Add variable power attribute for knock off (#426)

* feature/add-variable-power-knock-off

* Remove console logs
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Matt Ross 2024-05-03 12:54:21 -07:00 committed by GitHub
parent cbf06ffa2c
commit 1484a52fd7
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1 changed files with 12 additions and 0 deletions

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@ -2021,6 +2021,17 @@ export class PresentPowerAttr extends VariablePowerAttr {
}
}
export class KnockOffPowerAttr extends VariablePowerAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if(target.getHeldItems().length > 0){
(args[0] as Utils.NumberHolder).value *= 1.5;
return true;
}
return false;
}
}
export class VariableAtkAttr extends MoveAttr {
constructor() {
super();
@ -4583,6 +4594,7 @@ export function initMoves() {
.attr(AddBattlerTagAttr, BattlerTagType.DROWSY, false, true)
.condition((user, target, move) => !target.status),
new AttackMove(Moves.KNOCK_OFF, Type.DARK, MoveCategory.PHYSICAL, 65, 100, 20, -1, 0, 3)
.attr(KnockOffPowerAttr)
.partial(),
new AttackMove(Moves.ENDEAVOR, Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 5, -1, 0, 3)
.attr(MatchHpAttr)