[Test] Add test for rollout move (#3114)

* add test for rollout move

Co-authored-by: Zach Day <zachdayz@gmail.com>

* fix tests still using `SINGLE_BATTLE_OVERRIDE`

---------

Co-authored-by: Zach Day <zachdayz@gmail.com>
This commit is contained in:
flx-sta 2024-07-23 16:46:22 -07:00 committed by GitHub
parent 5edaec9f98
commit 1563b8e581
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5 changed files with 90 additions and 3 deletions

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@ -0,0 +1,82 @@
import { allMoves } from "#app/data/move.js";
import Overrides from "#app/overrides";
import { CommandPhase } from "#app/phases";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("Moves - Rollout", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.BIDOOF);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(SPLASH_ONLY);
});
it("should double it's dmg on sequential uses but reset after 5", async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.ROLLOUT]);
vi.spyOn(allMoves[Moves.ROLLOUT], "accuracy", "get").mockReturnValue(100); //always hit
const variance = 5;
const turns = 6;
const dmgHistory: number[] = [];
await game.startBattle();
const playerPkm = game.scene.getParty()[0];
vi.spyOn(playerPkm, "stats", "get").mockReturnValue([500000, 1, 1, 1, 1, 1]); // HP, ATK, DEF, SPATK, SPDEF, SPD
const enemyPkm = game.scene.getEnemyParty()[0];
vi.spyOn(enemyPkm, "stats", "get").mockReturnValue([500000, 1, 1, 1, 1, 1]); // HP, ATK, DEF, SPATK, SPDEF, SPD
vi.spyOn(enemyPkm, "getHeldItems").mockReturnValue([]); //no berries
enemyPkm.hp = enemyPkm.getMaxHp();
let previousHp = enemyPkm.hp;
for (let i = 0; i < turns; i++) {
game.doAttack(getMovePosition(game.scene, 0, Moves.ROLLOUT));
await game.phaseInterceptor.to(CommandPhase);
dmgHistory.push(previousHp - enemyPkm.hp);
previousHp = enemyPkm.hp;
}
const [turn1Dmg, turn2Dmg, turn3Dmg, turn4Dmg, turn5Dmg, turn6Dmg] = dmgHistory;
expect(turn2Dmg).toBeGreaterThanOrEqual(turn1Dmg * 2 - variance);
expect(turn2Dmg).toBeLessThanOrEqual(turn1Dmg * 2 + variance);
expect(turn3Dmg).toBeGreaterThanOrEqual(turn2Dmg * 2 - variance);
expect(turn3Dmg).toBeLessThanOrEqual(turn2Dmg * 2 + variance);
expect(turn4Dmg).toBeGreaterThanOrEqual(turn3Dmg * 2 - variance);
expect(turn4Dmg).toBeLessThanOrEqual(turn3Dmg * 2 + variance);
expect(turn5Dmg).toBeGreaterThanOrEqual(turn4Dmg * 2 - variance);
expect(turn5Dmg).toBeLessThanOrEqual(turn4Dmg * 2 + variance);
// reset
expect(turn6Dmg).toBeGreaterThanOrEqual(turn1Dmg - variance);
expect(turn6Dmg).toBeLessThanOrEqual(turn1Dmg + variance);
});
});

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@ -27,7 +27,7 @@ describe("Moves - Spit Up", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);

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@ -27,7 +27,7 @@ describe("Moves - Stockpile", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);

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@ -26,7 +26,7 @@ describe("Moves - Swallow", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);

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@ -1,6 +1,10 @@
import { Moves } from "#app/enums/moves.js";
import i18next, { type ParseKeys } from "i18next";
import { vi } from "vitest";
/** Ready to use array of Moves.SPLASH x4 */
export const SPLASH_ONLY = [Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH];
/**
* Sets up the i18next mock.
* Includes a i18next.t mocked implementation only returning the raw key (`(key) => key`)
@ -21,3 +25,4 @@ export function mockI18next() {
export function arrayOfRange(start: integer, end: integer) {
return Array.from({ length: end - start }, (_v, k) => k + start);
}