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Implements hospitality (#252)
* implements hospitality * 1/8 -> 1/4 * shows animation * Minor nitpicks --------- Co-authored-by: Flashfyre <flashfireex@gmail.com>
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@ -1245,6 +1245,29 @@ export class PostSummonStatChangeAbAttr extends PostSummonAbAttr {
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}
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}
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export class PostSummonAllyHealAbAttr extends PostSummonAbAttr {
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private healRatio: number;
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private showAnim: boolean;
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constructor(healRatio: number, showAnim: boolean = false) {
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super();
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this.healRatio = healRatio || 4;
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this.showAnim = showAnim;
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}
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applyPostSummon(pokemon: Pokemon, passive: boolean, args: any[]): boolean {
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const target = pokemon.getAlly();
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if (target?.isActive(true)) {
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target.scene.unshiftPhase(new PokemonHealPhase(target.scene, target.getBattlerIndex(),
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Math.max(Math.floor(pokemon.getMaxHp() / this.healRatio), 1), getPokemonMessage(target, ` drank down all the\nmatcha that ${pokemon.name} made!`), true, !this.showAnim));
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return true;
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}
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return false;
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}
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}
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export class DownloadAbAttr extends PostSummonAbAttr {
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private enemyDef: integer;
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private enemySpDef: integer;
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@ -3185,7 +3208,8 @@ export function initAbilities() {
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new Ability(Abilities.MINDS_EYE, "Mind's Eye (N)", "The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves.", 9)
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.ignorable(),
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new Ability(Abilities.SUPERSWEET_SYRUP, "Supersweet Syrup (N)", "A sickly sweet scent spreads across the field the first time the Pokémon enters a battle, lowering the evasiveness of opposing Pokémon.", 9),
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new Ability(Abilities.HOSPITALITY, "Hospitality (N)", "When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP.", 9),
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new Ability(Abilities.HOSPITALITY, "Hospitality", "When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP.", 9)
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.attr(PostSummonAllyHealAbAttr, 4, true),
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new Ability(Abilities.TOXIC_CHAIN, "Toxic Chain", "The power of the Pokémon's toxic chain may badly poison any target the Pokémon hits with a move.", 9)
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.attr(PostAttackApplyStatusEffectAbAttr, false, 30, StatusEffect.TOXIC),
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new Ability(Abilities.EMBODY_ASPECT_TEAL, "Embody Aspect", "The Pokémon's heart fills with memories, causing the Teal Mask to shine and the Pokémon's Speed stat to be boosted.", 9)
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