Superficial change to trigger a new build
This commit is contained in:
parent
093b95df41
commit
1301eeb0b9
|
@ -186,7 +186,7 @@ export default class BattleScene extends SceneBase {
|
|||
private buttonKeys: Phaser.Input.Keyboard.Key[][];
|
||||
private lastProcessedButtonPressTimes: Map<Button, number> = new Map();
|
||||
// movementButtonLock ensures only a single movement key is firing repeated inputs
|
||||
// (i.e. by holding down a button) at a time.
|
||||
// (i.e. by holding down a button) at a time
|
||||
private movementButtonLock: Button;
|
||||
|
||||
public rngCounter: integer = 0;
|
||||
|
|
Loading…
Reference in New Issue