[Bug] Fixing seed sower uturn switchout bug for trainer battles (#4113)
* refactor wildFlee for seed sower animation bug * better naming functions * review suggestions --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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@ -782,6 +782,14 @@ export default class BattleScene extends SceneBase {
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return this.getPlayerField().find(p => p.isActive());
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return this.getPlayerField().find(p => p.isActive());
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}
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}
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/**
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* Finds the first {@linkcode Pokemon.isActive() | active PlayerPokemon} that isn't also currently switching out
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* @returns Either the first {@linkcode PlayerPokemon} satisfying, or undefined if no player pokemon on the field satisfy
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*/
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getNonSwitchedPlayerPokemon(): PlayerPokemon | undefined {
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return this.getPlayerField().find(p => p.isActive() && p.switchOutStatus === false);
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}
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/**
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/**
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* Returns an array of PlayerPokemon of length 1 or 2 depending on if double battles or not
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* Returns an array of PlayerPokemon of length 1 or 2 depending on if double battles or not
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* @returns array of {@linkcode PlayerPokemon}
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* @returns array of {@linkcode PlayerPokemon}
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@ -799,6 +807,14 @@ export default class BattleScene extends SceneBase {
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return this.getEnemyField().find(p => p.isActive());
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return this.getEnemyField().find(p => p.isActive());
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}
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}
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/**
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* Finds the first {@linkcode Pokemon.isActive() | active EnemyPokemon} pokemon from the enemy that isn't also currently switching out
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* @returns Either the first {@linkcode EnemyPokemon} satisfying, or undefined if no player pokemon on the field satisfy
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*/
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getNonSwitchedEnemyPokemon(): EnemyPokemon | undefined {
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return this.getEnemyField().find(p => p.isActive() && p.switchOutStatus === false);
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}
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/**
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/**
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* Returns an array of EnemyPokemon of length 1 or 2 depending on if double battles or not
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* Returns an array of EnemyPokemon of length 1 or 2 depending on if double battles or not
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* @returns array of {@linkcode EnemyPokemon}
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* @returns array of {@linkcode EnemyPokemon}
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@ -428,7 +428,7 @@ class AnimTimedAddBgEvent extends AnimTimedBgEvent {
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moveAnim.bgSprite.setScale(1.25);
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moveAnim.bgSprite.setScale(1.25);
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moveAnim.bgSprite.setAlpha(this.opacity / 255);
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moveAnim.bgSprite.setAlpha(this.opacity / 255);
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scene.field.add(moveAnim.bgSprite);
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scene.field.add(moveAnim.bgSprite);
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const fieldPokemon = scene.getEnemyPokemon() || scene.getPlayerPokemon();
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const fieldPokemon = scene.getNonSwitchedEnemyPokemon() || scene.getNonSwitchedPlayerPokemon();
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if (!isNullOrUndefined(priority)) {
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if (!isNullOrUndefined(priority)) {
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scene.field.moveTo(moveAnim.bgSprite as Phaser.GameObjects.GameObject, priority!);
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scene.field.moveTo(moveAnim.bgSprite as Phaser.GameObjects.GameObject, priority!);
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} else if (fieldPokemon?.isOnField()) {
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} else if (fieldPokemon?.isOnField()) {
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@ -989,7 +989,7 @@ export abstract class BattleAnim {
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const setSpritePriority = (priority: integer) => {
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const setSpritePriority = (priority: integer) => {
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switch (priority) {
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switch (priority) {
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case 0:
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case 0:
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scene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, scene.getEnemyPokemon() || scene.getPlayerPokemon()!); // TODO: is this bang correct?
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scene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, scene.getNonSwitchedEnemyPokemon() || scene.getNonSwitchedPlayerPokemon()!); // This bang assumes that if (the EnemyPokemon is undefined, then the PlayerPokemon function must return an object), correct assumption?
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break;
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break;
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case 1:
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case 1:
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scene.field.moveTo(moveSprite, scene.field.getAll().length - 1);
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scene.field.moveTo(moveSprite, scene.field.getAll().length - 1);
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@ -5221,7 +5221,6 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
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switchOutTarget.leaveField(false);
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switchOutTarget.leaveField(false);
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if (switchOutTarget.hp) {
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if (switchOutTarget.hp) {
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switchOutTarget.setWildFlee(true);
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user.scene.queueMessage(i18next.t("moveTriggers:fled", {pokemonName: getPokemonNameWithAffix(switchOutTarget)}), null, true, 500);
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user.scene.queueMessage(i18next.t("moveTriggers:fled", {pokemonName: getPokemonNameWithAffix(switchOutTarget)}), null, true, 500);
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// in double battles redirect potential moves off fled pokemon
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// in double battles redirect potential moves off fled pokemon
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@ -99,7 +99,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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public luck: integer;
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public luck: integer;
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public pauseEvolutions: boolean;
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public pauseEvolutions: boolean;
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public pokerus: boolean;
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public pokerus: boolean;
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public wildFlee: boolean;
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public switchOutStatus: boolean;
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public evoCounter: integer;
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public evoCounter: integer;
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public fusionSpecies: PokemonSpecies | null;
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public fusionSpecies: PokemonSpecies | null;
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@ -145,7 +145,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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this.species = species;
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this.species = species;
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this.pokeball = dataSource?.pokeball || PokeballType.POKEBALL;
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this.pokeball = dataSource?.pokeball || PokeballType.POKEBALL;
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this.level = level;
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this.level = level;
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this.wildFlee = false;
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this.switchOutStatus = false;
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// Determine the ability index
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// Determine the ability index
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if (abilityIndex !== undefined) {
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if (abilityIndex !== undefined) {
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@ -343,7 +343,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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isAllowed(): boolean {
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isAllowed(): boolean {
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const challengeAllowed = new Utils.BooleanHolder(true);
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const challengeAllowed = new Utils.BooleanHolder(true);
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applyChallenges(this.scene.gameMode, ChallengeType.POKEMON_IN_BATTLE, this, challengeAllowed);
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applyChallenges(this.scene.gameMode, ChallengeType.POKEMON_IN_BATTLE, this, challengeAllowed);
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return !this.wildFlee && challengeAllowed.value;
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return !this.isFainted() && challengeAllowed.value;
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}
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}
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isActive(onField?: boolean): boolean {
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isActive(onField?: boolean): boolean {
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@ -2152,11 +2152,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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}
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/**
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/**
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* sets if the pokemon has fled (implies it's a wild pokemon)
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* sets if the pokemon is switching out (if it's a enemy wild implies it's going to flee)
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* @param status - boolean
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* @param status - boolean
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*/
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*/
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setWildFlee(status: boolean): void {
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setSwitchOutStatus(status: boolean): void {
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this.wildFlee = status;
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this.switchOutStatus = status;
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}
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}
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updateInfo(instant?: boolean): Promise<void> {
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updateInfo(instant?: boolean): Promise<void> {
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@ -3384,6 +3384,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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this.updateFusionPalette();
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this.updateFusionPalette();
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}
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}
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this.summonData = new PokemonSummonData();
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this.summonData = new PokemonSummonData();
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this.setSwitchOutStatus(false);
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if (!this.battleData) {
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if (!this.battleData) {
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this.resetBattleData();
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this.resetBattleData();
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}
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}
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@ -3789,6 +3790,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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this.hideInfo();
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this.hideInfo();
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}
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}
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this.scene.field.remove(this);
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this.scene.field.remove(this);
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this.setSwitchOutStatus(true);
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this.scene.triggerPokemonFormChange(this, SpeciesFormChangeActiveTrigger, true);
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this.scene.triggerPokemonFormChange(this, SpeciesFormChangeActiveTrigger, true);
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}
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}
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@ -50,7 +50,7 @@ describe("Moves - Dragon Tail", () => {
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await game.phaseInterceptor.to(BerryPhase);
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await game.phaseInterceptor.to(BerryPhase);
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const isVisible = enemyPokemon.visible;
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const isVisible = enemyPokemon.visible;
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const hasFled = enemyPokemon.wildFlee;
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const hasFled = enemyPokemon.switchOutStatus;
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expect(!isVisible && hasFled).toBe(true);
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expect(!isVisible && hasFled).toBe(true);
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// simply want to test that the game makes it this far without crashing
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// simply want to test that the game makes it this far without crashing
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@ -72,7 +72,7 @@ describe("Moves - Dragon Tail", () => {
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await game.phaseInterceptor.to(BerryPhase);
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await game.phaseInterceptor.to(BerryPhase);
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const isVisible = enemyPokemon.visible;
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const isVisible = enemyPokemon.visible;
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const hasFled = enemyPokemon.wildFlee;
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const hasFled = enemyPokemon.switchOutStatus;
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expect(!isVisible && hasFled).toBe(true);
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expect(!isVisible && hasFled).toBe(true);
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expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
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expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
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}, TIMEOUT
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}, TIMEOUT
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@ -97,9 +97,9 @@ describe("Moves - Dragon Tail", () => {
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await game.phaseInterceptor.to(TurnEndPhase);
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await game.phaseInterceptor.to(TurnEndPhase);
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const isVisibleLead = enemyLeadPokemon.visible;
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const isVisibleLead = enemyLeadPokemon.visible;
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const hasFledLead = enemyLeadPokemon.wildFlee;
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const hasFledLead = enemyLeadPokemon.switchOutStatus;
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const isVisibleSec = enemySecPokemon.visible;
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const isVisibleSec = enemySecPokemon.visible;
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const hasFledSec = enemySecPokemon.wildFlee;
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const hasFledSec = enemySecPokemon.switchOutStatus;
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expect(!isVisibleLead && hasFledLead && isVisibleSec && !hasFledSec).toBe(true);
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expect(!isVisibleLead && hasFledLead && isVisibleSec && !hasFledSec).toBe(true);
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expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
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expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
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@ -133,9 +133,9 @@ describe("Moves - Dragon Tail", () => {
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await game.phaseInterceptor.to(BerryPhase);
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await game.phaseInterceptor.to(BerryPhase);
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const isVisibleLead = enemyLeadPokemon.visible;
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const isVisibleLead = enemyLeadPokemon.visible;
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const hasFledLead = enemyLeadPokemon.wildFlee;
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const hasFledLead = enemyLeadPokemon.switchOutStatus;
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const isVisibleSec = enemySecPokemon.visible;
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const isVisibleSec = enemySecPokemon.visible;
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const hasFledSec = enemySecPokemon.wildFlee;
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const hasFledSec = enemySecPokemon.switchOutStatus;
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expect(!isVisibleLead && hasFledLead && !isVisibleSec && hasFledSec).toBe(true);
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expect(!isVisibleLead && hasFledLead && !isVisibleSec && hasFledSec).toBe(true);
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expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
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expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
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expect(secPokemon.hp).toBeLessThan(secPokemon.getMaxHp());
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expect(secPokemon.hp).toBeLessThan(secPokemon.getMaxHp());
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