Fix being unable to clear boss segment without bypass
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@ -2343,7 +2343,9 @@ export class EnemyPokemon extends Pokemon {
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if (this.isFainted())
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return 0;
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let bossSegmentIndex = this.bossSegmentIndex;
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let clearedBossSegmentIndex = this.isBoss()
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? this.bossSegmentIndex + 1
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: 0;
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if (this.isBoss() && !ignoreSegments) {
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const segmentSize = this.getMaxHp() / this.bossSegments;
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@ -2360,7 +2362,7 @@ export class EnemyPokemon extends Pokemon {
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}
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damage = hpRemainder + Math.round(segmentSize * segmentsBypassed);
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bossSegmentIndex = s - segmentsBypassed;
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clearedBossSegmentIndex = s - segmentsBypassed;
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}
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break;
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}
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@ -2370,8 +2372,8 @@ export class EnemyPokemon extends Pokemon {
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const ret = super.damage(damage, ignoreSegments, preventEndure);
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if (this.isBoss()) {
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if (bossSegmentIndex < this.bossSegmentIndex)
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this.handleBossSegmentCleared(bossSegmentIndex);
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if (clearedBossSegmentIndex <= this.bossSegmentIndex)
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this.handleBossSegmentCleared(clearedBossSegmentIndex);
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this.battleInfo.updateBossSegments(this);
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}
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@ -289,11 +289,14 @@ export class GameData {
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this.starterMoveData = systemData.starterMoveData || {};
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if (systemData.starterEggMoveData)
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this.starterEggMoveData = systemData.starterEggMoveData;
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else {
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this.starterEggMoveData = {};
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this.initEggMoveData();
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if (systemData.starterEggMoveData) {
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for (let key of Object.keys(systemData.starterEggMoveData)) {
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if (this.starterEggMoveData.hasOwnProperty(key))
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this.starterEggMoveData[key] = systemData.starterEggMoveData[key];
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}
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}
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if (systemData.gameStats)
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