Fixed leftover text re-corrections. (#283)

* Minor text corrections to item descriptions.

* Update modifier-type.ts; minor text correction updates

* Update modifier-type.ts; further text re-corrections.

* Update modifier-type.ts; leftover re-corrections.

* Minor text corrections in modifier menu.
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John Martin 2024-04-24 23:29:47 -04:00 committed by GitHub
parent 7ff82440bc
commit 145267c9a6
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2 changed files with 5 additions and 5 deletions

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@ -213,7 +213,7 @@ export class PokemonReviveModifierType extends PokemonHpRestoreModifierType {
return null; return null;
}), iconImage, 'revive'); }), iconImage, 'revive');
this.description = `Revive one Pokémon and restore ${restorePercent}% HP.`; this.description = `Revives one Pokémon and restores ${restorePercent}% HP`;
this.selectFilter = (pokemon: PlayerPokemon) => { this.selectFilter = (pokemon: PlayerPokemon) => {
if (pokemon.hp) if (pokemon.hp)
return PartyUiHandler.NoEffectMessage; return PartyUiHandler.NoEffectMessage;
@ -224,7 +224,7 @@ export class PokemonReviveModifierType extends PokemonHpRestoreModifierType {
export class PokemonStatusHealModifierType extends PokemonModifierType { export class PokemonStatusHealModifierType extends PokemonModifierType {
constructor(name: string) { constructor(name: string) {
super(name, `Heal any status ailment for one Pokémon.`, super(name, `Heals any status ailment for one Pokémon`,
((_type, args) => new Modifiers.PokemonStatusHealModifier(this, (args[0] as PlayerPokemon).id)), ((_type, args) => new Modifiers.PokemonStatusHealModifier(this, (args[0] as PlayerPokemon).id)),
((pokemon: PlayerPokemon) => { ((pokemon: PlayerPokemon) => {
if (!pokemon.hp || !pokemon.status) if (!pokemon.hp || !pokemon.status)

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@ -285,13 +285,13 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
ui.showText(options[this.cursor].modifierTypeOption.type.getDescription(this.scene)); ui.showText(options[this.cursor].modifierTypeOption.type.getDescription(this.scene));
} else if (!cursor) { } else if (!cursor) {
this.cursorObj.setPosition(6, this.lockRarityButtonContainer.visible ? -72 : -60); this.cursorObj.setPosition(6, this.lockRarityButtonContainer.visible ? -72 : -60);
ui.showText('Spend money to reroll your item options'); ui.showText('Spend money to reroll your item options.');
} else if (cursor === 1) { } else if (cursor === 1) {
this.cursorObj.setPosition((this.scene.game.canvas.width / 6) - 50, -60); this.cursorObj.setPosition((this.scene.game.canvas.width / 6) - 50, -60);
ui.showText('Transfer a held item from one Pokémon to another'); ui.showText('Transfer a held item from one Pokémon to another.');
} else { } else {
this.cursorObj.setPosition(6, -60); this.cursorObj.setPosition(6, -60);
ui.showText('Lock item rarities on reroll (affects reroll cost)'); ui.showText('Lock item rarities on reroll (affects reroll cost).');
} }
return ret; return ret;