From 17a56cc6c1d2dfebfd6fbb0045fb742b421ccb7b Mon Sep 17 00:00:00 2001 From: NightKev <34855794+DayKev@users.noreply.github.com> Date: Mon, 7 Apr 2025 15:57:50 -0700 Subject: [PATCH] Move `try/catch` inside `for` loop Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> --- src/phases/battle-end-phase.ts | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/src/phases/battle-end-phase.ts b/src/phases/battle-end-phase.ts index dea575a71b3..645b04aea46 100644 --- a/src/phases/battle-end-phase.ts +++ b/src/phases/battle-end-phase.ts @@ -73,10 +73,12 @@ export class BattleEndPhase extends BattlePhase { } globalScene.clearEnemyHeldItemModifiers(); - try { - globalScene.getEnemyParty().forEach(p => p.destroy()); - } catch { - console.warn("Unable to destroy stale pokemon objects in BattleEndPhase."); + for (const p of globalScene.getEnemyParty()) { + try { + p.destroy(); + } catch { + console.warn("Unable to destroy stale pokemon objects in BattleEndPhase."); + } } const lapsingModifiers = globalScene.findModifiers(