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Rewrote old Sheer Force tests in accordance to current testing standards.
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@ -1,15 +1,13 @@
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import { BattlerIndex } from "#app/battle";
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import { applyAbAttrs, applyPostDefendAbAttrs, applyPreAttackAbAttrs, MoveEffectChanceMultiplierAbAttr, MovePowerBoostAbAttr, PostDefendTypeChangeAbAttr } from "#app/data/ability";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { NumberHolder } from "#app/utils";
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import { Type } from "#app/enums/type";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { Stat } from "#enums/stat";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { allMoves } from "#app/data/move";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { allMoves, FlinchAttr } from "#app/data/move";
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describe("Abilities - Sheer Force", () => {
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let phaserGame: Phaser.Game;
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@ -27,143 +25,91 @@ describe("Abilities - Sheer Force", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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const movesToUse = [ Moves.AIR_SLASH, Moves.BIND, Moves.CRUSH_CLAW, Moves.TACKLE ];
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game.override.battleType("single");
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game.override.enemySpecies(Species.ONIX);
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game.override.startingLevel(100);
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game.override.moveset(movesToUse);
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game.override.enemyMoveset([ Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE ]);
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game.override
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.battleType("single")
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.ability(Abilities.SHEER_FORCE)
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.enemySpecies(Species.ONIX)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset([ Moves.SPLASH ])
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.disableCrits();
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});
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it("Sheer Force", async () => {
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const moveToUse = Moves.AIR_SLASH;
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game.override.ability(Abilities.SHEER_FORCE);
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const SHEER_FORCE_MULT = 5461 / 4096;
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it("Sheer Force should boost the power of the move but disable secondary effects", async () => {
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game.override.moveset([ Moves.AIR_SLASH ]);
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await game.classicMode.startBattle([ Species.SHUCKLE ]);
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const airSlashMove = allMoves[Moves.AIR_SLASH];
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vi.spyOn(airSlashMove, "calculateBattlePower");
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const airSlashFlinchAttr = airSlashMove.getAttrs(FlinchAttr)[0];
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vi.spyOn(airSlashFlinchAttr, "getMoveChance");
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game.move.select(Moves.AIR_SLASH);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.move.forceHit();
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(airSlashMove.calculateBattlePower).toHaveLastReturnedWith(airSlashMove.power * SHEER_FORCE_MULT);
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expect(airSlashFlinchAttr.getMoveChance).toHaveLastReturnedWith(0);
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});
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it("Sheer Force does not affect the base damage or secondary effects of binding moves", async () => {
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game.override.moveset([ Moves.BIND ]);
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await game.classicMode.startBattle([ Species.SHUCKLE ]);
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const bindMove = allMoves[Moves.BIND];
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vi.spyOn(bindMove, "calculateBattlePower");
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game.move.select(Moves.BIND);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.move.forceHit();
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(bindMove.calculateBattlePower).toHaveLastReturnedWith(bindMove.power);
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}, 20000);
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it("Sheer Force does not boost the base damage of moves with no secondary effect", async () => {
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game.override.moveset([ Moves.TACKLE ]);
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await game.classicMode.startBattle([ Species.PIDGEOT ]);
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game.scene.getEnemyPokemon()!.stats[Stat.SPDEF] = 10000;
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expect(game.scene.getPlayerPokemon()!.formIndex).toBe(0);
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game.move.select(moveToUse);
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const tackleMove = allMoves[Moves.TACKLE];
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vi.spyOn(tackleMove, "calculateBattlePower");
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game.move.select(Moves.TACKLE);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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await game.move.forceHit();
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await game.phaseInterceptor.to("BerryPhase", false);
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const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
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const move = phase.move.getMove();
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expect(move.id).toBe(Moves.AIR_SLASH);
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expect(tackleMove.calculateBattlePower).toHaveLastReturnedWith(tackleMove.power);
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});
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//Verify the move is boosted and has no chance of secondary effects
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const power = new NumberHolder(move.power);
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const chance = new NumberHolder(move.chance);
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it("Sheer Force can disable the on-hit activation of specific abilities", async () => {
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game.override
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.moveset([ Moves.HEADBUTT ])
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.enemySpecies(Species.SQUIRTLE)
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.enemyLevel(10)
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.enemyAbility(Abilities.COLOR_CHANGE);
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applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
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applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getFirstTarget()!, move, false, power);
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expect(chance.value).toBe(0);
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expect(power.value).toBe(move.power * 5461 / 4096);
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}, 20000);
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it("Sheer Force with exceptions including binding moves", async () => {
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const moveToUse = Moves.BIND;
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game.override.ability(Abilities.SHEER_FORCE);
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await game.classicMode.startBattle([ Species.PIDGEOT ]);
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const enemyPokemon = game.scene.getEnemyPokemon();
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const headbuttMove = allMoves[Moves.HEADBUTT];
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vi.spyOn(headbuttMove, "calculateBattlePower");
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const headbuttFlinchAttr = headbuttMove.getAttrs(FlinchAttr)[0];
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vi.spyOn(headbuttFlinchAttr, "getMoveChance");
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game.scene.getEnemyPokemon()!.stats[Stat.DEF] = 10000;
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expect(game.scene.getPlayerPokemon()!.formIndex).toBe(0);
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game.move.select(moveToUse);
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game.move.select(Moves.HEADBUTT);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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await game.move.forceHit();
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await game.phaseInterceptor.to("BerryPhase", false);
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const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
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const move = phase.move.getMove();
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expect(move.id).toBe(Moves.BIND);
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//Binding moves and other exceptions are not affected by Sheer Force and have a chance.value of -1
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const power = new NumberHolder(move.power);
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const chance = new NumberHolder(move.chance);
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applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
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applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getFirstTarget()!, move, false, power);
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expect(chance.value).toBe(-1);
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expect(power.value).toBe(move.power);
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}, 20000);
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it("Sheer Force with moves with no secondary effect", async () => {
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const moveToUse = Moves.TACKLE;
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game.override.ability(Abilities.SHEER_FORCE);
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await game.classicMode.startBattle([ Species.PIDGEOT ]);
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game.scene.getEnemyPokemon()!.stats[Stat.DEF] = 10000;
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expect(game.scene.getPlayerPokemon()!.formIndex).toBe(0);
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game.move.select(moveToUse);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
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const move = phase.move.getMove();
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expect(move.id).toBe(Moves.TACKLE);
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//Binding moves and other exceptions are not affected by Sheer Force and have a chance.value of -1
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const power = new NumberHolder(move.power);
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const chance = new NumberHolder(move.chance);
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applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
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applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getFirstTarget()!, move, false, power);
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expect(chance.value).toBe(-1);
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expect(power.value).toBe(move.power);
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}, 20000);
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it("Sheer Force Disabling Specific Abilities", async () => {
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const moveToUse = Moves.CRUSH_CLAW;
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game.override.enemyAbility(Abilities.COLOR_CHANGE);
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game.override.startingHeldItems([{ name: "KINGS_ROCK", count: 1 }]);
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game.override.ability(Abilities.SHEER_FORCE);
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await game.startBattle([ Species.PIDGEOT ]);
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game.scene.getEnemyPokemon()!.stats[Stat.DEF] = 10000;
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expect(game.scene.getPlayerPokemon()!.formIndex).toBe(0);
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game.move.select(moveToUse);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
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const move = phase.move.getMove();
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expect(move.id).toBe(Moves.CRUSH_CLAW);
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//Disable color change due to being hit by Sheer Force
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const power = new NumberHolder(move.power);
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const chance = new NumberHolder(move.chance);
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const user = phase.getUserPokemon()!;
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const target = phase.getFirstTarget()!;
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const opponentType = target.getTypes()[0];
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applyAbAttrs(MoveEffectChanceMultiplierAbAttr, user, null, false, chance, move, target, false);
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applyPreAttackAbAttrs(MovePowerBoostAbAttr, user, target, move, false, power);
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applyPostDefendAbAttrs(PostDefendTypeChangeAbAttr, target, user, move, target.apply(user, move));
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expect(chance.value).toBe(0);
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expect(power.value).toBe(move.power * 5461 / 4096);
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expect(target.getTypes().length).toBe(2);
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expect(target.getTypes()[0]).toBe(opponentType);
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}, 20000);
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expect(enemyPokemon?.getTypes()[0]).toBe(Type.WATER);
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expect(headbuttMove.calculateBattlePower).toHaveLastReturnedWith(headbuttMove.power * SHEER_FORCE_MULT);
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expect(headbuttFlinchAttr.getMoveChance).toHaveLastReturnedWith(0);
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});
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it("Two Pokemon with abilities disabled by Sheer Force hitting each other should not cause a crash", async () => {
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const moveToUse = Moves.CRUNCH;
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@ -213,7 +159,6 @@ describe("Abilities - Sheer Force", () => {
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.moveset([ Moves.TACKLE ])
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.enemySpecies(Species.GEODUDE)
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.enemyMoveset([ Moves.TACKLE ])
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.enemyLevel(100)
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.startingHeldItems([{ name: "SHELL_BELL", count: 1 }]);
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await game.classicMode.startBattle([ Species.SHUCKLE ]);
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