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[Move] Some more implementation for Tera Blast (#3469)
* terablast updated * terablast update * terablast * fix trailing spaces * fixed misspelling in a comment * split tera blast dmg calc and type calc into different classes * terablastpowerattr update removed dupe code and added user terastallized check to conditional * Update src/data/move.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/data/move.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * removed spaces and added missing semicolon * added tsdocs for tera blast * deleted extra spaces * tsdoc update Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * tsdoc update Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * tsdoc update Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Add files via upload * Update src/test/moves/tera_blast.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/test/moves/tera_blast.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/test/moves/tera_blast.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/test/moves/tera_blast.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/test/moves/tera_blast.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * remove trailing spaces * The style police are here * Fixed conflict resolution issues --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: innerthunder <brandonerickson98@gmail.com>
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@ -3784,6 +3784,30 @@ export class TeraBlastCategoryAttr extends VariableMoveCategoryAttr {
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}
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}
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}
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}
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/**
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* Increases the power of Tera Blast if the user is Terastallized into Stellar type
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* @extends VariablePowerAttr
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*/
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export class TeraBlastPowerAttr extends VariablePowerAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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/**
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* @param user {@linkcode Pokemon} Pokemon using the move
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* @param target {@linkcode Pokemon} N/A
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* @param move {@linkcode Move} {@linkcode Move.TERA_BLAST}
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* @param {any[]} args N/A
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* @returns true or false
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*/
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const power = args[0] as Utils.NumberHolder;
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if (user.isTerastallized() && move.type === Type.STELLAR) {
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//200 instead of 100 to reflect lack of stellar being 2x dmg on any type
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power.value = 200;
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return true;
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}
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return false;
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}
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}
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/**
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/**
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* Change the move category to status when used on the ally
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* Change the move category to status when used on the ally
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* @extends VariableMoveCategoryAttr
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* @extends VariableMoveCategoryAttr
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@ -4037,6 +4061,28 @@ export class HiddenPowerTypeAttr extends VariableMoveTypeAttr {
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}
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}
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}
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}
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/**
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* Changes the type of Tera Blast to match the user's tera type
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* @extends VariableMoveTypeAttr
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*/
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export class TeraBlastTypeAttr extends VariableMoveTypeAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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/**
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* @param user {@linkcode Pokemon} the user's type is checked
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* @param target {@linkcode Pokemon} N/A
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* @param move {@linkcode Move} {@linkcode Move.TeraBlastTypeAttr}
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* @param {any[]} args N/A
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* @returns true or false
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*/
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if (user.isTerastallized()) {
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move.type = user.getTeraType(); //changes move type to tera type
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return true;
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}
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return false;
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}
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}
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export class MatchUserTypeAttr extends VariableMoveTypeAttr {
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export class MatchUserTypeAttr extends VariableMoveTypeAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const userTypes = user.getTypes(true);
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const userTypes = user.getTypes(true);
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@ -8791,7 +8837,10 @@ export function initMoves() {
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End Unused */
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End Unused */
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new AttackMove(Moves.TERA_BLAST, Type.NORMAL, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 9)
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new AttackMove(Moves.TERA_BLAST, Type.NORMAL, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 9)
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.attr(TeraBlastCategoryAttr)
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.attr(TeraBlastCategoryAttr)
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.unimplemented(),
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.attr(TeraBlastTypeAttr)
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.attr(TeraBlastPowerAttr)
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.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -1, true, (user, target, move) => user.isTerastallized() && user.isOfType(Type.STELLAR))
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.partial(),
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new SelfStatusMove(Moves.SILK_TRAP, Type.BUG, -1, 10, -1, 4, 9)
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new SelfStatusMove(Moves.SILK_TRAP, Type.BUG, -1, 10, -1, 4, 9)
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.attr(ProtectAttr, BattlerTagType.SILK_TRAP),
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.attr(ProtectAttr, BattlerTagType.SILK_TRAP),
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new AttackMove(Moves.AXE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 120, 90, 10, 30, 0, 9)
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new AttackMove(Moves.AXE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 120, 90, 10, 30, 0, 9)
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106
src/test/moves/tera_blast.test.ts
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106
src/test/moves/tera_blast.test.ts
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@ -0,0 +1,106 @@
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import { allMoves } from "#app/data/move";
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import GameManager from "#test/utils/gameManager";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { Abilities } from "#app/enums/abilities";
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import { SPLASH_ONLY } from "../utils/testUtils";
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import { Type } from "#app/data/type";
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import { getMovePosition } from "../utils/gameManagerUtils";
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import { BattleStat } from "#app/data/battle-stat";
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import { Stat } from "#app/enums/stat";
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import { BattlerIndex } from "#app/battle";
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import { HitResult } from "#app/field/pokemon";
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describe("Moves - Tera Blast", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const moveToCheck = allMoves[Moves.TERA_BLAST];
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.disableCrits()
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.starterSpecies(Species.FEEBAS)
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.moveset([Moves.TERA_BLAST])
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.ability(Abilities.BALL_FETCH)
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.startingHeldItems([{name: "TERA_SHARD", type: Type.FIRE}])
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.enemySpecies(Species.MAGIKARP)
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.enemyMoveset(SPLASH_ONLY)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyLevel(20);
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vi.spyOn(moveToCheck, "calculateBattlePower");
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});
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it("changes type to match user's tera type", async() => {
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game.override
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.enemySpecies(Species.FURRET)
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.startingHeldItems([{name: "TERA_SHARD", type: Type.FIGHTING}]);
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await game.startBattle();
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemyPokemon, "apply");
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game.doAttack(getMovePosition(game.scene, 0, Moves.TERA_BLAST));
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemyPokemon.apply).toHaveReturnedWith(HitResult.SUPER_EFFECTIVE);
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}, 20000);
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it("increases power if user is Stellar tera type", async() => {
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game.override.startingHeldItems([{name: "TERA_SHARD", type: Type.STELLAR}]);
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const stellarTypeMultiplier = 2;
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const stellarTypeDmgBonus = 20;
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const basePower = moveToCheck.power;
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await game.startBattle();
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game.doAttack(getMovePosition(game.scene, 0, Moves.TERA_BLAST));
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(moveToCheck.calculateBattlePower).toHaveReturnedWith((basePower + stellarTypeDmgBonus) * stellarTypeMultiplier);
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}, 20000);
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// Currently abilities are bugged and can't see when a move's category is changed
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it.skip("uses the higher stat of the user's Atk and SpAtk for damage calculation", async() => {
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game.override.enemyAbility(Abilities.TOXIC_DEBRIS);
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await game.startBattle();
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const playerPokemon = game.scene.getPlayerPokemon()!;
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playerPokemon.stats[Stat.ATK] = 100;
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playerPokemon.stats[Stat.SPATK] = 1;
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game.doAttack(getMovePosition(game.scene, 0, Moves.TERA_BLAST));
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.getEnemyPokemon()!.battleData.abilityRevealed).toBe(true);
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}, 20000);
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it("causes stat drops if user is Stellar tera type", async() => {
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game.override.startingHeldItems([{name: "TERA_SHARD", type: Type.STELLAR}]);
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await game.startBattle();
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const playerPokemon = game.scene.getPlayerPokemon()!;
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game.doAttack(getMovePosition(game.scene, 0, Moves.TERA_BLAST));
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(playerPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(-1);
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expect(playerPokemon.summonData.battleStats[BattleStat.ATK]).toBe(-1);
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}, 20000);
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});
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