils/gameManagerUtils";
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import { MoveEffectPhase } from "#app/phases.js";
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describe("Internals", () => {
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describe("Moves - Foresight", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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@ -8,7 +8,7 @@ import { getMovePosition } from "../utils/gameManagerUtils";
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import { MoveEffectPhase } from "#app/phases.js";
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import { BattlerIndex } from "#app/battle.js";
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describe("Internals", () => {
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describe("Moves - Miracle Eye", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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@ -10,7 +10,7 @@ import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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describe("Abilities - Wind Rider", () => {
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describe("Moves - Tailwind", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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