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Fix Poison Point not working
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@ -476,7 +476,7 @@ export class PostDefendContactApplyStatusEffectAbAttr extends PostDefendAbAttr {
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}
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applyPostDefend(pokemon: Pokemon, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
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if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && pokemon.randSeedInt(100) < this.chance && !pokemon.status) {
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if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && !pokemon.status && (this.chance === -1 || pokemon.randSeedInt(100) < this.chance)) {
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const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
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return attacker.trySetStatus(effect, true);
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}
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@ -2143,7 +2143,7 @@ export function initAbilities() {
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new Ability(Abilities.HUGE_POWER, "Huge Power", "Doubles the Pokémon's Attack stat.", 3)
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.attr(BattleStatMultiplierAbAttr, BattleStat.ATK, 2),
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new Ability(Abilities.POISON_POINT, "Poison Point", "Contact with the Pokémon may poison the attacker.", 3)
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.attr(PostDefendContactApplyStatusEffectAbAttr, StatusEffect.POISON),
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.attr(PostDefendContactApplyStatusEffectAbAttr, -1, StatusEffect.POISON),
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new Ability(Abilities.INNER_FOCUS, "Inner Focus", "The Pokémon's intensely focused, and that protects the Pokémon from flinching.", 3)
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.attr(BattlerTagImmunityAbAttr, BattlerTagType.FLINCHED)
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.ignorable(),
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