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Add variable power attribute for knock off (#426)
* feature/add-variable-power-knock-off * Remove console logs
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@ -2021,6 +2021,17 @@ export class PresentPowerAttr extends VariablePowerAttr {
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}
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}
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}
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}
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export class KnockOffPowerAttr extends VariablePowerAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if(target.getHeldItems().length > 0){
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(args[0] as Utils.NumberHolder).value *= 1.5;
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return true;
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}
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return false;
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}
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}
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export class VariableAtkAttr extends MoveAttr {
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export class VariableAtkAttr extends MoveAttr {
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constructor() {
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constructor() {
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super();
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super();
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@ -4583,6 +4594,7 @@ export function initMoves() {
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.attr(AddBattlerTagAttr, BattlerTagType.DROWSY, false, true)
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.attr(AddBattlerTagAttr, BattlerTagType.DROWSY, false, true)
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.condition((user, target, move) => !target.status),
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.condition((user, target, move) => !target.status),
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new AttackMove(Moves.KNOCK_OFF, Type.DARK, MoveCategory.PHYSICAL, 65, 100, 20, -1, 0, 3)
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new AttackMove(Moves.KNOCK_OFF, Type.DARK, MoveCategory.PHYSICAL, 65, 100, 20, -1, 0, 3)
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.attr(KnockOffPowerAttr)
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.partial(),
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.partial(),
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new AttackMove(Moves.ENDEAVOR, Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 5, -1, 0, 3)
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new AttackMove(Moves.ENDEAVOR, Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 5, -1, 0, 3)
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.attr(MatchHpAttr)
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.attr(MatchHpAttr)
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