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GetModeChain in window.gameInfo for prod debugging
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@ -2652,7 +2652,8 @@ export default class BattleScene extends SceneBase {
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wave: this.currentBattle?.waveIndex || 0,
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wave: this.currentBattle?.waveIndex || 0,
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party: this.party ? this.party.map(p => {
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party: this.party ? this.party.map(p => {
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return { name: p.name, level: p.level };
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return { name: p.name, level: p.level };
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}) : []
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}) : [],
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modeChain: this.ui.getModeChain(),
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};
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};
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(window as any).gameInfo = gameInfo;
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(window as any).gameInfo = gameInfo;
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}
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}
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@ -97,7 +97,7 @@ export default class MenuUiHandler extends MessageUiHandler {
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render() {
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render() {
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const ui = this.getUi();
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const ui = this.getUi();
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console.log(ui.getModeChain());
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this.scene.updateGameInfo();
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this.excludedMenus = () => [
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this.excludedMenus = () => [
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{ condition: ![Mode.COMMAND, Mode.TITLE].includes(ui.getModeChain()[0]), options: [ MenuOptions.EGG_GACHA, MenuOptions.EGG_LIST] },
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{ condition: ![Mode.COMMAND, Mode.TITLE].includes(ui.getModeChain()[0]), options: [ MenuOptions.EGG_GACHA, MenuOptions.EGG_LIST] },
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{ condition: bypassLogin, options: [ MenuOptions.LOG_OUT ] }
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{ condition: bypassLogin, options: [ MenuOptions.LOG_OUT ] }
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