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improve jsdocs in myster-encounter.ts
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@ -356,6 +356,7 @@ export class MysteryEncounterBuilder implements Partial<MysteryEncounter> {
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doEncounterExp?: (scene: BattleScene) => boolean;
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doEncounterRewards?: (scene: BattleScene) => boolean;
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onInit?: (scene: BattleScene) => boolean;
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onDone?: (scene: BattleScene) => boolean;
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hideBattleIntroMessage?: boolean;
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hideIntroVisuals?: boolean;
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enemyPartyConfigs?: EnemyPartyConfig[] = [];
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@ -374,8 +375,11 @@ export class MysteryEncounterBuilder implements Partial<MysteryEncounter> {
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}
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/**
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* Defines an option for the encounter
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* There should be at least 2 options defined and no more than 4
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* Defines an option for the encounter.
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* Use for complex options.
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* There should be at least 2 options defined and no more than 4.
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* If easy/streamlined use {@linkcode MysteryEncounterBuilder.withOptionPhase}
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*
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* @param option - MysteryEncounterOption to add, can use MysteryEncounterOptionBuilder to create instance
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* @returns
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*/
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@ -391,8 +395,10 @@ export class MysteryEncounterBuilder implements Partial<MysteryEncounter> {
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}
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/**
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* Adds a streamlined option phase.
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* Only use if no pre-/post-options or condtions necessary.
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* Defines an option + phasefor the encounter.
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* Use for easy/streamlined options.
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* There should be at least 2 options defined and no more than 4.
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* If complex use {@linkcode MysteryEncounterBuilder.withOption}
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*
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* @param callback - OptionPhaseCallback
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* @returns
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