Merge branch 'beta' into eviolite_weight_bug

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Amani H. 2024-11-02 13:07:04 -04:00 committed by GitHub
commit 0ef983deb5
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29 changed files with 415 additions and 209 deletions

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@ -1,7 +1,7 @@
{
"textures": [
{
"image": "statuses_es.png",
"image": "statuses_es-ES.png",
"format": "RGBA8888",
"size": {
"w": 22,

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@ -1,7 +1,7 @@
{
"textures": [
{
"image": "types_es.png",
"image": "types_es-ES.png",
"format": "RGBA8888",
"size": {
"w": 32,

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@ -1 +1 @@
Subproject commit 71390cba88f4103d0d2273d59a6dd8340a4fa54f
Subproject commit 3cf6d553541d79ba165387bc73fb06544d00f1f9

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@ -323,6 +323,7 @@ export default class BattleScene extends SceneBase {
this.conditionalQueue = [];
this.phaseQueuePrependSpliceIndex = -1;
this.nextCommandPhaseQueue = [];
this.eventManager = new TimedEventManager();
this.updateGameInfo();
}
@ -378,7 +379,6 @@ export default class BattleScene extends SceneBase {
this.fieldSpritePipeline = new FieldSpritePipeline(this.game);
(this.renderer as Phaser.Renderer.WebGL.WebGLRenderer).pipelines.add("FieldSprite", this.fieldSpritePipeline);
this.eventManager = new TimedEventManager();
this.launchBattle();
}

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@ -1049,31 +1049,80 @@ export enum MoveEffectTrigger {
POST_TARGET,
}
interface MoveEffectAttrOptions {
/**
* Defines when this effect should trigger in the move's effect order
* @see {@linkcode MoveEffectPhase}
*/
trigger?: MoveEffectTrigger;
/** Should this effect only apply on the first hit? */
firstHitOnly?: boolean;
/** Should this effect only apply on the last hit? */
lastHitOnly?: boolean;
/** Should this effect only apply on the first target hit? */
firstTargetOnly?: boolean;
/** Overrides the secondary effect chance for this attr if set. */
effectChanceOverride?: number;
}
/** Base class defining all Move Effect Attributes
* @extends MoveAttr
* @see {@linkcode apply}
*/
export class MoveEffectAttr extends MoveAttr {
/** Defines when this effect should trigger in the move's effect order
* @see {@linkcode phases.MoveEffectPhase.start}
/**
* A container for this attribute's optional parameters
* @see {@linkcode MoveEffectAttrOptions} for supported params.
*/
public trigger: MoveEffectTrigger;
/** Should this effect only apply on the first hit? */
public firstHitOnly: boolean;
/** Should this effect only apply on the last hit? */
public lastHitOnly: boolean;
/** Should this effect only apply on the first target hit? */
public firstTargetOnly: boolean;
/** Overrides the secondary effect chance for this attr if set. */
public effectChanceOverride?: number;
protected options?: MoveEffectAttrOptions;
constructor(selfTarget?: boolean, trigger?: MoveEffectTrigger, firstHitOnly: boolean = false, lastHitOnly: boolean = false, firstTargetOnly: boolean = false, effectChanceOverride?: number) {
constructor(selfTarget?: boolean, options?: MoveEffectAttrOptions) {
super(selfTarget);
this.trigger = trigger ?? MoveEffectTrigger.POST_APPLY;
this.firstHitOnly = firstHitOnly;
this.lastHitOnly = lastHitOnly;
this.firstTargetOnly = firstTargetOnly;
this.effectChanceOverride = effectChanceOverride;
this.options = options;
}
/**
* Defines when this effect should trigger in the move's effect order.
* @default MoveEffectTrigger.POST_APPLY
* @see {@linkcode MoveEffectTrigger}
*/
public get trigger () {
return this.options?.trigger ?? MoveEffectTrigger.POST_APPLY;
}
/**
* `true` if this effect should only trigger on the first hit of
* multi-hit moves.
* @default false
*/
public get firstHitOnly () {
return this.options?.firstHitOnly ?? false;
}
/**
* `true` if this effect should only trigger on the last hit of
* multi-hit moves.
* @default false
*/
public get lastHitOnly () {
return this.options?.lastHitOnly ?? false;
}
/**
* `true` if this effect should apply only upon hitting a target
* for the first time when targeting multiple {@linkcode Pokemon}.
* @default false
*/
public get firstTargetOnly () {
return this.options?.firstTargetOnly ?? false;
}
/**
* If defined, overrides the move's base chance for this
* secondary effect to trigger.
*/
public get effectChanceOverride () {
return this.options?.effectChanceOverride;
}
/**
@ -1398,7 +1447,7 @@ export class RecoilAttr extends MoveEffectAttr {
private unblockable: boolean;
constructor(useHp: boolean = false, damageRatio: number = 0.25, unblockable: boolean = false) {
super(true, MoveEffectTrigger.POST_APPLY, false, true);
super(true, { lastHitOnly: true });
this.useHp = useHp;
this.damageRatio = damageRatio;
@ -1456,7 +1505,7 @@ export class RecoilAttr extends MoveEffectAttr {
**/
export class SacrificialAttr extends MoveEffectAttr {
constructor() {
super(true, MoveEffectTrigger.POST_TARGET);
super(true, { trigger: MoveEffectTrigger.POST_TARGET });
}
/**
@ -1489,7 +1538,7 @@ export class SacrificialAttr extends MoveEffectAttr {
**/
export class SacrificialAttrOnHit extends MoveEffectAttr {
constructor() {
super(true, MoveEffectTrigger.HIT);
super(true, { trigger: MoveEffectTrigger.HIT });
}
/**
@ -1528,7 +1577,7 @@ export class SacrificialAttrOnHit extends MoveEffectAttr {
*/
export class HalfSacrificialAttr extends MoveEffectAttr {
constructor() {
super(true, MoveEffectTrigger.POST_TARGET);
super(true, { trigger: MoveEffectTrigger.POST_TARGET });
}
/**
@ -1932,7 +1981,7 @@ export class HitHealAttr extends MoveEffectAttr {
private healStat: EffectiveStat | null;
constructor(healRatio?: number | null, healStat?: EffectiveStat) {
super(true, MoveEffectTrigger.HIT);
super(true, { trigger: MoveEffectTrigger.HIT });
this.healRatio = healRatio ?? 0.5;
this.healStat = healStat ?? null;
@ -2141,7 +2190,7 @@ export class StatusEffectAttr extends MoveEffectAttr {
public overrideStatus: boolean = false;
constructor(effect: StatusEffect, selfTarget?: boolean, turnsRemaining?: number, overrideStatus: boolean = false) {
super(selfTarget, MoveEffectTrigger.HIT);
super(selfTarget, { trigger: MoveEffectTrigger.HIT });
this.effect = effect;
this.turnsRemaining = turnsRemaining;
@ -2214,7 +2263,7 @@ export class MultiStatusEffectAttr extends StatusEffectAttr {
export class PsychoShiftEffectAttr extends MoveEffectAttr {
constructor() {
super(false, MoveEffectTrigger.HIT);
super(false, { trigger: MoveEffectTrigger.HIT });
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
@ -2251,7 +2300,7 @@ export class StealHeldItemChanceAttr extends MoveEffectAttr {
private chance: number;
constructor(chance: number) {
super(false, MoveEffectTrigger.HIT);
super(false, { trigger: MoveEffectTrigger.HIT });
this.chance = chance;
}
@ -2312,7 +2361,7 @@ export class RemoveHeldItemAttr extends MoveEffectAttr {
private berriesOnly: boolean;
constructor(berriesOnly: boolean) {
super(false, MoveEffectTrigger.HIT);
super(false, { trigger: MoveEffectTrigger.HIT });
this.berriesOnly = berriesOnly;
}
@ -2386,7 +2435,7 @@ export class RemoveHeldItemAttr extends MoveEffectAttr {
export class EatBerryAttr extends MoveEffectAttr {
protected chosenBerry: BerryModifier | undefined;
constructor() {
super(true, MoveEffectTrigger.HIT);
super(true, { trigger: MoveEffectTrigger.HIT });
}
/**
* Causes the target to eat a berry.
@ -2489,7 +2538,7 @@ export class HealStatusEffectAttr extends MoveEffectAttr {
* @param ...effects - List of status effects to cure
*/
constructor(selfTarget: boolean, ...effects: StatusEffect[]) {
super(selfTarget, MoveEffectTrigger.POST_APPLY, false, true);
super(selfTarget, { lastHitOnly: true });
this.effects = effects;
}
@ -2819,35 +2868,67 @@ export class AwaitCombinedPledgeAttr extends OverrideMoveEffectAttr {
}
}
/**
* Set of optional parameters that may be applied to stat stage changing effects
* @extends MoveEffectAttrOptions
* @see {@linkcode StatStageChangeAttr}
*/
interface StatStageChangeAttrOptions extends MoveEffectAttrOptions {
/** If defined, needs to be met in order for the stat change to apply */
condition?: MoveConditionFunc,
/** `true` to display a message */
showMessage?: boolean
}
/**
* Attribute used for moves that change stat stages
*
* @param stats {@linkcode BattleStat} Array of stat(s) to change
* @param stages How many stages to change the stat(s) by, [-6, 6]
* @param selfTarget `true` if the move is self-targetting
* @param condition {@linkcode MoveConditionFunc} Optional condition to be checked in order to apply the changes
* @param showMessage `true` to display a message; default `true`
* @param firstHitOnly `true` if only the first hit of a multi hit move should cause a stat stage change; default `false`
* @param moveEffectTrigger {@linkcode MoveEffectTrigger} When the stat change should trigger; default {@linkcode MoveEffectTrigger.HIT}
* @param firstTargetOnly `true` if a move that hits multiple pokemon should only trigger the stat change if it hits at least one pokemon, rather than once per hit pokemon; default `false`
* @param lastHitOnly `true` if the effect should only apply after the last hit of a multi hit move; default `false`
* @param effectChanceOverride Will override the move's normal secondary effect chance if specified
* @param options {@linkcode StatStageChangeAttrOptions} Container for any optional parameters for this attribute.
*
* @extends MoveEffectAttr
* @see {@linkcode apply}
*/
export class StatStageChangeAttr extends MoveEffectAttr {
public stats: BattleStat[];
public stages: integer;
private condition?: MoveConditionFunc | null;
private showMessage: boolean;
public stages: number;
/**
* Container for optional parameters to this attribute.
* @see {@linkcode StatStageChangeAttrOptions} for available optional params
*/
protected override options?: StatStageChangeAttrOptions;
constructor(stats: BattleStat[], stages: integer, selfTarget?: boolean, condition?: MoveConditionFunc | null, showMessage: boolean = true, firstHitOnly: boolean = false, moveEffectTrigger: MoveEffectTrigger = MoveEffectTrigger.HIT, firstTargetOnly: boolean = false, lastHitOnly: boolean = false, effectChanceOverride?: number) {
super(selfTarget, moveEffectTrigger, firstHitOnly, lastHitOnly, firstTargetOnly, effectChanceOverride);
constructor(stats: BattleStat[], stages: number, selfTarget?: boolean, options?: StatStageChangeAttrOptions) {
super(selfTarget, options);
this.stats = stats;
this.stages = stages;
this.condition = condition;
this.showMessage = showMessage;
this.options = options;
}
/**
* The condition required for the stat stage change to apply.
* Defaults to `null` (i.e. no condition required).
*/
private get condition () {
return this.options?.condition ?? null;
}
/**
* `true` to display a message for the stat change.
* @default true
*/
private get showMessage () {
return this.options?.showMessage ?? true;
}
/**
* Indicates when the stat change should trigger
* @default MoveEffectTrigger.HIT
*/
public override get trigger () {
return this.options?.trigger ?? MoveEffectTrigger.HIT;
}
/**
@ -2932,20 +3013,6 @@ export class SecretPowerAttr extends MoveEffectAttr {
super(false);
}
/**
* Used to determine if the move should apply a secondary effect based on Secret Power's 30% chance
* @returns `true` if the move's secondary effect should apply
*/
override canApply(user: Pokemon, target: Pokemon, move: Move, args?: any[]): boolean {
this.effectChanceOverride = move.chance;
const moveChance = this.getMoveChance(user, target, move, this.selfTarget);
if (moveChance < 0 || moveChance === 100 || user.randSeedInt(100) < moveChance) {
return true;
} else {
return false;
}
}
/**
* Used to apply the secondary effect to the target Pokemon
* @returns `true` if a secondary effect is successfully applied
@ -2962,8 +3029,6 @@ export class SecretPowerAttr extends MoveEffectAttr {
const biome = user.scene.arena.biomeType;
secondaryEffect = this.determineBiomeEffect(biome);
}
// effectChanceOverride used in the application of the actual secondary effect
secondaryEffect.effectChanceOverride = 100;
return secondaryEffect.apply(user, target, move, []);
}
@ -3139,7 +3204,7 @@ export class CutHpStatStageBoostAttr extends StatStageChangeAttr {
private messageCallback: ((user: Pokemon) => void) | undefined;
constructor(stat: BattleStat[], levels: integer, cutRatio: integer, messageCallback?: ((user: Pokemon) => void) | undefined) {
super(stat, levels, true, null, true);
super(stat, levels, true);
this.cutRatio = cutRatio;
this.messageCallback = messageCallback;
@ -4889,7 +4954,7 @@ export class BypassRedirectAttr extends MoveAttr {
export class FrenzyAttr extends MoveEffectAttr {
constructor() {
super(true, MoveEffectTrigger.HIT, false, true);
super(true, { trigger: MoveEffectTrigger.HIT, lastHitOnly: true });
}
canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) {
@ -4962,7 +5027,7 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
private failOnOverlap: boolean;
constructor(tagType: BattlerTagType, selfTarget: boolean = false, failOnOverlap: boolean = false, turnCountMin: integer = 0, turnCountMax?: integer, lastHitOnly: boolean = false, cancelOnFail: boolean = false) {
super(selfTarget, MoveEffectTrigger.POST_APPLY, false, lastHitOnly);
super(selfTarget, { lastHitOnly: lastHitOnly });
this.tagType = tagType;
this.turnCountMin = turnCountMin;
@ -5397,7 +5462,7 @@ export class AddArenaTagAttr extends MoveEffectAttr {
public selfSideTarget: boolean;
constructor(tagType: ArenaTagType, turnCount?: integer | null, failOnOverlap: boolean = false, selfSideTarget: boolean = false) {
super(true, MoveEffectTrigger.POST_APPLY);
super(true);
this.tagType = tagType;
this.turnCount = turnCount!; // TODO: is the bang correct?
@ -5435,7 +5500,7 @@ export class RemoveArenaTagsAttr extends MoveEffectAttr {
public selfSideTarget: boolean;
constructor(tagTypes: ArenaTagType[], selfSideTarget: boolean) {
super(true, MoveEffectTrigger.POST_APPLY);
super(true);
this.tagTypes = tagTypes;
this.selfSideTarget = selfSideTarget;
@ -5501,7 +5566,7 @@ export class RemoveArenaTrapAttr extends MoveEffectAttr {
private targetBothSides: boolean;
constructor(targetBothSides: boolean = false) {
super(true, MoveEffectTrigger.PRE_APPLY);
super(true, { trigger: MoveEffectTrigger.PRE_APPLY });
this.targetBothSides = targetBothSides;
}
@ -5537,7 +5602,7 @@ export class RemoveScreensAttr extends MoveEffectAttr {
private targetBothSides: boolean;
constructor(targetBothSides: boolean = false) {
super(true, MoveEffectTrigger.PRE_APPLY);
super(true, { trigger: MoveEffectTrigger.PRE_APPLY });
this.targetBothSides = targetBothSides;
}
@ -5575,7 +5640,7 @@ export class SwapArenaTagsAttr extends MoveEffectAttr {
constructor(SwapTags: ArenaTagType[]) {
super(true, MoveEffectTrigger.POST_APPLY);
super(true);
this.SwapTags = SwapTags;
}
@ -5701,7 +5766,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
private selfSwitch: boolean = false,
private switchType: SwitchType = SwitchType.SWITCH
) {
super(false, MoveEffectTrigger.POST_APPLY, false, true);
super(false, { lastHitOnly: true });
}
isBatonPass() {
@ -5750,6 +5815,11 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
return false;
}
// Don't allow wild mons to flee with U-turn et al
if (this.selfSwitch && !user.isPlayer() && move.category !== MoveCategory.STATUS) {
return false;
}
if (switchOutTarget.hp > 0) {
switchOutTarget.leaveField(false);
user.scene.queueMessage(i18next.t("moveTriggers:fled", { pokemonName: getPokemonNameWithAffix(switchOutTarget) }), null, true, 500);
@ -5834,7 +5904,6 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
}
}
export class ChillyReceptionAttr extends ForceSwitchOutAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
user.scene.arena.trySetWeather(WeatherType.SNOW, true);
@ -5852,7 +5921,7 @@ export class RemoveTypeAttr extends MoveEffectAttr {
private messageCallback: ((user: Pokemon) => void) | undefined;
constructor(removedType: Type, messageCallback?: (user: Pokemon) => void) {
super(true, MoveEffectTrigger.POST_TARGET);
super(true, { trigger: MoveEffectTrigger.POST_TARGET });
this.removedType = removedType;
this.messageCallback = messageCallback;
@ -5921,22 +5990,114 @@ export class CopyBiomeTypeAttr extends MoveEffectAttr {
return false;
}
const biomeType = user.scene.arena.getTypeForBiome();
const terrainType = user.scene.arena.getTerrainType();
let typeChange: Type;
if (terrainType !== TerrainType.NONE) {
typeChange = this.getTypeForTerrain(user.scene.arena.getTerrainType());
} else {
typeChange = this.getTypeForBiome(user.scene.arena.biomeType);
}
user.summonData.types = [ biomeType ];
user.summonData.types = [ typeChange ];
user.updateInfo();
user.scene.queueMessage(i18next.t("moveTriggers:transformedIntoType", { pokemonName: getPokemonNameWithAffix(user), typeName: i18next.t(`pokemonInfo:Type.${Type[biomeType]}`) }));
user.scene.queueMessage(i18next.t("moveTriggers:transformedIntoType", { pokemonName: getPokemonNameWithAffix(user), typeName: i18next.t(`pokemonInfo:Type.${Type[typeChange]}`) }));
return true;
}
/**
* Retrieves a type from the current terrain
* @param terrainType {@linkcode TerrainType}
* @returns {@linkcode Type}
*/
private getTypeForTerrain(terrainType: TerrainType): Type {
switch (terrainType) {
case TerrainType.ELECTRIC:
return Type.ELECTRIC;
case TerrainType.MISTY:
return Type.FAIRY;
case TerrainType.GRASSY:
return Type.GRASS;
case TerrainType.PSYCHIC:
return Type.PSYCHIC;
case TerrainType.NONE:
default:
return Type.UNKNOWN;
}
}
/**
* Retrieves a type from the current biome
* @param biomeType {@linkcode Biome}
* @returns {@linkcode Type}
*/
private getTypeForBiome(biomeType: Biome): Type {
switch (biomeType) {
case Biome.TOWN:
case Biome.PLAINS:
case Biome.METROPOLIS:
return Type.NORMAL;
case Biome.GRASS:
case Biome.TALL_GRASS:
return Type.GRASS;
case Biome.FOREST:
case Biome.JUNGLE:
return Type.BUG;
case Biome.SLUM:
case Biome.SWAMP:
return Type.POISON;
case Biome.SEA:
case Biome.BEACH:
case Biome.LAKE:
case Biome.SEABED:
return Type.WATER;
case Biome.MOUNTAIN:
return Type.FLYING;
case Biome.BADLANDS:
return Type.GROUND;
case Biome.CAVE:
case Biome.DESERT:
return Type.ROCK;
case Biome.ICE_CAVE:
case Biome.SNOWY_FOREST:
return Type.ICE;
case Biome.MEADOW:
case Biome.FAIRY_CAVE:
case Biome.ISLAND:
return Type.FAIRY;
case Biome.POWER_PLANT:
return Type.ELECTRIC;
case Biome.VOLCANO:
return Type.FIRE;
case Biome.GRAVEYARD:
case Biome.TEMPLE:
return Type.GHOST;
case Biome.DOJO:
case Biome.CONSTRUCTION_SITE:
return Type.FIGHTING;
case Biome.FACTORY:
case Biome.LABORATORY:
return Type.STEEL;
case Biome.RUINS:
case Biome.SPACE:
return Type.PSYCHIC;
case Biome.WASTELAND:
case Biome.END:
return Type.DRAGON;
case Biome.ABYSS:
return Type.DARK;
default:
return Type.UNKNOWN;
}
}
}
export class ChangeTypeAttr extends MoveEffectAttr {
private type: Type;
constructor(type: Type) {
super(false, MoveEffectTrigger.HIT);
super(false, { trigger: MoveEffectTrigger.HIT });
this.type = type;
}
@ -5959,7 +6120,7 @@ export class AddTypeAttr extends MoveEffectAttr {
private type: Type;
constructor(type: Type) {
super(false, MoveEffectTrigger.HIT);
super(false, { trigger: MoveEffectTrigger.HIT });
this.type = type;
}
@ -6486,7 +6647,7 @@ export class AbilityChangeAttr extends MoveEffectAttr {
public ability: Abilities;
constructor(ability: Abilities, selfTarget?: boolean) {
super(selfTarget, MoveEffectTrigger.HIT);
super(selfTarget, { trigger: MoveEffectTrigger.HIT });
this.ability = ability;
}
@ -6515,7 +6676,7 @@ export class AbilityCopyAttr extends MoveEffectAttr {
public copyToPartner: boolean;
constructor(copyToPartner: boolean = false) {
super(false, MoveEffectTrigger.HIT);
super(false, { trigger: MoveEffectTrigger.HIT });
this.copyToPartner = copyToPartner;
}
@ -6554,7 +6715,7 @@ export class AbilityGiveAttr extends MoveEffectAttr {
public copyToPartner: boolean;
constructor() {
super(false, MoveEffectTrigger.HIT);
super(false, { trigger: MoveEffectTrigger.HIT });
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
@ -6866,7 +7027,7 @@ export class DiscourageFrequentUseAttr extends MoveAttr {
export class MoneyAttr extends MoveEffectAttr {
constructor() {
super(true, MoveEffectTrigger.HIT, true);
super(true, { trigger: MoveEffectTrigger.HIT, firstHitOnly: true });
}
apply(user: Pokemon, target: Pokemon, move: Move): boolean {
@ -6883,7 +7044,7 @@ export class MoneyAttr extends MoveEffectAttr {
*/
export class DestinyBondAttr extends MoveEffectAttr {
constructor() {
super(true, MoveEffectTrigger.PRE_APPLY);
super(true, { trigger: MoveEffectTrigger.PRE_APPLY });
}
/**
@ -6933,7 +7094,7 @@ export class StatusIfBoostedAttr extends MoveEffectAttr {
public effect: StatusEffect;
constructor(effect: StatusEffect) {
super(true, MoveEffectTrigger.HIT);
super(true, { trigger: MoveEffectTrigger.HIT });
this.effect = effect;
}
@ -7058,6 +7219,11 @@ const targetSleptOrComatoseCondition: MoveConditionFunc = (user: Pokemon, target
const failIfLastCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => user.scene.phaseQueue.find(phase => phase instanceof MovePhase) !== undefined;
const failIfLastInPartyCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => {
const party: Pokemon[] = user.isPlayer() ? user.scene.getParty() : user.scene.getEnemyParty();
return party.some(pokemon => pokemon.isActive() && !pokemon.isOnField());
};
export type MoveAttrFilter = (attr: MoveAttr) => boolean;
function applyMoveAttrsInternal(attrFilter: MoveAttrFilter, user: Pokemon | null, target: Pokemon | null, move: Move, args: any[]): Promise<void> {
@ -7967,6 +8133,7 @@ export function initMoves() {
.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
new SelfStatusMove(Moves.BATON_PASS, Type.NORMAL, -1, 40, -1, 0, 2)
.attr(ForceSwitchOutAttr, true, SwitchType.BATON_PASS)
.condition(failIfLastInPartyCondition)
.hidesUser(),
new StatusMove(Moves.ENCORE, Type.NORMAL, 100, 5, -1, 0, 2)
.attr(AddBattlerTagAttr, BattlerTagType.ENCORE, false, true)
@ -8985,7 +9152,7 @@ export function initMoves() {
// If any fielded pokémon is grass-type and grounded.
return [ ...user.scene.getEnemyParty(), ...user.scene.getParty() ].some((poke) => poke.isOfType(Type.GRASS) && poke.isGrounded());
})
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, (user, target, move) => target.isOfType(Type.GRASS) && target.isGrounded()),
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, { condition: (user, target, move) => target.isOfType(Type.GRASS) && target.isGrounded() }),
new StatusMove(Moves.STICKY_WEB, Type.BUG, -1, 20, -1, 0, 6)
.attr(AddArenaTrapTagAttr, ArenaTagType.STICKY_WEB)
.target(MoveTarget.ENEMY_SIDE),
@ -9022,7 +9189,7 @@ export function initMoves() {
.soundBased()
.target(MoveTarget.ALL_NEAR_ENEMIES),
new StatusMove(Moves.PARTING_SHOT, Type.DARK, 100, 20, -1, 0, 6)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, false, null, true, true, MoveEffectTrigger.PRE_APPLY)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, false, { trigger: MoveEffectTrigger.PRE_APPLY })
.attr(ForceSwitchOutAttr, true)
.soundBased(),
new StatusMove(Moves.TOPSY_TURVY, Type.DARK, -1, 20, -1, 0, 6)
@ -9037,7 +9204,7 @@ export function initMoves() {
.condition(failIfLastCondition),
new StatusMove(Moves.FLOWER_SHIELD, Type.FAIRY, -1, 10, -1, 0, 6)
.target(MoveTarget.ALL)
.attr(StatStageChangeAttr, [ Stat.DEF ], 1, false, (user, target, move) => target.getTypes().includes(Type.GRASS) && !target.getTag(SemiInvulnerableTag)),
.attr(StatStageChangeAttr, [ Stat.DEF ], 1, false, { condition: (user, target, move) => target.getTypes().includes(Type.GRASS) && !target.getTag(SemiInvulnerableTag) }),
new StatusMove(Moves.GRASSY_TERRAIN, Type.GRASS, -1, 10, -1, 0, 6)
.attr(TerrainChangeAttr, TerrainType.GRASSY)
.target(MoveTarget.BOTH_SIDES),
@ -9069,7 +9236,7 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.SPATK ], -1)
.soundBased(),
new AttackMove(Moves.DIAMOND_STORM, Type.ROCK, MoveCategory.PHYSICAL, 100, 95, 5, 50, 0, 6)
.attr(StatStageChangeAttr, [ Stat.DEF ], 2, true, undefined, undefined, undefined, undefined, true)
.attr(StatStageChangeAttr, [ Stat.DEF ], 2, true, { firstTargetOnly: true })
.makesContact(false)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.STEAM_ERUPTION, Type.WATER, MoveCategory.SPECIAL, 110, 95, 5, 30, 0, 6)
@ -9095,7 +9262,7 @@ export function initMoves() {
new StatusMove(Moves.EERIE_IMPULSE, Type.ELECTRIC, 100, 15, -1, 0, 6)
.attr(StatStageChangeAttr, [ Stat.SPATK ], -2),
new StatusMove(Moves.VENOM_DRENCH, Type.POISON, 100, 20, -1, 0, 6)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK, Stat.SPD ], -1, false, (user, target, move) => target.status?.effect === StatusEffect.POISON || target.status?.effect === StatusEffect.TOXIC)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK, Stat.SPD ], -1, false, { condition: (user, target, move) => target.status?.effect === StatusEffect.POISON || target.status?.effect === StatusEffect.TOXIC })
.target(MoveTarget.ALL_NEAR_ENEMIES),
new StatusMove(Moves.POWDER, Type.BUG, 100, 20, -1, 1, 6)
.ignoresSubstitute()
@ -9106,7 +9273,7 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF, Stat.SPD ], 2, true)
.ignoresVirtual(),
new StatusMove(Moves.MAGNETIC_FLUX, Type.ELECTRIC, -1, 20, -1, 0, 6)
.attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], 1, false, (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS ].find(a => target.hasAbility(a, false)))
.attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], 1, false, { condition: (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS ].find(a => target.hasAbility(a, false)) })
.ignoresSubstitute()
.target(MoveTarget.USER_AND_ALLIES)
.condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ Abilities.PLUS, Abilities.MINUS ].find(a => p.hasAbility(a, false)))),
@ -9326,7 +9493,7 @@ export function initMoves() {
new SelfStatusMove(Moves.LASER_FOCUS, Type.NORMAL, -1, 30, -1, 0, 7)
.attr(AddBattlerTagAttr, BattlerTagType.ALWAYS_CRIT, true, false),
new StatusMove(Moves.GEAR_UP, Type.STEEL, -1, 20, -1, 0, 7)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS ].find(a => target.hasAbility(a, false)))
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, { condition: (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS ].find(a => target.hasAbility(a, false)) })
.ignoresSubstitute()
.target(MoveTarget.USER_AND_ALLIES)
.condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ Abilities.PLUS, Abilities.MINUS ].find(a => p.hasAbility(a, false)))),
@ -9383,7 +9550,7 @@ export function initMoves() {
.ballBombMove()
.makesContact(false),
new AttackMove(Moves.CLANGING_SCALES, Type.DRAGON, MoveCategory.SPECIAL, 110, 100, 5, -1, 0, 7)
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, null, true, false, MoveEffectTrigger.HIT, true)
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, { firstTargetOnly: true })
.soundBased()
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.DRAGON_HAMMER, Type.DRAGON, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 7),
@ -9497,7 +9664,7 @@ export function initMoves() {
.makesContact(false)
.ignoresVirtual(),
new AttackMove(Moves.CLANGOROUS_SOULBLAZE, Type.DRAGON, MoveCategory.SPECIAL, 185, -1, 1, 100, 0, 7)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true, undefined, undefined, undefined, undefined, true)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true, { firstTargetOnly: true })
.soundBased()
.target(MoveTarget.ALL_NEAR_ENEMIES)
.edgeCase() // I assume it needs clanging scales and Kommo-O
@ -9735,8 +9902,8 @@ export function initMoves() {
.attr(ClearTerrainAttr)
.condition((user, target, move) => !!user.scene.arena.terrain),
new AttackMove(Moves.SCALE_SHOT, Type.DRAGON, MoveCategory.PHYSICAL, 25, 90, 20, -1, 0, 8)
.attr(StatStageChangeAttr, [ Stat.SPD ], 1, true, null, true, false, MoveEffectTrigger.HIT, false, true)
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, null, true, false, MoveEffectTrigger.HIT, false, true)
.attr(StatStageChangeAttr, [ Stat.SPD ], 1, true, { lastHitOnly: true })
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, { lastHitOnly: true })
.attr(MultiHitAttr)
.makesContact(false),
new ChargingAttackMove(Moves.METEOR_BEAM, Type.ROCK, MoveCategory.SPECIAL, 120, 90, 10, -1, 0, 8)
@ -9870,7 +10037,7 @@ export function initMoves() {
new AttackMove(Moves.TRIPLE_ARROWS, Type.FIGHTING, MoveCategory.PHYSICAL, 90, 100, 10, 30, 0, 8)
.makesContact(false)
.attr(HighCritAttr)
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, undefined, undefined, undefined, undefined, undefined, undefined, undefined, 50)
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, false, { effectChanceOverride: 50 })
.attr(FlinchAttr),
new AttackMove(Moves.INFERNAL_PARADE, Type.GHOST, MoveCategory.SPECIAL, 60, 100, 15, 30, 0, 8)
.attr(StatusEffectAttr, StatusEffect.BURN)
@ -10006,7 +10173,7 @@ export function initMoves() {
.attr(TeraMoveCategoryAttr)
.attr(TeraBlastTypeAttr)
.attr(TeraBlastPowerAttr)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, true, (user, target, move) => user.isTerastallized() && user.isOfType(Type.STELLAR))
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, true, { condition: (user, target, move) => user.isTerastallized() && user.isOfType(Type.STELLAR) })
.partial(), /** Does not ignore abilities that affect stats, relevant in determining the move's category {@see TeraMoveCategoryAttr} */
new SelfStatusMove(Moves.SILK_TRAP, Type.BUG, -1, 10, -1, 4, 9)
.attr(ProtectAttr, BattlerTagType.SILK_TRAP)
@ -10090,7 +10257,7 @@ export function initMoves() {
.attr(RemoveScreensAttr),
new AttackMove(Moves.MAKE_IT_RAIN, Type.STEEL, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 9)
.attr(MoneyAttr)
.attr(StatStageChangeAttr, [ Stat.SPATK ], -1, true, null, true, false, MoveEffectTrigger.HIT, true)
.attr(StatStageChangeAttr, [ Stat.SPATK ], -1, true, { firstTargetOnly: true })
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.PSYBLADE, Type.PSYCHIC, MoveCategory.PHYSICAL, 80, 100, 15, -1, 0, 9)
.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.ELECTRIC && user.isGrounded() ? 1.5 : 1)
@ -10107,12 +10274,13 @@ export function initMoves() {
.makesContact(),
new SelfStatusMove(Moves.SHED_TAIL, Type.NORMAL, -1, 10, -1, 0, 9)
.attr(AddSubstituteAttr, 0.5)
.attr(ForceSwitchOutAttr, true, SwitchType.SHED_TAIL),
.attr(ForceSwitchOutAttr, true, SwitchType.SHED_TAIL)
.condition(failIfLastInPartyCondition),
new SelfStatusMove(Moves.CHILLY_RECEPTION, Type.ICE, -1, 10, -1, 0, 9)
.attr(PreMoveMessageAttr, (user, move) => i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(user) }))
.attr(ChillyReceptionAttr, true),
new SelfStatusMove(Moves.TIDY_UP, Type.NORMAL, -1, 10, -1, 0, 9)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPD ], 1, true, null, true, true)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPD ], 1, true)
.attr(RemoveArenaTrapAttr, true)
.attr(RemoveAllSubstitutesAttr),
new StatusMove(Moves.SNOWSCAPE, Type.ICE, -1, 10, -1, 0, 9)

View File

@ -1,7 +1,7 @@
import { EnemyPartyConfig, generateModifierType, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, loadCustomMovesForEncounter, selectPokemonForOption, setEncounterRewards, transitionMysteryEncounterIntroVisuals } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { trainerConfigs, TrainerPartyCompoundTemplate, TrainerPartyTemplate, } from "#app/data/trainer-config";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { ModifierPoolType, modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { PartyMemberStrength } from "#enums/party-member-strength";
import BattleScene from "#app/battle-scene";
@ -280,7 +280,7 @@ export const ClowningAroundEncounter: MysteryEncounter =
let numRogue = 0;
items.filter(m => m.isTransferable && !(m instanceof BerryModifier))
.forEach(m => {
const type = m.type.withTierFromPool();
const type = m.type.withTierFromPool(ModifierPoolType.PLAYER, party);
const tier = type.tier ?? ModifierTier.ULTRA;
if (type.id === "GOLDEN_EGG" || tier === ModifierTier.ROGUE) {
numRogue += m.stackCount;

View File

@ -418,7 +418,7 @@ export function generateModifierType(scene: BattleScene, modifier: () => Modifie
// Populates item id and tier (order matters)
result = result
.withIdFromFunc(modifierTypes[modifierId])
.withTierFromPool();
.withTierFromPool(ModifierPoolType.PLAYER, scene.getParty());
return result instanceof ModifierTypeGenerator ? result.generateType(scene.getParty(), pregenArgs) : result;
}

View File

@ -224,66 +224,6 @@ export class Arena {
return 0;
}
getTypeForBiome() {
switch (this.biomeType) {
case Biome.TOWN:
case Biome.PLAINS:
case Biome.METROPOLIS:
return Type.NORMAL;
case Biome.GRASS:
case Biome.TALL_GRASS:
return Type.GRASS;
case Biome.FOREST:
case Biome.JUNGLE:
return Type.BUG;
case Biome.SLUM:
case Biome.SWAMP:
return Type.POISON;
case Biome.SEA:
case Biome.BEACH:
case Biome.LAKE:
case Biome.SEABED:
return Type.WATER;
case Biome.MOUNTAIN:
return Type.FLYING;
case Biome.BADLANDS:
return Type.GROUND;
case Biome.CAVE:
case Biome.DESERT:
return Type.ROCK;
case Biome.ICE_CAVE:
case Biome.SNOWY_FOREST:
return Type.ICE;
case Biome.MEADOW:
case Biome.FAIRY_CAVE:
case Biome.ISLAND:
return Type.FAIRY;
case Biome.POWER_PLANT:
return Type.ELECTRIC;
case Biome.VOLCANO:
return Type.FIRE;
case Biome.GRAVEYARD:
case Biome.TEMPLE:
return Type.GHOST;
case Biome.DOJO:
case Biome.CONSTRUCTION_SITE:
return Type.FIGHTING;
case Biome.FACTORY:
case Biome.LABORATORY:
return Type.STEEL;
case Biome.RUINS:
case Biome.SPACE:
return Type.PSYCHIC;
case Biome.WASTELAND:
case Biome.END:
return Type.DRAGON;
case Biome.ABYSS:
return Type.DARK;
default:
return Type.UNKNOWN;
}
}
getBgTerrainColorRatioForBiome(): number {
switch (this.biomeType) {
case Biome.SPACE:

View File

@ -244,7 +244,7 @@ export class LoadingScene extends SceneBase {
this.loadAtlas("statuses", "");
this.loadAtlas("types", "");
}
const availableLangs = [ "en", "de", "it", "fr", "ja", "ko", "es", "pt-BR", "zh-CN" ];
const availableLangs = [ "en", "de", "it", "fr", "ja", "ko", "es-ES", "pt-BR", "zh-CN" ];
if (lang && availableLangs.includes(lang)) {
this.loadImage("halloween2024-event-" + lang, "events");
} else {

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@ -19,7 +19,7 @@ import { Unlockables } from "#app/system/unlockables";
import { getVoucherTypeIcon, getVoucherTypeName, VoucherType } from "#app/system/voucher";
import PartyUiHandler, { PokemonMoveSelectFilter, PokemonSelectFilter } from "#app/ui/party-ui-handler";
import { getModifierTierTextTint } from "#app/ui/text";
import { formatMoney, getEnumKeys, getEnumValues, IntegerHolder, NumberHolder, padInt, randSeedInt, randSeedItem } from "#app/utils";
import { formatMoney, getEnumKeys, getEnumValues, IntegerHolder, isNullOrUndefined, NumberHolder, padInt, randSeedInt, randSeedItem } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { BerryType } from "#enums/berry-type";
@ -121,17 +121,40 @@ export class ModifierType {
* Populates item tier for ModifierType instance
* Tier is a necessary field for items that appear in player shop (determines the Pokeball visual they use)
* To find the tier, this function performs a reverse lookup of the item type in modifier pools
* It checks the weight of the item and will use the first tier for which the weight is greater than 0
* This is to allow items to be in multiple item pools depending on the conditions, for example for events
* If all tiers have a weight of 0 for the item, the first tier where the item was found is used
* @param poolType Default 'ModifierPoolType.PLAYER'. Which pool to lookup item tier from
* @param party optional. Needed to check the weight of modifiers with conditional weight (see {@linkcode WeightedModifierTypeWeightFunc})
* if not provided or empty, the weight check will be ignored
* @param rerollCount Default `0`. Used to check the weight of modifiers with conditional weight (see {@linkcode WeightedModifierTypeWeightFunc})
*/
withTierFromPool(poolType: ModifierPoolType = ModifierPoolType.PLAYER): ModifierType {
withTierFromPool(poolType: ModifierPoolType = ModifierPoolType.PLAYER, party?: PlayerPokemon[], rerollCount: number = 0): ModifierType {
let defaultTier: undefined | ModifierTier;
for (const tier of Object.values(getModifierPoolForType(poolType))) {
for (const modifier of tier) {
if (this.id === modifier.modifierType.id) {
let weight: number;
if (modifier.weight instanceof Function) {
weight = party ? modifier.weight(party, rerollCount) : 0;
} else {
weight = modifier.weight;
}
if (weight > 0) {
this.tier = modifier.modifierType.tier;
return this;
} else if (isNullOrUndefined(defaultTier)) {
// If weight is 0, keep track of the first tier where the item was found
defaultTier = modifier.modifierType.tier;
}
}
}
}
// Didn't find a pool with weight > 0, fallback to first tier where the item was found, if any
if (defaultTier) {
this.tier = defaultTier;
}
return this;
}
@ -2123,7 +2146,7 @@ export function getPlayerModifierTypeOptions(count: integer, party: PlayerPokemo
// Populates item id and tier
guaranteedMod = guaranteedMod
.withIdFromFunc(modifierTypes[modifierId])
.withTierFromPool();
.withTierFromPool(ModifierPoolType.PLAYER, party);
const modType = guaranteedMod instanceof ModifierTypeGenerator ? guaranteedMod.generateType(party) : guaranteedMod;
if (modType) {
@ -2192,7 +2215,7 @@ export function overridePlayerModifierTypeOptions(options: ModifierTypeOption[],
}
if (modifierType) {
options[i].type = modifierType.withIdFromFunc(modifierFunc).withTierFromPool();
options[i].type = modifierType.withIdFromFunc(modifierFunc).withTierFromPool(ModifierPoolType.PLAYER, party);
}
}
}

View File

@ -153,7 +153,7 @@ export async function initI18n(): Promise<void> {
i18next.use(new KoreanPostpositionProcessor());
await i18next.init({
fallbackLng: "en",
supportedLngs: [ "en", "es", "fr", "it", "de", "zh-CN", "zh-TW", "pt-BR", "ko", "ja", "ca-ES" ],
supportedLngs: [ "en", "es-ES", "fr", "it", "de", "zh-CN", "zh-TW", "pt-BR", "ko", "ja", "ca-ES" ],
backend: {
loadPath(lng: string, [ ns ]: string[]) {
let fileName: string;

View File

@ -866,8 +866,8 @@ export function setSetting(scene: BattleScene, setting: string, value: integer):
handler: () => changeLocaleHandler("en")
},
{
label: "Español",
handler: () => changeLocaleHandler("es")
label: "Español (ES)",
handler: () => changeLocaleHandler("es-ES")
},
{
label: "Italiano",

View File

@ -0,0 +1,49 @@
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { TerrainType } from "#app/data/terrain";
import { Type } from "#app/data/type";
import { BattlerIndex } from "#app/battle";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Camouflage", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.CAMOUFLAGE ])
.ability(Abilities.BALL_FETCH)
.battleType("single")
.disableCrits()
.enemySpecies(Species.REGIELEKI)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.PSYCHIC_TERRAIN);
});
it("Camouflage should look at terrain first when selecting a type to change into", async () => {
await game.classicMode.startBattle([ Species.SHUCKLE ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.CAMOUFLAGE);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.arena.getTerrainType()).toBe(TerrainType.PSYCHIC);
const pokemonType = playerPokemon.getTypes()[0];
expect(pokemonType).toBe(Type.PSYCHIC);
});
});

View File

@ -2,7 +2,7 @@ import { Abilities } from "#enums/abilities";
import { Biome } from "#enums/biome";
import { Moves } from "#enums/moves";
import { Stat } from "#enums/stat";
import { allMoves, SecretPowerAttr } from "#app/data/move";
import { allMoves } from "#app/data/move";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
@ -11,6 +11,7 @@ import { StatusEffect } from "#enums/status-effect";
import { BattlerIndex } from "#app/battle";
import { ArenaTagType } from "#enums/arena-tag-type";
import { ArenaTagSide } from "#app/data/arena-tag";
import { allAbilities, MoveEffectChanceMultiplierAbAttr } from "#app/data/ability";
describe("Moves - Secret Power", () => {
let phaserGame: Phaser.Game;
@ -60,30 +61,38 @@ describe("Moves - Secret Power", () => {
expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(-1);
});
it("the 'rainbow' effect of fire+water pledge does not double the chance of secret power's secondary effect",
it("Secret Power's effect chance is doubled by Serene Grace, but not by the 'rainbow' effect from Fire/Water Pledge",
async () => {
game.override
.moveset([ Moves.FIRE_PLEDGE, Moves.WATER_PLEDGE, Moves.SECRET_POWER, Moves.SPLASH ])
.ability(Abilities.SERENE_GRACE)
.enemyMoveset([ Moves.SPLASH ])
.battleType("double");
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
const secretPowerAttr = allMoves[Moves.SECRET_POWER].getAttrs(SecretPowerAttr)[0];
vi.spyOn(secretPowerAttr, "getMoveChance");
const sereneGraceAttr = allAbilities[Abilities.SERENE_GRACE].getAttrs(MoveEffectChanceMultiplierAbAttr)[0];
vi.spyOn(sereneGraceAttr, "apply");
game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.FIRE_PLEDGE, 1, BattlerIndex.ENEMY_2);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.arena.getTagOnSide(ArenaTagType.WATER_FIRE_PLEDGE, ArenaTagSide.PLAYER)).toBeDefined();
let rainbowEffect = game.scene.arena.getTagOnSide(ArenaTagType.WATER_FIRE_PLEDGE, ArenaTagSide.PLAYER);
expect(rainbowEffect).toBeDefined();
rainbowEffect = rainbowEffect!;
vi.spyOn(rainbowEffect, "apply");
game.move.select(Moves.SECRET_POWER, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to("BerryPhase", false);
expect(secretPowerAttr.getMoveChance).toHaveLastReturnedWith(30);
expect(sereneGraceAttr.apply).toHaveBeenCalledOnce();
expect(sereneGraceAttr.apply).toHaveLastReturnedWith(true);
expect(rainbowEffect.apply).toHaveBeenCalledTimes(0);
}
);
});

View File

@ -1,4 +1,5 @@
import { SubstituteTag } from "#app/data/battler-tags";
import { MoveResult } from "#app/field/pokemon";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
@ -53,4 +54,18 @@ describe("Moves - Shed Tail", () => {
expect(substituteTag).toBeDefined();
expect(substituteTag?.hp).toBe(Math.floor(magikarp.getMaxHp() / 4));
});
it("should fail if no ally is available to switch in", async () => {
await game.classicMode.startBattle([ Species.MAGIKARP ]);
const magikarp = game.scene.getPlayerPokemon()!;
expect(game.scene.getParty().length).toBe(1);
game.move.select(Moves.SHED_TAIL);
await game.phaseInterceptor.to("TurnEndPhase", false);
expect(magikarp.isOnField()).toBeTruthy();
expect(magikarp.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
});
});

View File

@ -24,6 +24,7 @@ import GamepadPlugin = Phaser.Input.Gamepad.GamepadPlugin;
import EventEmitter = Phaser.Events.EventEmitter;
import UpdateList = Phaser.GameObjects.UpdateList;
import { version } from "../../../package.json";
import { MockTimedEventManager } from "./mocks/mockTimedEventManager";
Object.defineProperty(window, "localStorage", {
value: mockLocalStorage(),
@ -232,6 +233,7 @@ export default class GameWrapper {
this.scene.make = new MockGameObjectCreator(mockTextureManager);
this.scene.time = new MockClock(this.scene);
this.scene.remove = vi.fn(); // TODO: this should be stubbed differently
this.scene.eventManager = new MockTimedEventManager(); // Disable Timed Events
}
}

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@ -0,0 +1,17 @@
import { TimedEventManager } from "#app/timed-event-manager";
/** Mock TimedEventManager so that ongoing events don't impact tests */
export class MockTimedEventManager extends TimedEventManager {
override activeEvent() {
return undefined;
}
override isEventActive(): boolean {
return false;
}
override getFriendshipMultiplier(): number {
return 1;
}
override getShinyMultiplier(): number {
return 1;
}
}

View File

@ -35,7 +35,7 @@ const timedEvents: TimedEvent[] = [
endDate: new Date(Date.UTC(2024, 10, 4, 0)),
bannerKey: "halloween2024-event-",
scale: 0.21,
availableLangs: [ "en", "de", "it", "fr", "ja", "ko", "es", "pt-BR", "zh-CN" ]
availableLangs: [ "en", "de", "it", "fr", "ja", "ko", "es-ES", "pt-BR", "zh-CN" ]
}
];

View File

@ -107,7 +107,7 @@ export default class EggGachaUiHandler extends MessageUiHandler {
let pokemonIconX = -20;
let pokemonIconY = 6;
if ([ "de", "es", "fr", "ko", "pt-BR" ].includes(currentLanguage)) {
if ([ "de", "es-ES", "fr", "ko", "pt-BR" ].includes(currentLanguage)) {
gachaTextStyle = TextStyle.SMALLER_WINDOW_ALT;
gachaX = 2;
gachaY = 2;
@ -115,7 +115,7 @@ export default class EggGachaUiHandler extends MessageUiHandler {
let legendaryLabelX = gachaX;
let legendaryLabelY = gachaY;
if ([ "de", "es" ].includes(currentLanguage)) {
if ([ "de", "es-ES" ].includes(currentLanguage)) {
pokemonIconX = -25;
pokemonIconY = 10;
legendaryLabelX = -6;
@ -128,7 +128,7 @@ export default class EggGachaUiHandler extends MessageUiHandler {
switch (gachaType as GachaType) {
case GachaType.LEGENDARY:
if ([ "de", "es" ].includes(currentLanguage)) {
if ([ "de", "es-ES" ].includes(currentLanguage)) {
gachaUpLabel.setAlign("center");
gachaUpLabel.setY(0);
}
@ -149,7 +149,7 @@ export default class EggGachaUiHandler extends MessageUiHandler {
gachaInfoContainer.add(pokemonIcon);
break;
case GachaType.MOVE:
if ([ "de", "es", "fr", "pt-BR" ].includes(currentLanguage)) {
if ([ "de", "es-ES", "fr", "pt-BR" ].includes(currentLanguage)) {
gachaUpLabel.setAlign("center");
gachaUpLabel.setY(0);
}

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@ -21,24 +21,6 @@ interface LanguageSetting {
}
const languageSettings: { [key: string]: LanguageSetting } = {
"en": {
infoContainerTextSize: "64px"
},
"de": {
infoContainerTextSize: "64px",
},
"es": {
infoContainerTextSize: "64px"
},
"fr": {
infoContainerTextSize: "64px"
},
"it": {
infoContainerTextSize: "64px"
},
"zh": {
infoContainerTextSize: "64px"
},
"pt": {
infoContainerTextSize: "60px",
infoContainerLabelXPos: -15,

View File

@ -13,7 +13,7 @@ interface LanguageSetting {
}
const languageSettings: { [key: string]: LanguageSetting } = {
"es":{
"es-ES": {
inputFieldFontSize: "50px",
errorMessageFontSize: "40px",
}

View File

@ -674,7 +674,7 @@ export default class RunInfoUiHandler extends UiHandler {
const def = i18next.t("pokemonInfo:Stat.DEFshortened") + ": " + pStats[2];
const spatk = i18next.t("pokemonInfo:Stat.SPATKshortened") + ": " + pStats[3];
const spdef = i18next.t("pokemonInfo:Stat.SPDEFshortened") + ": " + pStats[4];
const speedLabel = (currentLanguage === "es" || currentLanguage === "pt_BR") ? i18next.t("runHistory:SPDshortened") : i18next.t("pokemonInfo:Stat.SPDshortened");
const speedLabel = (currentLanguage === "es-ES" || currentLanguage === "pt_BR") ? i18next.t("runHistory:SPDshortened") : i18next.t("pokemonInfo:Stat.SPDshortened");
const speed = speedLabel + ": " + pStats[5];
// Column 1: HP Atk Def
const pokeStatText1 = addBBCodeTextObject(this.scene, -5, 0, hp, TextStyle.SUMMARY, { fontSize: textContainerFontSize, lineSpacing: lineSpacing });

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@ -29,10 +29,10 @@ export default class SettingsDisplayUiHandler extends AbstractSettingsUiHandler
label: "English",
};
break;
case "es":
case "es-ES":
this.settings[languageIndex].options[0] = {
value: "Español",
label: "Español",
value: "Español (ES)",
label: "Español (ES)",
};
break;
case "it":

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@ -81,7 +81,7 @@ const languageSettings: { [key: string]: LanguageSetting } = {
instructionTextSize: "35px",
starterInfoXPos: 33,
},
"es":{
"es-ES":{
starterInfoTextSize: "56px",
instructionTextSize: "35px",
},

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@ -184,6 +184,7 @@ export default class TargetSelectUiHandler extends UiHandler {
}
clear() {
this.cursor = -1;
super.clear();
this.eraseCursor();
}

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@ -487,7 +487,7 @@ export function verifyLang(lang?: string): boolean {
}
switch (lang) {
case "es":
case "es-ES":
case "fr":
case "de":
case "it":