[P2] Fix Substitute blocking field effects (#4504)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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@ -341,7 +341,8 @@ export default class Move implements Localizable {
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* @returns `true` if the move can bypass the target's Substitute; `false` otherwise.
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*/
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hitsSubstitute(user: Pokemon, target: Pokemon | null): boolean {
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if (this.moveTarget === MoveTarget.USER || !target?.getTag(BattlerTagType.SUBSTITUTE)) {
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if ([MoveTarget.USER, MoveTarget.USER_SIDE, MoveTarget.ENEMY_SIDE, MoveTarget.BOTH_SIDES].includes(this.moveTarget)
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|| !target?.getTag(BattlerTagType.SUBSTITUTE)) {
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return false;
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}
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@ -1,13 +1,15 @@
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import { BattlerIndex } from "#app/battle";
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import { ArenaTagSide } from "#app/data/arena-tag";
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import { SubstituteTag, TrappedTag } from "#app/data/battler-tags";
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import { allMoves, StealHeldItemChanceAttr } from "#app/data/move";
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import { StatusEffect } from "#app/data/status-effect";
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import { Abilities } from "#app/enums/abilities";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import { BerryType } from "#app/enums/berry-type";
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import { Moves } from "#app/enums/moves";
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import { Species } from "#app/enums/species";
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import { Stat } from "#app/enums/stat";
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import { Abilities } from "#enums/abilities";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { BerryType } from "#enums/berry-type";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { Stat } from "#enums/stat";
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import { MoveResult } from "#app/field/pokemon";
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import { CommandPhase } from "#app/phases/command-phase";
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import GameManager from "#app/test/utils/gameManager";
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@ -194,6 +196,71 @@ describe("Moves - Substitute", () => {
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}
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);
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it(
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"shouldn't block moves that target the user's side of the field",
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async () => {
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game.override.moveset(Moves.LIGHT_SCREEN);
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await game.classicMode.startBattle([Species.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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vi.spyOn(leadPokemon, "getMoveEffectiveness");
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leadPokemon.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, leadPokemon.id);
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game.move.select(Moves.LIGHT_SCREEN);
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await game.toNextTurn();
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expect(leadPokemon.getMoveEffectiveness).not.toHaveReturnedWith(0);
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expect(game.scene.arena.getTagOnSide(ArenaTagType.LIGHT_SCREEN, ArenaTagSide.PLAYER)).toBeDefined();
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}
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);
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it(
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"shouldn't block the opponent from setting hazards",
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async () => {
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game.override.enemyMoveset(Moves.STEALTH_ROCK);
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await game.classicMode.startBattle([Species.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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vi.spyOn(leadPokemon, "getMoveEffectiveness");
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game.move.select(Moves.SUBSTITUTE);
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await game.toNextTurn();
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expect(leadPokemon.getMoveEffectiveness).not.toHaveReturnedWith(0);
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expect(game.scene.arena.getTagOnSide(ArenaTagType.STEALTH_ROCK, ArenaTagSide.PLAYER)).toBeDefined();
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}
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);
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it(
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"shouldn't block moves that target both sides of the field",
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async () => {
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game.override
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.moveset(Moves.TRICK_ROOM)
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.enemyMoveset(Moves.GRAVITY);
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await game.classicMode.startBattle([Species.BLASTOISE]);
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const pokemon = game.scene.getField(true);
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pokemon.forEach(p => {
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vi.spyOn(p, "getMoveEffectiveness");
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p.addTag(BattlerTagType.SUBSTITUTE, 0, Moves.NONE, p.id);
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});
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game.move.select(Moves.TRICK_ROOM);
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await game.toNextTurn();
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pokemon.forEach(p => expect(p.getMoveEffectiveness).not.toHaveReturnedWith(0));
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expect(game.scene.arena.getTag(ArenaTagType.TRICK_ROOM)).toBeDefined();
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expect(game.scene.arena.getTag(ArenaTagType.GRAVITY)).toBeDefined();
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}
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);
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it(
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"should protect the user from flinching",
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async () => {
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