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https://github.com/pagefaultgames/pokerogue.git
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Fix random failure in Parental Bond tests (#4036)
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
This commit is contained in:
parent
61ab52c295
commit
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@ -2,12 +2,6 @@ import { Stat } from "#enums/stat";
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import { StatusEffect } from "#app/data/status-effect";
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import { StatusEffect } from "#app/data/status-effect";
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import { Type } from "#app/data/type";
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import { Type } from "#app/data/type";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import { BerryPhase } from "#app/phases/berry-phase";
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import { CommandPhase } from "#app/phases/command-phase";
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import { DamagePhase } from "#app/phases/damage-phase";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { MoveEndPhase } from "#app/phases/move-end-phase";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { toDmgValue } from "#app/utils";
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import { toDmgValue } from "#app/utils";
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import { Abilities } from "#enums/abilities";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Moves } from "#enums/moves";
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@ -15,7 +9,7 @@ import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import GameManager from "#test/utils/gameManager";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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import Phaser from "phaser";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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const TIMEOUT = 20 * 1000;
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const TIMEOUT = 20 * 1000;
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@ -39,36 +33,31 @@ describe("Abilities - Parental Bond", () => {
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game.override.disableCrits();
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game.override.disableCrits();
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game.override.ability(Abilities.PARENTAL_BOND);
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game.override.ability(Abilities.PARENTAL_BOND);
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game.override.enemySpecies(Species.SNORLAX);
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game.override.enemySpecies(Species.SNORLAX);
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game.override.enemyAbility(Abilities.INSOMNIA);
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game.override.enemyAbility(Abilities.FUR_COAT);
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game.override.enemyMoveset(SPLASH_ONLY);
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game.override.enemyMoveset(SPLASH_ONLY);
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game.override.startingLevel(100);
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game.override.startingLevel(100);
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game.override.enemyLevel(100);
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game.override.enemyLevel(100);
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});
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});
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test(
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it(
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"ability should add second strike to attack move",
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"should add second strike to attack move",
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async () => {
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async () => {
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game.override.moveset([Moves.TACKLE]);
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game.override.moveset([Moves.TACKLE]);
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await game.startBattle([Species.CHARIZARD]);
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await game.classicMode.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(enemyPokemon).not.toBe(undefined);
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let enemyStartingHp = enemyPokemon.hp;
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let enemyStartingHp = enemyPokemon.hp;
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game.move.select(Moves.TACKLE);
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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await game.phaseInterceptor.to("DamagePhase");
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await game.phaseInterceptor.to(DamagePhase);
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const firstStrikeDamage = enemyStartingHp - enemyPokemon.hp;
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const firstStrikeDamage = enemyStartingHp - enemyPokemon.hp;
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enemyStartingHp = enemyPokemon.hp;
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enemyStartingHp = enemyPokemon.hp;
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await game.phaseInterceptor.to(BerryPhase, false);
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await game.phaseInterceptor.to("BerryPhase", false);
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const secondStrikeDamage = enemyStartingHp - enemyPokemon.hp;
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const secondStrikeDamage = enemyStartingHp - enemyPokemon.hp;
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@ -77,556 +66,460 @@ describe("Abilities - Parental Bond", () => {
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}, TIMEOUT
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}, TIMEOUT
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);
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);
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test(
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it(
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"ability should apply secondary effects to both strikes",
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"should apply secondary effects to both strikes",
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async () => {
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async () => {
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game.override.moveset([Moves.POWER_UP_PUNCH]);
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game.override.moveset([Moves.POWER_UP_PUNCH]);
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game.override.enemySpecies(Species.AMOONGUSS);
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game.override.enemySpecies(Species.AMOONGUSS);
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await game.startBattle([Species.CHARIZARD]);
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await game.classicMode.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(enemyPokemon).not.toBe(undefined);
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game.move.select(Moves.POWER_UP_PUNCH);
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game.move.select(Moves.POWER_UP_PUNCH);
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await game.phaseInterceptor.to(BerryPhase, false);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.turnData.hitCount).toBe(2);
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expect(leadPokemon.turnData.hitCount).toBe(2);
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(2);
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(2);
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}, TIMEOUT
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}, TIMEOUT
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);
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);
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test(
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it(
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"ability should not apply to Status moves",
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"should not apply to Status moves",
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async () => {
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async () => {
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game.override.moveset([Moves.BABY_DOLL_EYES]);
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game.override.moveset([Moves.BABY_DOLL_EYES]);
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await game.startBattle([Species.CHARIZARD]);
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await game.classicMode.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(enemyPokemon).not.toBe(undefined);
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game.move.select(Moves.BABY_DOLL_EYES);
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game.move.select(Moves.BABY_DOLL_EYES);
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await game.phaseInterceptor.to(BerryPhase, false);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
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}, TIMEOUT
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}, TIMEOUT
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);
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);
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test(
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it(
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"ability should not apply to multi-hit moves",
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"should not apply to multi-hit moves",
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async () => {
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async () => {
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game.override.moveset([Moves.DOUBLE_HIT]);
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game.override.moveset([Moves.DOUBLE_HIT]);
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await game.startBattle([Species.CHARIZARD]);
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await game.classicMode.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(enemyPokemon).not.toBe(undefined);
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game.move.select(Moves.DOUBLE_HIT);
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game.move.select(Moves.DOUBLE_HIT);
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await game.move.forceHit();
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await game.move.forceHit();
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await game.phaseInterceptor.to(BerryPhase, false);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.turnData.hitCount).toBe(2);
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expect(leadPokemon.turnData.hitCount).toBe(2);
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}, TIMEOUT
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}, TIMEOUT
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);
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);
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test(
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it(
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"ability should not apply to self-sacrifice moves",
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"should not apply to self-sacrifice moves",
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async () => {
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async () => {
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game.override.moveset([Moves.SELF_DESTRUCT]);
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game.override.moveset([Moves.SELF_DESTRUCT]);
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await game.startBattle([Species.CHARIZARD]);
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await game.classicMode.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(enemyPokemon).not.toBe(undefined);
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game.move.select(Moves.SELF_DESTRUCT);
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game.move.select(Moves.SELF_DESTRUCT);
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await game.phaseInterceptor.to(DamagePhase, false);
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await game.phaseInterceptor.to("DamagePhase", false);
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expect(leadPokemon.turnData.hitCount).toBe(1);
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expect(leadPokemon.turnData.hitCount).toBe(1);
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}, TIMEOUT
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}, TIMEOUT
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);
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);
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test(
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it(
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"ability should not apply to Rollout",
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"should not apply to Rollout",
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async () => {
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async () => {
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game.override.moveset([Moves.ROLLOUT]);
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game.override.moveset([Moves.ROLLOUT]);
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await game.startBattle([Species.CHARIZARD]);
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await game.classicMode.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(enemyPokemon).not.toBe(undefined);
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game.move.select(Moves.ROLLOUT);
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game.move.select(Moves.ROLLOUT);
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await game.move.forceHit();
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await game.move.forceHit();
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await game.phaseInterceptor.to(DamagePhase, false);
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await game.phaseInterceptor.to("DamagePhase", false);
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expect(leadPokemon.turnData.hitCount).toBe(1);
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expect(leadPokemon.turnData.hitCount).toBe(1);
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}, TIMEOUT
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}, TIMEOUT
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);
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);
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test(
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it(
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"ability should not apply multiplier to fixed-damage moves",
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"should not apply multiplier to fixed-damage moves",
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async () => {
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async () => {
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game.override.moveset([Moves.DRAGON_RAGE]);
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game.override.moveset([Moves.DRAGON_RAGE]);
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await game.startBattle([Species.CHARIZARD]);
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await game.classicMode.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(enemyPokemon).not.toBe(undefined);
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const enemyStartingHp = enemyPokemon.hp;
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game.move.select(Moves.DRAGON_RAGE);
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game.move.select(Moves.DRAGON_RAGE);
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await game.phaseInterceptor.to(BerryPhase, false);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.hp).toBe(enemyStartingHp - 80);
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp() - 80);
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}, TIMEOUT
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}, TIMEOUT
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);
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);
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test(
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it(
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"ability should not apply multiplier to counter moves",
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"should not apply multiplier to counter moves",
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async () => {
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async () => {
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game.override.moveset([Moves.COUNTER]);
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game.override.moveset([Moves.COUNTER]);
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game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
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game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
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await game.startBattle([Species.CHARIZARD]);
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await game.classicMode.startBattle([Species.SHUCKLE]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(enemyPokemon).not.toBe(undefined);
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const playerStartingHp = leadPokemon.hp;
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const enemyStartingHp = enemyPokemon.hp;
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game.move.select(Moves.COUNTER);
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game.move.select(Moves.COUNTER);
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await game.phaseInterceptor.to(DamagePhase);
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await game.phaseInterceptor.to("DamagePhase");
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const playerDamage = playerStartingHp - leadPokemon.hp;
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const playerDamage = leadPokemon.getMaxHp() - leadPokemon.hp;
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await game.phaseInterceptor.to(BerryPhase, false);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.hp).toBe(enemyStartingHp - 4 * playerDamage);
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp() - 4 * playerDamage);
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}, TIMEOUT
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}, TIMEOUT
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);
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);
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test(
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it(
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"ability should not apply to multi-target moves",
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"should not apply to multi-target moves",
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async () => {
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async () => {
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game.override.battleType("double");
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game.override.battleType("double");
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game.override.moveset([Moves.EARTHQUAKE]);
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game.override.moveset([Moves.EARTHQUAKE]);
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game.override.passiveAbility(Abilities.LEVITATE);
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await game.startBattle([Species.CHARIZARD, Species.PIDGEOT]);
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await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]);
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const playerPokemon = game.scene.getPlayerField();
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const playerPokemon = game.scene.getPlayerField();
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expect(playerPokemon.length).toBe(2);
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playerPokemon.forEach(p => expect(p).not.toBe(undefined));
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const enemyPokemon = game.scene.getEnemyField();
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expect(enemyPokemon.length).toBe(2);
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enemyPokemon.forEach(p => expect(p).not.toBe(undefined));
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game.move.select(Moves.EARTHQUAKE);
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game.move.select(Moves.EARTHQUAKE);
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await game.phaseInterceptor.to(CommandPhase);
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game.move.select(Moves.EARTHQUAKE, 1);
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game.move.select(Moves.EARTHQUAKE, 1);
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await game.phaseInterceptor.to(BerryPhase, false);
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await game.phaseInterceptor.to("BerryPhase", false);
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playerPokemon.forEach(p => expect(p.turnData.hitCount).toBe(1));
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playerPokemon.forEach(p => expect(p.turnData.hitCount).toBe(1));
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}, TIMEOUT
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}, TIMEOUT
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);
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);
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test(
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it(
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"ability should apply to multi-target moves when hitting only one target",
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"should apply to multi-target moves when hitting only one target",
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async () => {
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async () => {
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game.override.moveset([Moves.EARTHQUAKE]);
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game.override.moveset([Moves.EARTHQUAKE]);
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await game.startBattle([Species.CHARIZARD]);
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await game.classicMode.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(enemyPokemon).not.toBe(undefined);
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game.move.select(Moves.EARTHQUAKE);
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game.move.select(Moves.EARTHQUAKE);
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await game.phaseInterceptor.to(DamagePhase, false);
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await game.phaseInterceptor.to("DamagePhase", false);
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expect(leadPokemon.turnData.hitCount).toBe(2);
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expect(leadPokemon.turnData.hitCount).toBe(2);
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}, TIMEOUT
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}, TIMEOUT
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);
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);
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test(
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it(
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"ability should only trigger post-target move effects once",
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"should only trigger post-target move effects once",
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async () => {
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async () => {
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game.override.moveset([Moves.MIND_BLOWN]);
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game.override.moveset([Moves.MIND_BLOWN]);
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await game.startBattle([Species.PIDGEOT]);
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await game.classicMode.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||||
expect(leadPokemon).not.toBe(undefined);
|
|
||||||
|
|
||||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
|
||||||
expect(enemyPokemon).not.toBe(undefined);
|
|
||||||
|
|
||||||
game.move.select(Moves.MIND_BLOWN);
|
game.move.select(Moves.MIND_BLOWN);
|
||||||
|
|
||||||
await game.phaseInterceptor.to(DamagePhase, false);
|
await game.phaseInterceptor.to("DamagePhase", false);
|
||||||
|
|
||||||
expect(leadPokemon.turnData.hitCount).toBe(2);
|
expect(leadPokemon.turnData.hitCount).toBe(2);
|
||||||
|
|
||||||
// This test will time out if the user faints
|
// This test will time out if the user faints
|
||||||
await game.phaseInterceptor.to(BerryPhase, false);
|
await game.phaseInterceptor.to("BerryPhase", false);
|
||||||
|
|
||||||
expect(leadPokemon.hp).toBe(toDmgValue(leadPokemon.getMaxHp() / 2));
|
expect(leadPokemon.hp).toBe(Math.ceil(leadPokemon.getMaxHp() / 2));
|
||||||
}, TIMEOUT
|
}, TIMEOUT
|
||||||
);
|
);
|
||||||
|
|
||||||
test(
|
it(
|
||||||
"Burn Up only removes type after second strike with this ability",
|
"Burn Up only removes type after the second strike",
|
||||||
async () => {
|
async () => {
|
||||||
game.override.moveset([Moves.BURN_UP]);
|
game.override.moveset([Moves.BURN_UP]);
|
||||||
|
|
||||||
await game.startBattle([Species.CHARIZARD]);
|
await game.classicMode.startBattle([Species.CHARIZARD]);
|
||||||
|
|
||||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||||
expect(leadPokemon).not.toBe(undefined);
|
|
||||||
|
|
||||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||||
expect(enemyPokemon).not.toBe(undefined);
|
|
||||||
|
|
||||||
game.move.select(Moves.BURN_UP);
|
game.move.select(Moves.BURN_UP);
|
||||||
|
|
||||||
await game.phaseInterceptor.to(DamagePhase);
|
await game.phaseInterceptor.to("MoveEffectPhase");
|
||||||
|
|
||||||
expect(leadPokemon.turnData.hitCount).toBe(2);
|
expect(leadPokemon.turnData.hitCount).toBe(2);
|
||||||
expect(enemyPokemon.hp).toBeGreaterThan(0);
|
expect(enemyPokemon.hp).toBeGreaterThan(0);
|
||||||
expect(leadPokemon.isOfType(Type.FIRE)).toBe(true);
|
expect(leadPokemon.isOfType(Type.FIRE)).toBe(true);
|
||||||
|
|
||||||
await game.phaseInterceptor.to(BerryPhase, false);
|
await game.phaseInterceptor.to("BerryPhase", false);
|
||||||
|
|
||||||
expect(leadPokemon.isOfType(Type.FIRE)).toBe(false);
|
expect(leadPokemon.isOfType(Type.FIRE)).toBe(false);
|
||||||
}, TIMEOUT
|
}, TIMEOUT
|
||||||
);
|
);
|
||||||
|
|
||||||
test(
|
it(
|
||||||
"Moves boosted by this ability and Multi-Lens should strike 4 times",
|
"Moves boosted by this ability and Multi-Lens should strike 4 times",
|
||||||
async () => {
|
async () => {
|
||||||
game.override.moveset([Moves.TACKLE]);
|
game.override.moveset([Moves.TACKLE]);
|
||||||
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
|
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
|
||||||
|
|
||||||
await game.startBattle([Species.CHARIZARD]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||||
expect(leadPokemon).not.toBe(undefined);
|
|
||||||
|
|
||||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
|
||||||
expect(enemyPokemon).not.toBe(undefined);
|
|
||||||
|
|
||||||
game.move.select(Moves.TACKLE);
|
game.move.select(Moves.TACKLE);
|
||||||
|
|
||||||
await game.phaseInterceptor.to(DamagePhase);
|
await game.phaseInterceptor.to("DamagePhase");
|
||||||
|
|
||||||
expect(leadPokemon.turnData.hitCount).toBe(4);
|
expect(leadPokemon.turnData.hitCount).toBe(4);
|
||||||
}, TIMEOUT
|
}, TIMEOUT
|
||||||
);
|
);
|
||||||
|
|
||||||
test(
|
it(
|
||||||
"Super Fang boosted by this ability and Multi-Lens should strike twice",
|
"Super Fang boosted by this ability and Multi-Lens should strike twice",
|
||||||
async () => {
|
async () => {
|
||||||
game.override.moveset([Moves.SUPER_FANG]);
|
game.override.moveset([Moves.SUPER_FANG]);
|
||||||
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
|
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
|
||||||
|
|
||||||
await game.startBattle([Species.CHARIZARD]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||||
expect(leadPokemon).not.toBe(undefined);
|
|
||||||
|
|
||||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||||
expect(enemyPokemon).not.toBe(undefined);
|
|
||||||
|
|
||||||
const enemyStartingHp = enemyPokemon.hp;
|
|
||||||
|
|
||||||
game.move.select(Moves.SUPER_FANG);
|
game.move.select(Moves.SUPER_FANG);
|
||||||
await game.move.forceHit();
|
await game.move.forceHit();
|
||||||
|
|
||||||
await game.phaseInterceptor.to(DamagePhase);
|
await game.phaseInterceptor.to("DamagePhase");
|
||||||
|
|
||||||
expect(leadPokemon.turnData.hitCount).toBe(2);
|
expect(leadPokemon.turnData.hitCount).toBe(2);
|
||||||
|
|
||||||
await game.phaseInterceptor.to(MoveEndPhase, false);
|
await game.phaseInterceptor.to("MoveEndPhase", false);
|
||||||
|
|
||||||
expect(enemyPokemon.hp).toBe(Math.ceil(enemyStartingHp * 0.25));
|
expect(enemyPokemon.hp).toBe(Math.ceil(enemyPokemon.getMaxHp() * 0.25));
|
||||||
}, TIMEOUT
|
}, TIMEOUT
|
||||||
);
|
);
|
||||||
|
|
||||||
test(
|
it(
|
||||||
"Seismic Toss boosted by this ability and Multi-Lens should strike twice",
|
"Seismic Toss boosted by this ability and Multi-Lens should strike twice",
|
||||||
async () => {
|
async () => {
|
||||||
game.override.moveset([Moves.SEISMIC_TOSS]);
|
game.override.moveset([Moves.SEISMIC_TOSS]);
|
||||||
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
|
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
|
||||||
|
|
||||||
await game.startBattle([Species.CHARIZARD]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||||
expect(leadPokemon).not.toBe(undefined);
|
|
||||||
|
|
||||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||||
expect(enemyPokemon).not.toBe(undefined);
|
|
||||||
|
|
||||||
const enemyStartingHp = enemyPokemon.hp;
|
const enemyStartingHp = enemyPokemon.hp;
|
||||||
|
|
||||||
game.move.select(Moves.SEISMIC_TOSS);
|
game.move.select(Moves.SEISMIC_TOSS);
|
||||||
await game.move.forceHit();
|
await game.move.forceHit();
|
||||||
|
|
||||||
await game.phaseInterceptor.to(DamagePhase);
|
await game.phaseInterceptor.to("DamagePhase");
|
||||||
|
|
||||||
expect(leadPokemon.turnData.hitCount).toBe(2);
|
expect(leadPokemon.turnData.hitCount).toBe(2);
|
||||||
|
|
||||||
await game.phaseInterceptor.to(MoveEndPhase, false);
|
await game.phaseInterceptor.to("MoveEndPhase", false);
|
||||||
|
|
||||||
expect(enemyPokemon.hp).toBe(enemyStartingHp - 200);
|
expect(enemyPokemon.hp).toBe(enemyStartingHp - 200);
|
||||||
}, TIMEOUT
|
}, TIMEOUT
|
||||||
);
|
);
|
||||||
|
|
||||||
test(
|
it(
|
||||||
"Hyper Beam boosted by this ability should strike twice, then recharge",
|
"Hyper Beam boosted by this ability should strike twice, then recharge",
|
||||||
async () => {
|
async () => {
|
||||||
game.override.moveset([Moves.HYPER_BEAM]);
|
game.override.moveset([Moves.HYPER_BEAM]);
|
||||||
|
|
||||||
await game.startBattle([Species.CHARIZARD]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||||
expect(leadPokemon).not.toBe(undefined);
|
|
||||||
|
|
||||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
|
||||||
expect(enemyPokemon).not.toBe(undefined);
|
|
||||||
|
|
||||||
game.move.select(Moves.HYPER_BEAM);
|
game.move.select(Moves.HYPER_BEAM);
|
||||||
await game.move.forceHit();
|
await game.move.forceHit();
|
||||||
|
|
||||||
await game.phaseInterceptor.to(DamagePhase);
|
await game.phaseInterceptor.to("DamagePhase");
|
||||||
|
|
||||||
expect(leadPokemon.turnData.hitCount).toBe(2);
|
expect(leadPokemon.turnData.hitCount).toBe(2);
|
||||||
expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeUndefined();
|
expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeUndefined();
|
||||||
|
|
||||||
await game.phaseInterceptor.to(TurnEndPhase);
|
await game.phaseInterceptor.to("TurnEndPhase");
|
||||||
|
|
||||||
expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeDefined();
|
expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeDefined();
|
||||||
}, TIMEOUT
|
}, TIMEOUT
|
||||||
);
|
);
|
||||||
|
|
||||||
/** TODO: Fix TRAPPED tag lapsing incorrectly, then run this test */
|
it(
|
||||||
test(
|
|
||||||
"Anchor Shot boosted by this ability should only trap the target after the second hit",
|
"Anchor Shot boosted by this ability should only trap the target after the second hit",
|
||||||
async () => {
|
async () => {
|
||||||
game.override.moveset([Moves.ANCHOR_SHOT]);
|
game.override.moveset([Moves.ANCHOR_SHOT]);
|
||||||
|
|
||||||
await game.startBattle([Species.CHARIZARD]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||||
expect(leadPokemon).not.toBe(undefined);
|
|
||||||
|
|
||||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||||
expect(enemyPokemon).not.toBe(undefined);
|
|
||||||
|
|
||||||
game.move.select(Moves.ANCHOR_SHOT);
|
game.move.select(Moves.ANCHOR_SHOT);
|
||||||
await game.move.forceHit();
|
await game.move.forceHit();
|
||||||
|
|
||||||
await game.phaseInterceptor.to(DamagePhase);
|
await game.phaseInterceptor.to("DamagePhase");
|
||||||
|
|
||||||
expect(leadPokemon.turnData.hitCount).toBe(2);
|
expect(leadPokemon.turnData.hitCount).toBe(2);
|
||||||
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined(); // Passes
|
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
|
||||||
|
|
||||||
await game.phaseInterceptor.to(MoveEndPhase);
|
await game.phaseInterceptor.to("MoveEndPhase");
|
||||||
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined(); // Passes
|
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined();
|
||||||
|
|
||||||
await game.phaseInterceptor.to(TurnEndPhase);
|
await game.phaseInterceptor.to("TurnEndPhase");
|
||||||
|
|
||||||
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined(); // Fails :(
|
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined();
|
||||||
}, TIMEOUT
|
}, TIMEOUT
|
||||||
);
|
);
|
||||||
|
|
||||||
test(
|
it(
|
||||||
"Smack Down boosted by this ability should only ground the target after the second hit",
|
"Smack Down boosted by this ability should only ground the target after the second hit",
|
||||||
async () => {
|
async () => {
|
||||||
game.override.moveset([Moves.SMACK_DOWN]);
|
game.override.moveset([Moves.SMACK_DOWN]);
|
||||||
|
|
||||||
await game.startBattle([Species.CHARIZARD]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||||
expect(leadPokemon).not.toBe(undefined);
|
|
||||||
|
|
||||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||||
expect(enemyPokemon).not.toBe(undefined);
|
|
||||||
|
|
||||||
game.move.select(Moves.SMACK_DOWN);
|
game.move.select(Moves.SMACK_DOWN);
|
||||||
await game.move.forceHit();
|
await game.move.forceHit();
|
||||||
|
|
||||||
await game.phaseInterceptor.to(DamagePhase);
|
await game.phaseInterceptor.to("DamagePhase");
|
||||||
|
|
||||||
expect(leadPokemon.turnData.hitCount).toBe(2);
|
expect(leadPokemon.turnData.hitCount).toBe(2);
|
||||||
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined();
|
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined();
|
||||||
|
|
||||||
await game.phaseInterceptor.to(TurnEndPhase);
|
await game.phaseInterceptor.to("TurnEndPhase");
|
||||||
|
|
||||||
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
|
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
|
||||||
}, TIMEOUT
|
}, TIMEOUT
|
||||||
);
|
);
|
||||||
|
|
||||||
test(
|
it(
|
||||||
"U-turn boosted by this ability should strike twice before forcing a switch",
|
"U-turn boosted by this ability should strike twice before forcing a switch",
|
||||||
async () => {
|
async () => {
|
||||||
game.override.moveset([Moves.U_TURN]);
|
game.override.moveset([Moves.U_TURN]);
|
||||||
|
|
||||||
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
|
await game.classicMode.startBattle([Species.MAGIKARP, Species.BLASTOISE]);
|
||||||
|
|
||||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||||
expect(leadPokemon).not.toBe(undefined);
|
|
||||||
|
|
||||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
|
||||||
expect(enemyPokemon).not.toBe(undefined);
|
|
||||||
|
|
||||||
game.move.select(Moves.U_TURN);
|
game.move.select(Moves.U_TURN);
|
||||||
await game.move.forceHit();
|
await game.move.forceHit();
|
||||||
|
|
||||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
await game.phaseInterceptor.to("MoveEffectPhase");
|
||||||
expect(leadPokemon.turnData.hitCount).toBe(2);
|
expect(leadPokemon.turnData.hitCount).toBe(2);
|
||||||
|
|
||||||
// This will cause this test to time out if the switch was forced on the first hit.
|
// This will cause this test to time out if the switch was forced on the first hit.
|
||||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
await game.phaseInterceptor.to("MoveEffectPhase", false);
|
||||||
}, TIMEOUT
|
}, TIMEOUT
|
||||||
);
|
);
|
||||||
|
|
||||||
test(
|
it(
|
||||||
"Wake-Up Slap boosted by this ability should only wake up the target after the second hit",
|
"Wake-Up Slap boosted by this ability should only wake up the target after the second hit",
|
||||||
async () => {
|
async () => {
|
||||||
game.override.moveset([Moves.WAKE_UP_SLAP]).enemyStatusEffect(StatusEffect.SLEEP);
|
game.override.moveset([Moves.WAKE_UP_SLAP]).enemyStatusEffect(StatusEffect.SLEEP);
|
||||||
|
|
||||||
await game.startBattle([Species.CHARIZARD]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||||
expect(leadPokemon).not.toBe(undefined);
|
|
||||||
|
|
||||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||||
expect(enemyPokemon).not.toBe(undefined);
|
|
||||||
|
|
||||||
game.move.select(Moves.WAKE_UP_SLAP);
|
game.move.select(Moves.WAKE_UP_SLAP);
|
||||||
await game.move.forceHit();
|
await game.move.forceHit();
|
||||||
|
|
||||||
await game.phaseInterceptor.to(DamagePhase);
|
await game.phaseInterceptor.to("DamagePhase");
|
||||||
|
|
||||||
expect(leadPokemon.turnData.hitCount).toBe(2);
|
expect(leadPokemon.turnData.hitCount).toBe(2);
|
||||||
expect(enemyPokemon.status?.effect).toBe(StatusEffect.SLEEP);
|
expect(enemyPokemon.status?.effect).toBe(StatusEffect.SLEEP);
|
||||||
|
|
||||||
await game.phaseInterceptor.to(BerryPhase, false);
|
await game.phaseInterceptor.to("BerryPhase", false);
|
||||||
|
|
||||||
expect(enemyPokemon.status?.effect).toBeUndefined();
|
expect(enemyPokemon.status?.effect).toBeUndefined();
|
||||||
}, TIMEOUT
|
}, TIMEOUT
|
||||||
);
|
);
|
||||||
|
|
||||||
test(
|
it(
|
||||||
"ability should not cause user to hit into King's Shield more than once",
|
"should not cause user to hit into King's Shield more than once",
|
||||||
async () => {
|
async () => {
|
||||||
game.override.moveset([Moves.TACKLE]);
|
game.override.moveset([Moves.TACKLE]);
|
||||||
game.override.enemyMoveset([Moves.KINGS_SHIELD, Moves.KINGS_SHIELD, Moves.KINGS_SHIELD, Moves.KINGS_SHIELD]);
|
game.override.enemyMoveset(Array(4).fill(Moves.KINGS_SHIELD));
|
||||||
|
|
||||||
await game.startBattle([Species.CHARIZARD]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||||
expect(leadPokemon).not.toBe(undefined);
|
|
||||||
|
|
||||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
|
||||||
expect(enemyPokemon).not.toBe(undefined);
|
|
||||||
|
|
||||||
game.move.select(Moves.TACKLE);
|
game.move.select(Moves.TACKLE);
|
||||||
|
|
||||||
await game.phaseInterceptor.to(BerryPhase, false);
|
await game.phaseInterceptor.to("BerryPhase", false);
|
||||||
|
|
||||||
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(-1);
|
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(-1);
|
||||||
}, TIMEOUT
|
}, TIMEOUT
|
||||||
);
|
);
|
||||||
|
|
||||||
test(
|
it(
|
||||||
"ability should not cause user to hit into Storm Drain more than once",
|
"should not cause user to hit into Storm Drain more than once",
|
||||||
async () => {
|
async () => {
|
||||||
game.override.moveset([Moves.WATER_GUN]);
|
game.override.moveset([Moves.WATER_GUN]);
|
||||||
game.override.enemyAbility(Abilities.STORM_DRAIN);
|
game.override.enemyAbility(Abilities.STORM_DRAIN);
|
||||||
|
|
||||||
await game.startBattle([Species.CHARIZARD]);
|
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
|
||||||
expect(leadPokemon).not.toBe(undefined);
|
|
||||||
|
|
||||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||||
expect(enemyPokemon).not.toBe(undefined);
|
|
||||||
|
|
||||||
game.move.select(Moves.WATER_GUN);
|
game.move.select(Moves.WATER_GUN);
|
||||||
|
|
||||||
await game.phaseInterceptor.to(BerryPhase, false);
|
await game.phaseInterceptor.to("BerryPhase", false);
|
||||||
|
|
||||||
expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(1);
|
expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(1);
|
||||||
}, TIMEOUT
|
}, TIMEOUT
|
||||||
);
|
);
|
||||||
|
|
||||||
test(
|
it(
|
||||||
"ability should not apply to multi-target moves with Multi-Lens",
|
"should not apply to multi-target moves with Multi-Lens",
|
||||||
async () => {
|
async () => {
|
||||||
game.override.battleType("double");
|
game.override.battleType("double");
|
||||||
game.override.moveset([Moves.EARTHQUAKE, Moves.SPLASH]);
|
game.override.moveset([Moves.EARTHQUAKE, Moves.SPLASH]);
|
||||||
|
game.override.passiveAbility(Abilities.LEVITATE);
|
||||||
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
|
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
|
||||||
|
|
||||||
await game.startBattle([Species.CHARIZARD, Species.PIDGEOT]);
|
await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]);
|
||||||
|
|
||||||
const playerPokemon = game.scene.getPlayerField();
|
|
||||||
expect(playerPokemon.length).toBe(2);
|
|
||||||
playerPokemon.forEach(p => expect(p).not.toBe(undefined));
|
|
||||||
|
|
||||||
const enemyPokemon = game.scene.getEnemyField();
|
const enemyPokemon = game.scene.getEnemyField();
|
||||||
expect(enemyPokemon.length).toBe(2);
|
|
||||||
enemyPokemon.forEach(p => expect(p).not.toBe(undefined));
|
|
||||||
|
|
||||||
const enemyStartingHp = enemyPokemon.map(p => p.hp);
|
const enemyStartingHp = enemyPokemon.map(p => p.hp);
|
||||||
|
|
||||||
game.move.select(Moves.EARTHQUAKE);
|
game.move.select(Moves.EARTHQUAKE);
|
||||||
await game.phaseInterceptor.to(CommandPhase);
|
|
||||||
|
|
||||||
game.move.select(Moves.SPLASH, 1);
|
game.move.select(Moves.SPLASH, 1);
|
||||||
|
|
||||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
await game.phaseInterceptor.to("DamagePhase");
|
||||||
|
|
||||||
await game.phaseInterceptor.to(DamagePhase);
|
|
||||||
const enemyFirstHitDamage = enemyStartingHp.map((hp, i) => hp - enemyPokemon[i].hp);
|
const enemyFirstHitDamage = enemyStartingHp.map((hp, i) => hp - enemyPokemon[i].hp);
|
||||||
|
|
||||||
await game.phaseInterceptor.to(BerryPhase, false);
|
await game.phaseInterceptor.to("BerryPhase", false);
|
||||||
|
|
||||||
enemyPokemon.forEach((p, i) => expect(enemyStartingHp[i] - p.hp).toBe(2 * enemyFirstHitDamage[i]));
|
enemyPokemon.forEach((p, i) => expect(enemyStartingHp[i] - p.hp).toBe(2 * enemyFirstHitDamage[i]));
|
||||||
|
|
||||||
}, TIMEOUT
|
}, TIMEOUT
|
||||||
);
|
);
|
||||||
});
|
});
|
||||||
|
Loading…
Reference in New Issue
Block a user