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'Breeders in Space' cheevo unlocks for normal and expert breeders
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33d8db73ef
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@ -3008,7 +3008,8 @@ export default class BattleScene extends SceneBase {
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}
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}
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validateAchv(achv: Achv, args?: unknown[]): boolean {
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validateAchv(achv: Achv, args?: unknown[]): boolean {
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if (!this.gameData.achvUnlocks.hasOwnProperty(achv.id) && achv.validate(this, args)) {
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if ((!this.gameData.achvUnlocks.hasOwnProperty(achv.id) || Overrides.ACHIEVEMENTS_REUNLOCK_OVERRIDE)
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&& achv.validate(this, args)) {
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this.gameData.achvUnlocks[achv.id] = new Date().getTime();
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this.gameData.achvUnlocks[achv.id] = new Date().getTime();
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this.ui.achvBar.showAchv(achv);
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this.ui.achvBar.showAchv(achv);
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if (vouchers.hasOwnProperty(achv.id)) {
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if (vouchers.hasOwnProperty(achv.id)) {
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@ -21,7 +21,6 @@ import { EggSourceType } from "#enums/egg-source-types";
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import { EggTier } from "#enums/egg-type";
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import { EggTier } from "#enums/egg-type";
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import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
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import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
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import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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import { achvs } from "#app/system/achv";
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import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
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import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
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import { Type } from "#enums/type";
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import { Type } from "#enums/type";
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import { getPokeballTintColor } from "#app/data/pokeball";
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import { getPokeballTintColor } from "#app/data/pokeball";
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@ -520,12 +519,6 @@ function removePokemonFromPartyAndStoreHeldItems(scene: BattleScene, encounter:
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];
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];
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}
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}
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function checkAchievement(scene: BattleScene) {
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if (scene.arena.biomeType === Biome.SPACE) {
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scene.validateAchv(achvs.BREEDERS_IN_SPACE);
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}
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}
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function restorePartyAndHeldItems(scene: BattleScene) {
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function restorePartyAndHeldItems(scene: BattleScene) {
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const encounter = scene.currentBattle.mysteryEncounter!;
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const encounter = scene.currentBattle.mysteryEncounter!;
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// Restore original party
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// Restore original party
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@ -617,8 +610,6 @@ function onGameOver(scene: BattleScene) {
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function doPostEncounterCleanup(scene: BattleScene) {
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function doPostEncounterCleanup(scene: BattleScene) {
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const encounter = scene.currentBattle.mysteryEncounter!;
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const encounter = scene.currentBattle.mysteryEncounter!;
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if (!encounter.misc.encounterFailed) {
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if (!encounter.misc.encounterFailed) {
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// Give achievement if in Space biome
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checkAchievement(scene);
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// Give 20 friendship to the chosen pokemon
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// Give 20 friendship to the chosen pokemon
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encounter.misc.chosenPokemon.addFriendship(FRIENDSHIP_ADDED);
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encounter.misc.chosenPokemon.addFriendship(FRIENDSHIP_ADDED);
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restorePartyAndHeldItems(scene);
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restorePartyAndHeldItems(scene);
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@ -86,6 +86,8 @@ class DefaultOverrides {
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readonly ITEM_UNLOCK_OVERRIDE: Unlockables[] = [];
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readonly ITEM_UNLOCK_OVERRIDE: Unlockables[] = [];
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/** Set to `true` to show all tutorials */
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/** Set to `true` to show all tutorials */
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readonly BYPASS_TUTORIAL_SKIP_OVERRIDE: boolean = false;
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readonly BYPASS_TUTORIAL_SKIP_OVERRIDE: boolean = false;
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/** Set to `true` to be able to re-earn already unlocked achievements */
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readonly ACHIEVEMENTS_REUNLOCK_OVERRIDE: boolean = false;
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/** Set to `true` to force Paralysis and Freeze to always activate, or `false` to force them to not activate */
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/** Set to `true` to force Paralysis and Freeze to always activate, or `false` to force them to not activate */
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readonly STATUS_ACTIVATION_OVERRIDE: boolean | null = null;
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readonly STATUS_ACTIVATION_OVERRIDE: boolean | null = null;
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@ -9,6 +9,8 @@ import { BattlePhase } from "./battle-phase";
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import { ModifierRewardPhase } from "./modifier-reward-phase";
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import { ModifierRewardPhase } from "./modifier-reward-phase";
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import { MoneyRewardPhase } from "./money-reward-phase";
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import { MoneyRewardPhase } from "./money-reward-phase";
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import { TrainerSlot } from "#app/data/trainer-config";
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import { TrainerSlot } from "#app/data/trainer-config";
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import { Biome } from "#app/enums/biome";
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import { achvs } from "#app/system/achv";
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export class TrainerVictoryPhase extends BattlePhase {
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export class TrainerVictoryPhase extends BattlePhase {
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constructor(scene: BattleScene) {
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constructor(scene: BattleScene) {
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@ -34,11 +36,17 @@ export class TrainerVictoryPhase extends BattlePhase {
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}
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}
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const trainerType = this.scene.currentBattle.trainer?.config.trainerType!; // TODO: is this bang correct?
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const trainerType = this.scene.currentBattle.trainer?.config.trainerType!; // TODO: is this bang correct?
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// Validate Voucher for boss trainers
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if (vouchers.hasOwnProperty(TrainerType[trainerType])) {
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if (vouchers.hasOwnProperty(TrainerType[trainerType])) {
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if (!this.scene.validateVoucher(vouchers[TrainerType[trainerType]]) && this.scene.currentBattle.trainer?.config.isBoss) {
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if (!this.scene.validateVoucher(vouchers[TrainerType[trainerType]]) && this.scene.currentBattle.trainer?.config.isBoss) {
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this.scene.unshiftPhase(new ModifierRewardPhase(this.scene, [ modifierTypes.VOUCHER, modifierTypes.VOUCHER, modifierTypes.VOUCHER_PLUS, modifierTypes.VOUCHER_PREMIUM ][vouchers[TrainerType[trainerType]].voucherType]));
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this.scene.unshiftPhase(new ModifierRewardPhase(this.scene, [ modifierTypes.VOUCHER, modifierTypes.VOUCHER, modifierTypes.VOUCHER_PLUS, modifierTypes.VOUCHER_PREMIUM ][vouchers[TrainerType[trainerType]].voucherType]));
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}
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}
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}
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}
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// Breeders in Space achievement
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if (this.scene.arena.biomeType === Biome.SPACE
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&& (trainerType === TrainerType.BREEDER || trainerType === TrainerType.EXPERT_POKEMON_BREEDER)) {
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this.scene.validateAchv(achvs.BREEDERS_IN_SPACE);
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}
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this.scene.ui.showText(i18next.t("battle:trainerDefeated", { trainerName: this.scene.currentBattle.trainer?.getName(TrainerSlot.NONE, true) }), null, () => {
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this.scene.ui.showText(i18next.t("battle:trainerDefeated", { trainerName: this.scene.currentBattle.trainer?.getName(TrainerSlot.NONE, true) }), null, () => {
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const victoryMessages = this.scene.currentBattle.trainer?.getVictoryMessages()!; // TODO: is this bang correct?
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const victoryMessages = this.scene.currentBattle.trainer?.getVictoryMessages()!; // TODO: is this bang correct?
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