Superficial change to trigger a new build

This commit is contained in:
Flashfyre 2024-04-09 12:34:28 -04:00
parent 093b95df41
commit 1301eeb0b9

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@ -186,7 +186,7 @@ export default class BattleScene extends SceneBase {
private buttonKeys: Phaser.Input.Keyboard.Key[][];
private lastProcessedButtonPressTimes: Map<Button, number> = new Map();
// movementButtonLock ensures only a single movement key is firing repeated inputs
// (i.e. by holding down a button) at a time.
// (i.e. by holding down a button) at a time
private movementButtonLock: Button;
public rngCounter: integer = 0;