Fix random failure in Parental Bond tests (#4036)

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
This commit is contained in:
innerthunder 2024-09-04 22:31:32 -07:00 committed by GitHub
parent 61ab52c295
commit 1434a3edaf
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1 changed files with 113 additions and 220 deletions

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@ -2,12 +2,6 @@ import { Stat } from "#enums/stat";
import { StatusEffect } from "#app/data/status-effect";
import { Type } from "#app/data/type";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { BerryPhase } from "#app/phases/berry-phase";
import { CommandPhase } from "#app/phases/command-phase";
import { DamagePhase } from "#app/phases/damage-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { toDmgValue } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
@ -15,7 +9,7 @@ import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
const TIMEOUT = 20 * 1000;
@ -39,36 +33,31 @@ describe("Abilities - Parental Bond", () => {
game.override.disableCrits();
game.override.ability(Abilities.PARENTAL_BOND);
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyAbility(Abilities.INSOMNIA);
game.override.enemyAbility(Abilities.FUR_COAT);
game.override.enemyMoveset(SPLASH_ONLY);
game.override.startingLevel(100);
game.override.enemyLevel(100);
});
test(
"ability should add second strike to attack move",
it(
"should add second strike to attack move",
async () => {
game.override.moveset([Moves.TACKLE]);
await game.startBattle([Species.CHARIZARD]);
await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
let enemyStartingHp = enemyPokemon.hp;
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to(MoveEffectPhase, false);
await game.phaseInterceptor.to(DamagePhase);
await game.phaseInterceptor.to("DamagePhase");
const firstStrikeDamage = enemyStartingHp - enemyPokemon.hp;
enemyStartingHp = enemyPokemon.hp;
await game.phaseInterceptor.to(BerryPhase, false);
await game.phaseInterceptor.to("BerryPhase", false);
const secondStrikeDamage = enemyStartingHp - enemyPokemon.hp;
@ -77,556 +66,460 @@ describe("Abilities - Parental Bond", () => {
}, TIMEOUT
);
test(
"ability should apply secondary effects to both strikes",
it(
"should apply secondary effects to both strikes",
async () => {
game.override.moveset([Moves.POWER_UP_PUNCH]);
game.override.enemySpecies(Species.AMOONGUSS);
await game.startBattle([Species.CHARIZARD]);
await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.POWER_UP_PUNCH);
await game.phaseInterceptor.to(BerryPhase, false);
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(2);
}, TIMEOUT
);
test(
"ability should not apply to Status moves",
it(
"should not apply to Status moves",
async () => {
game.override.moveset([Moves.BABY_DOLL_EYES]);
await game.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
await game.classicMode.startBattle([Species.MAGIKARP]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.BABY_DOLL_EYES);
await game.phaseInterceptor.to(BerryPhase, false);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
}, TIMEOUT
);
test(
"ability should not apply to multi-hit moves",
it(
"should not apply to multi-hit moves",
async () => {
game.override.moveset([Moves.DOUBLE_HIT]);
await game.startBattle([Species.CHARIZARD]);
await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.DOUBLE_HIT);
await game.move.forceHit();
await game.phaseInterceptor.to(BerryPhase, false);
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.turnData.hitCount).toBe(2);
}, TIMEOUT
);
test(
"ability should not apply to self-sacrifice moves",
it(
"should not apply to self-sacrifice moves",
async () => {
game.override.moveset([Moves.SELF_DESTRUCT]);
await game.startBattle([Species.CHARIZARD]);
await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.SELF_DESTRUCT);
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to("DamagePhase", false);
expect(leadPokemon.turnData.hitCount).toBe(1);
}, TIMEOUT
);
test(
"ability should not apply to Rollout",
it(
"should not apply to Rollout",
async () => {
game.override.moveset([Moves.ROLLOUT]);
await game.startBattle([Species.CHARIZARD]);
await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.ROLLOUT);
await game.move.forceHit();
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to("DamagePhase", false);
expect(leadPokemon.turnData.hitCount).toBe(1);
}, TIMEOUT
);
test(
"ability should not apply multiplier to fixed-damage moves",
it(
"should not apply multiplier to fixed-damage moves",
async () => {
game.override.moveset([Moves.DRAGON_RAGE]);
await game.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
await game.classicMode.startBattle([Species.MAGIKARP]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
const enemyStartingHp = enemyPokemon.hp;
game.move.select(Moves.DRAGON_RAGE);
await game.phaseInterceptor.to(BerryPhase, false);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.hp).toBe(enemyStartingHp - 80);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp() - 80);
}, TIMEOUT
);
test(
"ability should not apply multiplier to counter moves",
it(
"should not apply multiplier to counter moves",
async () => {
game.override.moveset([Moves.COUNTER]);
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
await game.startBattle([Species.CHARIZARD]);
await game.classicMode.startBattle([Species.SHUCKLE]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
const playerStartingHp = leadPokemon.hp;
const enemyStartingHp = enemyPokemon.hp;
game.move.select(Moves.COUNTER);
await game.phaseInterceptor.to(DamagePhase);
await game.phaseInterceptor.to("DamagePhase");
const playerDamage = playerStartingHp - leadPokemon.hp;
const playerDamage = leadPokemon.getMaxHp() - leadPokemon.hp;
await game.phaseInterceptor.to(BerryPhase, false);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.hp).toBe(enemyStartingHp - 4 * playerDamage);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp() - 4 * playerDamage);
}, TIMEOUT
);
test(
"ability should not apply to multi-target moves",
it(
"should not apply to multi-target moves",
async () => {
game.override.battleType("double");
game.override.moveset([Moves.EARTHQUAKE]);
game.override.passiveAbility(Abilities.LEVITATE);
await game.startBattle([Species.CHARIZARD, Species.PIDGEOT]);
await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]);
const playerPokemon = game.scene.getPlayerField();
expect(playerPokemon.length).toBe(2);
playerPokemon.forEach(p => expect(p).not.toBe(undefined));
const enemyPokemon = game.scene.getEnemyField();
expect(enemyPokemon.length).toBe(2);
enemyPokemon.forEach(p => expect(p).not.toBe(undefined));
game.move.select(Moves.EARTHQUAKE);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.EARTHQUAKE, 1);
await game.phaseInterceptor.to(BerryPhase, false);
await game.phaseInterceptor.to("BerryPhase", false);
playerPokemon.forEach(p => expect(p.turnData.hitCount).toBe(1));
}, TIMEOUT
);
test(
"ability should apply to multi-target moves when hitting only one target",
it(
"should apply to multi-target moves when hitting only one target",
async () => {
game.override.moveset([Moves.EARTHQUAKE]);
await game.startBattle([Species.CHARIZARD]);
await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.EARTHQUAKE);
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to("DamagePhase", false);
expect(leadPokemon.turnData.hitCount).toBe(2);
}, TIMEOUT
);
test(
"ability should only trigger post-target move effects once",
it(
"should only trigger post-target move effects once",
async () => {
game.override.moveset([Moves.MIND_BLOWN]);
await game.startBattle([Species.PIDGEOT]);
await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.MIND_BLOWN);
await game.phaseInterceptor.to(DamagePhase, false);
await game.phaseInterceptor.to("DamagePhase", false);
expect(leadPokemon.turnData.hitCount).toBe(2);
// This test will time out if the user faints
await game.phaseInterceptor.to(BerryPhase, false);
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.hp).toBe(toDmgValue(leadPokemon.getMaxHp() / 2));
expect(leadPokemon.hp).toBe(Math.ceil(leadPokemon.getMaxHp() / 2));
}, TIMEOUT
);
test(
"Burn Up only removes type after second strike with this ability",
it(
"Burn Up only removes type after the second strike",
async () => {
game.override.moveset([Moves.BURN_UP]);
await game.startBattle([Species.CHARIZARD]);
await game.classicMode.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.BURN_UP);
await game.phaseInterceptor.to(DamagePhase);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(enemyPokemon.hp).toBeGreaterThan(0);
expect(leadPokemon.isOfType(Type.FIRE)).toBe(true);
await game.phaseInterceptor.to(BerryPhase, false);
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.isOfType(Type.FIRE)).toBe(false);
}, TIMEOUT
);
test(
it(
"Moves boosted by this ability and Multi-Lens should strike 4 times",
async () => {
game.override.moveset([Moves.TACKLE]);
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
await game.startBattle([Species.CHARIZARD]);
await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to(DamagePhase);
await game.phaseInterceptor.to("DamagePhase");
expect(leadPokemon.turnData.hitCount).toBe(4);
}, TIMEOUT
);
test(
it(
"Super Fang boosted by this ability and Multi-Lens should strike twice",
async () => {
game.override.moveset([Moves.SUPER_FANG]);
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
await game.startBattle([Species.CHARIZARD]);
await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
const enemyStartingHp = enemyPokemon.hp;
game.move.select(Moves.SUPER_FANG);
await game.move.forceHit();
await game.phaseInterceptor.to(DamagePhase);
await game.phaseInterceptor.to("DamagePhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
await game.phaseInterceptor.to(MoveEndPhase, false);
await game.phaseInterceptor.to("MoveEndPhase", false);
expect(enemyPokemon.hp).toBe(Math.ceil(enemyStartingHp * 0.25));
expect(enemyPokemon.hp).toBe(Math.ceil(enemyPokemon.getMaxHp() * 0.25));
}, TIMEOUT
);
test(
it(
"Seismic Toss boosted by this ability and Multi-Lens should strike twice",
async () => {
game.override.moveset([Moves.SEISMIC_TOSS]);
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
await game.startBattle([Species.CHARIZARD]);
await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
const enemyStartingHp = enemyPokemon.hp;
game.move.select(Moves.SEISMIC_TOSS);
await game.move.forceHit();
await game.phaseInterceptor.to(DamagePhase);
await game.phaseInterceptor.to("DamagePhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
await game.phaseInterceptor.to(MoveEndPhase, false);
await game.phaseInterceptor.to("MoveEndPhase", false);
expect(enemyPokemon.hp).toBe(enemyStartingHp - 200);
}, TIMEOUT
);
test(
it(
"Hyper Beam boosted by this ability should strike twice, then recharge",
async () => {
game.override.moveset([Moves.HYPER_BEAM]);
await game.startBattle([Species.CHARIZARD]);
await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.HYPER_BEAM);
await game.move.forceHit();
await game.phaseInterceptor.to(DamagePhase);
await game.phaseInterceptor.to("DamagePhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeUndefined();
await game.phaseInterceptor.to(TurnEndPhase);
await game.phaseInterceptor.to("TurnEndPhase");
expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeDefined();
}, TIMEOUT
);
/** TODO: Fix TRAPPED tag lapsing incorrectly, then run this test */
test(
it(
"Anchor Shot boosted by this ability should only trap the target after the second hit",
async () => {
game.override.moveset([Moves.ANCHOR_SHOT]);
await game.startBattle([Species.CHARIZARD]);
await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.ANCHOR_SHOT);
await game.move.forceHit();
await game.phaseInterceptor.to(DamagePhase);
await game.phaseInterceptor.to("DamagePhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined(); // Passes
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
await game.phaseInterceptor.to(MoveEndPhase);
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined(); // Passes
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined();
await game.phaseInterceptor.to(TurnEndPhase);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined(); // Fails :(
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined();
}, TIMEOUT
);
test(
it(
"Smack Down boosted by this ability should only ground the target after the second hit",
async () => {
game.override.moveset([Moves.SMACK_DOWN]);
await game.startBattle([Species.CHARIZARD]);
await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.SMACK_DOWN);
await game.move.forceHit();
await game.phaseInterceptor.to(DamagePhase);
await game.phaseInterceptor.to("DamagePhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined();
await game.phaseInterceptor.to(TurnEndPhase);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
}, TIMEOUT
);
test(
it(
"U-turn boosted by this ability should strike twice before forcing a switch",
async () => {
game.override.moveset([Moves.U_TURN]);
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
await game.classicMode.startBattle([Species.MAGIKARP, Species.BLASTOISE]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.U_TURN);
await game.move.forceHit();
await game.phaseInterceptor.to(MoveEffectPhase);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
// This will cause this test to time out if the switch was forced on the first hit.
await game.phaseInterceptor.to(MoveEffectPhase, false);
await game.phaseInterceptor.to("MoveEffectPhase", false);
}, TIMEOUT
);
test(
it(
"Wake-Up Slap boosted by this ability should only wake up the target after the second hit",
async () => {
game.override.moveset([Moves.WAKE_UP_SLAP]).enemyStatusEffect(StatusEffect.SLEEP);
await game.startBattle([Species.CHARIZARD]);
await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.WAKE_UP_SLAP);
await game.move.forceHit();
await game.phaseInterceptor.to(DamagePhase);
await game.phaseInterceptor.to("DamagePhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(enemyPokemon.status?.effect).toBe(StatusEffect.SLEEP);
await game.phaseInterceptor.to(BerryPhase, false);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.status?.effect).toBeUndefined();
}, TIMEOUT
);
test(
"ability should not cause user to hit into King's Shield more than once",
it(
"should not cause user to hit into King's Shield more than once",
async () => {
game.override.moveset([Moves.TACKLE]);
game.override.enemyMoveset([Moves.KINGS_SHIELD, Moves.KINGS_SHIELD, Moves.KINGS_SHIELD, Moves.KINGS_SHIELD]);
game.override.enemyMoveset(Array(4).fill(Moves.KINGS_SHIELD));
await game.startBattle([Species.CHARIZARD]);
await game.classicMode.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to(BerryPhase, false);
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(-1);
}, TIMEOUT
);
test(
"ability should not cause user to hit into Storm Drain more than once",
it(
"should not cause user to hit into Storm Drain more than once",
async () => {
game.override.moveset([Moves.WATER_GUN]);
game.override.enemyAbility(Abilities.STORM_DRAIN);
await game.startBattle([Species.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
await game.classicMode.startBattle([Species.MAGIKARP]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).not.toBe(undefined);
game.move.select(Moves.WATER_GUN);
await game.phaseInterceptor.to(BerryPhase, false);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(1);
}, TIMEOUT
);
test(
"ability should not apply to multi-target moves with Multi-Lens",
it(
"should not apply to multi-target moves with Multi-Lens",
async () => {
game.override.battleType("double");
game.override.moveset([Moves.EARTHQUAKE, Moves.SPLASH]);
game.override.passiveAbility(Abilities.LEVITATE);
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
await game.startBattle([Species.CHARIZARD, Species.PIDGEOT]);
const playerPokemon = game.scene.getPlayerField();
expect(playerPokemon.length).toBe(2);
playerPokemon.forEach(p => expect(p).not.toBe(undefined));
await game.classicMode.startBattle([Species.MAGIKARP, Species.FEEBAS]);
const enemyPokemon = game.scene.getEnemyField();
expect(enemyPokemon.length).toBe(2);
enemyPokemon.forEach(p => expect(p).not.toBe(undefined));
const enemyStartingHp = enemyPokemon.map(p => p.hp);
game.move.select(Moves.EARTHQUAKE);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to(MoveEffectPhase, false);
await game.phaseInterceptor.to(DamagePhase);
await game.phaseInterceptor.to("DamagePhase");
const enemyFirstHitDamage = enemyStartingHp.map((hp, i) => hp - enemyPokemon[i].hp);
await game.phaseInterceptor.to(BerryPhase, false);
await game.phaseInterceptor.to("BerryPhase", false);
enemyPokemon.forEach((p, i) => expect(enemyStartingHp[i] - p.hp).toBe(2 * enemyFirstHitDamage[i]));
}, TIMEOUT
);
});