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Fix Jungle Healing healing the user twice
It still does not have the status condition healing bit yet.
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@ -5117,7 +5117,7 @@ export function initMoves() {
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.attr(HealStatusEffectAttr, true, StatusEffect.FREEZE)
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.attr(StatusEffectAttr, StatusEffect.BURN),
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new StatusMove(Moves.JUNGLE_HEALING, "Jungle Healing (P)", Type.GRASS, -1, 10, "The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle.", -1, 0, 8)
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.attr(HealAttr, 0.25)
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.attr(HealAttr, 0.25, true, false)
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.target(MoveTarget.USER_AND_ALLIES),
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new AttackMove(Moves.WICKED_BLOW, "Wicked Blow", Type.DARK, MoveCategory.PHYSICAL, 75, 100, 5, "The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.", -1, 0, 8)
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.attr(CritOnlyAttr)
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