diff --git a/src/battle-scene.ts b/src/battle-scene.ts index f5e3a714df6..c430a12ae3e 100644 --- a/src/battle-scene.ts +++ b/src/battle-scene.ts @@ -2469,6 +2469,24 @@ export default class BattleScene extends SceneBase { } } + /** + * Tries to add the input phase to index after target phase in the {@linkcode phaseQueue}, else simply calls {@linkcode unshiftPhase()} + * @param phase {@linkcode Phase} the phase to be added + * @param targetPhase {@linkcode Phase} the type of phase to search for in {@linkcode phaseQueue} + * @returns `true` if a `targetPhase` was found to append to + */ + appendToPhase(phase: Phase, targetPhase: Constructor): boolean { + const targetIndex = this.phaseQueue.findIndex(ph => ph instanceof targetPhase); + + if (targetIndex !== -1 && this.phaseQueue.length > targetIndex) { + this.phaseQueue.splice(targetIndex + 1, 0, phase); + return true; + } else { + this.unshiftPhase(phase); + return false; + } + } + /** * Adds a MessagePhase, either to PhaseQueuePrepend or nextCommandPhaseQueue * @param message string for MessagePhase diff --git a/src/data/move.ts b/src/data/move.ts index 166058178f5..b4c519c5bcf 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -6728,6 +6728,126 @@ export class CopyMoveAttr extends OverrideMoveEffectAttr { } } +/** + * Attribute used for moves that causes the target to repeat their last used move. + * + * Used for [Instruct](https://bulbapedia.bulbagarden.net/wiki/Instruct_(move)). +*/ +export class RepeatMoveAttr extends MoveEffectAttr { + constructor() { + super(false, { trigger: MoveEffectTrigger.POST_APPLY }); // needed to ensure correct protect interaction + } + + /** + * Forces the target to re-use their last used move again + * + * @param user {@linkcode Pokemon} that used the attack + * @param target {@linkcode Pokemon} targeted by the attack + * @param move N/A + * @param args N/A + * @returns `true` if the move succeeds + */ + apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { + // get the last move used (excluding status based failures) as well as the corresponding moveset slot + const lastMove = target.getLastXMoves(-1).find(m => m.move !== Moves.NONE)!; + const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove.move)!; + const moveTargets = lastMove.targets ?? []; + + user.scene.queueMessage(i18next.t("moveTriggers:instructingMove", { + userPokemonName: getPokemonNameWithAffix(user), + targetPokemonName: getPokemonNameWithAffix(target) + })); + target.getMoveQueue().unshift({ move: lastMove.move, targets: moveTargets, ignorePP: false }); + target.turnData.extraTurns++; + target.scene.appendToPhase(new MovePhase(target.scene, target, moveTargets, movesetMove), MoveEndPhase); + return true; + } + + getCondition(): MoveConditionFunc { + return (user, target, move) => { + // TODO: Confirm behavior of instructing move known by target but called by another move + const lastMove = target.getLastXMoves(-1).find(m => m.move !== Moves.NONE); + const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove?.move); + const moveTargets = lastMove?.targets ?? []; + // TODO: Add a way of adding moves to list procedurally rather than a pre-defined blacklist + const unrepeatablemoves = [ + // Locking/Continually Executed moves + Moves.OUTRAGE, + Moves.RAGING_FURY, + Moves.ROLLOUT, + Moves.PETAL_DANCE, + Moves.THRASH, + Moves.ICE_BALL, + // Multi-turn Moves + Moves.BIDE, + Moves.SHELL_TRAP, + Moves.BEAK_BLAST, + Moves.FOCUS_PUNCH, + // "First Turn Only" moves + Moves.FAKE_OUT, + Moves.FIRST_IMPRESSION, + Moves.MAT_BLOCK, + // Moves with a recharge turn + Moves.HYPER_BEAM, + Moves.ETERNABEAM, + Moves.FRENZY_PLANT, + Moves.BLAST_BURN, + Moves.HYDRO_CANNON, + Moves.GIGA_IMPACT, + Moves.PRISMATIC_LASER, + Moves.ROAR_OF_TIME, + Moves.ROCK_WRECKER, + Moves.METEOR_ASSAULT, + // Charging & 2-turn moves + Moves.DIG, + Moves.FLY, + Moves.BOUNCE, + Moves.SHADOW_FORCE, + Moves.PHANTOM_FORCE, + Moves.DIVE, + Moves.ELECTRO_SHOT, + Moves.ICE_BURN, + Moves.GEOMANCY, + Moves.FREEZE_SHOCK, + Moves.SKY_DROP, + Moves.SKY_ATTACK, + Moves.SKULL_BASH, + Moves.SOLAR_BEAM, + Moves.SOLAR_BLADE, + Moves.METEOR_BEAM, + // Other moves + Moves.INSTRUCT, + Moves.KINGS_SHIELD, + Moves.SKETCH, + Moves.TRANSFORM, + Moves.MIMIC, + Moves.STRUGGLE, + // TODO: Add Max/G-Move blockage if or when they are implemented + ]; + + if (!movesetMove // called move not in target's moveset (dancer, forgetting the move, etc.) + || movesetMove.ppUsed === movesetMove.getMovePp() // move out of pp + || allMoves[lastMove?.move ?? Moves.NONE].isChargingMove() // called move is a charging/recharging move + || !moveTargets.length // called move has no targets + || unrepeatablemoves.includes(lastMove?.move ?? Moves.NONE)) { // called move is explicitly in the banlist + return false; + } + return true; + }; + } + + getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { + // TODO: Make the AI acutally use instruct + /* Ideally, the AI would score instruct based on the scorings of the on-field pokemons' + * last used moves at the time of using Instruct (by the time the instructor gets to act) + * with respect to the user's side. + * In 99.9% of cases, this would be the pokemon's ally (unless the target had last + * used a move like Decorate on the user or its ally) + */ + return 2; + } +} + /** * Attribute used for moves that reduce PP of the target's last used move. * Used for Spite. @@ -9892,7 +10012,8 @@ export function initMoves() { .attr(StatStageChangeAttr, [ Stat.ATK ], -1), new StatusMove(Moves.INSTRUCT, Type.PSYCHIC, -1, 15, -1, 0, 7) .ignoresSubstitute() - .unimplemented(), + .attr(RepeatMoveAttr) + .edgeCase(), // incorrect interactions with Gigaton Hammer, Blood Moon & Torment new AttackMove(Moves.BEAK_BLAST, Type.FLYING, MoveCategory.PHYSICAL, 100, 100, 15, -1, -3, 7) .attr(BeakBlastHeaderAttr) .ballBombMove() diff --git a/src/field/pokemon.ts b/src/field/pokemon.ts index accd39e1f94..fcfc2ff7536 100644 --- a/src/field/pokemon.ts +++ b/src/field/pokemon.ts @@ -5294,6 +5294,7 @@ export class PokemonBattleSummonData { export class PokemonTurnData { public flinched: boolean = false; public acted: boolean = false; + /** How many times the move should hit the target(s) */ public hitCount: number = 0; /** * - `-1` = Calculate how many hits are left @@ -5312,6 +5313,11 @@ export class PokemonTurnData { public switchedInThisTurn: boolean = false; public failedRunAway: boolean = false; public joinedRound: boolean = false; + /** + * Used to make sure multi-hits occur properly when the user is + * forced to act again in the same turn + */ + public extraTurns: number = 0; } export enum AiType { diff --git a/src/phases/move-effect-phase.ts b/src/phases/move-effect-phase.ts index ea45dc2b9e2..96ded602b30 100644 --- a/src/phases/move-effect-phase.ts +++ b/src/phases/move-effect-phase.ts @@ -127,6 +127,14 @@ export class MoveEffectPhase extends PokemonPhase { user.lapseTags(BattlerTagLapseType.MOVE_EFFECT); + // If the user is acting again (such as due to Instruct), reset hitsLeft/hitCount so that + // the move executes correctly (ensures all hits of a multi-hit are properly calculated) + if (user.turnData.hitsLeft === 0 && user.turnData.hitCount > 0 && user.turnData.extraTurns > 0) { + user.turnData.hitsLeft = -1; + user.turnData.hitCount = 0; + user.turnData.extraTurns--; + } + /** * If this phase is for the first hit of the invoked move, * resolve the move's total hit count. This block combines the @@ -313,7 +321,7 @@ export class MoveEffectPhase extends PokemonPhase { } /** - * Create a Promise that applys *all* effects from the invoked move's MoveEffectAttrs. + * Create a Promise that applies *all* effects from the invoked move's MoveEffectAttrs. * These are ordered by trigger type (see {@linkcode MoveEffectTrigger}), and each trigger * type requires different conditions to be met with respect to the move's hit result. */ diff --git a/src/test/moves/instruct.test.ts b/src/test/moves/instruct.test.ts new file mode 100644 index 00000000000..0e227ef6a3f --- /dev/null +++ b/src/test/moves/instruct.test.ts @@ -0,0 +1,315 @@ +import { BattlerIndex } from "#app/battle"; +import type Pokemon from "#app/field/pokemon"; +import { MoveResult } from "#app/field/pokemon"; +import { Abilities } from "#enums/abilities"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import GameManager from "#test/utils/gameManager"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; + +describe("Moves - Instruct", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + function instructSuccess(pokemon: Pokemon, move: Moves): void { + expect(pokemon.getLastXMoves(-1)[0].move).toBe(move); + expect(pokemon.getLastXMoves(-1)[1].move).toBe(pokemon.getLastXMoves()[0].move); + expect(pokemon.getMoveset().find(m => m?.moveId === move)?.ppUsed).toBe(2); + } + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .battleType("single") + .enemySpecies(Species.SHUCKLE) + .enemyAbility(Abilities.NO_GUARD) + .enemyLevel(100) + .startingLevel(100) + .ability(Abilities.BALL_FETCH) + .moveset([ Moves.INSTRUCT, Moves.SONIC_BOOM, Moves.SPLASH, Moves.TORMENT ]) + .disableCrits(); + }); + + it("should repeat enemy's attack move when moving last", async () => { + await game.classicMode.startBattle([ Species.AMOONGUSS ]); + + const enemy = game.scene.getEnemyPokemon()!; + game.move.changeMoveset(enemy, Moves.SONIC_BOOM); + + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); + await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); + await game.phaseInterceptor.to("TurnEndPhase", false); + + expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40); + instructSuccess(enemy, Moves.SONIC_BOOM); + }); + + it("should repeat enemy's move through substitute", async () => { + await game.classicMode.startBattle([ Species.AMOONGUSS ]); + + const enemy = game.scene.getEnemyPokemon()!; + game.move.changeMoveset(enemy, [ Moves.SONIC_BOOM, Moves.SUBSTITUTE ]); + + game.move.select(Moves.SPLASH); + await game.forceEnemyMove(Moves.SUBSTITUTE); + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); + await game.toNextTurn(); + + game.move.select(Moves.INSTRUCT); + await game.forceEnemyMove(Moves.SONIC_BOOM); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); + await game.phaseInterceptor.to("TurnEndPhase", false); + + expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40); + instructSuccess(game.scene.getEnemyPokemon()!, Moves.SONIC_BOOM); + }); + + it("should repeat ally's attack on enemy", async () => { + game.override + .battleType("double") + .moveset([]); + await game.classicMode.startBattle([ Species.AMOONGUSS, Species.SHUCKLE ]); + + const [ amoonguss, shuckle ] = game.scene.getPlayerField(); + game.move.changeMoveset(amoonguss, Moves.INSTRUCT); + game.move.changeMoveset(shuckle, Moves.SONIC_BOOM); + + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2); + game.move.select(Moves.SONIC_BOOM, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); + await game.forceEnemyMove(Moves.SPLASH); + await game.forceEnemyMove(Moves.SPLASH); + await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); + await game.phaseInterceptor.to("TurnEndPhase", false); + + expect(game.scene.getEnemyField()[0].getInverseHp()).toBe(40); + instructSuccess(shuckle, Moves.SONIC_BOOM); + }); + + // TODO: Enable test case once gigaton hammer (and blood moon) is fixed + it.todo("should repeat enemy's Gigaton Hammer", async () => { + game.override + .enemyLevel(5); + await game.classicMode.startBattle([ Species.AMOONGUSS ]); + + const enemy = game.scene.getEnemyPokemon()!; + game.move.changeMoveset(enemy, Moves.GIGATON_HAMMER); + + game.move.select(Moves.INSTRUCT); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); + await game.phaseInterceptor.to("TurnEndPhase", false); + + instructSuccess(enemy, Moves.GIGATON_HAMMER); + }); + + it("should respect enemy's status condition", async () => { + game.override + .moveset([ Moves.THUNDER_WAVE, Moves.INSTRUCT ]) + .enemyMoveset([ Moves.SPLASH, Moves.SONIC_BOOM ]); + await game.classicMode.startBattle([ Species.AMOONGUSS ]); + + game.move.select(Moves.THUNDER_WAVE); + await game.forceEnemyMove(Moves.SONIC_BOOM); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); + await game.toNextTurn(); + + game.move.select(Moves.INSTRUCT); + await game.forceEnemyMove(Moves.SPLASH); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); + await game.move.forceStatusActivation(true); + await game.phaseInterceptor.to("MovePhase"); + await game.move.forceStatusActivation(false); + await game.phaseInterceptor.to("TurnEndPhase", false); + + const moveHistory = game.scene.getEnemyPokemon()!.getMoveHistory(); + expect(moveHistory.length).toBe(3); + expect(moveHistory[0].move).toBe(Moves.SONIC_BOOM); + expect(moveHistory[1].move).toBe(Moves.NONE); + expect(moveHistory[2].move).toBe(Moves.SONIC_BOOM); + }); + + it("should not repeat enemy's out of pp move", async () => { + game.override.enemySpecies(Species.UNOWN); + await game.classicMode.startBattle([ Species.AMOONGUSS ]); + + const enemyPokemon = game.scene.getEnemyPokemon()!; + game.move.changeMoveset(enemyPokemon, Moves.HIDDEN_POWER); + const moveUsed = enemyPokemon.moveset.find(m => m?.moveId === Moves.HIDDEN_POWER)!; + moveUsed.ppUsed = moveUsed.getMovePp() - 1; + + game.move.select(Moves.INSTRUCT); + await game.forceEnemyMove(Moves.HIDDEN_POWER); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); + await game.phaseInterceptor.to("TurnEndPhase", false); + + const playerMove = game.scene.getPlayerPokemon()!.getLastXMoves()!; + expect(playerMove[0].result).toBe(MoveResult.FAIL); + expect(enemyPokemon.getMoveHistory().length).toBe(1); + }); + + it("should fail if no move has yet been used by target", async () => { + game.override.enemyMoveset(Moves.SPLASH); + await game.classicMode.startBattle([ Species.AMOONGUSS ]); + + game.move.select(Moves.INSTRUCT); + await game.forceEnemyMove(Moves.SPLASH); + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); + await game.phaseInterceptor.to("TurnEndPhase", false); + + expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); + }); + + it("should attempt to call enemy's disabled move, but move use itself should fail", async () => { + game.override + .moveset([ Moves.INSTRUCT, Moves.DISABLE ]) + .battleType("double"); + await game.classicMode.startBattle([ Species.AMOONGUSS, Species.DROWZEE ]); + + const [ enemy1, enemy2 ] = game.scene.getEnemyField(); + game.move.changeMoveset(enemy1, Moves.SONIC_BOOM); + game.move.changeMoveset(enemy2, Moves.SPLASH); + + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); + game.move.select(Moves.DISABLE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); + await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER); + await game.forceEnemyMove(Moves.SPLASH); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2 ]); + await game.phaseInterceptor.to("TurnEndPhase", false); + + expect(game.scene.getPlayerField()[0].getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); + const enemyMove = game.scene.getEnemyPokemon()!.getLastXMoves()[0]; + expect(enemyMove.result).toBe(MoveResult.FAIL); + expect(game.scene.getEnemyPokemon()!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)?.ppUsed).toBe(1); + + }); + + it("should not repeat enemy's move through protect", async () => { + await game.classicMode.startBattle([ Species.AMOONGUSS ]); + + const MoveToUse = Moves.PROTECT; + const enemyPokemon = game.scene.getEnemyPokemon()!; + game.move.changeMoveset(enemyPokemon, MoveToUse); + game.move.select(Moves.INSTRUCT); + await game.forceEnemyMove(Moves.PROTECT); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); + await game.phaseInterceptor.to("TurnEndPhase", false); + + expect(enemyPokemon.getLastXMoves(-1)[0].move).toBe(Moves.PROTECT); + expect(enemyPokemon.getLastXMoves(-1)[1]).toBeUndefined(); // undefined because protect failed + expect(enemyPokemon.getMoveset().find(m => m?.moveId === Moves.PROTECT)?.ppUsed).toBe(1); + }); + + it("should not repeat enemy's charging move", async () => { + game.override + .enemyMoveset([ Moves.SONIC_BOOM, Moves.HYPER_BEAM ]) + .enemyLevel(5); + await game.classicMode.startBattle([ Species.SHUCKLE ]); + + const player = game.scene.getPlayerPokemon()!; + const enemyPokemon = game.scene.getEnemyPokemon()!; + enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.SONIC_BOOM, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }]; + + game.move.select(Moves.INSTRUCT); + await game.forceEnemyMove(Moves.HYPER_BEAM); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); + await game.toNextTurn(); + + expect(player.getLastXMoves()[0].result).toBe(MoveResult.FAIL); + + game.move.select(Moves.INSTRUCT); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); + await game.phaseInterceptor.to("TurnEndPhase", false); + + expect(player.getLastXMoves()[0].result).toBe(MoveResult.FAIL); + }); + + it("should not repeat dance move not known by target", async () => { + game.override + .battleType("double") + .moveset([ Moves.INSTRUCT, Moves.FIERY_DANCE ]) + .enemyMoveset(Moves.SPLASH) + .enemyAbility(Abilities.DANCER); + await game.classicMode.startBattle([ Species.SHUCKLE, Species.SHUCKLE ]); + + game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY); + game.move.select(Moves.FIERY_DANCE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); + await game.forceEnemyMove(Moves.SPLASH); + await game.forceEnemyMove(Moves.SPLASH); + await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); + await game.phaseInterceptor.to("TurnEndPhase", false); + + expect(game.scene.getPlayerField()[0].getLastXMoves()[0].result).toBe(MoveResult.FAIL); + }); + + it("should cause multi-hit moves to hit the appropriate number of times in singles", async () => { + game.override + .enemyAbility(Abilities.SKILL_LINK) + .enemyMoveset(Moves.BULLET_SEED); + await game.classicMode.startBattle([ Species.BULBASAUR ]); + + const player = game.scene.getPlayerPokemon()!; + + game.move.select(Moves.SPLASH); + await game.toNextTurn(); + + game.move.select(Moves.INSTRUCT); + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); + await game.phaseInterceptor.to("BerryPhase"); + + expect(player.turnData.attacksReceived.length).toBe(10); + + await game.toNextTurn(); + game.move.select(Moves.INSTRUCT); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); + await game.phaseInterceptor.to("BerryPhase"); + + expect(player.turnData.attacksReceived.length).toBe(10); + }); + + it("should cause multi-hit moves to hit the appropriate number of times in doubles", async () => { + game.override + .battleType("double") + .enemyAbility(Abilities.SKILL_LINK) + .enemyMoveset([ Moves.BULLET_SEED, Moves.SPLASH ]) + .enemyLevel(5); + await game.classicMode.startBattle([ Species.BULBASAUR, Species.IVYSAUR ]); + + const [ , ivysaur ] = game.scene.getPlayerField(); + + game.move.select(Moves.SPLASH); + game.move.select(Moves.SPLASH, 1); + await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2); + await game.forceEnemyMove(Moves.SPLASH); + await game.toNextTurn(); + + game.move.select(Moves.INSTRUCT, 0, BattlerIndex.ENEMY); + game.move.select(Moves.INSTRUCT, 1, BattlerIndex.ENEMY); + await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2); + await game.forceEnemyMove(Moves.SPLASH); + await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); + await game.phaseInterceptor.to("BerryPhase"); + + expect(ivysaur.turnData.attacksReceived.length).toBe(15); + + await game.toNextTurn(); + game.move.select(Moves.INSTRUCT, 0, BattlerIndex.ENEMY); + game.move.select(Moves.INSTRUCT, 1, BattlerIndex.ENEMY); + await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2); + await game.forceEnemyMove(Moves.SPLASH); + await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]); + await game.phaseInterceptor.to("BerryPhase"); + + expect(ivysaur.turnData.attacksReceived.length).toBe(15); + }); +}); diff --git a/src/test/utils/helpers/moveHelper.ts b/src/test/utils/helpers/moveHelper.ts index 73fe63395fd..68d3b3d51d7 100644 --- a/src/test/utils/helpers/moveHelper.ts +++ b/src/test/utils/helpers/moveHelper.ts @@ -1,4 +1,6 @@ import { BattlerIndex } from "#app/battle"; +import type Pokemon from "#app/field/pokemon"; +import { PokemonMove } from "#app/field/pokemon"; import Overrides from "#app/overrides"; import { CommandPhase } from "#app/phases/command-phase"; import { MoveEffectPhase } from "#app/phases/move-effect-phase"; @@ -71,4 +73,21 @@ export class MoveHelper extends GameManagerHelper { await this.game.phaseInterceptor.to("MovePhase"); vi.spyOn(Overrides, "STATUS_ACTIVATION_OVERRIDE", "get").mockReturnValue(null); } + + /** + * Used when the normal moveset override can't be used (such as when it's necessary to check updated properties of the moveset). + * @param pokemon - The pokemon being modified + * @param moveset - The moveset to use + */ + public changeMoveset(pokemon: Pokemon, moveset: Moves | Moves[]): void { + if (!Array.isArray(moveset)) { + moveset = [ moveset ]; + } + pokemon.moveset = []; + moveset.forEach((move) => { + pokemon.moveset.push(new PokemonMove(move)); + }); + const movesetStr = moveset.map((moveId) => Moves[moveId]).join(", "); + console.log(`Pokemon ${pokemon.species.name}'s moveset manually set to ${movesetStr} (=[${moveset.join(", ")}])!`); + } }