Fix softlock bug with double trainers
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@ -7,7 +7,6 @@
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- Complete move logic
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- Complete move logic
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- Abilities
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- Abilities
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- Complete ability logic
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- Complete ability logic
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- Natures
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- Pokemon summary screen
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- Pokemon summary screen
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- Add IV screen
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- Add IV screen
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- Capture logic
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- Capture logic
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@ -1691,7 +1691,7 @@ export class EnemyCommandPhase extends FieldPhase {
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return this.end();
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return this.end();
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} else if (!trapTag && !trapped.value) {
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} else if (!trapTag && !trapped.value) {
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const partyMemberScores = trainer.getPartyMemberMatchupScores();
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const partyMemberScores = trainer.getPartyMemberMatchupScores(enemyPokemon.trainerSlot);
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if (partyMemberScores.length) {
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if (partyMemberScores.length) {
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const matchupScores = opponents.map(opp => enemyPokemon.getMatchupScore(opp));
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const matchupScores = opponents.map(opp => enemyPokemon.getMatchupScore(opp));
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@ -1700,7 +1700,7 @@ export class EnemyCommandPhase extends FieldPhase {
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const sortedPartyMemberScores = trainer.getSortedPartyMemberMatchupScores(partyMemberScores);
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const sortedPartyMemberScores = trainer.getSortedPartyMemberMatchupScores(partyMemberScores);
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if (sortedPartyMemberScores[0][1] >= matchupScore * (trainer.config.isBoss ? 2 : 3)) {
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if (sortedPartyMemberScores[0][1] >= matchupScore * (trainer.config.isBoss ? 2 : 3)) {
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const index = trainer.getNextSummonIndex(undefined, partyMemberScores);
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const index = trainer.getNextSummonIndex(enemyPokemon.trainerSlot, partyMemberScores);
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this.scene.currentBattle.turnCommands[this.fieldIndex + BattlerIndex.ENEMY] =
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this.scene.currentBattle.turnCommands[this.fieldIndex + BattlerIndex.ENEMY] =
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{ command: Command.POKEMON, cursor: index, args: [ false ] };
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{ command: Command.POKEMON, cursor: index, args: [ false ] };
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