mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2024-11-26 16:56:11 +00:00
Fix accuracy and evasion ability multipliers not being applied
This commit is contained in:
parent
c88a2a6786
commit
0fbf21f19b
@ -30,7 +30,7 @@ import { Weather, WeatherType, getRandomWeatherType, getTerrainBlockMessage, get
|
||||
import { TempBattleStat } from "./data/temp-battle-stat";
|
||||
import { ArenaTagSide, ArenaTrapTag, MistTag, TrickRoomTag } from "./data/arena-tag";
|
||||
import { ArenaTagType } from "./data/enums/arena-tag-type";
|
||||
import { Abilities, CheckTrappedAbAttr, MoveAbilityBypassAbAttr, IgnoreOpponentStatChangesAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs } from "./data/ability";
|
||||
import { Abilities, CheckTrappedAbAttr, MoveAbilityBypassAbAttr, IgnoreOpponentStatChangesAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs } from "./data/ability";
|
||||
import { Unlockables, getUnlockableName } from "./system/unlockables";
|
||||
import { getBiomeKey } from "./field/arena";
|
||||
import { BattleType, BattlerIndex, TurnCommand } from "./battle";
|
||||
@ -2326,14 +2326,24 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||
applyAbAttrs(IgnoreOpponentStatChangesAbAttr, target, null, userAccuracyLevel);
|
||||
applyAbAttrs(IgnoreOpponentStatChangesAbAttr, this.getUserPokemon(), null, targetEvasionLevel);
|
||||
this.scene.applyModifiers(TempBattleStatBoosterModifier, this.player, TempBattleStat.ACC, userAccuracyLevel);
|
||||
|
||||
const rand = this.getUserPokemon().randSeedInt(100, 1);
|
||||
let accuracyMultiplier = 1;
|
||||
|
||||
const accuracyMultiplier = new Utils.NumberHolder(1);
|
||||
if (userAccuracyLevel.value !== targetEvasionLevel.value) {
|
||||
accuracyMultiplier = userAccuracyLevel.value > targetEvasionLevel.value
|
||||
accuracyMultiplier.value = userAccuracyLevel.value > targetEvasionLevel.value
|
||||
? (3 + Math.min(userAccuracyLevel.value - targetEvasionLevel.value, 6)) / 3
|
||||
: 3 / (3 + Math.min(targetEvasionLevel.value - userAccuracyLevel.value, 6));
|
||||
}
|
||||
return rand <= moveAccuracy.value * accuracyMultiplier;
|
||||
|
||||
applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, this.getUserPokemon(), BattleStat.ACC, accuracyMultiplier);
|
||||
|
||||
const evasionMultiplier = new Utils.NumberHolder(1);
|
||||
applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, this.getTarget(), BattleStat.EVA, evasionMultiplier);
|
||||
|
||||
accuracyMultiplier.value /= evasionMultiplier.value;
|
||||
|
||||
return rand <= moveAccuracy.value * accuracyMultiplier.value;
|
||||
}
|
||||
|
||||
getUserPokemon(): Pokemon {
|
||||
|
Loading…
Reference in New Issue
Block a user