Add ignore accuracy move attribute

This commit is contained in:
Flashfyre 2023-04-27 20:12:25 -04:00
parent 2062d44026
commit 14ba169ea5
3 changed files with 120 additions and 43 deletions

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@ -18,7 +18,7 @@ import { BattleStat, getBattleStatLevelChangeDescription, getBattleStatName } fr
import { Biome, biomeLinks } from "./data/biome"; import { Biome, biomeLinks } from "./data/biome";
import { ModifierTypeOption, PokemonModifierType, PokemonMoveModifierType, getPlayerModifierTypeOptionsForWave, regenerateModifierPoolThresholds } from "./modifier/modifier-type"; import { ModifierTypeOption, PokemonModifierType, PokemonMoveModifierType, getPlayerModifierTypeOptionsForWave, regenerateModifierPoolThresholds } from "./modifier/modifier-type";
import SoundFade from "phaser3-rex-plugins/plugins/soundfade"; import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
import { BattlerTagLapseType, BattlerTagType, HideSpriteTag as HiddenTag, TrappedTag as TrapTag } from "./data/battler-tag"; import { BattlerTagLapseType, BattlerTagType, HideSpriteTag as HiddenTag, IgnoreAccuracyTag, TrappedTag as TrapTag } from "./data/battler-tag";
import { getPokemonMessage } from "./messages"; import { getPokemonMessage } from "./messages";
import { Starter } from "./ui/starter-select-ui-handler"; import { Starter } from "./ui/starter-select-ui-handler";
import { Gender } from "./data/gender"; import { Gender } from "./data/gender";
@ -967,6 +967,9 @@ abstract class MoveEffectPhase extends PokemonPhase {
return false; return false;
} }
if (this.getUserPokemon().getTag(BattlerTagType.IGNORE_ACCURACY))
return true;
const moveAccuracy = new Utils.NumberHolder(this.move.getMove().accuracy); const moveAccuracy = new Utils.NumberHolder(this.move.getMove().accuracy);
applyMoveAttrs(VariableAccuracyAttr, this.getUserPokemon(), this.getTargetPokemon(), this.move.getMove(), moveAccuracy); applyMoveAttrs(VariableAccuracyAttr, this.getUserPokemon(), this.getTargetPokemon(), this.move.getMove(), moveAccuracy);
@ -986,6 +989,7 @@ abstract class MoveEffectPhase extends PokemonPhase {
} }
return rand <= this.move.getMove().accuracy * accuracyMultiplier; return rand <= this.move.getMove().accuracy * accuracyMultiplier;
} }
return true; return true;
} }

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@ -34,6 +34,7 @@ export enum BattlerTagType {
FIRE_BOOST, FIRE_BOOST,
CRIT_BOOST, CRIT_BOOST,
NO_CRIT, NO_CRIT,
IGNORE_ACCURACY,
BYPASS_SLEEP, BYPASS_SLEEP,
IGNORE_FLYING IGNORE_FLYING
} }
@ -501,6 +502,12 @@ export class CritBoostTag extends BattlerTag {
} }
} }
export class IgnoreAccuracyTag extends BattlerTag {
constructor(sourceMove: Moves) {
super(BattlerTagType.IGNORE_ACCURACY, BattlerTagLapseType.TURN_END, 1, sourceMove);
}
}
export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourceMove: Moves, sourceId: integer): BattlerTag { export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourceMove: Moves, sourceId: integer): BattlerTag {
switch (tagType) { switch (tagType) {
case BattlerTagType.RECHARGING: case BattlerTagType.RECHARGING:
@ -547,6 +554,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourc
return new CritBoostTag(tagType, sourceMove); return new CritBoostTag(tagType, sourceMove);
case BattlerTagType.NO_CRIT: case BattlerTagType.NO_CRIT:
return new BattlerTag(tagType, BattlerTagLapseType.AFTER_MOVE, turnCount, sourceMove); return new BattlerTag(tagType, BattlerTagLapseType.AFTER_MOVE, turnCount, sourceMove);
case BattlerTagType.IGNORE_ACCURACY:
return new IgnoreAccuracyTag(turnCount, sourceMove);
case BattlerTagType.BYPASS_SLEEP: case BattlerTagType.BYPASS_SLEEP:
return new BattlerTag(BattlerTagType.BYPASS_SLEEP, BattlerTagLapseType.TURN_END, turnCount, sourceMove); return new BattlerTag(BattlerTagType.BYPASS_SLEEP, BattlerTagLapseType.TURN_END, turnCount, sourceMove);
case BattlerTagType.IGNORE_FLYING: case BattlerTagType.IGNORE_FLYING:

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@ -1,7 +1,7 @@
import { ChargeAnim, MoveChargeAnim, initMoveAnim, loadMoveAnimAssets } from "./battle-anims"; import { ChargeAnim, MoveChargeAnim, initMoveAnim, loadMoveAnimAssets } from "./battle-anims";
import { DamagePhase, EnemyMovePhase, MessagePhase, ObtainStatusEffectPhase, PlayerMovePhase, PokemonHealPhase, StatChangePhase } from "../battle-phases"; import { DamagePhase, EnemyMovePhase, MessagePhase, ObtainStatusEffectPhase, PlayerMovePhase, PokemonHealPhase, StatChangePhase } from "../battle-phases";
import { BattleStat } from "./battle-stat"; import { BattleStat } from "./battle-stat";
import { BattlerTagType } from "./battler-tag"; import { BattlerTagType, IgnoreAccuracyTag } from "./battler-tag";
import { getPokemonMessage } from "../messages"; import { getPokemonMessage } from "../messages";
import Pokemon, { EnemyPokemon, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "../pokemon"; import Pokemon, { EnemyPokemon, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "../pokemon";
import { StatusEffect, getStatusEffectDescriptor } from "./status-effect"; import { StatusEffect, getStatusEffectDescriptor } from "./status-effect";
@ -19,7 +19,8 @@ export enum MoveCategory {
export enum MoveFlags { export enum MoveFlags {
MAKES_CONTACT = 1, MAKES_CONTACT = 1,
IGNORE_PROTECT = 2 IGNORE_PROTECT = 2,
IGNORE_VIRTUAL = 4
} }
type MoveCondition = (user: Pokemon, target: Pokemon, move: Move) => boolean; type MoveCondition = (user: Pokemon, target: Pokemon, move: Move) => boolean;
@ -117,6 +118,11 @@ export default class Move {
return this; return this;
} }
ignoresVirtual(ignoresVirtual?: boolean): Move {
this.setFlag(MoveFlags.IGNORE_VIRTUAL, ignoresVirtual);
return this;
}
applyConditions(user: Pokemon, target: Pokemon, move: Move): boolean { applyConditions(user: Pokemon, target: Pokemon, move: Move): boolean {
for (let condition of this.conditions) { for (let condition of this.conditions) {
if (!condition(user, target, move)) if (!condition(user, target, move))
@ -990,6 +996,8 @@ export class HealStatusEffectAttr extends MoveEffectAttr {
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ` was cured of its\n${getStatusEffectDescriptor(pokemon.status.effect)}!`)); pokemon.scene.queueMessage(getPokemonMessage(pokemon, ` was cured of its\n${getStatusEffectDescriptor(pokemon.status.effect)}!`));
pokemon.resetStatus(); pokemon.resetStatus();
pokemon.updateInfo(); pokemon.updateInfo();
return true;
} }
return false; return false;
@ -1555,6 +1563,21 @@ export class ProtectAttr extends AddBattlerTagAttr {
} }
} }
export class IgnoreAccuracyAttr extends AddBattlerTagAttr {
constructor() {
super(BattlerTagType.IGNORE_ACCURACY, true, 1);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!super.apply(user, target, move, args))
return false;
user.scene.queueMessage(getPokemonMessage(user, ` took aim\nat ${target.name}!`));
return true;
}
}
export class HitsTagAttr extends MoveAttr { export class HitsTagAttr extends MoveAttr {
public tagType: BattlerTagType; public tagType: BattlerTagType;
public doubleDamage: boolean; public doubleDamage: boolean;
@ -1639,13 +1662,24 @@ export class CopyBiomeTypeAttr extends MoveEffectAttr {
} }
export class RandomMovesetMoveAttr extends OverrideMoveEffectAttr { export class RandomMovesetMoveAttr extends OverrideMoveEffectAttr {
private enemyMoveset: boolean;
constructor(enemyMoveset?: boolean) {
super();
this.enemyMoveset = enemyMoveset;
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const moves = user.moveset.filter(m => m.moveId !== move.id); const moveset = (!this.enemyMoveset ? user : target).moveset;
const moves = moveset.filter(m => !m.getMove().hasFlag(MoveFlags.IGNORE_VIRTUAL));
if (moves.length) { if (moves.length) {
const move = moves[Utils.randInt(moves.length)]; const move = moves[Utils.randInt(moves.length)];
const moveIndex = user.moveset.findIndex(m => m.moveId === move.moveId); const moveIndex = moveset.findIndex(m => m.moveId === move.moveId);
user.getMoveQueue().push({ move: move.moveId }); user.getMoveQueue().push({ move: move.moveId, ignorePP: this.enemyMoveset });
user.scene.unshiftPhase(user.isPlayer() ? new PlayerMovePhase(user.scene, user as PlayerPokemon, user.moveset[moveIndex], true) : new EnemyMovePhase(user.scene, user as EnemyPokemon, user.moveset[moveIndex], true)); user.scene.unshiftPhase(user.isPlayer()
? new PlayerMovePhase(user.scene, user as PlayerPokemon, moveset[moveIndex], true)
: new EnemyMovePhase(user.scene, user as EnemyPokemon, moveset[moveIndex], true));
return true; return true;
} }
@ -1656,7 +1690,7 @@ export class RandomMovesetMoveAttr extends OverrideMoveEffectAttr {
export class RandomMoveAttr extends OverrideMoveEffectAttr { export class RandomMoveAttr extends OverrideMoveEffectAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
return new Promise(resolve => { return new Promise(resolve => {
const moveIds = Utils.getEnumValues(Moves).filter(m => m && m !== move.id); const moveIds = Utils.getEnumValues(Moves).filter(m => !allMoves[m].hasFlag(MoveFlags.IGNORE_VIRTUAL));
const moveId = moveIds[Utils.randInt(moveIds.length)]; const moveId = moveIds[Utils.randInt(moveIds.length)];
user.getMoveQueue().push({ move: moveId, ignorePP: true }); user.getMoveQueue().push({ move: moveId, ignorePP: true });
user.scene.unshiftPhase(user.isPlayer() user.scene.unshiftPhase(user.isPlayer()
@ -1796,16 +1830,18 @@ export function initMoves() {
.attr(OneHitKOAttr), .attr(OneHitKOAttr),
new AttackMove(Moves.RAZOR_WIND, "Razor Wind", Type.NORMAL, MoveCategory.SPECIAL, 80, 100, 10, -1, "Charges on first turn, attacks on second. High critical hit ratio.", -1, 0, 1) new AttackMove(Moves.RAZOR_WIND, "Razor Wind", Type.NORMAL, MoveCategory.SPECIAL, 80, 100, 10, -1, "Charges on first turn, attacks on second. High critical hit ratio.", -1, 0, 1)
.attr(ChargeAttr, ChargeAnim.RAZOR_WIND_CHARGING, 'whipped\nup a whirlwind!') .attr(ChargeAttr, ChargeAnim.RAZOR_WIND_CHARGING, 'whipped\nup a whirlwind!')
.attr(HighCritAttr), .attr(HighCritAttr)
.ignoresVirtual(),
new SelfStatusMove(Moves.SWORDS_DANCE, "Swords Dance", Type.NORMAL, -1, 20, 88, "Sharply raises user's Attack.", -1, 0, 1) new SelfStatusMove(Moves.SWORDS_DANCE, "Swords Dance", Type.NORMAL, -1, 20, 88, "Sharply raises user's Attack.", -1, 0, 1)
.attr(StatChangeAttr, BattleStat.ATK, 2, true), .attr(StatChangeAttr, BattleStat.ATK, 2, true),
new AttackMove(Moves.CUT, "Cut", Type.NORMAL, MoveCategory.PHYSICAL, 50, 95, 30, -1, "", -1, 0, 1), new AttackMove(Moves.CUT, "Cut", Type.NORMAL, MoveCategory.PHYSICAL, 50, 95, 30, -1, "", -1, 0, 1),
new AttackMove(Moves.GUST, "Gust", Type.FLYING, MoveCategory.SPECIAL, 40, 100, 35, -1, "Hits Pokémon using Fly/Bounce/Sky Drop with double power.", -1, 0, 1) new AttackMove(Moves.GUST, "Gust", Type.FLYING, MoveCategory.SPECIAL, 40, 100, 35, -1, "Hits Pokémon using FLY/BOUNCE/SKY DROP with double power.", -1, 0, 1)
.attr(HitsTagAttr, BattlerTagType.FLYING, true), .attr(HitsTagAttr, BattlerTagType.FLYING, true),
new AttackMove(Moves.WING_ATTACK, "Wing Attack", Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 35, -1, "", -1, 0, 1), new AttackMove(Moves.WING_ATTACK, "Wing Attack", Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 35, -1, "", -1, 0, 1),
new StatusMove(Moves.WHIRLWIND, "Whirlwind (N)", Type.NORMAL, -1, 20, -1, "In battles, the opponent switches. In the wild, the Pokémon runs.", -1, -6, 1), // TODO new StatusMove(Moves.WHIRLWIND, "Whirlwind (N)", Type.NORMAL, -1, 20, -1, "In battles, the opponent switches. In the wild, the Pokémon runs.", -1, -6, 1), // TODO
new AttackMove(Moves.FLY, "Fly", Type.FLYING, MoveCategory.PHYSICAL, 90, 95, 15, 97, "Flies up on first turn, attacks on second turn.", -1, 0, 1) new AttackMove(Moves.FLY, "Fly", Type.FLYING, MoveCategory.PHYSICAL, 90, 95, 15, 97, "Flies up on first turn, attacks on second turn.", -1, 0, 1)
.attr(ChargeAttr, ChargeAnim.FLY_CHARGING, 'flew\nup high!', BattlerTagType.FLYING), .attr(ChargeAttr, ChargeAnim.FLY_CHARGING, 'flew\nup high!', BattlerTagType.FLYING)
.ignoresVirtual(),
new AttackMove(Moves.BIND, "Bind", Type.NORMAL, MoveCategory.PHYSICAL, 15, 85, 20, -1, "Traps opponent, damaging them for 4-5 turns.", 100, 0, 1) new AttackMove(Moves.BIND, "Bind", Type.NORMAL, MoveCategory.PHYSICAL, 15, 85, 20, -1, "Traps opponent, damaging them for 4-5 turns.", 100, 0, 1)
.attr(TrapAttr, BattlerTagType.BIND), .attr(TrapAttr, BattlerTagType.BIND),
new AttackMove(Moves.SLAM, "Slam", Type.NORMAL, MoveCategory.PHYSICAL, 80, 75, 20, -1, "", -1, 0, 1), new AttackMove(Moves.SLAM, "Slam", Type.NORMAL, MoveCategory.PHYSICAL, 80, 75, 20, -1, "", -1, 0, 1),
@ -1915,7 +1951,8 @@ export function initMoves() {
.makesContact(false), .makesContact(false),
new AttackMove(Moves.SOLAR_BEAM, "Solar Beam", Type.GRASS, MoveCategory.SPECIAL, 120, 100, 10, 168, "Charges on first turn, attacks on second.", -1, 0, 1) new AttackMove(Moves.SOLAR_BEAM, "Solar Beam", Type.GRASS, MoveCategory.SPECIAL, 120, 100, 10, 168, "Charges on first turn, attacks on second.", -1, 0, 1)
.attr(SolarBeamChargeAttr) .attr(SolarBeamChargeAttr)
.attr(SolarBeamPowerAttr), .attr(SolarBeamPowerAttr)
.ignoresVirtual(),
new StatusMove(Moves.POISON_POWDER, "Poison Powder", Type.POISON, 75, 35, -1, "Poisons opponent.", -1, 0, 1) new StatusMove(Moves.POISON_POWDER, "Poison Powder", Type.POISON, 75, 35, -1, "Poisons opponent.", -1, 0, 1)
.attr(StatusEffectAttr, StatusEffect.POISON), .attr(StatusEffectAttr, StatusEffect.POISON),
new StatusMove(Moves.STUN_SPORE, "Stun Spore", Type.GRASS, 75, 30, -1, "Paralyzes opponent.", -1, 0, 1) new StatusMove(Moves.STUN_SPORE, "Stun Spore", Type.GRASS, 75, 30, -1, "Paralyzes opponent.", -1, 0, 1)
@ -1944,14 +1981,15 @@ export function initMoves() {
.attr(StatusEffectAttr, StatusEffect.PARALYSIS), .attr(StatusEffectAttr, StatusEffect.PARALYSIS),
new AttackMove(Moves.ROCK_THROW, "Rock Throw", Type.ROCK, MoveCategory.PHYSICAL, 50, 90, 15, -1, "", -1, 0, 1) new AttackMove(Moves.ROCK_THROW, "Rock Throw", Type.ROCK, MoveCategory.PHYSICAL, 50, 90, 15, -1, "", -1, 0, 1)
.makesContact(false), .makesContact(false),
new AttackMove(Moves.EARTHQUAKE, "Earthquake", Type.GROUND, MoveCategory.PHYSICAL, 100, 100, 10, 149, "Power is doubled if opponent is underground from using Dig.", -1, 0, 1) new AttackMove(Moves.EARTHQUAKE, "Earthquake", Type.GROUND, MoveCategory.PHYSICAL, 100, 100, 10, 149, "Power is doubled if opponent is underground from using DIG.", -1, 0, 1)
.attr(HitsTagAttr, BattlerTagType.UNDERGROUND, true) .attr(HitsTagAttr, BattlerTagType.UNDERGROUND, true)
.makesContact(false), .makesContact(false),
new AttackMove(Moves.FISSURE, "Fissure", Type.GROUND, MoveCategory.PHYSICAL, -1, 30, 5, -1, "One-Hit-KO, if it hits.", -1, 0, 1) new AttackMove(Moves.FISSURE, "Fissure", Type.GROUND, MoveCategory.PHYSICAL, -1, 30, 5, -1, "One-Hit-KO, if it hits.", -1, 0, 1)
.attr(OneHitKOAttr) .attr(OneHitKOAttr)
.makesContact(false), .makesContact(false),
new AttackMove(Moves.DIG, "Dig", Type.GROUND, MoveCategory.PHYSICAL, 80, 100, 10, 55, "Digs underground on first turn, attacks on second. Can also escape from caves.", -1, 0, 1) new AttackMove(Moves.DIG, "Dig", Type.GROUND, MoveCategory.PHYSICAL, 80, 100, 10, 55, "Digs underground on first turn, attacks on second. Can also escape from caves.", -1, 0, 1)
.attr(ChargeAttr, ChargeAnim.DIG_CHARGING, 'dug a hole!', BattlerTagType.UNDERGROUND), .attr(ChargeAttr, ChargeAnim.DIG_CHARGING, 'dug a hole!', BattlerTagType.UNDERGROUND)
.ignoresVirtual(),
new StatusMove(Moves.TOXIC, "Toxic", Type.POISON, 90, 10, -1, "Badly poisons opponent.", -1, 0, 1) new StatusMove(Moves.TOXIC, "Toxic", Type.POISON, 90, 10, -1, "Badly poisons opponent.", -1, 0, 1)
.attr(StatusEffectAttr, StatusEffect.TOXIC), .attr(StatusEffectAttr, StatusEffect.TOXIC),
new AttackMove(Moves.CONFUSION, "Confusion", Type.PSYCHIC, MoveCategory.SPECIAL, 50, 100, 25, -1, "May confuse opponent.", 10, 0, 1) new AttackMove(Moves.CONFUSION, "Confusion", Type.PSYCHIC, MoveCategory.SPECIAL, 50, 100, 25, -1, "May confuse opponent.", 10, 0, 1)
@ -1970,7 +2008,8 @@ export function initMoves() {
new AttackMove(Moves.NIGHT_SHADE, "Night Shade", Type.GHOST, MoveCategory.SPECIAL, -1, 100, 15, 42, "Inflicts damage equal to user's level (maximum 150).", -1, 0, 1) new AttackMove(Moves.NIGHT_SHADE, "Night Shade", Type.GHOST, MoveCategory.SPECIAL, -1, 100, 15, 42, "Inflicts damage equal to user's level (maximum 150).", -1, 0, 1)
.attr(LevelPowerAttr), .attr(LevelPowerAttr),
new StatusMove(Moves.MIMIC, "Mimic", Type.NORMAL, -1, 10, -1, "Copies the opponent's last move.", -1, 0, 1) new StatusMove(Moves.MIMIC, "Mimic", Type.NORMAL, -1, 10, -1, "Copies the opponent's last move.", -1, 0, 1)
.attr(CopyMoveAttr), .attr(CopyMoveAttr)
.ignoresVirtual(),
new StatusMove(Moves.SCREECH, "Screech", Type.NORMAL, 85, 40, -1, "Sharply lowers opponent's Defense.", -1, 0, 1) new StatusMove(Moves.SCREECH, "Screech", Type.NORMAL, 85, 40, -1, "Sharply lowers opponent's Defense.", -1, 0, 1)
.attr(StatChangeAttr, BattleStat.DEF, -2), .attr(StatChangeAttr, BattleStat.DEF, -2),
new SelfStatusMove(Moves.DOUBLE_TEAM, "Double Team", Type.NORMAL, -1, 15, -1, "Raises user's Evasiveness.", -1, 0, 1) new SelfStatusMove(Moves.DOUBLE_TEAM, "Double Team", Type.NORMAL, -1, 15, -1, "Raises user's Evasiveness.", -1, 0, 1)
@ -1996,10 +2035,13 @@ export function initMoves() {
new SelfStatusMove(Moves.REFLECT, "Reflect (N)", Type.PSYCHIC, -1, 20, 74, "Halves damage from Physical attacks for 5 turns.", -1, 0, 1), new SelfStatusMove(Moves.REFLECT, "Reflect (N)", Type.PSYCHIC, -1, 20, 74, "Halves damage from Physical attacks for 5 turns.", -1, 0, 1),
new SelfStatusMove(Moves.FOCUS_ENERGY, "Focus Energy", Type.NORMAL, -1, 30, -1, "Increases critical hit ratio.", -1, 0, 1) new SelfStatusMove(Moves.FOCUS_ENERGY, "Focus Energy", Type.NORMAL, -1, 30, -1, "Increases critical hit ratio.", -1, 0, 1)
.attr(AddBattlerTagAttr, BattlerTagType.CRIT_BOOST, true, undefined, true), .attr(AddBattlerTagAttr, BattlerTagType.CRIT_BOOST, true, undefined, true),
new AttackMove(Moves.BIDE, "Bide (N)", Type.NORMAL, MoveCategory.PHYSICAL, -1, -1, 10, -1, "User takes damage for two turns then strikes back double.", -1, 0, 1), new AttackMove(Moves.BIDE, "Bide (N)", Type.NORMAL, MoveCategory.PHYSICAL, -1, -1, 10, -1, "User takes damage for two turns then strikes back double.", -1, 0, 1)
.ignoresVirtual(),
new SelfStatusMove(Moves.METRONOME, "Metronome", Type.NORMAL, -1, 10, 80, "User performs almost any move in the game at random.", -1, 0, 1) new SelfStatusMove(Moves.METRONOME, "Metronome", Type.NORMAL, -1, 10, 80, "User performs almost any move in the game at random.", -1, 0, 1)
.attr(RandomMoveAttr), .attr(RandomMoveAttr)
new SelfStatusMove(Moves.MIRROR_MOVE, "Mirror Move (N)", Type.FLYING, -1, 20, -1, "User performs the opponent's last move.", -1, 0, 1), .ignoresVirtual(),
new SelfStatusMove(Moves.MIRROR_MOVE, "Mirror Move (N)", Type.FLYING, -1, 20, -1, "User performs the opponent's last move.", -1, 0, 1)
.ignoresVirtual(),
new AttackMove(Moves.SELF_DESTRUCT, "Self-Destruct", Type.NORMAL, MoveCategory.PHYSICAL, 200, 100, 5, -1, "User faints.", -1, 0, 1) new AttackMove(Moves.SELF_DESTRUCT, "Self-Destruct", Type.NORMAL, MoveCategory.PHYSICAL, 200, 100, 5, -1, "User faints.", -1, 0, 1)
.attr(SacrificialAttr) .attr(SacrificialAttr)
.makesContact(false), .makesContact(false),
@ -2023,7 +2065,8 @@ export function initMoves() {
new AttackMove(Moves.SWIFT, "Swift", Type.NORMAL, MoveCategory.SPECIAL, 60, -1, 20, 32, "Ignores Accuracy and Evasiveness.", -1, 0, 1), new AttackMove(Moves.SWIFT, "Swift", Type.NORMAL, MoveCategory.SPECIAL, 60, -1, 20, 32, "Ignores Accuracy and Evasiveness.", -1, 0, 1),
new AttackMove(Moves.SKULL_BASH, "Skull Bash", Type.NORMAL, MoveCategory.PHYSICAL, 130, 100, 10, -1, "Raises Defense on first turn, attacks on second.", 100, 0, 1) new AttackMove(Moves.SKULL_BASH, "Skull Bash", Type.NORMAL, MoveCategory.PHYSICAL, 130, 100, 10, -1, "Raises Defense on first turn, attacks on second.", 100, 0, 1)
.attr(ChargeAttr, ChargeAnim.SKULL_BASH_CHARGING, 'lowered\nits head!', null, true) .attr(ChargeAttr, ChargeAnim.SKULL_BASH_CHARGING, 'lowered\nits head!', null, true)
.attr(StatChangeAttr, BattleStat.DEF, 1, true), .attr(StatChangeAttr, BattleStat.DEF, 1, true)
.ignoresVirtual(),
new AttackMove(Moves.SPIKE_CANNON, "Spike Cannon", Type.NORMAL, MoveCategory.PHYSICAL, 20, 100, 15, -1, "Hits 2-5 times in one turn.", -1, 0, 1) new AttackMove(Moves.SPIKE_CANNON, "Spike Cannon", Type.NORMAL, MoveCategory.PHYSICAL, 20, 100, 15, -1, "Hits 2-5 times in one turn.", -1, 0, 1)
.attr(MultiHitAttr) .attr(MultiHitAttr)
.makesContact(false), .makesContact(false),
@ -2055,7 +2098,8 @@ export function initMoves() {
.attr(ChargeAttr, ChargeAnim.SKY_ATTACK_CHARGING, 'is glowing!') .attr(ChargeAttr, ChargeAnim.SKY_ATTACK_CHARGING, 'is glowing!')
.attr(HighCritAttr) .attr(HighCritAttr)
.attr(FlinchAttr) .attr(FlinchAttr)
.makesContact(false), .makesContact(false)
.ignoresVirtual(),
new SelfStatusMove(Moves.TRANSFORM, "Transform (N)", Type.NORMAL, -1, 10, -1, "User takes on the form and attacks of the opponent.", -1, 0, 1), new SelfStatusMove(Moves.TRANSFORM, "Transform (N)", Type.NORMAL, -1, 10, -1, "User takes on the form and attacks of the opponent.", -1, 0, 1),
new AttackMove(Moves.BUBBLE, "Bubble", Type.WATER, MoveCategory.SPECIAL, 40, 100, 30, -1, "May lower opponent's Speed.", 10, 0, 1) new AttackMove(Moves.BUBBLE, "Bubble", Type.WATER, MoveCategory.SPECIAL, 40, 100, 30, -1, "May lower opponent's Speed.", 10, 0, 1)
.attr(StatChangeAttr, BattleStat.SPD, -1), .attr(StatChangeAttr, BattleStat.SPD, -1),
@ -2104,9 +2148,11 @@ export function initMoves() {
.attr(RecoilAttr), .attr(RecoilAttr),
new AttackMove(Moves.STRUGGLE, "Struggle", Type.NORMAL, MoveCategory.PHYSICAL, 50, -1, -1, -1, "Only usable when all PP are gone. Hurts the user.", -1, 0, 1) new AttackMove(Moves.STRUGGLE, "Struggle", Type.NORMAL, MoveCategory.PHYSICAL, 50, -1, -1, -1, "Only usable when all PP are gone. Hurts the user.", -1, 0, 1)
.attr(RecoilAttr, true) .attr(RecoilAttr, true)
.attr(TypelessAttr), .attr(TypelessAttr)
.ignoresVirtual(),
new SelfStatusMove(Moves.SKETCH, "Sketch", Type.NORMAL, -1, 1, -1, "Permanently copies the opponent's last move.", -1, 0, 2) new SelfStatusMove(Moves.SKETCH, "Sketch", Type.NORMAL, -1, 1, -1, "Permanently copies the opponent's last move.", -1, 0, 2)
.attr(SketchAttr), .attr(SketchAttr)
.ignoresVirtual(),
new AttackMove(Moves.TRIPLE_KICK, "Triple Kick", Type.FIGHTING, MoveCategory.PHYSICAL, 10, 90, 10, -1, "Hits thrice in one turn at increasing power.", -1, 0, 2) new AttackMove(Moves.TRIPLE_KICK, "Triple Kick", Type.FIGHTING, MoveCategory.PHYSICAL, 10, 90, 10, -1, "Hits thrice in one turn at increasing power.", -1, 0, 2)
.attr(MultiHitAttr, MultiHitType._3_INCR) .attr(MultiHitAttr, MultiHitType._3_INCR)
.attr(MissEffectAttr, (user: Pokemon, target: Pokemon, move: Move) => { .attr(MissEffectAttr, (user: Pokemon, target: Pokemon, move: Move) => {
@ -2114,8 +2160,10 @@ export function initMoves() {
return true; return true;
}), }),
new AttackMove(Moves.THIEF, "Thief (N)", Type.DARK, MoveCategory.PHYSICAL, 60, 100, 25, 18, "Also steals opponent's held item.", -1, 0, 2), new AttackMove(Moves.THIEF, "Thief (N)", Type.DARK, MoveCategory.PHYSICAL, 60, 100, 25, 18, "Also steals opponent's held item.", -1, 0, 2),
new StatusMove(Moves.SPIDER_WEB, "Spider Web (N)", Type.BUG, -1, 10, -1, "Opponent cannot escape/switch.", -1, 0, 2), new StatusMove(Moves.SPIDER_WEB, "Spider Web", Type.BUG, -1, 10, -1, "Opponent cannot escape/switch.", -1, 0, 2)
new SelfStatusMove(Moves.MIND_READER, "Mind Reader (N)", Type.NORMAL, -1, 5, -1, "User's next attack is guaranteed to hit.", -1, 0, 2), .attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, 1, true),
new SelfStatusMove(Moves.MIND_READER, "Mind Reader", Type.NORMAL, -1, 5, -1, "User's next attack is guaranteed to hit.", -1, 0, 2)
.attr(IgnoreAccuracyAttr),
new StatusMove(Moves.NIGHTMARE, "Nightmare", Type.GHOST, 100, 15, -1, "The sleeping opponent loses 25% of its max HP each turn.", -1, 0, 2) new StatusMove(Moves.NIGHTMARE, "Nightmare", Type.GHOST, 100, 15, -1, "The sleeping opponent loses 25% of its max HP each turn.", -1, 0, 2)
.attr(AddBattlerTagAttr, BattlerTagType.NIGHTMARE) .attr(AddBattlerTagAttr, BattlerTagType.NIGHTMARE)
.condition((user: Pokemon, target: Pokemon, move: Move) => target.status?.effect === StatusEffect.SLEEP), .condition((user: Pokemon, target: Pokemon, move: Move) => target.status?.effect === StatusEffect.SLEEP),
@ -2126,7 +2174,8 @@ export function initMoves() {
.attr(FlinchAttr) .attr(FlinchAttr)
.condition((user: Pokemon, target: Pokemon, move: Move) => user.status?.effect === StatusEffect.SLEEP), .condition((user: Pokemon, target: Pokemon, move: Move) => user.status?.effect === StatusEffect.SLEEP),
new StatusMove(Moves.CURSE, "Curse (N)", Type.GHOST, -1, 10, -1, "Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.", -1, 0, 2), new StatusMove(Moves.CURSE, "Curse (N)", Type.GHOST, -1, 10, -1, "Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.", -1, 0, 2),
new AttackMove(Moves.FLAIL, "Flail (N)", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 15, -1, "The lower the user's HP, the higher the power.", -1, 0, 2), new AttackMove(Moves.FLAIL, "Flail", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 15, -1, "The lower the user's HP, the higher the power.", -1, 0, 2)
.attr(LowHpPowerAttr),
new SelfStatusMove(Moves.CONVERSION_2, "Conversion 2 (N)", Type.NORMAL, -1, 30, -1, "User changes type to become resistant to opponent's last move.", -1, 0, 2), new SelfStatusMove(Moves.CONVERSION_2, "Conversion 2 (N)", Type.NORMAL, -1, 30, -1, "User changes type to become resistant to opponent's last move.", -1, 0, 2),
new AttackMove(Moves.AEROBLAST, "Aeroblast", Type.FLYING, MoveCategory.SPECIAL, 100, 95, 5, -1, "High critical hit ratio.", -1, 0, 2) new AttackMove(Moves.AEROBLAST, "Aeroblast", Type.FLYING, MoveCategory.SPECIAL, 100, 95, 5, -1, "High critical hit ratio.", -1, 0, 2)
.attr(HighCritAttr), .attr(HighCritAttr),
@ -2168,7 +2217,8 @@ export function initMoves() {
new AttackMove(Moves.BONE_RUSH, "Bone Rush", Type.GROUND, MoveCategory.PHYSICAL, 25, 90, 10, -1, "Hits 2-5 times in one turn.", -1, 0, 2) new AttackMove(Moves.BONE_RUSH, "Bone Rush", Type.GROUND, MoveCategory.PHYSICAL, 25, 90, 10, -1, "Hits 2-5 times in one turn.", -1, 0, 2)
.attr(MultiHitAttr) .attr(MultiHitAttr)
.makesContact(false), .makesContact(false),
new SelfStatusMove(Moves.LOCK_ON, "Lock-On (N)", Type.NORMAL, -1, 5, -1, "User's next attack is guaranteed to hit.", -1, 0, 2), new SelfStatusMove(Moves.LOCK_ON, "Lock-On", Type.NORMAL, -1, 5, -1, "User's next attack is guaranteed to hit.", -1, 0, 2)
.attr(IgnoreAccuracyAttr),
new AttackMove(Moves.OUTRAGE, "Outrage", Type.DRAGON, MoveCategory.PHYSICAL, 120, 100, 10, 156, "User attacks for 2-3 turns but then becomes confused.", -1, 0, 2) new AttackMove(Moves.OUTRAGE, "Outrage", Type.DRAGON, MoveCategory.PHYSICAL, 120, 100, 10, 156, "User attacks for 2-3 turns but then becomes confused.", -1, 0, 2)
.attr(FrenzyAttr) .attr(FrenzyAttr)
.attr(MissEffectAttr, frenzyMissFunc) .attr(MissEffectAttr, frenzyMissFunc)
@ -2266,7 +2316,8 @@ export function initMoves() {
new AttackMove(Moves.FAKE_OUT, "Fake Out", Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 10, -1, "User attacks first, foe flinches. Only usable on first turn.", 100, 3, 3) new AttackMove(Moves.FAKE_OUT, "Fake Out", Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 10, -1, "User attacks first, foe flinches. Only usable on first turn.", 100, 3, 3)
.attr(FlinchAttr) .attr(FlinchAttr)
.condition((user: Pokemon, target: Pokemon, move: Move) => user.scene.currentBattle.turn === 1), .condition((user: Pokemon, target: Pokemon, move: Move) => user.scene.currentBattle.turn === 1),
new AttackMove(Moves.UPROAR, "Uproar (N)", Type.NORMAL, MoveCategory.SPECIAL, 90, 100, 10, -1, "User attacks for 3 turns and prevents sleep.", -1, 0, 3), // TODO new AttackMove(Moves.UPROAR, "Uproar (N)", Type.NORMAL, MoveCategory.SPECIAL, 90, 100, 10, -1, "User attacks for 3 turns and prevents sleep.", -1, 0, 3)
.ignoresVirtual(),
new SelfStatusMove(Moves.STOCKPILE, "Stockpile (N)", Type.NORMAL, -1, 20, -1, "Stores energy for use with Spit Up and Swallow.", -1, 0, 3), new SelfStatusMove(Moves.STOCKPILE, "Stockpile (N)", Type.NORMAL, -1, 20, -1, "Stores energy for use with Spit Up and Swallow.", -1, 0, 3),
new AttackMove(Moves.SPIT_UP, "Spit Up (N)", Type.NORMAL, MoveCategory.SPECIAL, -1, 100, 10, -1, "Power depends on how many times the user performed Stockpile.", -1, 0, 3), new AttackMove(Moves.SPIT_UP, "Spit Up (N)", Type.NORMAL, MoveCategory.SPECIAL, -1, 100, 10, -1, "Power depends on how many times the user performed Stockpile.", -1, 0, 3),
new SelfStatusMove(Moves.SWALLOW, "Swallow (N)", Type.NORMAL, -1, 10, -1, "The more times the user has performed Stockpile, the more HP is recovered.", -1, 0, 3), new SelfStatusMove(Moves.SWALLOW, "Swallow (N)", Type.NORMAL, -1, 10, -1, "The more times the user has performed Stockpile, the more HP is recovered.", -1, 0, 3),
@ -2284,7 +2335,8 @@ export function initMoves() {
.attr(SacrificialAttr) .attr(SacrificialAttr)
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -2), .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -2),
new AttackMove(Moves.FACADE, "Facade (N)", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, 25, "Power doubles if user is burned, poisoned, or paralyzed.", -1, 0, 3), new AttackMove(Moves.FACADE, "Facade (N)", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, 25, "Power doubles if user is burned, poisoned, or paralyzed.", -1, 0, 3),
new AttackMove(Moves.FOCUS_PUNCH, "Focus Punch (N)", Type.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 20, -1, "If the user is hit before attacking, it flinches instead.", -1, -3, 3), new AttackMove(Moves.FOCUS_PUNCH, "Focus Punch (N)", Type.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 20, -1, "If the user is hit before attacking, it flinches instead.", -1, -3, 3)
.ignoresVirtual(),
new AttackMove(Moves.SMELLING_SALTS, "Smelling Salts", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 10, -1, "Power doubles if opponent is paralyzed, but cures it.", -1, 0, 3) new AttackMove(Moves.SMELLING_SALTS, "Smelling Salts", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 10, -1, "Power doubles if opponent is paralyzed, but cures it.", -1, 0, 3)
.attr(MovePowerMultiplierAttr, (user: Pokemon, target: Pokemon, move: Move) => target.status?.effect === StatusEffect.PARALYSIS ? 2 : 1) .attr(MovePowerMultiplierAttr, (user: Pokemon, target: Pokemon, move: Move) => target.status?.effect === StatusEffect.PARALYSIS ? 2 : 1)
.attr(HealStatusEffectAttr, false, StatusEffect.PARALYSIS), .attr(HealStatusEffectAttr, false, StatusEffect.PARALYSIS),
@ -2297,7 +2349,9 @@ export function initMoves() {
new StatusMove(Moves.TRICK, "Trick (N)", Type.PSYCHIC, 100, 10, 109, "Swaps held items with the opponent.", -1, 0, 3), new StatusMove(Moves.TRICK, "Trick (N)", Type.PSYCHIC, 100, 10, 109, "Swaps held items with the opponent.", -1, 0, 3),
new SelfStatusMove(Moves.ROLE_PLAY, "Role Play (N)", Type.PSYCHIC, -1, 10, -1, "User copies the opponent's Ability.", -1, 0, 3), new SelfStatusMove(Moves.ROLE_PLAY, "Role Play (N)", Type.PSYCHIC, -1, 10, -1, "User copies the opponent's Ability.", -1, 0, 3),
new SelfStatusMove(Moves.WISH, "Wish (N)", Type.NORMAL, -1, 10, -1, "The user recovers HP in the following turn.", -1, 0, 3), new SelfStatusMove(Moves.WISH, "Wish (N)", Type.NORMAL, -1, 10, -1, "The user recovers HP in the following turn.", -1, 0, 3),
new SelfStatusMove(Moves.ASSIST, "Assist (N)", Type.NORMAL, -1, 20, -1, "User performs a move known by its allies at random.", -1, 0, 3), new SelfStatusMove(Moves.ASSIST, "Assist", Type.NORMAL, -1, 20, -1, "User performs a move known by its allies at random.", -1, 0, 3)
.attr(RandomMovesetMoveAttr, true)
.ignoresVirtual(),
new SelfStatusMove(Moves.INGRAIN, "Ingrain", Type.GRASS, -1, 20, -1, "User restores HP each turn. User cannot escape/switch.", -1, 0, 3) new SelfStatusMove(Moves.INGRAIN, "Ingrain", Type.GRASS, -1, 20, -1, "User restores HP each turn. User cannot escape/switch.", -1, 0, 3)
.attr(AddBattlerTagAttr, BattlerTagType.INGRAIN, true, undefined, true), .attr(AddBattlerTagAttr, BattlerTagType.INGRAIN, true, undefined, true),
new AttackMove(Moves.SUPERPOWER, "Superpower", Type.FIGHTING, MoveCategory.PHYSICAL, 120, 100, 5, -1, "Lowers user's Attack and Defense.", 100, 0, 3) new AttackMove(Moves.SUPERPOWER, "Superpower", Type.FIGHTING, MoveCategory.PHYSICAL, 120, 100, 5, -1, "Lowers user's Attack and Defense.", 100, 0, 3)
@ -2323,7 +2377,8 @@ export function initMoves() {
new AttackMove(Moves.SECRET_POWER, "Secret Power (N)", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, -1, "Effects of the attack vary with the location.", 30, 0, 3) new AttackMove(Moves.SECRET_POWER, "Secret Power (N)", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, -1, "Effects of the attack vary with the location.", 30, 0, 3)
.makesContact(false), .makesContact(false),
new AttackMove(Moves.DIVE, "Dive", Type.WATER, MoveCategory.PHYSICAL, 80, 100, 10, -1, "Dives underwater on first turn, attacks on second turn.", -1, 0, 3) new AttackMove(Moves.DIVE, "Dive", Type.WATER, MoveCategory.PHYSICAL, 80, 100, 10, -1, "Dives underwater on first turn, attacks on second turn.", -1, 0, 3)
.attr(ChargeAttr, ChargeAnim.DIVE_CHARGING, 'hid\nunderwater!'), .attr(ChargeAttr, ChargeAnim.DIVE_CHARGING, 'hid\nunderwater!')
.ignoresVirtual(),
new AttackMove(Moves.ARM_THRUST, "Arm Thrust", Type.FIGHTING, MoveCategory.PHYSICAL, 15, 100, 20, -1, "Hits 2-5 times in one turn.", -1, 0, 3) new AttackMove(Moves.ARM_THRUST, "Arm Thrust", Type.FIGHTING, MoveCategory.PHYSICAL, 15, 100, 20, -1, "Hits 2-5 times in one turn.", -1, 0, 3)
.attr(MultiHitAttr), .attr(MultiHitAttr),
new SelfStatusMove(Moves.CAMOUFLAGE, "Camouflage", Type.NORMAL, -1, 20, -1, "Changes user's type according to the location.", -1, 0, 3) new SelfStatusMove(Moves.CAMOUFLAGE, "Camouflage", Type.NORMAL, -1, 20, -1, "Changes user's type according to the location.", -1, 0, 3)
@ -2393,7 +2448,7 @@ export function initMoves() {
new AttackMove(Moves.SHADOW_PUNCH, "Shadow Punch", Type.GHOST, MoveCategory.PHYSICAL, 60, -1, 20, -1, "Ignores Accuracy and Evasiveness.", -1, 0, 3), new AttackMove(Moves.SHADOW_PUNCH, "Shadow Punch", Type.GHOST, MoveCategory.PHYSICAL, 60, -1, 20, -1, "Ignores Accuracy and Evasiveness.", -1, 0, 3),
new AttackMove(Moves.EXTRASENSORY, "Extrasensory", Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 20, -1, "May cause flinching.", 10, 0, 3) new AttackMove(Moves.EXTRASENSORY, "Extrasensory", Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 20, -1, "May cause flinching.", 10, 0, 3)
.attr(FlinchAttr), .attr(FlinchAttr),
new AttackMove(Moves.SKY_UPPERCUT, "Sky Uppercut", Type.FIGHTING, MoveCategory.PHYSICAL, 85, 90, 15, -1, "Hits the opponent, even during Fly.", -1, 0, 3) new AttackMove(Moves.SKY_UPPERCUT, "Sky Uppercut", Type.FIGHTING, MoveCategory.PHYSICAL, 85, 90, 15, -1, "Hits the opponent, even during FLY.", -1, 0, 3)
.attr(HitsTagAttr, BattlerTagType.FLYING), .attr(HitsTagAttr, BattlerTagType.FLYING),
new AttackMove(Moves.SAND_TOMB, "Sand Tomb", Type.GROUND, MoveCategory.PHYSICAL, 35, 85, 15, -1, "Traps opponent, damaging them for 4-5 turns.", 100, 0, 3) new AttackMove(Moves.SAND_TOMB, "Sand Tomb", Type.GROUND, MoveCategory.PHYSICAL, 35, 85, 15, -1, "Traps opponent, damaging them for 4-5 turns.", 100, 0, 3)
.attr(TrapAttr, BattlerTagType.SAND_TOMB) .attr(TrapAttr, BattlerTagType.SAND_TOMB)
@ -2422,7 +2477,8 @@ export function initMoves() {
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF ], 1, true), .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF ], 1, true),
new AttackMove(Moves.BOUNCE, "Bounce", Type.FLYING, MoveCategory.PHYSICAL, 85, 85, 5, -1, "Springs up on first turn, attacks on second. May paralyze opponent.", 30, 0, 3) new AttackMove(Moves.BOUNCE, "Bounce", Type.FLYING, MoveCategory.PHYSICAL, 85, 85, 5, -1, "Springs up on first turn, attacks on second. May paralyze opponent.", 30, 0, 3)
.attr(ChargeAttr, ChargeAnim.BOUNCE_CHARGING, 'sprang up!', BattlerTagType.FLYING) .attr(ChargeAttr, ChargeAnim.BOUNCE_CHARGING, 'sprang up!', BattlerTagType.FLYING)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS), .attr(StatusEffectAttr, StatusEffect.PARALYSIS)
.ignoresVirtual(),
new AttackMove(Moves.MUD_SHOT, "Mud Shot", Type.GROUND, MoveCategory.SPECIAL, 55, 95, 15, 35, "Lowers opponent's Speed.", 100, 0, 3) new AttackMove(Moves.MUD_SHOT, "Mud Shot", Type.GROUND, MoveCategory.SPECIAL, 55, 95, 15, 35, "Lowers opponent's Speed.", 100, 0, 3)
.attr(StatChangeAttr, BattleStat.SPD, -1), .attr(StatChangeAttr, BattleStat.SPD, -1),
new AttackMove(Moves.POISON_TAIL, "Poison Tail", Type.POISON, MoveCategory.PHYSICAL, 50, 100, 25, 26, "High critical hit ratio. May poison opponent.", 10, 0, 3) new AttackMove(Moves.POISON_TAIL, "Poison Tail", Type.POISON, MoveCategory.PHYSICAL, 50, 100, 25, 26, "High critical hit ratio. May poison opponent.", 10, 0, 3)
@ -2454,7 +2510,7 @@ export function initMoves() {
new SelfStatusMove(Moves.ROOST, "Roost", Type.FLYING, -1, 5, -1, "User recovers half of its max HP and loses the Flying type temporarily.", -1, 0, 4) new SelfStatusMove(Moves.ROOST, "Roost", Type.FLYING, -1, 5, -1, "User recovers half of its max HP and loses the Flying type temporarily.", -1, 0, 4)
.attr(HitHealAttr) .attr(HitHealAttr)
.attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, true, 1), .attr(AddBattlerTagAttr, BattlerTagType.IGNORE_FLYING, true, 1),
new SelfStatusMove(Moves.GRAVITY, "Gravity (N)", Type.PSYCHIC, -1, 5, -1, "Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.", -1, 0, 4), new SelfStatusMove(Moves.GRAVITY, "Gravity (N)", Type.PSYCHIC, -1, 5, -1, "Prevents moves like FLY and BOUNCE and the Ability LEVITATE for 5 turns.", -1, 0, 4),
new StatusMove(Moves.MIRACLE_EYE, "Miracle Eye (N)", Type.PSYCHIC, -1, 40, -1, "Resets opponent's Evasiveness, removes Dark's Psychic immunity.", -1, 0, 4), new StatusMove(Moves.MIRACLE_EYE, "Miracle Eye (N)", Type.PSYCHIC, -1, 40, -1, "Resets opponent's Evasiveness, removes Dark's Psychic immunity.", -1, 0, 4),
new AttackMove(Moves.WAKE_UP_SLAP, "Wake-Up Slap (N)", Type.FIGHTING, MoveCategory.PHYSICAL, 70, 100, 10, -1, "Power doubles if opponent is asleep, but wakes it up.", -1, 0, 4), new AttackMove(Moves.WAKE_UP_SLAP, "Wake-Up Slap (N)", Type.FIGHTING, MoveCategory.PHYSICAL, 70, 100, 10, -1, "Power doubles if opponent is asleep, but wakes it up.", -1, 0, 4),
new AttackMove(Moves.HAMMER_ARM, "Hammer Arm", Type.FIGHTING, MoveCategory.PHYSICAL, 100, 90, 10, -1, "Lowers user's Speed.", 100, 0, 4) new AttackMove(Moves.HAMMER_ARM, "Hammer Arm", Type.FIGHTING, MoveCategory.PHYSICAL, 100, 90, 10, -1, "Lowers user's Speed.", 100, 0, 4)
@ -2466,7 +2522,7 @@ export function initMoves() {
.attr(MovePowerMultiplierAttr, (user: Pokemon, target: Pokemon, move: Move) => target.getHpRatio() < 0.5 ? 2 : 1), .attr(MovePowerMultiplierAttr, (user: Pokemon, target: Pokemon, move: Move) => target.getHpRatio() < 0.5 ? 2 : 1),
new AttackMove(Moves.NATURAL_GIFT, "Natural Gift (N)", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 15, -1, "Power and type depend on the user's held berry.", -1, 0, 4) new AttackMove(Moves.NATURAL_GIFT, "Natural Gift (N)", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 15, -1, "Power and type depend on the user's held berry.", -1, 0, 4)
.makesContact(false), .makesContact(false),
new AttackMove(Moves.FEINT, "Feint", Type.NORMAL, MoveCategory.PHYSICAL, 30, 100, 10, -1, "Only hits if opponent uses Protect or Detect in the same turn.", -1, 2, 4) new AttackMove(Moves.FEINT, "Feint", Type.NORMAL, MoveCategory.PHYSICAL, 30, 100, 10, -1, "Only hits if opponent uses PROTECT or DETECT in the same turn.", -1, 2, 4)
.condition((user: Pokemon, target: Pokemon, move: Move) => !!target.getTag(BattlerTagType.PROTECTED)) .condition((user: Pokemon, target: Pokemon, move: Move) => !!target.getTag(BattlerTagType.PROTECTED))
.makesContact(false) .makesContact(false)
.ignoresProtect(), .ignoresProtect(),
@ -2494,9 +2550,11 @@ export function initMoves() {
new StatusMove(Moves.GASTRO_ACID, "Gastro Acid (N)", Type.POISON, 100, 10, -1, "Cancels out the effect of the opponent's Ability.", -1, 0, 4), new StatusMove(Moves.GASTRO_ACID, "Gastro Acid (N)", Type.POISON, 100, 10, -1, "Cancels out the effect of the opponent's Ability.", -1, 0, 4),
new StatusMove(Moves.LUCKY_CHANT, "Lucky Chant (N)", Type.NORMAL, -1, 30, -1, "Opponent cannot land critical hits for 5 turns.", -1, 0, 4) new StatusMove(Moves.LUCKY_CHANT, "Lucky Chant (N)", Type.NORMAL, -1, 30, -1, "Opponent cannot land critical hits for 5 turns.", -1, 0, 4)
.attr(AddBattlerTagAttr, BattlerTagType.NO_CRIT, false, 5), .attr(AddBattlerTagAttr, BattlerTagType.NO_CRIT, false, 5),
new StatusMove(Moves.ME_FIRST, "Me First (N)", Type.NORMAL, -1, 20, -1, "User copies the opponent's attack with 1.5× power.", -1, 0, 4), new StatusMove(Moves.ME_FIRST, "Me First (N)", Type.NORMAL, -1, 20, -1, "User copies the opponent's attack with 1.5× power.", -1, 0, 4)
.ignoresVirtual(),
new SelfStatusMove(Moves.COPYCAT, "Copycat", Type.NORMAL, -1, 20, -1, "Copies opponent's last move.", -1, 0, 4) new SelfStatusMove(Moves.COPYCAT, "Copycat", Type.NORMAL, -1, 20, -1, "Copies opponent's last move.", -1, 0, 4)
.attr(CopyMoveAttr), .attr(CopyMoveAttr)
.ignoresVirtual(),
new StatusMove(Moves.POWER_SWAP, "Power Swap (N)", Type.PSYCHIC, -1, 10, -1, "User and opponent swap Attack and Special Attack.", -1, 0, 4), new StatusMove(Moves.POWER_SWAP, "Power Swap (N)", Type.PSYCHIC, -1, 10, -1, "User and opponent swap Attack and Special Attack.", -1, 0, 4),
new StatusMove(Moves.GUARD_SWAP, "Guard Swap (N)", Type.PSYCHIC, -1, 10, -1, "User and opponent swap Defense and Special Defense.", -1, 0, 4), new StatusMove(Moves.GUARD_SWAP, "Guard Swap (N)", Type.PSYCHIC, -1, 10, -1, "User and opponent swap Defense and Special Defense.", -1, 0, 4),
new AttackMove(Moves.PUNISHMENT, "Punishment (N)", Type.DARK, MoveCategory.PHYSICAL, -1, 100, 5, -1, "Power increases when opponent's stats have been raised.", -1, 0, 4), new AttackMove(Moves.PUNISHMENT, "Punishment (N)", Type.DARK, MoveCategory.PHYSICAL, -1, 100, 5, -1, "Power increases when opponent's stats have been raised.", -1, 0, 4),
@ -2653,9 +2711,10 @@ export function initMoves() {
.attr(StatChangeAttr, BattleStat.SPDEF, -1), .attr(StatChangeAttr, BattleStat.SPDEF, -1),
new AttackMove(Moves.OMINOUS_WIND, "Ominous Wind", Type.GHOST, MoveCategory.SPECIAL, 60, 100, 5, -1, "May raise all user's stats at once.", 10, 0, 4) new AttackMove(Moves.OMINOUS_WIND, "Ominous Wind", Type.GHOST, MoveCategory.SPECIAL, 60, 100, 5, -1, "May raise all user's stats at once.", 10, 0, 4)
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true), .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true),
new AttackMove(Moves.SHADOW_FORCE, "Shadow Force", Type.GHOST, MoveCategory.PHYSICAL, 120, 100, 5, -1, "Disappears on first turn, attacks on second. Can strike through Protect/Detect.", -1, 0, 4) new AttackMove(Moves.SHADOW_FORCE, "Shadow Force", Type.GHOST, MoveCategory.PHYSICAL, 120, 100, 5, -1, "Disappears on first turn, attacks on second. Can strike through PROTECT/DETECT.", -1, 0, 4)
.attr(ChargeAttr, ChargeAnim.SHADOW_FORCE_CHARGING, 'vanished\ninstantly!', BattlerTagType.HIDDEN) .attr(ChargeAttr, ChargeAnim.SHADOW_FORCE_CHARGING, 'vanished\ninstantly!', BattlerTagType.HIDDEN)
.ignoresProtect(), .ignoresProtect()
.ignoresVirtual(),
new SelfStatusMove(Moves.HONE_CLAWS, "Hone Claws", Type.DARK, -1, 15, -1, "Raises user's Attack and Accuracy.", -1, 0, 5) new SelfStatusMove(Moves.HONE_CLAWS, "Hone Claws", Type.DARK, -1, 15, -1, "Raises user's Attack and Accuracy.", -1, 0, 5)
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.ACC ], 1, true), .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.ACC ], 1, true),
new SelfStatusMove(Moves.WIDE_GUARD, "Wide Guard (N)", Type.ROCK, -1, 10, -1, "Protects the user's team from multi-target attacks.", -1, 3, 5), new SelfStatusMove(Moves.WIDE_GUARD, "Wide Guard (N)", Type.ROCK, -1, 10, -1, "Protects the user's team from multi-target attacks.", -1, 3, 5),
@ -2715,7 +2774,8 @@ export function initMoves() {
new AttackMove(Moves.HEX, "Hex", Type.GHOST, MoveCategory.SPECIAL, 65, 100, 10, 29, "Inflicts more damage if the target has a status condition.", -1, 0, 5) new AttackMove(Moves.HEX, "Hex", Type.GHOST, MoveCategory.SPECIAL, 65, 100, 10, 29, "Inflicts more damage if the target has a status condition.", -1, 0, 5)
.attr(MovePowerMultiplierAttr, (user: Pokemon, target: Pokemon, move: Move) => target.status ? 2 : 1), .attr(MovePowerMultiplierAttr, (user: Pokemon, target: Pokemon, move: Move) => target.status ? 2 : 1),
new AttackMove(Moves.SKY_DROP, "Sky Drop", Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 10, -1, "Takes opponent into the air on first turn, drops them on second turn.", -1, 0, 5) new AttackMove(Moves.SKY_DROP, "Sky Drop", Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 10, -1, "Takes opponent into the air on first turn, drops them on second turn.", -1, 0, 5)
.attr(ChargeAttr, ChargeAnim.SKY_DROP_CHARGING, 'took {TARGET}\ninto the sky!', BattlerTagType.FLYING), // TODO: Add 2nd turn message .attr(ChargeAttr, ChargeAnim.SKY_DROP_CHARGING, 'took {TARGET}\ninto the sky!', BattlerTagType.FLYING) // TODO: Add 2nd turn message
.ignoresVirtual(),
new SelfStatusMove(Moves.SHIFT_GEAR, "Shift Gear", Type.STEEL, -1, 10, -1, "Raises user's Attack and sharply raises Speed.", -1, 0, 5) new SelfStatusMove(Moves.SHIFT_GEAR, "Shift Gear", Type.STEEL, -1, 10, -1, "Raises user's Attack and sharply raises Speed.", -1, 0, 5)
.attr(StatChangeAttr, BattleStat.ATK, 1, true) .attr(StatChangeAttr, BattleStat.ATK, 1, true)
.attr(StatChangeAttr, BattleStat.SPD, 2, true), .attr(StatChangeAttr, BattleStat.SPD, 2, true),
@ -2799,7 +2859,8 @@ export function initMoves() {
.makesContact(false), .makesContact(false),
new AttackMove(Moves.ICE_BURN, "Ice Burn", Type.ICE, MoveCategory.SPECIAL, 140, 90, 5, -1, "Charges on first turn, attacks on second. May burn opponent.", 30, 0, 5) new AttackMove(Moves.ICE_BURN, "Ice Burn", Type.ICE, MoveCategory.SPECIAL, 140, 90, 5, -1, "Charges on first turn, attacks on second. May burn opponent.", 30, 0, 5)
.attr(ChargeAttr, ChargeAnim.ICE_BURN_CHARGING, 'became cloaked\nin freezing air!') .attr(ChargeAttr, ChargeAnim.ICE_BURN_CHARGING, 'became cloaked\nin freezing air!')
.attr(StatusEffectAttr, StatusEffect.BURN), .attr(StatusEffectAttr, StatusEffect.BURN)
.ignoresVirtual(),
new AttackMove(Moves.SNARL, "Snarl", Type.DARK, MoveCategory.SPECIAL, 55, 95, 15, 30, "Lowers opponent's Special Attack.", 100, 0, 5) new AttackMove(Moves.SNARL, "Snarl", Type.DARK, MoveCategory.SPECIAL, 55, 95, 15, 30, "Lowers opponent's Special Attack.", 100, 0, 5)
.attr(StatChangeAttr, BattleStat.SPATK, -1), .attr(StatChangeAttr, BattleStat.SPATK, -1),
new AttackMove(Moves.ICICLE_CRASH, "Icicle Crash", Type.ICE, MoveCategory.PHYSICAL, 85, 90, 10, -1, "May cause flinching.", 30, 0, 5) new AttackMove(Moves.ICICLE_CRASH, "Icicle Crash", Type.ICE, MoveCategory.PHYSICAL, 85, 90, 10, -1, "May cause flinching.", 30, 0, 5)
@ -2812,15 +2873,18 @@ export function initMoves() {
.makesContact(false), .makesContact(false),
new AttackMove(Moves.MOONBLAST, 'Moonblast', Type.FAIRY, MoveCategory.SPECIAL, 95, 100, 15, -1, "May lower opponent's Special Attack.", 30, 0, 6) new AttackMove(Moves.MOONBLAST, 'Moonblast', Type.FAIRY, MoveCategory.SPECIAL, 95, 100, 15, -1, "May lower opponent's Special Attack.", 30, 0, 6)
.attr(StatChangeAttr, BattleStat.SPATK, -1), .attr(StatChangeAttr, BattleStat.SPATK, -1),
new AttackMove(Moves.PHANTOM_FORCE, "Phantom Force", Type.GHOST, MoveCategory.PHYSICAL, 90, 100, 10, -1, "Disappears on first turn, attacks on second. Can strike through Protect/Detect.", -1, 0, 6) new AttackMove(Moves.PHANTOM_FORCE, "Phantom Force", Type.GHOST, MoveCategory.PHYSICAL, 90, 100, 10, -1, "Disappears on first turn, attacks on second. Can strike through PROTECT/DETECT.", -1, 0, 6)
.attr(ChargeAttr, ChargeAnim.PHANTOM_FORCE_CHARGING, 'vanished\ninstantly!', BattlerTagType.HIDDEN) .attr(ChargeAttr, ChargeAnim.PHANTOM_FORCE_CHARGING, 'vanished\ninstantly!', BattlerTagType.HIDDEN)
.ignoresProtect(), .ignoresProtect()
.ignoresVirtual(),
new SelfStatusMove(Moves.GEOMANCY, "Geomancy", Type.FAIRY, -1, 10, -1, "Charges on the first turn, sharply raises user's Special Attack, Special Defense and Speed on the second.", -1, 0, 6) new SelfStatusMove(Moves.GEOMANCY, "Geomancy", Type.FAIRY, -1, 10, -1, "Charges on the first turn, sharply raises user's Special Attack, Special Defense and Speed on the second.", -1, 0, 6)
.attr(ChargeAttr, ChargeAnim.GEOMANCY_CHARGING, "is charging\nits power!") .attr(ChargeAttr, ChargeAnim.GEOMANCY_CHARGING, "is charging\nits power!")
.attr(StatChangeAttr, [ BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 2, true), .attr(StatChangeAttr, [ BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 2, true)
.ignoresVirtual(),
new AttackMove(Moves.OBLIVION_WING, "Oblivion Wing", Type.FLYING, MoveCategory.SPECIAL, 80, 100, 10, -1, "User recovers 3/4 the HP inflicted on the opponent.", -1, 0, 6) new AttackMove(Moves.OBLIVION_WING, "Oblivion Wing", Type.FLYING, MoveCategory.SPECIAL, 80, 100, 10, -1, "User recovers 3/4 the HP inflicted on the opponent.", -1, 0, 6)
.attr(HitHealAttr, 0.75), .attr(HitHealAttr, 0.75),
new AttackMove(Moves.DYNAMAX_CANNON, "Dynamax Cannon", Type.DRAGON, MoveCategory.SPECIAL, 100, 100, 5, -1, "Power is doubled if the target is over level 200.", -1, 0, 8) new AttackMove(Moves.DYNAMAX_CANNON, "Dynamax Cannon", Type.DRAGON, MoveCategory.SPECIAL, 100, 100, 5, -1, "Power is doubled if the target is over level 200.", -1, 0, 8)
.attr(MovePowerMultiplierAttr, (user: Pokemon, target: Pokemon, move: Move) => target.level > 200 ? 2 : 1) .attr(MovePowerMultiplierAttr, (user: Pokemon, target: Pokemon, move: Move) => target.level > 200 ? 2 : 1)
.ignoresVirtual()
); );
} }