[Refactor] Add `options` param interface for `MoveEffectAttr` (#4710)

* Optional parameter interfaces for `MoveEffectAttr` and `StatStageChangeAttr`

* Update docs + Diamond Storm typo

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Make move effect trigger specification optional

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
This commit is contained in:
innerthunder 2024-11-02 10:05:33 -07:00 committed by GitHub
parent 1659f57262
commit 1474f8cf14
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2 changed files with 171 additions and 97 deletions

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@ -1049,31 +1049,80 @@ export enum MoveEffectTrigger {
POST_TARGET, POST_TARGET,
} }
interface MoveEffectAttrOptions {
/**
* Defines when this effect should trigger in the move's effect order
* @see {@linkcode MoveEffectPhase}
*/
trigger?: MoveEffectTrigger;
/** Should this effect only apply on the first hit? */
firstHitOnly?: boolean;
/** Should this effect only apply on the last hit? */
lastHitOnly?: boolean;
/** Should this effect only apply on the first target hit? */
firstTargetOnly?: boolean;
/** Overrides the secondary effect chance for this attr if set. */
effectChanceOverride?: number;
}
/** Base class defining all Move Effect Attributes /** Base class defining all Move Effect Attributes
* @extends MoveAttr * @extends MoveAttr
* @see {@linkcode apply} * @see {@linkcode apply}
*/ */
export class MoveEffectAttr extends MoveAttr { export class MoveEffectAttr extends MoveAttr {
/** Defines when this effect should trigger in the move's effect order /**
* @see {@linkcode phases.MoveEffectPhase.start} * A container for this attribute's optional parameters
* @see {@linkcode MoveEffectAttrOptions} for supported params.
*/ */
public trigger: MoveEffectTrigger; protected options?: MoveEffectAttrOptions;
/** Should this effect only apply on the first hit? */
public firstHitOnly: boolean;
/** Should this effect only apply on the last hit? */
public lastHitOnly: boolean;
/** Should this effect only apply on the first target hit? */
public firstTargetOnly: boolean;
/** Overrides the secondary effect chance for this attr if set. */
public effectChanceOverride?: number;
constructor(selfTarget?: boolean, trigger?: MoveEffectTrigger, firstHitOnly: boolean = false, lastHitOnly: boolean = false, firstTargetOnly: boolean = false, effectChanceOverride?: number) { constructor(selfTarget?: boolean, options?: MoveEffectAttrOptions) {
super(selfTarget); super(selfTarget);
this.trigger = trigger ?? MoveEffectTrigger.POST_APPLY; this.options = options;
this.firstHitOnly = firstHitOnly; }
this.lastHitOnly = lastHitOnly;
this.firstTargetOnly = firstTargetOnly; /**
this.effectChanceOverride = effectChanceOverride; * Defines when this effect should trigger in the move's effect order.
* @default MoveEffectTrigger.POST_APPLY
* @see {@linkcode MoveEffectTrigger}
*/
public get trigger () {
return this.options?.trigger ?? MoveEffectTrigger.POST_APPLY;
}
/**
* `true` if this effect should only trigger on the first hit of
* multi-hit moves.
* @default false
*/
public get firstHitOnly () {
return this.options?.firstHitOnly ?? false;
}
/**
* `true` if this effect should only trigger on the last hit of
* multi-hit moves.
* @default false
*/
public get lastHitOnly () {
return this.options?.lastHitOnly ?? false;
}
/**
* `true` if this effect should apply only upon hitting a target
* for the first time when targeting multiple {@linkcode Pokemon}.
* @default false
*/
public get firstTargetOnly () {
return this.options?.firstTargetOnly ?? false;
}
/**
* If defined, overrides the move's base chance for this
* secondary effect to trigger.
*/
public get effectChanceOverride () {
return this.options?.effectChanceOverride;
} }
/** /**
@ -1398,7 +1447,7 @@ export class RecoilAttr extends MoveEffectAttr {
private unblockable: boolean; private unblockable: boolean;
constructor(useHp: boolean = false, damageRatio: number = 0.25, unblockable: boolean = false) { constructor(useHp: boolean = false, damageRatio: number = 0.25, unblockable: boolean = false) {
super(true, MoveEffectTrigger.POST_APPLY, false, true); super(true, { lastHitOnly: true });
this.useHp = useHp; this.useHp = useHp;
this.damageRatio = damageRatio; this.damageRatio = damageRatio;
@ -1456,7 +1505,7 @@ export class RecoilAttr extends MoveEffectAttr {
**/ **/
export class SacrificialAttr extends MoveEffectAttr { export class SacrificialAttr extends MoveEffectAttr {
constructor() { constructor() {
super(true, MoveEffectTrigger.POST_TARGET); super(true, { trigger: MoveEffectTrigger.POST_TARGET });
} }
/** /**
@ -1489,7 +1538,7 @@ export class SacrificialAttr extends MoveEffectAttr {
**/ **/
export class SacrificialAttrOnHit extends MoveEffectAttr { export class SacrificialAttrOnHit extends MoveEffectAttr {
constructor() { constructor() {
super(true, MoveEffectTrigger.HIT); super(true, { trigger: MoveEffectTrigger.HIT });
} }
/** /**
@ -1528,7 +1577,7 @@ export class SacrificialAttrOnHit extends MoveEffectAttr {
*/ */
export class HalfSacrificialAttr extends MoveEffectAttr { export class HalfSacrificialAttr extends MoveEffectAttr {
constructor() { constructor() {
super(true, MoveEffectTrigger.POST_TARGET); super(true, { trigger: MoveEffectTrigger.POST_TARGET });
} }
/** /**
@ -1932,7 +1981,7 @@ export class HitHealAttr extends MoveEffectAttr {
private healStat: EffectiveStat | null; private healStat: EffectiveStat | null;
constructor(healRatio?: number | null, healStat?: EffectiveStat) { constructor(healRatio?: number | null, healStat?: EffectiveStat) {
super(true, MoveEffectTrigger.HIT); super(true, { trigger: MoveEffectTrigger.HIT });
this.healRatio = healRatio ?? 0.5; this.healRatio = healRatio ?? 0.5;
this.healStat = healStat ?? null; this.healStat = healStat ?? null;
@ -2141,7 +2190,7 @@ export class StatusEffectAttr extends MoveEffectAttr {
public overrideStatus: boolean = false; public overrideStatus: boolean = false;
constructor(effect: StatusEffect, selfTarget?: boolean, turnsRemaining?: number, overrideStatus: boolean = false) { constructor(effect: StatusEffect, selfTarget?: boolean, turnsRemaining?: number, overrideStatus: boolean = false) {
super(selfTarget, MoveEffectTrigger.HIT); super(selfTarget, { trigger: MoveEffectTrigger.HIT });
this.effect = effect; this.effect = effect;
this.turnsRemaining = turnsRemaining; this.turnsRemaining = turnsRemaining;
@ -2214,7 +2263,7 @@ export class MultiStatusEffectAttr extends StatusEffectAttr {
export class PsychoShiftEffectAttr extends MoveEffectAttr { export class PsychoShiftEffectAttr extends MoveEffectAttr {
constructor() { constructor() {
super(false, MoveEffectTrigger.HIT); super(false, { trigger: MoveEffectTrigger.HIT });
} }
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
@ -2251,7 +2300,7 @@ export class StealHeldItemChanceAttr extends MoveEffectAttr {
private chance: number; private chance: number;
constructor(chance: number) { constructor(chance: number) {
super(false, MoveEffectTrigger.HIT); super(false, { trigger: MoveEffectTrigger.HIT });
this.chance = chance; this.chance = chance;
} }
@ -2312,7 +2361,7 @@ export class RemoveHeldItemAttr extends MoveEffectAttr {
private berriesOnly: boolean; private berriesOnly: boolean;
constructor(berriesOnly: boolean) { constructor(berriesOnly: boolean) {
super(false, MoveEffectTrigger.HIT); super(false, { trigger: MoveEffectTrigger.HIT });
this.berriesOnly = berriesOnly; this.berriesOnly = berriesOnly;
} }
@ -2386,7 +2435,7 @@ export class RemoveHeldItemAttr extends MoveEffectAttr {
export class EatBerryAttr extends MoveEffectAttr { export class EatBerryAttr extends MoveEffectAttr {
protected chosenBerry: BerryModifier | undefined; protected chosenBerry: BerryModifier | undefined;
constructor() { constructor() {
super(true, MoveEffectTrigger.HIT); super(true, { trigger: MoveEffectTrigger.HIT });
} }
/** /**
* Causes the target to eat a berry. * Causes the target to eat a berry.
@ -2489,7 +2538,7 @@ export class HealStatusEffectAttr extends MoveEffectAttr {
* @param ...effects - List of status effects to cure * @param ...effects - List of status effects to cure
*/ */
constructor(selfTarget: boolean, ...effects: StatusEffect[]) { constructor(selfTarget: boolean, ...effects: StatusEffect[]) {
super(selfTarget, MoveEffectTrigger.POST_APPLY, false, true); super(selfTarget, { lastHitOnly: true });
this.effects = effects; this.effects = effects;
} }
@ -2819,35 +2868,67 @@ export class AwaitCombinedPledgeAttr extends OverrideMoveEffectAttr {
} }
} }
/**
* Set of optional parameters that may be applied to stat stage changing effects
* @extends MoveEffectAttrOptions
* @see {@linkcode StatStageChangeAttr}
*/
interface StatStageChangeAttrOptions extends MoveEffectAttrOptions {
/** If defined, needs to be met in order for the stat change to apply */
condition?: MoveConditionFunc,
/** `true` to display a message */
showMessage?: boolean
}
/** /**
* Attribute used for moves that change stat stages * Attribute used for moves that change stat stages
* *
* @param stats {@linkcode BattleStat} Array of stat(s) to change * @param stats {@linkcode BattleStat} Array of stat(s) to change
* @param stages How many stages to change the stat(s) by, [-6, 6] * @param stages How many stages to change the stat(s) by, [-6, 6]
* @param selfTarget `true` if the move is self-targetting * @param selfTarget `true` if the move is self-targetting
* @param condition {@linkcode MoveConditionFunc} Optional condition to be checked in order to apply the changes * @param options {@linkcode StatStageChangeAttrOptions} Container for any optional parameters for this attribute.
* @param showMessage `true` to display a message; default `true`
* @param firstHitOnly `true` if only the first hit of a multi hit move should cause a stat stage change; default `false`
* @param moveEffectTrigger {@linkcode MoveEffectTrigger} When the stat change should trigger; default {@linkcode MoveEffectTrigger.HIT}
* @param firstTargetOnly `true` if a move that hits multiple pokemon should only trigger the stat change if it hits at least one pokemon, rather than once per hit pokemon; default `false`
* @param lastHitOnly `true` if the effect should only apply after the last hit of a multi hit move; default `false`
* @param effectChanceOverride Will override the move's normal secondary effect chance if specified
* *
* @extends MoveEffectAttr * @extends MoveEffectAttr
* @see {@linkcode apply} * @see {@linkcode apply}
*/ */
export class StatStageChangeAttr extends MoveEffectAttr { export class StatStageChangeAttr extends MoveEffectAttr {
public stats: BattleStat[]; public stats: BattleStat[];
public stages: integer; public stages: number;
private condition?: MoveConditionFunc | null; /**
private showMessage: boolean; * Container for optional parameters to this attribute.
* @see {@linkcode StatStageChangeAttrOptions} for available optional params
*/
protected override options?: StatStageChangeAttrOptions;
constructor(stats: BattleStat[], stages: integer, selfTarget?: boolean, condition?: MoveConditionFunc | null, showMessage: boolean = true, firstHitOnly: boolean = false, moveEffectTrigger: MoveEffectTrigger = MoveEffectTrigger.HIT, firstTargetOnly: boolean = false, lastHitOnly: boolean = false, effectChanceOverride?: number) { constructor(stats: BattleStat[], stages: number, selfTarget?: boolean, options?: StatStageChangeAttrOptions) {
super(selfTarget, moveEffectTrigger, firstHitOnly, lastHitOnly, firstTargetOnly, effectChanceOverride); super(selfTarget, options);
this.stats = stats; this.stats = stats;
this.stages = stages; this.stages = stages;
this.condition = condition; this.options = options;
this.showMessage = showMessage; }
/**
* The condition required for the stat stage change to apply.
* Defaults to `null` (i.e. no condition required).
*/
private get condition () {
return this.options?.condition ?? null;
}
/**
* `true` to display a message for the stat change.
* @default true
*/
private get showMessage () {
return this.options?.showMessage ?? true;
}
/**
* Indicates when the stat change should trigger
* @default MoveEffectTrigger.HIT
*/
public override get trigger () {
return this.options?.trigger ?? MoveEffectTrigger.HIT;
} }
/** /**
@ -2932,20 +3013,6 @@ export class SecretPowerAttr extends MoveEffectAttr {
super(false); super(false);
} }
/**
* Used to determine if the move should apply a secondary effect based on Secret Power's 30% chance
* @returns `true` if the move's secondary effect should apply
*/
override canApply(user: Pokemon, target: Pokemon, move: Move, args?: any[]): boolean {
this.effectChanceOverride = move.chance;
const moveChance = this.getMoveChance(user, target, move, this.selfTarget);
if (moveChance < 0 || moveChance === 100 || user.randSeedInt(100) < moveChance) {
return true;
} else {
return false;
}
}
/** /**
* Used to apply the secondary effect to the target Pokemon * Used to apply the secondary effect to the target Pokemon
* @returns `true` if a secondary effect is successfully applied * @returns `true` if a secondary effect is successfully applied
@ -2962,8 +3029,6 @@ export class SecretPowerAttr extends MoveEffectAttr {
const biome = user.scene.arena.biomeType; const biome = user.scene.arena.biomeType;
secondaryEffect = this.determineBiomeEffect(biome); secondaryEffect = this.determineBiomeEffect(biome);
} }
// effectChanceOverride used in the application of the actual secondary effect
secondaryEffect.effectChanceOverride = 100;
return secondaryEffect.apply(user, target, move, []); return secondaryEffect.apply(user, target, move, []);
} }
@ -3139,7 +3204,7 @@ export class CutHpStatStageBoostAttr extends StatStageChangeAttr {
private messageCallback: ((user: Pokemon) => void) | undefined; private messageCallback: ((user: Pokemon) => void) | undefined;
constructor(stat: BattleStat[], levels: integer, cutRatio: integer, messageCallback?: ((user: Pokemon) => void) | undefined) { constructor(stat: BattleStat[], levels: integer, cutRatio: integer, messageCallback?: ((user: Pokemon) => void) | undefined) {
super(stat, levels, true, null, true); super(stat, levels, true);
this.cutRatio = cutRatio; this.cutRatio = cutRatio;
this.messageCallback = messageCallback; this.messageCallback = messageCallback;
@ -4889,7 +4954,7 @@ export class BypassRedirectAttr extends MoveAttr {
export class FrenzyAttr extends MoveEffectAttr { export class FrenzyAttr extends MoveEffectAttr {
constructor() { constructor() {
super(true, MoveEffectTrigger.HIT, false, true); super(true, { trigger: MoveEffectTrigger.HIT, lastHitOnly: true });
} }
canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) { canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) {
@ -4962,7 +5027,7 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
private failOnOverlap: boolean; private failOnOverlap: boolean;
constructor(tagType: BattlerTagType, selfTarget: boolean = false, failOnOverlap: boolean = false, turnCountMin: integer = 0, turnCountMax?: integer, lastHitOnly: boolean = false, cancelOnFail: boolean = false) { constructor(tagType: BattlerTagType, selfTarget: boolean = false, failOnOverlap: boolean = false, turnCountMin: integer = 0, turnCountMax?: integer, lastHitOnly: boolean = false, cancelOnFail: boolean = false) {
super(selfTarget, MoveEffectTrigger.POST_APPLY, false, lastHitOnly); super(selfTarget, { lastHitOnly: lastHitOnly });
this.tagType = tagType; this.tagType = tagType;
this.turnCountMin = turnCountMin; this.turnCountMin = turnCountMin;
@ -5397,7 +5462,7 @@ export class AddArenaTagAttr extends MoveEffectAttr {
public selfSideTarget: boolean; public selfSideTarget: boolean;
constructor(tagType: ArenaTagType, turnCount?: integer | null, failOnOverlap: boolean = false, selfSideTarget: boolean = false) { constructor(tagType: ArenaTagType, turnCount?: integer | null, failOnOverlap: boolean = false, selfSideTarget: boolean = false) {
super(true, MoveEffectTrigger.POST_APPLY); super(true);
this.tagType = tagType; this.tagType = tagType;
this.turnCount = turnCount!; // TODO: is the bang correct? this.turnCount = turnCount!; // TODO: is the bang correct?
@ -5435,7 +5500,7 @@ export class RemoveArenaTagsAttr extends MoveEffectAttr {
public selfSideTarget: boolean; public selfSideTarget: boolean;
constructor(tagTypes: ArenaTagType[], selfSideTarget: boolean) { constructor(tagTypes: ArenaTagType[], selfSideTarget: boolean) {
super(true, MoveEffectTrigger.POST_APPLY); super(true);
this.tagTypes = tagTypes; this.tagTypes = tagTypes;
this.selfSideTarget = selfSideTarget; this.selfSideTarget = selfSideTarget;
@ -5501,7 +5566,7 @@ export class RemoveArenaTrapAttr extends MoveEffectAttr {
private targetBothSides: boolean; private targetBothSides: boolean;
constructor(targetBothSides: boolean = false) { constructor(targetBothSides: boolean = false) {
super(true, MoveEffectTrigger.PRE_APPLY); super(true, { trigger: MoveEffectTrigger.PRE_APPLY });
this.targetBothSides = targetBothSides; this.targetBothSides = targetBothSides;
} }
@ -5537,7 +5602,7 @@ export class RemoveScreensAttr extends MoveEffectAttr {
private targetBothSides: boolean; private targetBothSides: boolean;
constructor(targetBothSides: boolean = false) { constructor(targetBothSides: boolean = false) {
super(true, MoveEffectTrigger.PRE_APPLY); super(true, { trigger: MoveEffectTrigger.PRE_APPLY });
this.targetBothSides = targetBothSides; this.targetBothSides = targetBothSides;
} }
@ -5575,7 +5640,7 @@ export class SwapArenaTagsAttr extends MoveEffectAttr {
constructor(SwapTags: ArenaTagType[]) { constructor(SwapTags: ArenaTagType[]) {
super(true, MoveEffectTrigger.POST_APPLY); super(true);
this.SwapTags = SwapTags; this.SwapTags = SwapTags;
} }
@ -5701,7 +5766,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
private selfSwitch: boolean = false, private selfSwitch: boolean = false,
private switchType: SwitchType = SwitchType.SWITCH private switchType: SwitchType = SwitchType.SWITCH
) { ) {
super(false, MoveEffectTrigger.POST_APPLY, false, true); super(false, { lastHitOnly: true });
} }
isBatonPass() { isBatonPass() {
@ -5856,7 +5921,7 @@ export class RemoveTypeAttr extends MoveEffectAttr {
private messageCallback: ((user: Pokemon) => void) | undefined; private messageCallback: ((user: Pokemon) => void) | undefined;
constructor(removedType: Type, messageCallback?: (user: Pokemon) => void) { constructor(removedType: Type, messageCallback?: (user: Pokemon) => void) {
super(true, MoveEffectTrigger.POST_TARGET); super(true, { trigger: MoveEffectTrigger.POST_TARGET });
this.removedType = removedType; this.removedType = removedType;
this.messageCallback = messageCallback; this.messageCallback = messageCallback;
@ -6032,7 +6097,7 @@ export class ChangeTypeAttr extends MoveEffectAttr {
private type: Type; private type: Type;
constructor(type: Type) { constructor(type: Type) {
super(false, MoveEffectTrigger.HIT); super(false, { trigger: MoveEffectTrigger.HIT });
this.type = type; this.type = type;
} }
@ -6055,7 +6120,7 @@ export class AddTypeAttr extends MoveEffectAttr {
private type: Type; private type: Type;
constructor(type: Type) { constructor(type: Type) {
super(false, MoveEffectTrigger.HIT); super(false, { trigger: MoveEffectTrigger.HIT });
this.type = type; this.type = type;
} }
@ -6582,7 +6647,7 @@ export class AbilityChangeAttr extends MoveEffectAttr {
public ability: Abilities; public ability: Abilities;
constructor(ability: Abilities, selfTarget?: boolean) { constructor(ability: Abilities, selfTarget?: boolean) {
super(selfTarget, MoveEffectTrigger.HIT); super(selfTarget, { trigger: MoveEffectTrigger.HIT });
this.ability = ability; this.ability = ability;
} }
@ -6611,7 +6676,7 @@ export class AbilityCopyAttr extends MoveEffectAttr {
public copyToPartner: boolean; public copyToPartner: boolean;
constructor(copyToPartner: boolean = false) { constructor(copyToPartner: boolean = false) {
super(false, MoveEffectTrigger.HIT); super(false, { trigger: MoveEffectTrigger.HIT });
this.copyToPartner = copyToPartner; this.copyToPartner = copyToPartner;
} }
@ -6650,7 +6715,7 @@ export class AbilityGiveAttr extends MoveEffectAttr {
public copyToPartner: boolean; public copyToPartner: boolean;
constructor() { constructor() {
super(false, MoveEffectTrigger.HIT); super(false, { trigger: MoveEffectTrigger.HIT });
} }
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
@ -6962,7 +7027,7 @@ export class DiscourageFrequentUseAttr extends MoveAttr {
export class MoneyAttr extends MoveEffectAttr { export class MoneyAttr extends MoveEffectAttr {
constructor() { constructor() {
super(true, MoveEffectTrigger.HIT, true); super(true, { trigger: MoveEffectTrigger.HIT, firstHitOnly: true });
} }
apply(user: Pokemon, target: Pokemon, move: Move): boolean { apply(user: Pokemon, target: Pokemon, move: Move): boolean {
@ -6979,7 +7044,7 @@ export class MoneyAttr extends MoveEffectAttr {
*/ */
export class DestinyBondAttr extends MoveEffectAttr { export class DestinyBondAttr extends MoveEffectAttr {
constructor() { constructor() {
super(true, MoveEffectTrigger.PRE_APPLY); super(true, { trigger: MoveEffectTrigger.PRE_APPLY });
} }
/** /**
@ -7029,7 +7094,7 @@ export class StatusIfBoostedAttr extends MoveEffectAttr {
public effect: StatusEffect; public effect: StatusEffect;
constructor(effect: StatusEffect) { constructor(effect: StatusEffect) {
super(true, MoveEffectTrigger.HIT); super(true, { trigger: MoveEffectTrigger.HIT });
this.effect = effect; this.effect = effect;
} }
@ -9087,7 +9152,7 @@ export function initMoves() {
// If any fielded pokémon is grass-type and grounded. // If any fielded pokémon is grass-type and grounded.
return [ ...user.scene.getEnemyParty(), ...user.scene.getParty() ].some((poke) => poke.isOfType(Type.GRASS) && poke.isGrounded()); return [ ...user.scene.getEnemyParty(), ...user.scene.getParty() ].some((poke) => poke.isOfType(Type.GRASS) && poke.isGrounded());
}) })
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, (user, target, move) => target.isOfType(Type.GRASS) && target.isGrounded()), .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, { condition: (user, target, move) => target.isOfType(Type.GRASS) && target.isGrounded() }),
new StatusMove(Moves.STICKY_WEB, Type.BUG, -1, 20, -1, 0, 6) new StatusMove(Moves.STICKY_WEB, Type.BUG, -1, 20, -1, 0, 6)
.attr(AddArenaTrapTagAttr, ArenaTagType.STICKY_WEB) .attr(AddArenaTrapTagAttr, ArenaTagType.STICKY_WEB)
.target(MoveTarget.ENEMY_SIDE), .target(MoveTarget.ENEMY_SIDE),
@ -9124,7 +9189,7 @@ export function initMoves() {
.soundBased() .soundBased()
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
new StatusMove(Moves.PARTING_SHOT, Type.DARK, 100, 20, -1, 0, 6) new StatusMove(Moves.PARTING_SHOT, Type.DARK, 100, 20, -1, 0, 6)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, false, null, true, true, MoveEffectTrigger.PRE_APPLY) .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, false, { trigger: MoveEffectTrigger.PRE_APPLY })
.attr(ForceSwitchOutAttr, true) .attr(ForceSwitchOutAttr, true)
.soundBased(), .soundBased(),
new StatusMove(Moves.TOPSY_TURVY, Type.DARK, -1, 20, -1, 0, 6) new StatusMove(Moves.TOPSY_TURVY, Type.DARK, -1, 20, -1, 0, 6)
@ -9139,7 +9204,7 @@ export function initMoves() {
.condition(failIfLastCondition), .condition(failIfLastCondition),
new StatusMove(Moves.FLOWER_SHIELD, Type.FAIRY, -1, 10, -1, 0, 6) new StatusMove(Moves.FLOWER_SHIELD, Type.FAIRY, -1, 10, -1, 0, 6)
.target(MoveTarget.ALL) .target(MoveTarget.ALL)
.attr(StatStageChangeAttr, [ Stat.DEF ], 1, false, (user, target, move) => target.getTypes().includes(Type.GRASS) && !target.getTag(SemiInvulnerableTag)), .attr(StatStageChangeAttr, [ Stat.DEF ], 1, false, { condition: (user, target, move) => target.getTypes().includes(Type.GRASS) && !target.getTag(SemiInvulnerableTag) }),
new StatusMove(Moves.GRASSY_TERRAIN, Type.GRASS, -1, 10, -1, 0, 6) new StatusMove(Moves.GRASSY_TERRAIN, Type.GRASS, -1, 10, -1, 0, 6)
.attr(TerrainChangeAttr, TerrainType.GRASSY) .attr(TerrainChangeAttr, TerrainType.GRASSY)
.target(MoveTarget.BOTH_SIDES), .target(MoveTarget.BOTH_SIDES),
@ -9171,7 +9236,7 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.SPATK ], -1) .attr(StatStageChangeAttr, [ Stat.SPATK ], -1)
.soundBased(), .soundBased(),
new AttackMove(Moves.DIAMOND_STORM, Type.ROCK, MoveCategory.PHYSICAL, 100, 95, 5, 50, 0, 6) new AttackMove(Moves.DIAMOND_STORM, Type.ROCK, MoveCategory.PHYSICAL, 100, 95, 5, 50, 0, 6)
.attr(StatStageChangeAttr, [ Stat.DEF ], 2, true, undefined, undefined, undefined, undefined, true) .attr(StatStageChangeAttr, [ Stat.DEF ], 2, true, { firstTargetOnly: true })
.makesContact(false) .makesContact(false)
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.STEAM_ERUPTION, Type.WATER, MoveCategory.SPECIAL, 110, 95, 5, 30, 0, 6) new AttackMove(Moves.STEAM_ERUPTION, Type.WATER, MoveCategory.SPECIAL, 110, 95, 5, 30, 0, 6)
@ -9197,7 +9262,7 @@ export function initMoves() {
new StatusMove(Moves.EERIE_IMPULSE, Type.ELECTRIC, 100, 15, -1, 0, 6) new StatusMove(Moves.EERIE_IMPULSE, Type.ELECTRIC, 100, 15, -1, 0, 6)
.attr(StatStageChangeAttr, [ Stat.SPATK ], -2), .attr(StatStageChangeAttr, [ Stat.SPATK ], -2),
new StatusMove(Moves.VENOM_DRENCH, Type.POISON, 100, 20, -1, 0, 6) new StatusMove(Moves.VENOM_DRENCH, Type.POISON, 100, 20, -1, 0, 6)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK, Stat.SPD ], -1, false, (user, target, move) => target.status?.effect === StatusEffect.POISON || target.status?.effect === StatusEffect.TOXIC) .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK, Stat.SPD ], -1, false, { condition: (user, target, move) => target.status?.effect === StatusEffect.POISON || target.status?.effect === StatusEffect.TOXIC })
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
new StatusMove(Moves.POWDER, Type.BUG, 100, 20, -1, 1, 6) new StatusMove(Moves.POWDER, Type.BUG, 100, 20, -1, 1, 6)
.ignoresSubstitute() .ignoresSubstitute()
@ -9208,7 +9273,7 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF, Stat.SPD ], 2, true) .attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF, Stat.SPD ], 2, true)
.ignoresVirtual(), .ignoresVirtual(),
new StatusMove(Moves.MAGNETIC_FLUX, Type.ELECTRIC, -1, 20, -1, 0, 6) new StatusMove(Moves.MAGNETIC_FLUX, Type.ELECTRIC, -1, 20, -1, 0, 6)
.attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], 1, false, (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS ].find(a => target.hasAbility(a, false))) .attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], 1, false, { condition: (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS ].find(a => target.hasAbility(a, false)) })
.ignoresSubstitute() .ignoresSubstitute()
.target(MoveTarget.USER_AND_ALLIES) .target(MoveTarget.USER_AND_ALLIES)
.condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ Abilities.PLUS, Abilities.MINUS ].find(a => p.hasAbility(a, false)))), .condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ Abilities.PLUS, Abilities.MINUS ].find(a => p.hasAbility(a, false)))),
@ -9428,7 +9493,7 @@ export function initMoves() {
new SelfStatusMove(Moves.LASER_FOCUS, Type.NORMAL, -1, 30, -1, 0, 7) new SelfStatusMove(Moves.LASER_FOCUS, Type.NORMAL, -1, 30, -1, 0, 7)
.attr(AddBattlerTagAttr, BattlerTagType.ALWAYS_CRIT, true, false), .attr(AddBattlerTagAttr, BattlerTagType.ALWAYS_CRIT, true, false),
new StatusMove(Moves.GEAR_UP, Type.STEEL, -1, 20, -1, 0, 7) new StatusMove(Moves.GEAR_UP, Type.STEEL, -1, 20, -1, 0, 7)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS ].find(a => target.hasAbility(a, false))) .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, { condition: (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS ].find(a => target.hasAbility(a, false)) })
.ignoresSubstitute() .ignoresSubstitute()
.target(MoveTarget.USER_AND_ALLIES) .target(MoveTarget.USER_AND_ALLIES)
.condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ Abilities.PLUS, Abilities.MINUS ].find(a => p.hasAbility(a, false)))), .condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ Abilities.PLUS, Abilities.MINUS ].find(a => p.hasAbility(a, false)))),
@ -9485,7 +9550,7 @@ export function initMoves() {
.ballBombMove() .ballBombMove()
.makesContact(false), .makesContact(false),
new AttackMove(Moves.CLANGING_SCALES, Type.DRAGON, MoveCategory.SPECIAL, 110, 100, 5, -1, 0, 7) new AttackMove(Moves.CLANGING_SCALES, Type.DRAGON, MoveCategory.SPECIAL, 110, 100, 5, -1, 0, 7)
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, null, true, false, MoveEffectTrigger.HIT, true) .attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, { firstTargetOnly: true })
.soundBased() .soundBased()
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.DRAGON_HAMMER, Type.DRAGON, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 7), new AttackMove(Moves.DRAGON_HAMMER, Type.DRAGON, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 7),
@ -9599,7 +9664,7 @@ export function initMoves() {
.makesContact(false) .makesContact(false)
.ignoresVirtual(), .ignoresVirtual(),
new AttackMove(Moves.CLANGOROUS_SOULBLAZE, Type.DRAGON, MoveCategory.SPECIAL, 185, -1, 1, 100, 0, 7) new AttackMove(Moves.CLANGOROUS_SOULBLAZE, Type.DRAGON, MoveCategory.SPECIAL, 185, -1, 1, 100, 0, 7)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true, undefined, undefined, undefined, undefined, true) .attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true, { firstTargetOnly: true })
.soundBased() .soundBased()
.target(MoveTarget.ALL_NEAR_ENEMIES) .target(MoveTarget.ALL_NEAR_ENEMIES)
.edgeCase() // I assume it needs clanging scales and Kommo-O .edgeCase() // I assume it needs clanging scales and Kommo-O
@ -9837,8 +9902,8 @@ export function initMoves() {
.attr(ClearTerrainAttr) .attr(ClearTerrainAttr)
.condition((user, target, move) => !!user.scene.arena.terrain), .condition((user, target, move) => !!user.scene.arena.terrain),
new AttackMove(Moves.SCALE_SHOT, Type.DRAGON, MoveCategory.PHYSICAL, 25, 90, 20, -1, 0, 8) new AttackMove(Moves.SCALE_SHOT, Type.DRAGON, MoveCategory.PHYSICAL, 25, 90, 20, -1, 0, 8)
.attr(StatStageChangeAttr, [ Stat.SPD ], 1, true, null, true, false, MoveEffectTrigger.HIT, false, true) .attr(StatStageChangeAttr, [ Stat.SPD ], 1, true, { lastHitOnly: true })
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, null, true, false, MoveEffectTrigger.HIT, false, true) .attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, { lastHitOnly: true })
.attr(MultiHitAttr) .attr(MultiHitAttr)
.makesContact(false), .makesContact(false),
new ChargingAttackMove(Moves.METEOR_BEAM, Type.ROCK, MoveCategory.SPECIAL, 120, 90, 10, -1, 0, 8) new ChargingAttackMove(Moves.METEOR_BEAM, Type.ROCK, MoveCategory.SPECIAL, 120, 90, 10, -1, 0, 8)
@ -9972,7 +10037,7 @@ export function initMoves() {
new AttackMove(Moves.TRIPLE_ARROWS, Type.FIGHTING, MoveCategory.PHYSICAL, 90, 100, 10, 30, 0, 8) new AttackMove(Moves.TRIPLE_ARROWS, Type.FIGHTING, MoveCategory.PHYSICAL, 90, 100, 10, 30, 0, 8)
.makesContact(false) .makesContact(false)
.attr(HighCritAttr) .attr(HighCritAttr)
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, undefined, undefined, undefined, undefined, undefined, undefined, undefined, 50) .attr(StatStageChangeAttr, [ Stat.DEF ], -1, false, { effectChanceOverride: 50 })
.attr(FlinchAttr), .attr(FlinchAttr),
new AttackMove(Moves.INFERNAL_PARADE, Type.GHOST, MoveCategory.SPECIAL, 60, 100, 15, 30, 0, 8) new AttackMove(Moves.INFERNAL_PARADE, Type.GHOST, MoveCategory.SPECIAL, 60, 100, 15, 30, 0, 8)
.attr(StatusEffectAttr, StatusEffect.BURN) .attr(StatusEffectAttr, StatusEffect.BURN)
@ -10108,7 +10173,7 @@ export function initMoves() {
.attr(TeraMoveCategoryAttr) .attr(TeraMoveCategoryAttr)
.attr(TeraBlastTypeAttr) .attr(TeraBlastTypeAttr)
.attr(TeraBlastPowerAttr) .attr(TeraBlastPowerAttr)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, true, (user, target, move) => user.isTerastallized() && user.isOfType(Type.STELLAR)) .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, true, { condition: (user, target, move) => user.isTerastallized() && user.isOfType(Type.STELLAR) })
.partial(), /** Does not ignore abilities that affect stats, relevant in determining the move's category {@see TeraMoveCategoryAttr} */ .partial(), /** Does not ignore abilities that affect stats, relevant in determining the move's category {@see TeraMoveCategoryAttr} */
new SelfStatusMove(Moves.SILK_TRAP, Type.BUG, -1, 10, -1, 4, 9) new SelfStatusMove(Moves.SILK_TRAP, Type.BUG, -1, 10, -1, 4, 9)
.attr(ProtectAttr, BattlerTagType.SILK_TRAP) .attr(ProtectAttr, BattlerTagType.SILK_TRAP)
@ -10192,7 +10257,7 @@ export function initMoves() {
.attr(RemoveScreensAttr), .attr(RemoveScreensAttr),
new AttackMove(Moves.MAKE_IT_RAIN, Type.STEEL, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 9) new AttackMove(Moves.MAKE_IT_RAIN, Type.STEEL, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 9)
.attr(MoneyAttr) .attr(MoneyAttr)
.attr(StatStageChangeAttr, [ Stat.SPATK ], -1, true, null, true, false, MoveEffectTrigger.HIT, true) .attr(StatStageChangeAttr, [ Stat.SPATK ], -1, true, { firstTargetOnly: true })
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.PSYBLADE, Type.PSYCHIC, MoveCategory.PHYSICAL, 80, 100, 15, -1, 0, 9) new AttackMove(Moves.PSYBLADE, Type.PSYCHIC, MoveCategory.PHYSICAL, 80, 100, 15, -1, 0, 9)
.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.ELECTRIC && user.isGrounded() ? 1.5 : 1) .attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.ELECTRIC && user.isGrounded() ? 1.5 : 1)
@ -10215,7 +10280,7 @@ export function initMoves() {
.attr(PreMoveMessageAttr, (user, move) => i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(user) })) .attr(PreMoveMessageAttr, (user, move) => i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(user) }))
.attr(ChillyReceptionAttr, true), .attr(ChillyReceptionAttr, true),
new SelfStatusMove(Moves.TIDY_UP, Type.NORMAL, -1, 10, -1, 0, 9) new SelfStatusMove(Moves.TIDY_UP, Type.NORMAL, -1, 10, -1, 0, 9)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPD ], 1, true, null, true, true) .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPD ], 1, true)
.attr(RemoveArenaTrapAttr, true) .attr(RemoveArenaTrapAttr, true)
.attr(RemoveAllSubstitutesAttr), .attr(RemoveAllSubstitutesAttr),
new StatusMove(Moves.SNOWSCAPE, Type.ICE, -1, 10, -1, 0, 9) new StatusMove(Moves.SNOWSCAPE, Type.ICE, -1, 10, -1, 0, 9)

View File

@ -2,7 +2,7 @@ import { Abilities } from "#enums/abilities";
import { Biome } from "#enums/biome"; import { Biome } from "#enums/biome";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { Stat } from "#enums/stat"; import { Stat } from "#enums/stat";
import { allMoves, SecretPowerAttr } from "#app/data/move"; import { allMoves } from "#app/data/move";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager"; import GameManager from "#test/utils/gameManager";
import Phaser from "phaser"; import Phaser from "phaser";
@ -11,6 +11,7 @@ import { StatusEffect } from "#enums/status-effect";
import { BattlerIndex } from "#app/battle"; import { BattlerIndex } from "#app/battle";
import { ArenaTagType } from "#enums/arena-tag-type"; import { ArenaTagType } from "#enums/arena-tag-type";
import { ArenaTagSide } from "#app/data/arena-tag"; import { ArenaTagSide } from "#app/data/arena-tag";
import { allAbilities, MoveEffectChanceMultiplierAbAttr } from "#app/data/ability";
describe("Moves - Secret Power", () => { describe("Moves - Secret Power", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
@ -60,30 +61,38 @@ describe("Moves - Secret Power", () => {
expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(-1); expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(-1);
}); });
it("the 'rainbow' effect of fire+water pledge does not double the chance of secret power's secondary effect", it("Secret Power's effect chance is doubled by Serene Grace, but not by the 'rainbow' effect from Fire/Water Pledge",
async () => { async () => {
game.override game.override
.moveset([ Moves.FIRE_PLEDGE, Moves.WATER_PLEDGE, Moves.SECRET_POWER, Moves.SPLASH ]) .moveset([ Moves.FIRE_PLEDGE, Moves.WATER_PLEDGE, Moves.SECRET_POWER, Moves.SPLASH ])
.ability(Abilities.SERENE_GRACE)
.enemyMoveset([ Moves.SPLASH ]) .enemyMoveset([ Moves.SPLASH ])
.battleType("double"); .battleType("double");
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]); await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
const secretPowerAttr = allMoves[Moves.SECRET_POWER].getAttrs(SecretPowerAttr)[0]; const sereneGraceAttr = allAbilities[Abilities.SERENE_GRACE].getAttrs(MoveEffectChanceMultiplierAbAttr)[0];
vi.spyOn(secretPowerAttr, "getMoveChance"); vi.spyOn(sereneGraceAttr, "apply");
game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY); game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.FIRE_PLEDGE, 1, BattlerIndex.ENEMY_2); game.move.select(Moves.FIRE_PLEDGE, 1, BattlerIndex.ENEMY_2);
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.arena.getTagOnSide(ArenaTagType.WATER_FIRE_PLEDGE, ArenaTagSide.PLAYER)).toBeDefined(); let rainbowEffect = game.scene.arena.getTagOnSide(ArenaTagType.WATER_FIRE_PLEDGE, ArenaTagSide.PLAYER);
expect(rainbowEffect).toBeDefined();
rainbowEffect = rainbowEffect!;
vi.spyOn(rainbowEffect, "apply");
game.move.select(Moves.SECRET_POWER, 0, BattlerIndex.ENEMY); game.move.select(Moves.SECRET_POWER, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1); game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to("BerryPhase", false); await game.phaseInterceptor.to("BerryPhase", false);
expect(secretPowerAttr.getMoveChance).toHaveLastReturnedWith(30); expect(sereneGraceAttr.apply).toHaveBeenCalledOnce();
expect(sereneGraceAttr.apply).toHaveLastReturnedWith(true);
expect(rainbowEffect.apply).toHaveBeenCalledTimes(0);
} }
); );
}); });