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implemented magic powder
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@ -5675,8 +5675,8 @@ export function initMoves() {
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.attr(StatChangeAttr, BattleStat.SPD, -1)
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.partial(),
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new StatusMove(Moves.MAGIC_POWDER, Type.PSYCHIC, 100, 20, -1, 0, 8)
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.powderMove()
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.unimplemented(),
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.attr(ChangeTypeAttr, Type.PSYCHIC)
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.powderMove(),
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new AttackMove(Moves.DRAGON_DARTS, Type.DRAGON, MoveCategory.PHYSICAL, 50, 100, 10, -1, 0, 8)
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.attr(MultiHitAttr, MultiHitType._2)
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.makesContact(false)
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