[P2] Fix Early Bird (#4632)

* Fix Early Bird, add tests

* Update tsdocs for Early Bird's `AbAttr`

Rename `turnCount` to `toxicTurnCount` and
`turnsRemaining` to `sleepTurnsRemaining` in `status-effect.ts`

* Fix Toxic Orb test

* Redundant code :despair:

* Fix status override to set the number of sleep turns
This commit is contained in:
NightKev 2024-10-22 09:37:13 -07:00 committed by GitHub
parent 7066a15ceb
commit 181f59882a
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15 changed files with 292 additions and 68 deletions

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@ -4200,6 +4200,11 @@ export class RedirectTypeMoveAbAttr extends RedirectMoveAbAttr {
export class BlockRedirectAbAttr extends AbAttr { } export class BlockRedirectAbAttr extends AbAttr { }
/**
* Used by Early Bird, makes the pokemon wake up faster
* @param statusEffect - The {@linkcode StatusEffect} to check for
* @see {@linkcode apply}
*/
export class ReduceStatusEffectDurationAbAttr extends AbAttr { export class ReduceStatusEffectDurationAbAttr extends AbAttr {
private statusEffect: StatusEffect; private statusEffect: StatusEffect;
@ -4209,9 +4214,19 @@ export class ReduceStatusEffectDurationAbAttr extends AbAttr {
this.statusEffect = statusEffect; this.statusEffect = statusEffect;
} }
apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean { /**
* Reduces the number of sleep turns remaining by an extra 1 when applied
* @param args - The args passed to the `AbAttr`:
* - `[0]` - The {@linkcode StatusEffect} of the Pokemon
* - `[1]` - The number of turns remaining until the status is healed
* @returns `true` if the ability was applied
*/
apply(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (!(args[1] instanceof Utils.NumberHolder)) {
return false;
}
if (args[0] === this.statusEffect) { if (args[0] === this.statusEffect) {
(args[1] as Utils.IntegerHolder).value = Utils.toDmgValue((args[1] as Utils.IntegerHolder).value / 2); args[1].value -= 1;
return true; return true;
} }

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@ -2050,15 +2050,15 @@ export class WaterShurikenMultiHitTypeAttr extends ChangeMultiHitTypeAttr {
export class StatusEffectAttr extends MoveEffectAttr { export class StatusEffectAttr extends MoveEffectAttr {
public effect: StatusEffect; public effect: StatusEffect;
public cureTurn: integer | null; public turnsRemaining?: number;
public overrideStatus: boolean; public overrideStatus: boolean = false;
constructor(effect: StatusEffect, selfTarget?: boolean, cureTurn?: integer, overrideStatus?: boolean) { constructor(effect: StatusEffect, selfTarget?: boolean, turnsRemaining?: number, overrideStatus: boolean = false) {
super(selfTarget, MoveEffectTrigger.HIT); super(selfTarget, MoveEffectTrigger.HIT);
this.effect = effect; this.effect = effect;
this.cureTurn = cureTurn!; // TODO: is this bang correct? this.turnsRemaining = turnsRemaining;
this.overrideStatus = !!overrideStatus; this.overrideStatus = overrideStatus;
} }
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
@ -2085,7 +2085,7 @@ export class StatusEffectAttr extends MoveEffectAttr {
return false; return false;
} }
if ((!pokemon.status || (pokemon.status.effect === this.effect && moveChance < 0)) if ((!pokemon.status || (pokemon.status.effect === this.effect && moveChance < 0))
&& pokemon.trySetStatus(this.effect, true, user, this.cureTurn)) { && pokemon.trySetStatus(this.effect, true, user, this.turnsRemaining)) {
applyPostAttackAbAttrs(ConfusionOnStatusEffectAbAttr, user, target, move, null, false, this.effect); applyPostAttackAbAttrs(ConfusionOnStatusEffectAbAttr, user, target, move, null, false, this.effect);
return true; return true;
} }
@ -2102,8 +2102,8 @@ export class StatusEffectAttr extends MoveEffectAttr {
export class MultiStatusEffectAttr extends StatusEffectAttr { export class MultiStatusEffectAttr extends StatusEffectAttr {
public effects: StatusEffect[]; public effects: StatusEffect[];
constructor(effects: StatusEffect[], selfTarget?: boolean, cureTurn?: integer, overrideStatus?: boolean) { constructor(effects: StatusEffect[], selfTarget?: boolean, turnsRemaining?: number, overrideStatus?: boolean) {
super(effects[0], selfTarget, cureTurn, overrideStatus); super(effects[0], selfTarget, turnsRemaining, overrideStatus);
this.effects = effects; this.effects = effects;
} }

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@ -1,4 +1,4 @@
import * as Utils from "../utils"; import { randIntRange } from "#app/utils";
import { StatusEffect } from "#enums/status-effect"; import { StatusEffect } from "#enums/status-effect";
import i18next, { ParseKeys } from "i18next"; import i18next, { ParseKeys } from "i18next";
@ -6,17 +6,21 @@ export { StatusEffect };
export class Status { export class Status {
public effect: StatusEffect; public effect: StatusEffect;
public turnCount: integer; /** Toxic damage is `1/16 max HP * toxicTurnCount` */
public cureTurn: integer | null; public toxicTurnCount: number = 0;
public sleepTurnsRemaining?: number;
constructor(effect: StatusEffect, turnCount: integer = 0, cureTurn?: integer) { constructor(effect: StatusEffect, toxicTurnCount: number = 0, sleepTurnsRemaining?: number) {
this.effect = effect; this.effect = effect;
this.turnCount = turnCount === undefined ? 0 : turnCount; this.toxicTurnCount = toxicTurnCount;
this.cureTurn = cureTurn!; // TODO: is this bang correct? this.sleepTurnsRemaining = sleepTurnsRemaining;
} }
incrementTurn(): void { incrementTurn(): void {
this.turnCount++; this.toxicTurnCount++;
if (this.sleepTurnsRemaining) {
this.sleepTurnsRemaining--;
}
} }
isPostTurn(): boolean { isPostTurn(): boolean {
@ -107,7 +111,7 @@ export function getStatusEffectCatchRateMultiplier(statusEffect: StatusEffect):
* Returns a random non-volatile StatusEffect * Returns a random non-volatile StatusEffect
*/ */
export function generateRandomStatusEffect(): StatusEffect { export function generateRandomStatusEffect(): StatusEffect {
return Utils.randIntRange(1, 6); return randIntRange(1, 6);
} }
/** /**
@ -123,7 +127,7 @@ export function getRandomStatusEffect(statusEffectA: StatusEffect, statusEffectB
return statusEffectA; return statusEffectA;
} }
return Utils.randIntRange(0, 2) ? statusEffectA : statusEffectB; return randIntRange(0, 2) ? statusEffectA : statusEffectB;
} }
/** /**
@ -140,7 +144,7 @@ export function getRandomStatus(statusA: Status | null, statusB: Status | null):
} }
return Utils.randIntRange(0, 2) ? statusA : statusB; return randIntRange(0, 2) ? statusA : statusB;
} }
/** /**

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@ -22,7 +22,7 @@ import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "#app/data/balance/
import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, SubstituteTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, MoveRestrictionBattlerTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag, TarShotTag, AutotomizedTag, PowerTrickTag } from "../data/battler-tags"; import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, SubstituteTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, MoveRestrictionBattlerTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag, TarShotTag, AutotomizedTag, PowerTrickTag } from "../data/battler-tags";
import { WeatherType } from "#app/data/weather"; import { WeatherType } from "#app/data/weather";
import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "#app/data/arena-tag"; import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "#app/data/arena-tag";
import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr } from "#app/data/ability"; import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr } from "#app/data/ability";
import PokemonData from "#app/system/pokemon-data"; import PokemonData from "#app/system/pokemon-data";
import { BattlerIndex } from "#app/battle"; import { BattlerIndex } from "#app/battle";
import { Mode } from "#app/ui/ui"; import { Mode } from "#app/ui/ui";
@ -3430,7 +3430,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return true; return true;
} }
trySetStatus(effect: StatusEffect | undefined, asPhase: boolean = false, sourcePokemon: Pokemon | null = null, cureTurn: integer | null = 0, sourceText: string | null = null): boolean { trySetStatus(effect?: StatusEffect, asPhase: boolean = false, sourcePokemon: Pokemon | null = null, turnsRemaining: number = 0, sourceText: string | null = null): boolean {
if (!this.canSetStatus(effect, asPhase, false, sourcePokemon)) { if (!this.canSetStatus(effect, asPhase, false, sourcePokemon)) {
return false; return false;
} }
@ -3444,15 +3444,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
if (asPhase) { if (asPhase) {
this.scene.unshiftPhase(new ObtainStatusEffectPhase(this.scene, this.getBattlerIndex(), effect, cureTurn, sourceText, sourcePokemon)); this.scene.unshiftPhase(new ObtainStatusEffectPhase(this.scene, this.getBattlerIndex(), effect, turnsRemaining, sourceText, sourcePokemon));
return true; return true;
} }
let statusCureTurn: Utils.IntegerHolder; let sleepTurnsRemaining: Utils.NumberHolder;
if (effect === StatusEffect.SLEEP) { if (effect === StatusEffect.SLEEP) {
statusCureTurn = new Utils.IntegerHolder(this.randSeedIntRange(2, 4)); sleepTurnsRemaining = new Utils.NumberHolder(this.randSeedIntRange(2, 4));
applyAbAttrs(ReduceStatusEffectDurationAbAttr, this, null, false, effect, statusCureTurn);
this.setFrameRate(4); this.setFrameRate(4);
@ -3472,9 +3471,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
} }
statusCureTurn = statusCureTurn!; // tell TS compiler it's defined sleepTurnsRemaining = sleepTurnsRemaining!; // tell TS compiler it's defined
effect = effect!; // If `effect` is undefined then `trySetStatus()` will have already returned early via the `canSetStatus()` call effect = effect!; // If `effect` is undefined then `trySetStatus()` will have already returned early via the `canSetStatus()` call
this.status = new Status(effect, 0, statusCureTurn?.value); this.status = new Status(effect, 0, sleepTurnsRemaining?.value);
if (effect !== StatusEffect.FAINT) { if (effect !== StatusEffect.FAINT) {
this.scene.triggerPokemonFormChange(this, SpeciesFormChangeStatusEffectTrigger, true); this.scene.triggerPokemonFormChange(this, SpeciesFormChangeStatusEffectTrigger, true);
@ -4001,7 +4000,7 @@ export class PlayerPokemon extends Pokemon {
super(scene, 106, 148, species, level, abilityIndex, formIndex, gender, shiny, variant, ivs, nature, dataSource); super(scene, 106, 148, species, level, abilityIndex, formIndex, gender, shiny, variant, ivs, nature, dataSource);
if (Overrides.STATUS_OVERRIDE) { if (Overrides.STATUS_OVERRIDE) {
this.status = new Status(Overrides.STATUS_OVERRIDE); this.status = new Status(Overrides.STATUS_OVERRIDE, 0, 4);
} }
if (Overrides.SHINY_OVERRIDE) { if (Overrides.SHINY_OVERRIDE) {
@ -4481,7 +4480,7 @@ export class EnemyPokemon extends Pokemon {
} }
if (Overrides.OPP_STATUS_OVERRIDE) { if (Overrides.OPP_STATUS_OVERRIDE) {
this.status = new Status(Overrides.OPP_STATUS_OVERRIDE); this.status = new Status(Overrides.OPP_STATUS_OVERRIDE, 0, 4);
} }
if (Overrides.OPP_GENDER_OVERRIDE) { if (Overrides.OPP_GENDER_OVERRIDE) {
@ -4490,9 +4489,11 @@ export class EnemyPokemon extends Pokemon {
const speciesId = this.species.speciesId; const speciesId = this.species.speciesId;
if (speciesId in Overrides.OPP_FORM_OVERRIDES if (
speciesId in Overrides.OPP_FORM_OVERRIDES
&& Overrides.OPP_FORM_OVERRIDES[speciesId] && Overrides.OPP_FORM_OVERRIDES[speciesId]
&& this.species.forms[Overrides.OPP_FORM_OVERRIDES[speciesId]]) { && this.species.forms[Overrides.OPP_FORM_OVERRIDES[speciesId]]
) {
this.formIndex = Overrides.OPP_FORM_OVERRIDES[speciesId] ?? 0; this.formIndex = Overrides.OPP_FORM_OVERRIDES[speciesId] ?? 0;
} }

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@ -1,6 +1,6 @@
import { BattlerIndex } from "#app/battle"; import { BattlerIndex } from "#app/battle";
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import { applyAbAttrs, applyPostMoveUsedAbAttrs, applyPreAttackAbAttrs, BlockRedirectAbAttr, IncreasePpAbAttr, PokemonTypeChangeAbAttr, PostMoveUsedAbAttr, RedirectMoveAbAttr } from "#app/data/ability"; import { applyAbAttrs, applyPostMoveUsedAbAttrs, applyPreAttackAbAttrs, BlockRedirectAbAttr, IncreasePpAbAttr, PokemonTypeChangeAbAttr, PostMoveUsedAbAttr, RedirectMoveAbAttr, ReduceStatusEffectDurationAbAttr } from "#app/data/ability";
import { CommonAnim } from "#app/data/battle-anims"; import { CommonAnim } from "#app/data/battle-anims";
import { BattlerTagLapseType, CenterOfAttentionTag } from "#app/data/battler-tags"; import { BattlerTagLapseType, CenterOfAttentionTag } from "#app/data/battler-tags";
import { allMoves, applyMoveAttrs, BypassRedirectAttr, BypassSleepAttr, ChargeAttr, CopyMoveAttr, HealStatusEffectAttr, MoveFlags, PreMoveMessageAttr } from "#app/data/move"; import { allMoves, applyMoveAttrs, BypassRedirectAttr, BypassSleepAttr, ChargeAttr, CopyMoveAttr, HealStatusEffectAttr, MoveFlags, PreMoveMessageAttr } from "#app/data/move";
@ -175,7 +175,10 @@ export class MovePhase extends BattlePhase {
break; break;
case StatusEffect.SLEEP: case StatusEffect.SLEEP:
applyMoveAttrs(BypassSleepAttr, this.pokemon, null, this.move.getMove()); applyMoveAttrs(BypassSleepAttr, this.pokemon, null, this.move.getMove());
healed = this.pokemon.status.turnCount === this.pokemon.status.cureTurn; const turnsRemaining = new NumberHolder(this.pokemon.status.sleepTurnsRemaining ?? 0);
applyAbAttrs(ReduceStatusEffectDurationAbAttr, this.pokemon, null, false, this.pokemon.status.effect, turnsRemaining);
this.pokemon.status.sleepTurnsRemaining = turnsRemaining.value;
healed = this.pokemon.status.sleepTurnsRemaining <= 0;
activated = !healed && !this.pokemon.getTag(BattlerTagType.BYPASS_SLEEP); activated = !healed && !this.pokemon.getTag(BattlerTagType.BYPASS_SLEEP);
this.cancelled = activated; this.cancelled = activated;
break; break;

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@ -8,26 +8,26 @@ import { getPokemonNameWithAffix } from "#app/messages";
import { PokemonPhase } from "./pokemon-phase"; import { PokemonPhase } from "./pokemon-phase";
export class ObtainStatusEffectPhase extends PokemonPhase { export class ObtainStatusEffectPhase extends PokemonPhase {
private statusEffect?: StatusEffect | undefined; private statusEffect?: StatusEffect;
private cureTurn?: integer | null; private turnsRemaining?: number;
private sourceText?: string | null; private sourceText?: string | null;
private sourcePokemon?: Pokemon | null; private sourcePokemon?: Pokemon | null;
constructor(scene: BattleScene, battlerIndex: BattlerIndex, statusEffect?: StatusEffect, cureTurn?: integer | null, sourceText?: string | null, sourcePokemon?: Pokemon | null) { constructor(scene: BattleScene, battlerIndex: BattlerIndex, statusEffect?: StatusEffect, turnsRemaining?: number, sourceText?: string | null, sourcePokemon?: Pokemon | null) {
super(scene, battlerIndex); super(scene, battlerIndex);
this.statusEffect = statusEffect; this.statusEffect = statusEffect;
this.cureTurn = cureTurn; this.turnsRemaining = turnsRemaining;
this.sourceText = sourceText; this.sourceText = sourceText;
this.sourcePokemon = sourcePokemon; // For tracking which Pokemon caused the status effect this.sourcePokemon = sourcePokemon;
} }
start() { start() {
const pokemon = this.getPokemon(); const pokemon = this.getPokemon();
if (pokemon && !pokemon.status) { if (pokemon && !pokemon.status) {
if (pokemon.trySetStatus(this.statusEffect, false, this.sourcePokemon)) { if (pokemon.trySetStatus(this.statusEffect, false, this.sourcePokemon)) {
if (this.cureTurn) { if (this.turnsRemaining) {
pokemon.status!.cureTurn = this.cureTurn; // TODO: is this bang correct? pokemon.status!.sleepTurnsRemaining = this.turnsRemaining;
} }
pokemon.updateInfo(true); pokemon.updateInfo(true);
new CommonBattleAnim(CommonAnim.POISON + (this.statusEffect! - 1), pokemon).play(this.scene, false, () => { new CommonBattleAnim(CommonAnim.POISON + (this.statusEffect! - 1), pokemon).play(this.scene, false, () => {

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@ -18,7 +18,7 @@ export class PostSummonPhase extends PokemonPhase {
const pokemon = this.getPokemon(); const pokemon = this.getPokemon();
if (pokemon.status?.effect === StatusEffect.TOXIC) { if (pokemon.status?.effect === StatusEffect.TOXIC) {
pokemon.status.turnCount = 0; pokemon.status.toxicTurnCount = 0;
} }
this.scene.arena.applyTags(ArenaTrapTag, false, pokemon); this.scene.arena.applyTags(ArenaTrapTag, false, pokemon);

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@ -30,7 +30,7 @@ export class PostTurnStatusEffectPhase extends PokemonPhase {
damage.value = Math.max(pokemon.getMaxHp() >> 3, 1); damage.value = Math.max(pokemon.getMaxHp() >> 3, 1);
break; break;
case StatusEffect.TOXIC: case StatusEffect.TOXIC:
damage.value = Math.max(Math.floor((pokemon.getMaxHp() / 16) * pokemon.status.turnCount), 1); damage.value = Math.max(Math.floor((pokemon.getMaxHp() / 16) * pokemon.status.toxicTurnCount), 1);
break; break;
case StatusEffect.BURN: case StatusEffect.BURN:
damage.value = Math.max(pokemon.getMaxHp() >> 4, 1); damage.value = Math.max(pokemon.getMaxHp() >> 4, 1);

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@ -137,7 +137,7 @@ export default class PokemonData {
this.moveset = (source.moveset || [ new PokemonMove(Moves.TACKLE), new PokemonMove(Moves.GROWL) ]).filter(m => m).map((m: any) => new PokemonMove(m.moveId, m.ppUsed, m.ppUp)); this.moveset = (source.moveset || [ new PokemonMove(Moves.TACKLE), new PokemonMove(Moves.GROWL) ]).filter(m => m).map((m: any) => new PokemonMove(m.moveId, m.ppUsed, m.ppUp));
if (!forHistory) { if (!forHistory) {
this.status = source.status this.status = source.status
? new Status(source.status.effect, source.status.turnCount, source.status.cureTurn) ? new Status(source.status.effect, source.status.toxicTurnCount, source.status.sleepTurnsRemaining)
: null; : null;
} }

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@ -0,0 +1,93 @@
import { Status } from "#app/data/status-effect";
import { MoveResult } from "#app/field/pokemon";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Early Bird", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.REST, Moves.BELLY_DRUM, Moves.SPLASH ])
.ability(Abilities.EARLY_BIRD)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("reduces Rest's sleep time to 1 turn", async () => {
await game.classicMode.startBattle([ Species.FEEBAS ]);
const player = game.scene.getPlayerPokemon()!;
game.move.select(Moves.BELLY_DRUM);
await game.toNextTurn();
game.move.select(Moves.REST);
await game.toNextTurn();
expect(player.status?.effect).toBe(StatusEffect.SLEEP);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(player.status?.effect).toBe(StatusEffect.SLEEP);
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(player.status?.effect).toBeUndefined();
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
});
it("reduces 3-turn sleep to 1 turn", async () => {
await game.classicMode.startBattle([ Species.FEEBAS ]);
const player = game.scene.getPlayerPokemon()!;
player.status = new Status(StatusEffect.SLEEP, 0, 4);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(player.status?.effect).toBe(StatusEffect.SLEEP);
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(player.status?.effect).toBeUndefined();
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
});
it("reduces 1-turn sleep to 0 turns", async () => {
await game.classicMode.startBattle([ Species.FEEBAS ]);
const player = game.scene.getPlayerPokemon()!;
player.status = new Status(StatusEffect.SLEEP, 0, 2);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(player.status?.effect).toBeUndefined();
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
});
});

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@ -150,7 +150,7 @@ describe("Abilities - Magic Guard", () => {
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!;
const toxicStartCounter = enemyPokemon.status!.turnCount; const toxicStartCounter = enemyPokemon.status!.toxicTurnCount;
//should be 0 //should be 0
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to(TurnEndPhase);
@ -162,7 +162,7 @@ describe("Abilities - Magic Guard", () => {
* - The enemy Pokemon's hypothetical CatchRateMultiplier should be 1.5 * - The enemy Pokemon's hypothetical CatchRateMultiplier should be 1.5
*/ */
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
expect(enemyPokemon.status!.turnCount).toBeGreaterThan(toxicStartCounter); expect(enemyPokemon.status!.toxicTurnCount).toBeGreaterThan(toxicStartCounter);
expect(getStatusEffectCatchRateMultiplier(enemyPokemon.status!.effect)).toBe(1.5); expect(getStatusEffectCatchRateMultiplier(enemyPokemon.status!.effect)).toBe(1.5);
} }
); );

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@ -1,4 +1,5 @@
import { import {
Status,
StatusEffect, StatusEffect,
getStatusEffectActivationText, getStatusEffectActivationText,
getStatusEffectDescriptor, getStatusEffectDescriptor,
@ -6,14 +7,19 @@ import {
getStatusEffectObtainText, getStatusEffectObtainText,
getStatusEffectOverlapText, getStatusEffectOverlapText,
} from "#app/data/status-effect"; } from "#app/data/status-effect";
import { MoveResult } from "#app/field/pokemon";
import GameManager from "#app/test/utils/gameManager";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { mockI18next } from "#test/utils/testUtils"; import { mockI18next } from "#test/utils/testUtils";
import i18next from "i18next"; import i18next from "i18next";
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
const pokemonName = "PKM"; const pokemonName = "PKM";
const sourceText = "SOURCE"; const sourceText = "SOURCE";
describe("status-effect", () => { describe("Status Effect Messages", () => {
beforeAll(() => { beforeAll(() => {
i18next.init(); i18next.init();
}); });
@ -299,3 +305,59 @@ describe("status-effect", () => {
vi.resetAllMocks(); vi.resetAllMocks();
}); });
}); });
describe("Status Effects - Sleep", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.SPLASH ])
.ability(Abilities.BALL_FETCH)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should last the appropriate number of turns", async () => {
await game.classicMode.startBattle([ Species.FEEBAS ]);
const player = game.scene.getPlayerPokemon()!;
player.status = new Status(StatusEffect.SLEEP, 0, 4);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(player.status.effect).toBe(StatusEffect.SLEEP);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(player.status.effect).toBe(StatusEffect.SLEEP);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(player.status.effect).toBe(StatusEffect.SLEEP);
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.FAIL);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(player.status?.effect).toBeUndefined();
expect(player.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
});
});

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@ -7,8 +7,6 @@ import GameManager from "#test/utils/gameManager";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
const TIMEOUT = 20 * 1000;
describe("Items - Toxic orb", () => { describe("Items - Toxic orb", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
let game: GameManager; let game: GameManager;
@ -27,10 +25,10 @@ describe("Items - Toxic orb", () => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
game.override game.override
.battleType("single") .battleType("single")
.enemySpecies(Species.RATTATA) .enemySpecies(Species.MAGIKARP)
.ability(Abilities.BALL_FETCH) .ability(Abilities.BALL_FETCH)
.enemyAbility(Abilities.BALL_FETCH) .enemyAbility(Abilities.BALL_FETCH)
.moveset([ Moves.SPLASH ]) .moveset(Moves.SPLASH)
.enemyMoveset(Moves.SPLASH) .enemyMoveset(Moves.SPLASH)
.startingHeldItems([{ .startingHeldItems([{
name: "TOXIC_ORB", name: "TOXIC_ORB",
@ -39,22 +37,19 @@ describe("Items - Toxic orb", () => {
vi.spyOn(i18next, "t"); vi.spyOn(i18next, "t");
}); });
it("badly poisons the holder", async () => { it("should badly poison the holder", async () => {
await game.classicMode.startBattle([ Species.MIGHTYENA ]); await game.classicMode.startBattle([ Species.FEEBAS ]);
const player = game.scene.getPlayerField()[0]; const player = game.scene.getPlayerPokemon()!;
expect(player.getHeldItems()[0].type.id).toBe("TOXIC_ORB");
game.move.select(Moves.SPLASH); game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");
// Toxic orb should trigger here await game.phaseInterceptor.to("MessagePhase");
await game.phaseInterceptor.run("MessagePhase");
expect(i18next.t).toHaveBeenCalledWith("statusEffect:toxic.obtainSource", expect.anything()); expect(i18next.t).toHaveBeenCalledWith("statusEffect:toxic.obtainSource", expect.anything());
await game.toNextTurn();
expect(player.status?.effect).toBe(StatusEffect.TOXIC); expect(player.status?.effect).toBe(StatusEffect.TOXIC);
// Damage should not have ticked yet. expect(player.status?.toxicTurnCount).toBe(0);
expect(player.status?.turnCount).toBe(0); });
}, TIMEOUT);
}); });

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@ -1,12 +1,10 @@
import { CommandPhase } from "#app/phases/command-phase"; import { StatusEffect } from "#app/data/status-effect";
import { TurnInitPhase } from "#app/phases/turn-init-phase";
import { Abilities } from "#enums/abilities"; import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager"; import GameManager from "#test/utils/gameManager";
import Phaser from "phaser"; import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { StatusEffect } from "#app/data/status-effect";
describe("Moves - Nightmare", () => { describe("Moves - Nightmare", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
@ -39,16 +37,16 @@ describe("Moves - Nightmare", () => {
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyMaxHP = enemyPokemon.hp; const enemyMaxHP = enemyPokemon.hp;
game.move.select(Moves.NIGHTMARE); game.move.select(Moves.NIGHTMARE);
await game.phaseInterceptor.to(TurnInitPhase); await game.toNextTurn();
expect(enemyPokemon.hp).toBe(enemyMaxHP - Math.floor(enemyMaxHP / 4)); expect(enemyPokemon.hp).toBe(enemyMaxHP - Math.floor(enemyMaxHP / 4));
// take a second turn to make sure damage occurs again // take a second turn to make sure damage occurs again
await game.phaseInterceptor.to(CommandPhase);
game.move.select(Moves.SPLASH); game.move.select(Moves.SPLASH);
await game.toNextTurn();
await game.phaseInterceptor.to(TurnInitPhase);
expect(enemyPokemon.hp).toBe(enemyMaxHP - Math.floor(enemyMaxHP / 4) - Math.floor(enemyMaxHP / 4)); expect(enemyPokemon.hp).toBe(enemyMaxHP - Math.floor(enemyMaxHP / 4) - Math.floor(enemyMaxHP / 4));
}); });
}); });

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@ -0,0 +1,53 @@
import { BattlerIndex } from "#app/battle";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Will-O-Wisp", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.WILL_O_WISP, Moves.SPLASH ])
.ability(Abilities.BALL_FETCH)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should burn the opponent", async () => {
await game.classicMode.startBattle([ Species.FEEBAS ]);
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.WILL_O_WISP);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.move.forceHit();
await game.toNextTurn();
expect(enemy.status?.effect).toBe(StatusEffect.BURN);
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(enemy.status?.effect).toBe(StatusEffect.BURN);
});
});